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I didn't want this to be a single player MMO :(

jambam817_ESO
jambam817_ESO
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I know, my fault for not enjoying it the way it is. But MMO brings to mind parties and grouping and of course some questing.

There is just questing and dungeons(if even) and pvp zergs. I just feel like its a single player play through all the lore then you're supposed to hang around for the PVP goodies. Meh.

They really need some systems to inspire group content BEFORE Adventure Zones. For a lot of people those are still far away, and if they grow bored of the almost non-existent team content until then, they probably wont stick around for it.

Love the game, I just want more incentive for people to group and play together at low levels. At the moment... Dungeons are done once or twice for loot, and then forgot. XP is terrible. I run around not talking to anyone because it simply isn't required to do anything. And even if i do, trying to get some people that play this game to socialize is like pulling teeth. They wont even group up for a quick pub dungeon run.

I'm just one of those weird MMO players that expects... well... the MM part :-\ I blame Everquest.
  • nerevarine1138
    nerevarine1138
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    I've grouped up more in the world than I have to do dungeons. There's more than enough opportunity.
    ----
    Murray?
  • Krell
    Krell
    I've been leveling up a character with a friend since level 1, so it feels like a MMO to me. Different people can have different experiences I suppose.
  • RianaTheBosmer
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    First, I don't understand why people need to group for a public dungeon. It makes no sense. Now you can chat, just whisper in game or use say, but there is no reason to group in public dungeons. If I see people, I'm going to help them.

    Second, my little guild and the big guild that I'm an officer in, group all the time for leveling and dungeons. You need to be in a guild to really get the most out of the social aspect of this game. Join one, you'll love it and if you don't have one, we are always looking for good people.
  • jambam817_ESO
    jambam817_ESO
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    I'm in 4 guilds, most of which were just for trading so they aren't very social. in fact with over 100 people online chat doesnt happen much. These were early access guilds, perhaps i should try some of the ones that popped up a bit more recently.

    I have one guild I'm in but its the wrong faction. Maybe its time for a switch, they are awesome :P
  • ErilAq
    ErilAq
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    I can understand the frustration, but the game really is how you make it. yes, some people don't socialize, but I've made good friends running the Dolmens, and I found a good social guild. It takes two to tango so they say, so don't be afraid to ask for groups in zones, there's usually a taker or two.
    Internet armchair warriors attack! Yayayayayayaaaaaah!!!!
  • RianaTheBosmer
    RianaTheBosmer
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    I'm in 4 guilds, most of which were just for trading so they aren't very social. in fact with over 100 people online chat doesnt happen much. These were early access guilds, perhaps i should try some of the ones that popped up a bit more recently.

    I have one guild I'm in but its the wrong faction. Maybe its time for a switch, they are awesome :P

    You can chat with all of your guilds at the same time. I have characters in every faction as does my little guild and many who are in the large guild, the Thornblades. We're always in chat even if we aren't playing together. It's very social if you make it social.
  • jambam817_ESO
    jambam817_ESO
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    You can chat with all of your guilds at the same time. I have characters in every faction as does my little guild and many who are in the large guild, the Thornblades. We're always in chat even if we aren't playing together. It's very social if you make it social.
    Oh i understand i can chat to all of them. I just meant that i cant interact with that particular guild's members because they are mostly Aldmeri Dominion and My characters (the higher ones) are in Ebonheart.
  • jambam817_ESO
    jambam817_ESO
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    I think the conclusion is, I need to look for different guilds. These trading ones are boring :)
  • YourNameHere
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    Trading Guilds, from what I have gathered, are just for that. Trading. No social interaction at all. I'd suggest keeping one Trading guild that you find works well for you and leave the others.

    Look for a guild that is more social, plays at the times you do, and does things you like to do. It does take a bit of work, but it's worth it.
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • KariTR
    KariTR
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    Honestly, this game is utterly refreshing as at its core we are all playing as one massive group.

    Do you hear people complaining about 'kill-stealing'?
    Do you run through dungeons simultaneously with other players, helping each other as you go?
    When playing 'alone' are you still benefiting from group buffs, heals and synergies?

    Lose the mindset that you have to physically be partied to be in a party and you may feel less alone. You may also start to appreciate the shared content this game offers without the need of a contrived game mechanic.

    However, if you do want the contrived mechanic the group tool is very good, in my experience. I've only used it half a dozen times, but I am literally placed with a group of 3 others the second I tell it I am LFG.
  • Shimond
    Shimond
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    I think people get hung up on 'forming a group' when the real multiplayer interaction comes from simply doing things with other people. You only need to 'form a group' to do the instanced dungeons, but unless you are overpowering low level content will absolutely need to work with others if you intend to do any anchors or group POIs (of which there are many in this game).

    So really, there is plenty of multiplayer content. Don't get so focused on the fact that you don't need to create an actual group to do it - you still need multiple people to.
  • Falmer
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    The only MMOs I play are the ones that allow you to feel like a solo game. For the most part, my real life is not conducive to grouping.

    Frequent AFKs, the need to logout at a moments notice regardless of whether in combat or not.. doesn't make for a good multiplayer options.

    Hence, I spend 95% of my time soloing and only MMOs that handle that a solo experience well are ever played. The few friends I do make understand the needs of my situations so I do play with them from time to time. However, I don't want to have to explain all that every time some random PUG gets together.

    ESO is much how MMOs should be. (for me)
  • SadisticSavior
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    I know, my fault for not enjoying it the way it is.
    Sorry...it's still an Elder Scrolls game. And those have traditionally been single-player focused.

    You need to think of grouping as an add-on rather than the core of the game. That will help.

  • fullforce
    fullforce
    Soul Shriven
    The grouping mechanic to me in this game is confusing and not good. In ddo you would post the quest you wanted to do with the level range you wanted and people could easily join. Then you could share the quest and away you go. In this game it randomly puts me with people in my level range then I see they are half way across the map doing something totally opposite of what I'm looking for. So I teleport myself to them and can't even see them. I can see the arrow above their head but not them.

    So then I ask in guild chat "anyone want to help with alchemist quest". I get a couple takers and we keep trying to get to each other but i end up only see their arrows above their head.

    I have found the grouping in this game terrible at best. I will be heading back to ddo soon if they can't get this figured out. This game sort of feels like a poor man's ddo any way. It's like some kind of dollar store knock off dungeons and dragons.
  • roflcopter
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    I have grouped up with my wife / other players for pretty much 80% of the content no problem. I know somethings are not necessary but do enjoy grouping with them just to hang out. A party of one is no fun :(.

    Most content is soloable imo and grouping is just for the social aspect. Either way I haven't had any issues with it.
    Xbox One | NA | AD
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    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • ClaudiaMay
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    OP, @KariTR is spot on, really. You are playing with other people, just in a different way than other games have it set up. Though you can "group up" in the traditional sense if needed.

    I actually really enjoy it. I've killed many mini-world bosses just because people showed up. No grouping required, we just kind of looked around, saw enough people and "woosh" dead boss. I heal whoever needs healing as best I can. Plenty of times I've pushed through the solo dungeons in small packs of players, just because I could pew-pew with them and toss them extra heals to keep them alive.

    But then we go our separate ways, having benefited from playing with one another but no strings attached. I do understand your desire to talk with people, sometimes you just need to actually say something to them to get a conversation going. Like me for example. I'm a very quiet player, but if you shoot me a "hello, how are you?" I always respond.

    :smile:
    Currently Playing:
    Sorcerer Claudia Warren May, lvl 40. Woodworking 25/Clothing 25/Provisioning 50.
    Dragon Knight, lvl 8. Blacksmithing/Enchanting.
    Nightblade, lvl 3. Alchemy.
    Templar, lvl 7.
  • SadisticSavior
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    fullforce wrote: »
    The grouping mechanic to me in this game is confusing and not good.
    They've already said this will be improved in a future update.

    http://elderscrollsonline.com/en/news/post/2014/05/01/the-road-ahead---may-1st
  • Gedalya
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    I've played WoW, LOTRO, and SWTOR; and enjoyed playing the games largely by myself. Its hard therefore for me to be critical of the interaction with other players; I would warn against passing expectations on what other games in the genre are offering. I think a lot of people are doing that; which begs the question, why pay for a game skinned off another game? When you could just play the original? I want games to have a uniqueness and I feel ESO is unique; from the PvP I have played I really have enjoyed it quit well.
    Baskin Robbins always finds out.

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  • Yankee
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    I prefer to solo everything I can. But I have been invited to group inside dungeons several times and joined. When we are done, leave group. Also lots of times have done a harder quest or boss with another player without grouping. We just stayed together, often never said anything, helped each other.

    I think because I run a resto staff and cast Regeneration before pulling (it often procs my instant Crystal Shards) it seems like people hang around more. Especially in the 2+ man dungeons.

    I have had dozens of spontaneous short adventures with other players, then off to solo again.

    Seems fine to me.

    Edit: just saw the above post. What he said too.
    Edited by Yankee on May 1, 2014 6:16PM
  • jambam817_ESO
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    I just don't see it like a lot of you. I enjoy MINOR solo content in an MMO, but this just feels entirely solo. I guess you wouldn't really understand unless you've experienced, say, Everquest, the original. Thats the type of grouping i enjoy. Solo content was almost non-existant.
    It sounds like there will be lots of group content in VR levels but thats a while a way.
  • nerevarine1138
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    I just don't see it like a lot of you. I enjoy MINOR solo content in an MMO, but this just feels entirely solo. I guess you wouldn't really understand unless you've experienced, say, Everquest, the original. Thats the type of grouping i enjoy. Solo content was almost non-existant.
    It sounds like there will be lots of group content in VR levels but thats a while a way.

    The game can be centered on solo play if you want, or it can be centered on group play if you want. The point is that neither is forced on you.
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    Murray?
  • ClaudiaMay
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    @jambam817_ESO I have played Everquest classic. And I don't know about you, but I did a lot of soloing in that game too (kiting giants through Karana, woo!). Though I understand what you're looking for, and that is definitely not in this game.

    In fact, there hasn't been such group intensive content in a long time (at least from what I've played, it might be in other new games). You can't really compare anything to classic EQ anymore, the average playstyle has changed quite a bit since then. In EQ you had to group up to quest anywhere other than the open world. Crushbone? Group. Velks? Group. Mistmoore? Heck yes group. Oasis? Group.

    Classic EQ was a totally different animal from what we have in MMOs today. It's not a bad thing, it's just different now. I honestly believe that (and many will probably punch me for saying this) most MMOs nowadays are set up to make casual play easier. EQ grouping was not casual. You didn't just get up and go "OK guys, gotta leave done playing" and leave group. You made sure your group was provided for with a replacement, because one player leaving could completely undermine that group's ability to farm/level efficiently.

    EOS is very geared towards easy solo play, this is true. But that doesn't mean you can't group with a bunch of people you meet and run around beating stuff up.
    Currently Playing:
    Sorcerer Claudia Warren May, lvl 40. Woodworking 25/Clothing 25/Provisioning 50.
    Dragon Knight, lvl 8. Blacksmithing/Enchanting.
    Nightblade, lvl 3. Alchemy.
    Templar, lvl 7.
  • Surragard
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    Join a guild that uses TS, Vent, Mumble, etc. so you can talk with people while you play. Even if you're not grouping in-game it makes even grinding feel more social. I'll do the shameless self promotion piece and mention that I'm in Alatreon and we use TS if you're interested in joining. The trading guilds are nice for what they are but there's no social element for the most part.
    I don't always drink Skooma, but when I do I go to the Southwall Corner Club. May you walk on warm sands my friends.
  • nudel
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    I think @KariTR‌ and @ClaudiaMay‌ got it right. I think MMOs these days do cater towards casual play more. In some ways, I like that and in some I don't. I'm more of a casual player myself and I hated forced grouping in other MMOs. Let me clarify here. I don't mind having content like raids or raid bosses or PVP that is all optional content having forced grouping. But I simply didn't like having to group with strangers in order to do anything, including progress my character. For me then, having the 'option' to group for 'optional' content makes me group more often. Somehow it just feels better being able to make that choice myself.

    I can certainly attest to the social element being alive and well, but probably in places that you're not expecting, coming from a different gaming background. I've been leveling my main cooperatively with my SO. In addition to that, we've grouped up for instanced dungeons, but we've also grouped up with random people who were struggling with an overworld quest or boss. I've helped people by filling a low health bar as I pass or rezzing a stranger who died as I exited a building. That sort of organic interaction is one of the best things ESO has going for it right now.

    Gone are the days where you had to sit around spamming in chat for an hour to get a group just so you could finish a required quest. Now if you're having trouble with a quest/dungeon/boss, you can just run up to any nearby player in the world. Hold 'F' and whisper them for help.
  • Elvent
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    Krell wrote: »
    I've been leveling up a character with a friend since level 1, so it feels like a MMO to me. Different people can have different experiences I suppose.

    How do you stay in the same phases/story dungeons the whole time? Oh that's right you can't, feels single player to me. Different people can have different experiences I suppose.
  • TicToc
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    I know, my fault for not enjoying it the way it is. But MMO brings to mind parties and grouping and of course some questing.

    There is just questing and dungeons(if even) and pvp zergs. I just feel like its a single player play through all the lore then you're supposed to hang around for the PVP goodies. Meh.

    "Parties" and "grouping" are essentially the same thing, and they are not things to do, like questing and dungeons are, so the comparison makes no sense. You group/party WHEN questing or running dungeons. That is no different in this game, other than that phasing currently creates some issues in this game.
    I run around not talking to anyone because it simply isn't required to do anything. And even if i do, trying to get some people that play this game to socialize is like pulling teeth. They wont even group up for a quick pub dungeon run.

    It wasn't required in WoW or most other MMORPG's either. In fact, the great success of WoW came from the fact that you could solo without being forced to group. If you want to be social, join a guild with others that feel the same way. Expecting the hundreds of thousands of other players o stop and chat with you is highly unrealistic. In fact, if you make your socializing "like pulling teeth", most people are not going to want to socialize with you anyway.

    If you want to group, form groups with other people that want to group, rather than expecting everyone to play and socialize how you think that they should.
  • Corithna
    Corithna
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    One of the founding principles of this game was that the developers didn't want to punish people for participation regardless of being grouped. With that in mind, they deliberately moved away from the standard I tagged it first so it's mine in both loot and experience regardless of whether you 'helped' me or not. Instead if a player participated they get full credit in both ways. Indeed we even saw a change in one of the base mechanics where animals 'skinning' was removed from game play due to issues over how to ensure that all participants could have their share of the 'hides'. I pointed out very early that such a mechanic that was originally included could lead to a type of greifing where in one player would 'tag' each kill another player made but not loot and thereby prevent that other player from obtaining the 'leather' they sought.

    And really it is all about perception, grouping in a public dungeon is more of a waist of time then practical. Participate get loot, don't participate then miss out. Want to chat, start a conversation via any of the available means in game. I think it's a much more natural environment where those present at the time can just go up to a boss and beat him/her/it without the artifice of a formal group. Yes that does mean you have to ensure you're 'tagging' each creep/mob to make sure you're getting credit. Small price to pay for the convenience of a very open system such as this.
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • Eris
    Eris
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    MMORPG means massively multiplayer online role playing game. It does not mean majorly forced grouping game.

    It means it is massive (like really big), multiplayer (more than 1 player at a time), online (people connect to it, when the term was coined, most people connected via dialup via an ISP), role playing (assuming an alternate identity and interacting as that character) and game (something meant for people to have fun and enjoy).
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • knaveofengland
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    find a guild that does some pvp and dungeons is your answer 1 guild I am in do have pvp as much as they can a few players do help each other,
    but you have to remember all mmos are the same its called player greed we all want this and that, so find guilds that do events you will have more fun,
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