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what's more important? sustain or dps ?

Quethrosar
Quethrosar
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heavy attacks take over a second to fire so how can that be good for dps? pure dps and magic is out in roughly 10 weaves with light attack. drink potion with magic regen. buffs wore off, need to redo them, dps still taking a hit, oh magic ran out applying the buffs. so what's the correct thing to do? do you not worry about self buffs in a normal well put together group ?
do you not use fully charged heavy attacks?

I hate dots, this has never been my play style since everquest. i like big nukes.
  • Dragkiris
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    are you using proper food?
  • Dagoth_Rac
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    A tight rotation and good build will not run out of resources and will not need to heavy attack, especially in a good group providing resource sustain synergies and regen buffs. Heavy attacks are mostly done in an emergency. Different players will need different amounts of sustain, which can be gained from food/drink, enchantments, sets, skills, CP, etc. If you are struggling with resources, you should sacrifice some damage for sustain. If you seem to never run of resources, sacrifice some sustain for more damage. You'll need to find a a balance. And it may change as you get more efficient and effective.
  • Quethrosar
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    i use witch brew stuff. necklace has magic regen.
    i will use potion of health with magic and magic regen added to it because in normal play there are no healers lol.
    gear is mothers and wrath with slimecraw head and mora's shoulders. back staff is maelstrom.
    currently, i have for skills critical surge, blockade of fire, crushing shock as my spam, and shards when it procs.
    so it's keep critical surge up, keep blockade up, switch to fb, la , crushing shock, la , until a shard is usable.
    i have a twilight matriach up for heals.
    i do about 400,000 damage until i need magica.
  • Vevvev
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    Sustain, the only time damage is more a priority over sustain is in PvP builds designed around finishing a fight in the shortest amount of time possible with an overwhelming amount of damage, and even then those PvP builds have plans for when things go south and how to sustain healing and buffs till they can regain the upper hand.

    Build the sustain you need, and then as Dagoth_Rac said ease it off by replacing it with more damage. Every class has a different set of abilities and passives that'll effect their sustain so the answer to one playstyle won't be the same for another.

    Like for example my Dragonknight runs 0 sustain sets and glyphs, but only because of Combustion, a charged inferno staff, tri-potions, the Battle Roar passive, and to top it all off Vampire's Blood for Blood.

    My sustain is abysmal, but because of Blood for Blood in fights I can keep fighting without taking too much magicka out of my pool. I can't take my DK build and put it on my Sorcerer because Sorcs don't do well in melee, and they don't have Battle Roar to just get resources back on ult casts. My Sorc as a result has a couple regeneration glyphs because of that, but they can still hit pretty hard because their kit is tuned to accommodate that.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Dagoth_Rac
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    With the recent hybrid changes, look into adding some stamina based DoTs or buffs to your rotation. Just 1 or 2, nothing too drastic that will run you out of stamina. But stamina skills are generally just as strong on magicka builds now. You just have limited stamina and can't spam them. But 1 or 2 in your rotation will:

    1). Be a second when you are not consuming any magicka.
    2). Get you one second closer to a magicka regen tick or a potion being ready.

    Things like Sorc Hurricane (big AoE) or Fighters Guild Trap (for Minor Force) or Alliance War Razor Caltrops (for extra penetration via Major Breach - if not in a group because in a group tank provides Major Breach) are all possible options.
  • mocap
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    depends on groups, content and build.

    Apparently your question is not about vet trifecta trial group as well as content. And you don't use HA builds. In this case just run few dungeons/trials, then reduce (if needed) your sustain to rise DPS, like using SPD/WPD glyph on jew instead of regen.
  • L_Nici
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    Well logically Sustain is better, if you run out of ressources your DPS is 0. So you should always sustain enough to constantly hold your DPS.
    PC|EU
  • fred4
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    Quethrosar wrote: »
    i use witch brew stuff. necklace has magic regen.
    i will use potion of health with magic and magic regen added to it because in normal play there are no healers lol.
    gear is mothers and wrath with slimecraw head and mora's shoulders. back staff is maelstrom.
    currently, i have for skills critical surge, blockade of fire, crushing shock as my spam, and shards when it procs.
    so it's keep critical surge up, keep blockade up, switch to fb, la , crushing shock, la , until a shard is usable.
    i have a twilight matriach up for heals.
    i do about 400,000 damage until i need magica.
    The short answer is, heavy attacks should be few and far between, unless you are running a specific heavy attack build with sets that buff those attacks (soon to be nerfed). The other exception is PvP, where you may incorporate regular heavy attack sustain into your playstyle.

    Between all your abbreviations, I'm not 100% sure what you're running, but it looks like an all crit build. You don't mention your mundus. The Thief or the Shadow, I presume?

    So on the one hand you're running a trial DD build, complete with that Maelstrom staff. On the other hand you're using the Twilight. That, and your aversion to DOTs, tells me you're not a trial player. I'm afraid you've fallen into what I call the "new player trap". You looked for the best DD build for all content, so you don't have to get into the (from your POV) headache of buildcrafting right now. Problem is: There is no such thing. The build you have is a group build that may work (without heavy attacks) with synergies from a group and only then.

    My first question is: You're not wearing Order's Wratch on the body in medium armor, right? You have to wear mostly light armor for the sustain and you have to have the light armor passives unlocked. Since you have the Maelstrom staff, I presume you're well past that phase, right? You have enough skill points and all light armor passives, right?

    Basically the solution is simple. Swap in the Atronach mundus for starters. If that doesn't work, get magicka recovery enchant(s) on the rings. Also look over your sorc passives to see what boosts magicka recovery or gives you cost reduction.

    You could also look at your CP. Look in the red tree. There is a slottable that gives you 1.5K magicka back when you kill something. Also: Do you have the destro skill line fully levelled yet? Getting the killing blow with a destro skill gives you magicka back. You don't always get the killing blow with a destro skill, but even just keeping Blockade up consistently improves your sustain. Running the destro ult can improve your sustain.

    Finally, if you're playing solo, you may have to face the fact that you're running a group build and a coordinated group build at that. If you play with other beginners or pickup groups, they may not provide you with the sustain synergies you need. So lets suggest some solo / sustain sets:
    1. False God's Devotion. Comes from Sunspire trial, thus hard to obtain and a catch-22, but normal mode is fine. The combination of buffs this gives for solo play is hard to match. If you have it, use it.
    2. Vengeance Leech jewelry or weapons. Cheap to buy in a guild store (look up Tamriel Trade Center web site). Gives the main buff from False God's, which is also the one from the CP star that I mentioned. These are not named buffs. They are all stackable for potentially massive resource return on kill (but you don't need to go that far).
    3. Use the Dark Conversion skill.
    4. Flat out sustain sets include, in no particular order: Seducer (crafted), Wretched Vitality (crafted, single barrable), Eternal Vigor (overland), Amber Plasm (DLC dungeon), Bright-Throat's Boast (overland), Engine Guardian (monster set). Some of these sets also include stamina regen, which makes them suited to PvP. However you are a sorc. You have Dark Conversion. You can convert stamina to magicka.
    Edited by fred4 on July 20, 2022 1:20PM
  • brylars
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    Sustain first. I learned that it doesn't matter if you can hit hard if you run out of stam or mag.
  • BXR_Lonestar
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    Quethrosar wrote: »
    heavy attacks take over a second to fire so how can that be good for dps? pure dps and magic is out in roughly 10 weaves with light attack. drink potion with magic regen. buffs wore off, need to redo them, dps still taking a hit, oh magic ran out applying the buffs. so what's the correct thing to do? do you not worry about self buffs in a normal well put together group ?
    do you not use fully charged heavy attacks?

    I hate dots, this has never been my play style since everquest. i like big nukes.

    It sounds to me like you need to worry more about efficiency than sustain tbh, and if you become more efficient, you will have higher DPS. What I mean by this is that the DPS doctrine right now is to maintain DoTs/AoEDoTs up at all times, weave light attacks in between skills, and once all DoTs are up, alternate between a spammable and light attacks - wash, rinse, repeat till execute phase (under 25%) and then replace spammable with your execute. It's boring, but it is literally the only way you can have sustainably high DPS.
  • Quethrosar
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    how do dots give dps?
    a dot ticks for maybe 1000 a second.
    if i want to burn a 500,000 hp mob to the ground in 20 seconds i need to do 25,000 dmg a second every second.
    even with weaving and a dot or 2 hitting for 1000 a second, i have never seen criticals consistantly hit this dps.
    the highest i have seen is shards for 32000. i am talking solo play not group.
    by the time it gets to near the end of the fight i need magica. so i started using dark conversion and that works good but it cuts out over a second of dps.

    i can solo elden root 1 and arx easy, but of course on the 1.5 million hp mobs i have to be slower because i need to regen magica with potions and dark conversion.

    i just do not see how it is physically possible for someone to keep constant high dps on a 3 million dummy, nevermind the trial dummy. maybe they have bursts and report that number. i can have a 40k dps burst if crits work in my favor. but i don't see how someone can sustain that dps every second for a few minutes.
  • fred4
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    Quethrosar wrote: »
    how do dots give dps?
    By doing more damage over their duration than a spammable for the same opportunity cost. By providing increased chances of proccing status effects, such as Burning, Concussed, and so on.
  • fred4
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    Quethrosar wrote: »
    i just do not see how it is physically possible for someone to keep constant high dps on a 3 million dummy
    Honestly, this is something of a mystery to me too, but high PvE DPS was never my goal. I have roots in PvP. A friend, who is into parsing and fully optimising their build is doing 69.5K on the 3M dummy with an Oakensoul templar build. I do maybe half of that.
    nevermind the trial dummy.
    The trial dummy simulates many buffs you are getting in an organised trial group from other members of the group. It also throws you templar shards for sustain. In my experience you do roughly double the damage on the trial dummy than on the normal one. The exception is with Oakensoul. Because Oakensoul's buffs currently overlap with the trial dummy, the difference is much less. My friend reported 78K with his build.
    maybe they have bursts and report that number.
    No. They report sustained numbers. There are certain things you can do to cheese the dummy, such as opening with a big ultimate, such as Meteor, and thereafter using a different ultimate. I've also seen people run a potion half down, before starting on the dummy and I don't know why. Maybe to do with nightblade passives for getting ulti gen from when you drink a potion, or some other thing like that. I don't think cheesing counts for that much. It's more about your rotation.

    You need the Combat Metrics addon (PC only). It gives you a detailed breakdown on where damage comes from, your DOT uptimes, and so on.
    i can have a 40k dps burst if crits work in my favor. but i don't see how someone can sustain that dps every second for a few minutes.
    Except they do.
  • jaws343
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    Quethrosar wrote: »
    how do dots give dps?
    a dot ticks for maybe 1000 a second.
    if i want to burn a 500,000 hp mob to the ground in 20 seconds i need to do 25,000 dmg a second every second.
    even with weaving and a dot or 2 hitting for 1000 a second, i have never seen criticals consistantly hit this dps.
    the highest i have seen is shards for 32000. i am talking solo play not group.
    by the time it gets to near the end of the fight i need magica. so i started using dark conversion and that works good but it cuts out over a second of dps.

    i can solo elden root 1 and arx easy, but of course on the 1.5 million hp mobs i have to be slower because i need to regen magica with potions and dark conversion.

    i just do not see how it is physically possible for someone to keep constant high dps on a 3 million dummy, nevermind the trial dummy. maybe they have bursts and report that number. i can have a 40k dps burst if crits work in my favor. but i don't see how someone can sustain that dps every second for a few minutes.

    The best I can do is compare a simple burst combo and a sustained DPS combo with some tooltip info from a current build I run.

    Let's ignore Crits as well, even though Crits add a ton of damage (and this build is setup for Crits so the tooltips are even lower than they would be if I were built differently), and I am also ignoring any buffs that might be applied, including self buffs, and why not, also ignoring light attack damage. Just base tooltip damage to be very simple with this.

    I have 5 skills that do damage. Wall of Elements, Elemental Orb, Crystal Frags, Force Pulse, Haunting Curse.

    So, for a Burst combo, I would use Force Pulsing, Haunting Curse, and Crystal Frags.
    FP tooltip: ~6,800
    Curse Tooltip: 9,710
    Frag proc tooltip: 13,343

    So, just spamming FP once a second, I am getting at least 6,800 DPS alone. Add in Curse, which procs after 3.5 seconds and 8.5 seconds, I am getting nearly 20K damage over the course of 9 seconds. Frag has a 33% chance to proc.

    So, over a nine second fight, I cast Curse first, and I get 8 FP spams in before I need to recast Curse. So of those 9 skill casts, 1/3 proc frag. But frag proc doesn't proc frag proc, so maybe I get 1 frag proc in there to use properly, which means I get 1 less FP cast.

    All said, that burst approach is netting me, over the course of 9 seconds, 80,363 damage. Or, 8,929 DPS.

    Now, with a dot rotation included, using just 2 DOTS, over that same 9 seconds.

    Cast Curse, Cast WOE, Cast Orb, Spam FP until Frag proc.
    WOE Tooltip: 975
    Orbs Tooltip: 1,417

    So, 2 Curse procs, 8 seconds of WOE, 7 seconds of Orbs, plus a single Frag proc, and 5 FP casts, over 9 seconds: 84,482 damage, or 9,386 DPS.

    Now, that is fairly close in DPS. HOWEVER, the dot build has the advantage of WOE and ORBs having a 14 second and 10 second duration. So, you have less cost associated with keeping them up for a longer duration of time, which means you have additional damage ticking in the background while you are doing damage with more bursty skills.

    On top of that, Light attacks, and importantly, crits are going to be ticking away. So, just in sources of damage alone, the DOT rotation, with 5 sources of damage, with have more oppurtunities to increase damage through criticals than the rotation using 3 damaging skills. And still, you have to add group and self buffs in. That WOE tooltip could easily be 3K per second after buffs, if not higher. I also didn't even include ultimates in this either, of which, those are adding in DPS as well.

    I get around 50K DPS using those 5 skills for damage on my Solo build.

    Edited by jaws343 on July 20, 2022 5:50PM
  • fred4
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    @Quethrosar, the other question you need to ask yourself is: Do you care about dummy parsing? The only reaon why you would is if you want to join a vet trials progression group. Dummy numbers aren't everything. Indeed I have a theory that some chaotic fights, such as the last boss in Red Petal (hard mode) or (at least parts of) vBRP are regarded as hard only because they are particularly hard with widely accepted meta setups. That was why I included the video of a DD / tank hybrid in the other thread you made. Off meta, but allows you to farm monster helms on your own or by carrying a random group.
  • Quethrosar
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    i'm really just trying to understand how people can run a CONSTANT 40k+ dps for the WHOLE time you need to kill a 6 million hp dummy. no buffs, not trial dummy. just a dlc vet boss dummy.

    i feel like this could be people saying oh hey look i did 60k dps 1 time !
    hell i can do 60k dps if the right crits hit at the right time. single shot mobs.

    i don't feel bad about my skills, i can do 40%+ of the group damage on bosses so i am carrying my weight.
  • fizl101
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    I run potions and make sure I hit them as soon as possible, have a recovery glyph on at least one of my jewellery (dependent on build), use a few skills in my off stat (as stamplar for example 3 of my dots are mag dots), refresh dots as soon as they run out, but try not to refresh them early and not spam skills - everything is a 1 sec cooldown which can feel slower than you think. On stamplar i can get up to 57k on the 6m dummy using these principles without oakensoul
    Edited by fizl101 on July 21, 2022 8:20AM
    Soupy twist
  • dmnqwk
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    Quethrosar wrote: »
    i'm really just trying to understand how people can run a CONSTANT 40k+ dps for the WHOLE time you need to kill a 6 million hp dummy. no buffs, not trial dummy. just a dlc vet boss dummy.

    i feel like this could be people saying oh hey look i did 60k dps 1 time !
    hell i can do 60k dps if the right crits hit at the right time. single shot mobs.

    i don't feel bad about my skills, i can do 40%+ of the group damage on bosses so i am carrying my weight.

    Okay...
    Let's take a look at how people can produce damages on a combat dummy and not run out of juice.

    Step 1: Understand how much juice you're drinking
    When I look at my combat logs using the add on it shows I am using somewhere between 1250 and 1900 stam (or mag) and between 250 and 700 mag (or stam).

    Step 2: Know your sustain
    The number on your character sheet for recovery... is halved during combat (because that number is how much you regain every second outside of combat, but only every 2 seconds within it). So, if you're looking at the recovery and it reads 1500... that means during combat you get 750/second. If it reads 2k, which is a decent number for a DD, then that's 1000 per second.

    BUT WAIT....
    If I am spending 1900 per second but only getting 1000 back.... HOW DO I NOT RUN OUT?

    This is where alternate sources of sustain matter.
    1) Undaunted synergy. A trial dummy provides you with a Templar ability as a synergy that grants you like 3k stam (or mag). This means you get the 4% back from undaunted passives AND the flat 3k or so the actual synergy offers.
    2) Potions. While parsing on a dummy, you dont want to waste bar slots or gcds using your usual crit and 20% dmg buffs, so you chug pots constantly to get a higher parse. The side effect of this means every 45 seconds (with the alchemy passives) to get 30% more recovery on top of the 7500 resource you re-gain
    3) Any other abilities if you need them. These are fairly limited for some, but perhaps it's as simple as using a resource regeneration ability before the combat to get 20 seconds of a Templar rune. I wont go into detail too much on this one as it's something for you to discover through trial and error.

    Step 3: Practice your rotation
    After you ensure you've got the basics of sustain covered, focus on your rotation.
    Pretty much every DD build in ESO is identical. Some require more skill to get the timing right, but there's no diversity in their structure because of a heavy lack of cooldowns involved (which is how other games create their randomness).

    As a StamSorc, for example, you slot 2 pets (taking 4 of the 10 slots), Crystal weapon, Daedric Prey, Bound Armanents leaving 3 slots for DoTs and other damage fillers.
    Then, practice your rotation - the main reason for practice is less about getting it perfect, but more to get an idea of how much resource you are spending and whether you can afford to support the rotation!

    Step 4: Balance sustain with dps
    Maybe add a dot of the other resource can fix things?
    Maybe you need to replace your ring enchants with recovery?
    Maybe you need to change the rotation and drop an ability which, while higher damage, is costing you too much resource and overall a dps loss (whirling blades is a good example on a stamsorc - you see parsers not use it because, while it's higher damage during the execute, it's not sustainable)

    Hopefully this provides enough of a starting point as to how people are getting 140k+ parses (I am only about 105k on my stamden, so I'm not an expert).
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