alanmatillab16_ESO wrote: »beer781993 wrote: »
Did you actually play on pts? Most casuals can't kill world bosses anymore. Have you tried vateshran or maelstrom? If you hit 30k now you will be hitting maybe 18k?
They nerf everyone. The difference is people that hit 100k will be able to do everything but vrg, vdsr trifectas. Casuals are the ones suffering 🤣
World bosses are supposed to be group content, they are not supposed to be soloable in the first place never mind soloable by just burning them down with dps. Players might have to find groups in an mmo to kill bosses intended for groups...
You also assume that those players "hitting 30k" are using things like attack weaving in the first place to be so affected by the changes.
Ragnarok0130 wrote: »Lecturing the community on change isn't going to help the situation for anyone after the changes go live and we have casual players leaving the game because their overland content is up to 40% more difficult.
SilverBride wrote: »Ragnarok0130 wrote: »Lecturing the community on change isn't going to help the situation for anyone after the changes go live and we have casual players leaving the game because their overland content is up to 40% more difficult.
This is what happens when players complain that overland is too easy and bosses die too fast and they want more of a challenge.
SilverBride wrote: »Ragnarok0130 wrote: »Lecturing the community on change isn't going to help the situation for anyone after the changes go live and we have casual players leaving the game because their overland content is up to 40% more difficult.
This is what happens when players complain that overland is too easy and bosses die too fast and they want more of a challenge.
Ragnarok0130 wrote: »SilverBride wrote: »Ragnarok0130 wrote: »Lecturing the community on change isn't going to help the situation for anyone after the changes go live and we have casual players leaving the game because their overland content is up to 40% more difficult.
This is what happens when players complain that overland is too easy and bosses die too fast and they want more of a challenge.
No it isn't. The overland conversation doesn't even factory into the update 35 scenario. Even if it did, one doesn't massively nerf casual players who traditionally struggle with Overland content to address the top end DPS in Overland - because that is really what's happening here if you read the PTS forums.
In all honesty the end game players who want optional harder overland wouldn't even notice the increase in difficulty either if this really was driven by Overland because they are adept at adapting to change and tweaking their builds not to mention their DPS is likely far higher than anything overland would require even after these draconian changes.
SilverBride wrote: »Ragnarok0130 wrote: »SilverBride wrote: »Ragnarok0130 wrote: »Lecturing the community on change isn't going to help the situation for anyone after the changes go live and we have casual players leaving the game because their overland content is up to 40% more difficult.
This is what happens when players complain that overland is too easy and bosses die too fast and they want more of a challenge.
No it isn't. The overland conversation doesn't even factory into the update 35 scenario. Even if it did, one doesn't massively nerf casual players who traditionally struggle with Overland content to address the top end DPS in Overland - because that is really what's happening here if you read the PTS forums.
In all honesty the end game players who want optional harder overland wouldn't even notice the increase in difficulty either if this really was driven by Overland because they are adept at adapting to change and tweaking their builds not to mention their DPS is likely far higher than anything overland would require even after these draconian changes.
I believe they are connected. End game players complain that overland is too easy for them and want a challenge while questing. They asked for a separate veteran overland to fix what they see as an issue, but there is no problem with overland. The problem is with how powerful the player has become. It has even been suggested in the pinned thread that there be an optional debuff for these players. Well this would qualify, only it's not optional.
People wanted to optionally make overland content harder, as I've had pointed out to me.
Nobody wanted their character to be made weaker, they wanted everything else to be stronger, like going from a normal dungeon to a vet dungeon.
It's easy to pin the blame on endgame players for these nonsense changes. But try to read the patch notes and the combat preview more carefully, especially the reasoning given by devs. They say "Overall, we’re trying to improve accessibility of damage production in the game, while simultaneously lowering the overall maximum DPS potential when playing super efficiently.". That max DPS potential they mention? It's in super organized high end groups that clear hard mode dungeon/trial encounters in a fraction of the time imagined by devs. (for example people clearing vCR+3 in less than 4 minutes, when the speed run achievement is capped for 15 minutes).SilverBride wrote: »Ragnarok0130 wrote: »SilverBride wrote: »Ragnarok0130 wrote: »Lecturing the community on change isn't going to help the situation for anyone after the changes go live and we have casual players leaving the game because their overland content is up to 40% more difficult.
This is what happens when players complain that overland is too easy and bosses die too fast and they want more of a challenge.
No it isn't. The overland conversation doesn't even factory into the update 35 scenario. Even if it did, one doesn't massively nerf casual players who traditionally struggle with Overland content to address the top end DPS in Overland - because that is really what's happening here if you read the PTS forums.
In all honesty the end game players who want optional harder overland wouldn't even notice the increase in difficulty either if this really was driven by Overland because they are adept at adapting to change and tweaking their builds not to mention their DPS is likely far higher than anything overland would require even after these draconian changes.
I believe they are connected. End game players complain that overland is too easy for them and want a challenge while questing. They asked for a separate veteran overland to fix what they see as an issue, but there is no problem with overland. The problem is with how powerful the player has become. It has even been suggested in the pinned thread that there be an optional debuff for these players. Well this would qualify, only it's not optional.
SilverBride wrote: »Ragnarok0130 wrote: »Lecturing the community on change isn't going to help the situation for anyone after the changes go live and we have casual players leaving the game because their overland content is up to 40% more difficult.
This is what happens when players complain that overland is too easy and bosses die too fast and they want more of a challenge.
This is what what happens when players complain that overland is too easy and bosses die too fast and they want more of a challenge. developers want to do something and they do it.
Dear fellow players,
let me start this little verbal embrace in words with a quote I heartly think of as being correct:
“Always with you what cannot be done. Hear you nothing that I say?
You must unlearn what you have learned.
Try not. Do. Or do not. There is no try.”
(- Yoda. Of course.)
From a rather unbiased perspective, one might actually point out that the upcoming changes are not even that big of a deal.
(I am pretty sure this will cover future updates to ESO as well as it would have suited the same disturbances every now and then ever since 2014.)
99% of the game will be totally untouched, and even the combat will still be pretty much the same.
So what's the big deal to begin with?
Change.
The feeling something is "taken" from them entitles many to feel irritated.
But instead of feeling provoked to rise above and still k*ck ass in the near future, they give in to frustration.
And since not that much is taken - the facts are in the numbers - some people now cry out for the beginners.
Their interests are now the focus of the "defense strategy" of many Veterans who are looking for stressable contentions.
(Amazingly, the care bears I know do not go down in tears these days, but reflect on what will change. Explanations in combat routines will get easier, I can tell you that much.)
Defending the late arrivals -
I call that an evasive maneuver.
If anything, the increase of the durabilities of DoTs is beginner friendly, and so is the flattening of the curve regarding the influence weaving has.
Yes, less different button clicking, more of the same. Again - not really a big deal.
Mates, please, relax for a moment.
It is just a change, not ESO's very own NGE.
Maybe even grasp the idea that a change involving all playing the game in pretty much the same way might bring new challenges.
Up to the evolvement on the rather personal side:
Endless growth, in the end, is always toxic, and sometimes, adaption is neccessary.
Sure, you can stomp your feet and cancel your subscription - or even stop playing the game.
But then, you'll probably end up being one of those migrating birds that cherishes in the ever returning cycle of chagrin.
Try this game, stop in there, try that one. Always the same pattern - since the continuity might be you not accepting changes when due.
Some feel strong by now, adding the latest meta set upon meta set each patch. Adjusting their rotation if a skill or a passive changes.
Their output numbers grow, metrics and logs read pleasant, and the content seems easier.
You got stronger by basically doing the same over and over again, and that is a great feeling of advancement.
Of accomplishment, even.
These folks stand like oaks!
But now that a new storm is on the horizon,
the willow might actually be the capable tree to keep the forest intact, so to say...
Being strong and comfortable in ones superior, save position is great.
But that is not the sole meaning of the "survival of the fittest":
It's adaptiveness.
Emotionally, tactically, personally.
I see a chance to grow in this patch.
Again.
I, too, miss some of the comfortable things that used to be in game, and I, too, do not like the thought of change as per se.
But I admire the progress, and I like the wild ride Zenimax has taken us on to throughout these last years.
Be smart - ride the waves instead of fighting the tide.