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Player retention and U35

boi_anachronism_
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I am a 6 month player, not meta just an average trial guy starting to clear vet content.

I have not been around for previous nerfs besides the CP one which was kinda whatever. Annoying but not terrible. I didn't come into this all doom and gloom, I thought it was hype. Since I'm console I couldn't test directly so I did my own research to find the facts.

I've watched streams, seen number comparisons, and worked through the patch notes to see where it put me.

Where it put me was bricked out of content I was working on- by a wide margin. I don't particularly care about the weaving changes but the overall between classes, dots, and HoTs is terrible for mid level players, especially up and coming raid guilds. You wanted to make things more accessible but instead the situation is meta folks will still hit high numbers. They will find ways around it while folks like me are left in the dust. I can't manage a 25k DPS loss most folks on my level can't. What is our motivation to continue if we are now locked out of content? Additionally spamming one button for 15 seconds is bad for me, painful even. I have joint issues so this update makes the game even less accessable then ever. You can already see the effects of these changes. Pugs are scarce. Trial guilds are falling apart. The players that taught me are leaving in droves. I see the intention but the reality is complete different.

With regard to newer and more casual players: you nerfed heavy attack which is a standby for those groups, not vets. Lightning staff is rarely used in high end, but is a favorite for less experienced players- nerf. Sorcerers and wardens were two of the most friendly options for newer players because of built in companions. Warden basically had its own mini tank, it was my first character and you nerfed it into the ground.

You built content around the . 05% that you actively created by putting in over powered sets and now you are hurting everyone across the board. Guys who were doing 30k live are now hitting 15-20k. I should not want to up and quit after 6 months. I came in as a casual player because I came in from Skyrim and I fell in love with the raiding community. These guys came out of the woodwork and built up my confidence, showed me mechanics and literally took me on training runs, reviving me 50x along the way. So I understand both sides of it.

What I'm saying is that average players, guys like me are quiet generally and now we're sitting here looking at this and wondering if we should cut our losses and move on. I love the elder scrolls universe. I don't play mmos I play elder scrolls but this? This is making me question if it's worth the time energy and money. Beyond all that it's making me question if I will have anyone to play with even if I do stay. Players should not look on patches and updates with dread. It's not a sign of a healthy gaming community.


So please zos: reign it in, revisit some of these changes and consider the way you are releasing gear and content as opposed to disrupting entire classes and play styles. Please don't make choices based on a fraction of the community that's going to hurt us all.

- an elder scrolls fan boy
Edited by ZOS_Suserial on July 19, 2022 4:15PM
  • MidniteOwl1913
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    Every time I read someone saying "you are overreacting, the sky isn't falling, we hear this every patch", the very first thing that pops into my head is they haven't actually read the patch notes. Maybe not even looked at them (the length alone is daunting).

    This isn't your everyday nerf, this is not the hammer it's the nuclear option of nerfs. People are focused on DPS, because let's face it DPS is king, but that's really only the tip of the nerfburg. For my money, more attention should be paid to the 40% reduction in the most commonly used heals. In the long run that's going to be just as painful as the DPS loss for a lot of content. And then there's the 10% nerf to ranged damage and the nerf to resource returns for HA. And then there are all the class ability nerfs. Really it's just depressing.

    PS5/NA
  • cheesefome
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    [snip]

    People do quit... 98% of my friend list dont play anymore, I quit for 2 years because of balance and just got back about 2 months ago because I had heard the lag in cyrodil had almost completely been fixed. If this patch reminds me of why I quit in first place I have no problem leaving again.

    [edited to remove quote]
    Edited by ZOS_Icy on July 18, 2022 10:18AM
  • kwando
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    [snip]

    I have played this game since beta 2014 and since 2018 I had a love hate relationship with this game, the bugs were never fixed the long dungeon queues for example. The pvp lag running the game into the ground and now I come back seeing craglorn LFG trials dead, nobody is looking for trials. It's not 1% so many people have left this game between 2018 and now it's insane how this game is still having people like you defend it. I have seen so many combat changes the first being the champion point system change at the very start my god what a big mistake was that one. The only people at the end of the road for this game left will be people with houses and the people who like the lore.

    [edited to remove quote]
    Edited by ZOS_Icy on July 18, 2022 10:20AM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary non-constructive and back-and-forth posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • Arrodisia
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    I'm concerned about the health of the player base as a whole. <3 Too many players are leaving and considering leaving before the Update releases.

    @ZOS_GinaBruno @ZOS_Bill

    Since this update was announced and broken down by various streamers, massive guilds which have been full since game launch are losing hoards of players. We just had an event. Normally the servers would be full right now, but they're not. It's turning into a ghost town.

    Update 35 has too many different changes in it. It's too much for average players to take in all at once.

    I'm not suggesting to cancel all changes but rather to pick a few important ones out of the bunch and save the rest of the update fun for a later update by splitting the changes into 2 updates. It would be much appreciated.

    I'm also going to mention a thought or two here which seem to go lost before each Update.

    If the update lowers the average dps for high end raiders, it lowers the average dps for casual players too. So everyone is impacted.

    Players don't play RPG's and MMO's to not feel mighty. We have enough of not feeling powerful in real life (for example at work). We enjoy being strong heros in ESO, who can save a King. :wink:

    We don't want to feel we're hitting enemies with a wet noodle.
    When our lightning crackles or our sword plunges into some Daedra, we want to see dead bodies everywhere. B)

    Have fun in game everyone.
    Edited by Arrodisia on July 18, 2022 11:55AM
  • Lucozade85
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    tbh I'm bored of it all. I really can't be bothered to keep changing gear / adjust how I play so often and it seems every character I create or something I work towards gets nerfed several times during that process. Not to mention the farming of materials needed every time there's a change.

    What's also demotivating me is U35 looks like there will be no class identity with most classes having 9 dots and use a spammable 11 times, not sure what's fun about that.

    It's also frustrating seeing these changes that no one has asked for but still have the same bugs / glitches for years with no acknowledgement on when a fix will ever be made.

    I'm keeping my eyes on the horizon for something else to play. I'm an advocate of speaking with my wallet so if I don't like the changes in U35 then I'll cancel my sub and move on to something else.
  • Oakenaxe
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    Lucozade85 wrote: »
    I really can't be bothered to keep changing gear / adjust how I play so often and it seems every character I create or something I work towards gets nerfed several times during that process. Not to mention the farming of materials needed every time there's a change.

    What's also demotivating me is U35 looks like there will be no class identity with most classes having 9 dots and use a spammable 11 times, not sure what's fun about that.

    It's also frustrating seeing these changes that no one has asked for but still have the same bugs / glitches for years with no acknowledgement on when a fix will ever be made.

    I feel you...

    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
  • prof_doom
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    https://www.youtube.com/watch?v=BOJbVviAuVg&amp;ab_channel=NefasQS

    People are leaving... and it's getting harder to deny every day.
  • Nomadic_Atmoran
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    Every time we take ZOS at their word we are giving them an out for what they are really doing. This Dev team arent newbies that are in elementary grade math class simultaneously. They arent trying to make things accessible. Its the complete opposite. They want things to be more difficult to sell sets and mythics.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Matteo11
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    It starts to feel like a blueprint of those post-mortem videos we see after an MMO's decline.

    Lets take a perfectly fine, relatively stable game that is full of potential-- and drive it into the ground with a series of bad decisions.
    Edited by Matteo11 on July 18, 2022 1:33PM
    ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

    Give us a place in game to publicly post our PUG groups and receive /tells about them.
    We've been shouting in Craglorn for too long!
  • drsalvation
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    I did end up cutting my losses in a sense.
    I stopped grinding like an imbecile begging for the RNG to bless me with a piece of equipment for a build that would help me improve as a player. I stopped doing dungeons and trials, I only do the dailies from the orc to increase my rapport with Isobel.

    I did it long since before the upcoming nerf, simply because of veteran overland... It's the most debated thread on the top page right now, but my reasoning is simple.

    There's no veteran story content. Fungal Grotto I's final boss is scarier to solo than Molag Bal himself. When I made a witcher build for fun (10kdps lol), defeating molag bal was a breeze. But when I finally solo'd fungal grotto I with that character, I actually felt accomplished. But there's no story dungeons that tie you to the main quests at all (except maybe Eveli's dungeon to find the book... which is a prologue quest to the prologue quest to blackwood).

    Yeah, making builds is fun, but if you want the story to be challenging, you're not supposed to toggle on a hard mode, you're supposed to gimp and nerf yourself to the ground. That's exactly the opposite of what makes the game engaging for everybody who wants to improve their DPS farming and grinding for gear and mythics repeating dungeons over and over and over and over again to get all transmutes to get every single digit out of their builds.

    But if you want to be immersed in the story and feel like the threats they're supposed to be, which are supposed to be the end of the world, then you shouldn't farm for all that gear, nor invest in levelling up your CP, let alone transmutes. Just unequip everything, remove your CP, don't use passives, and if you use gear, make sure it's white and that it doesn't belong to a set, don't use mythics, don't use monster helms.
    NOW the story might be a challenge.

    Now combine that PLUS my experience as a hardcore tank since the console game released. Every subsequent patch I see is making something that could've been fun for tanks being reworked to pander to DPS, because it's all that matters in this game, the DPS. Vateshran would've been a fun solo arena for tanks with a completely different focus unlike a DD character... strategy for final boss is as a DD, focus on all the adds, and deal splash dmg to the boss, otherwise the adds will overwhelm you and you'll die, then pass a DPS check to escape the ring of ghosts, and pass a DPS check to prevent the boss from restoring health... As a tank however, you need to focus entirely on the boss instead of the adds because you'll never fully clear the room from them, unlike a DPS, so now you have to focus on the boss while also taking punishment from all around you, the boss will restore all health by the time you beat a sub-boss, it's a lengthy challenge unlike a DD, but it actually puts your tank build to the test... until the stupid ring of ghosts with an insta-kill mechanic because your tank is a terrible DPS that they can't even deal 9k dps.
    Simply put, there's no fun in support roles at all unless you're in a dlc dungeon or trial (because vanilla dungeons can be done without tanks anyway)

    So when you put those two things together: Nerf yourself to make story content challenging, and no point in min/maxing a tank build since everything fun for tanks has been reworked for DPS, and one-shot mechanics make your digits completely worthless, there's simply no reason for me to do dungeons and trials, no reason to do any of the 'hard' content which is sidelined to self-contained quests that don't tie into the story.

    All I'm saying is, stop the mindless unengaging grind. Stop caring for mythics and gear sets that play the game for you, until ZoS decides to make farming for those things actually engaging and not just some stupid RNG which is meant as an artificial player retention, then there's really no point to any of it.
    Play the story content, skip all dialogues because you don't even get dialogue choices anyway, and only get immersed in feeling like the final boss is an actual challenge by not equipping any gear set.


    -PS: I queued to a dungeon which was part of a daily quest as a DPS with my main once... 40 minutes, and still nothing. That's an insane amount of time to wait to queue into a pug for DPS... 12 minutes is long but at this point, it's a standard, but 40 minutes? In prime time, with a daily dungeon? Yeah, it's hard to deny that people are leaving, and I don't blame them.
  • Jpk0012
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    I've canceled and have signed on once the past few days for about 5 minutes. Just not interested in playing a game that won't resemble itself in a few weeks.
  • stevenyaub16_ESO
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    I think player retention is always an issue. And to be fair there's always gonna be a problem keeping people playing when they have done everything they wanted.

    My question is why do have to have a game that can keep your interest indefinitely? This game has SO much content, hundreds of hours of quests, nearly 50 dungeons with different difficult modes, overland content, trials, Cyrodill and plenty of stuff for achievement hunters.

    For a new player I don't know another game that has so much to chew through, especially for the type of gamer who enjoys all types of content.

    Apart from the dogsh*t combat animation/system. What more do you want?
  • Agenericname
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    I think player retention is always an issue. And to be fair there's always gonna be a problem keeping people playing when they have done everything they wanted.

    My question is why do have to have a game that can keep your interest indefinitely? This game has SO much content, hundreds of hours of quests, nearly 50 dungeons with different difficult modes, overland content, trials, Cyrodill and plenty of stuff for achievement hunters.

    For a new player I don't know another game that has so much to chew through, especially for the type of gamer who enjoys all types of content.

    Apart from the dogsh*t combat animation/system. What more do you want?

    To be perfectly honest the combat is why I play. I love the combat here.
  • Arrodisia
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    prof_doom wrote: »
    https://www.youtube.com/watch?v=BOJbVviAuVg&amp;ab_channel=NefasQS

    People are leaving... and it's getting harder to deny every day.


    True. It's impossible to deny. The servers have been empty each day at peak times since the changes were announced. No more groups are up not even to randomly queue or do vet pledges. :/

    The rest is my general opinion on this topic.

    Player retention is always an issue in MMO's. That doesn't mean we should stay silent and look the other way as players leave in droves either. The forums are here. So we can offer our opinions and insight from our in game experiences. If we say nothing, the devs may not know why members of the community are concerned.

    We understand some nerfs need to be done, but these are too many reductions at once. Some are clearly going to negatively impact certain classes more than others which leads to further imbalance.

    As a suggestion, maybe the devs could consider generally reducing the amount of nerfs and the perentage of the reductions. So less extreme versions of the changes release in this update.

    For example, the aoe at 1.5 times damage over 10 secs was changed to 2 times damage double duration of 20 secs. which is an approximate 33% damage loss according to their patch notes.

    That could be changed to 2.4 or 2.5 times over double duration which would still be a significant damage loss but a smaller more managable one for the majority. In end effect the damage would be lowered but not so extremely all at once.
    Edited by Arrodisia on July 19, 2022 1:14PM
  • JustAGoodPlayer
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    Do not leave. Better if update will be fully bad - wright them about it PM untill it will not be fixed normally !

    You leave and what ? Nothing will be better. So better wright to them and ask to make thingth "normally".
  • Hawco10
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    Game is up for me. Been playing since console release. Never been too bothered about updates before, kinda just rolled along. But this update is just plain dumb. And so, I’ll start looking for another mmo to have fun with.
    Thx
  • Casul
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    I won't lie, it won't matter.

    There are a group of people not affected by these changes (well they are, but they are unaware). If the vets leave, eventually new players wanting skins/achievements will take their place. Given they aren't currently at 95k+ they won't know they were even nerfed.

    Doom and gloom aside, I am going to ride this one out. If they drag all damage down they may be able to balance better.

    My rough math guessing work

    Low end dps 50k
    High end dps 105k
    Difference 55k

    After 30% nerf

    Low end dps 35k
    High end dps 73.5k
    Difference 38.5k

    38.5k < 55k

    That probably seems like closing the gap to the devs in my opinion.
    PvP needs more love.
  • siddique
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    I cancelled sub some days ago for the first time in years. Yesterday, I had 0/98 friends online. I usually have 8-15 friends online whenever I log on.

    With the exception of a 2 year break from 2016-18, I've played ESO from 2015 till today. 3 years on PS, and as many on PC. I love the game because of two reasons, 1) I am an elder scrolls franchise fan, since Morrowind was first released sometime in 2002? And 2) the combat in ESO. Its fast-paced and fun.

    Update 35 completely destroys that 2nd aspect. It makes the combat beyond boring. I don't want to sit around spamming one button 56 times in 60 seconds. No. Spare me.

    It makes content inaccessible for a vast majority of players in the name of doing the opposite. Which shows the lack of concern from devs and the fact that they are out of touch with their own game. And the fact that more than two weeks into this, no one has had the courtesy to come clean, makes me want to question their work ethic.

    So, while I am still hoping they'll swallow their egos and revert the changes, if they don't, it'll probably be a sad ending to a wonderful relationship.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Arrodisia
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    There are a lot of casual players who do much less damage than 35k now on live servers. Some can't even reach 25k on the dummies or in dungeons with golded gear. These nerfs aren't good for the majority of players. The devs should consider adjusting and reducing the nerfs.
    Edited by Arrodisia on July 19, 2022 1:49PM
  • Elsonso
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    Arrodisia wrote: »
    There are a lot of casual players who do much less damage than 35k now on live servers. Some can't even reach 25k on the dummies or in dungeons with golded gear. These nerfs aren't good for the majority of players. The nerfs should be adjusted and reduced.

    The content that I am sure a lot of players do, namely overland (zones, delves, public dungeons), can be done with less than 25k DPS. Base game dungeons, zone bosses, and zone events can be done with others, and that less-than-25k player fits in very nicely. Heck, some base game dungeons can be solo'ed by players with less than 25k DPS. Players can spend hundreds, maybe thousands, of hours in this game and never do more than 25k DPS.

    I am sure that this patch won't render these players totally inert and leave them sidelined, but it is adding hardship where hardship does not need to be added.

    I am not sure that "adjustments" are going to be able to address that for existing players. For new player starting this fall, they should have no problems. They can replace all of us and then ZOS will have players who match the players they are developing for. :smile:

    Edited by Elsonso on July 19, 2022 1:58PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • alternatelder
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    Every time I read someone saying "you are overreacting, the sky isn't falling, we hear this every patch", the very first thing that pops into my head is they haven't actually read the patch notes. Maybe not even looked at them (the length alone is daunting).

    This isn't your everyday nerf, this is not the hammer it's the nuclear option of nerfs. People are focused on DPS, because let's face it DPS is king, but that's really only the tip of the nerfburg. For my money, more attention should be paid to the 40% reduction in the most commonly used heals. In the long run that's going to be just as painful as the DPS loss for a lot of content. And then there's the 10% nerf to ranged damage and the nerf to resource returns for HA. And then there are all the class ability nerfs. Really it's just depressing.

    I read the notes, have been playing since launch, I still think people are overreacting.
  • boi_anachronism_
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    BuildMan wrote: »

    My rough math guessing work

    Low end dps 50k
    High end dps 105k
    Difference 55k

    After 30% nerf

    Low end dps 35k
    High end dps 73.5k
    Difference 38.5k

    38.5k < 55k

    Unfortunately that's not how it's playing out on the servers

    Low end was about 25k-50k
    It is now as low as 10k-30k because newer players tend to rely on spamming light attacks or heavy attack builds, particularly with lightning staff, all of which were nerfed and spammables are hard for them to keep up bc they don't have the experience with resource management. They are seeing some of the biggest hits.

    Mid is about 65k-90k which is now going down to about 40k-65k

    High end went from 140k-110k down to about 90k-120k

    This is based on what is happening via test server streams. High end players are already finding ways around it while less experienced players are left in the dust.

    Additionally this is there is a 10% change from the dummies in live so it actually appears higher then it would be on like so true comparisons are even harder to make
    Edited by boi_anachronism_ on July 19, 2022 2:23PM
  • siddique
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    I just tanked a vet castlethorn pug. To see where the random avg dps stands. It took 9 minutes to kill Lady Thorn on non hm. Nine. Minutes.

    With encratis, pa, yoln and warhorns.
    25k group dps, out of which 4k was my tank's.

    Now imagine update 35.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Arrodisia
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    If the devs want close the gap between high end raiders and the new players/casuals, they should impliment a fun and completely optional dps simulation to teach players how to dps.

    Basically it would tell you about your abilities, heavy and light attacks, weaving, foods, mundus, potions, buffs, etc. and it would also lead you through a basic rotation tutorial.

    This doesn't mean players can't play differently. It's just optionally available to give players an idea of how to prepare for harder content if they choose to do so.
    Elsonso wrote: »
    Arrodisia wrote: »
    There are a lot of casual players who do much less damage than 35k now on live servers. Some can't even reach 25k on the dummies or in dungeons with golded gear. These nerfs aren't good for the majority of players. The nerfs should be adjusted and reduced.

    The content that I am sure a lot of players do, namely overland (zones, delves, public dungeons), can be done with less than 25k DPS. Base game dungeons, zone bosses, and zone events can be done with others, and that less-than-25k player fits in very nicely. Heck, some base game dungeons can be solo'ed by players with less than 25k DPS. Players can spend hundreds, maybe thousands, of hours in this game and never do more than 25k DPS.

    I am sure that this patch won't render these players totally inert and leave them sidelined, but it is adding hardship where hardship does not need to be added.

    I am not sure that "adjustments" are going to be able to address that for existing players. For new player starting this fall, they should have no problems. They can replace all of us and then ZOS will have players who match the players they are developing for. :smile:

    New players rarely flock to games with empty servers after massive nerfs were done and they rarely stay.

    Casuals try hard to do some of the easier normal vet content in PvE and mixed guilds usually with players who are a bit more skilled then they are. Many of those skilled players have recently left and the casuals left behind have much less players to do content with.

    How won't the players be sidelined in the next patch? There are already tons of sidelined players on the servers who even after practicing can't reach the group requirements to participate in many groups. The content needs to become more accessible not less.

    General nerfs isn't the way to close the skill gap.

    An in game dps tutorial would be a more effective at closing the gap before reducing player damage across the board so drastically.
    Edited by Arrodisia on July 19, 2022 3:00PM
  • starkerealm
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    prof_doom wrote: »
    https://www.youtube.com/watch?v=BOJbVviAuVg&amp;ab_channel=NefasQS

    People are leaving... and it's getting harder to deny every day.

    I saw some life in Craglorn last night. For a few minutes chat was picking up again. It was almost reassuring... but, then it dropped off.

    If this goes live, the consequences are going to be catastrophic for the community.
  • alternatelder
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    prof_doom wrote: »
    https://www.youtube.com/watch?v=BOJbVviAuVg&amp;ab_channel=NefasQS

    People are leaving... and it's getting harder to deny every day.

    I saw some life in Craglorn last night. For a few minutes chat was picking up again. It was almost reassuring... but, then it dropped off.

    If this goes live, the consequences are going to be catastrophic for the community.

    As someone else said, it is Summer, people are finally able to get out and enjoy the weather, not to mention it is hot out everywhere, I doubt people are running their PCs in these temps, not everyone has AC, not everyone wants to run their AC in record inflation economy.
  • pklemming
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    prof_doom wrote: »
    https://www.youtube.com/watch?v=BOJbVviAuVg&amp;ab_channel=NefasQS

    People are leaving... and it's getting harder to deny every day.

    I saw some life in Craglorn last night. For a few minutes chat was picking up again. It was almost reassuring... but, then it dropped off.

    If this goes live, the consequences are going to be catastrophic for the community.

    As someone else said, it is Summer, people are finally able to get out and enjoy the weather, not to mention it is hot out everywhere, I doubt people are running their PCs in these temps, not everyone has AC, not everyone wants to run their AC in record inflation economy.

    This may be more accurate if it had not been accompanied by multiple posts of people just saying, I am leaving. This is causing a lot of concern, for a lot of people, not helped by feedback from ZoS being pretty much non-existent.
  • siddique
    siddique
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    ✭✭
    prof_doom wrote: »
    https://www.youtube.com/watch?v=BOJbVviAuVg&amp;ab_channel=NefasQS

    People are leaving... and it's getting harder to deny every day.

    I saw some life in Craglorn last night. For a few minutes chat was picking up again. It was almost reassuring... but, then it dropped off.

    If this goes live, the consequences are going to be catastrophic for the community.

    As someone else said, it is Summer, people are finally able to get out and enjoy the weather, not to mention it is hot out everywhere, I doubt people are running their PCs in these temps, not everyone has AC, not everyone wants to run their AC in record inflation economy.

    [Snip]
    Edited by ZOS_Suserial on July 19, 2022 4:14PM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Ingenon
    Ingenon
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    Probably ZOS will not do a tutorial. The question came up during the Combat Team live on July 11.
    spartaxoxo wrote: »
    Gina: Have you considered looking into an advanced combat tutorial
    Team: Yes, it comes up internally a lot. How can we help people progress. But hard to fit into game, needs to be done well, changes down the line doesn't usurp the tutorial which needs to be set in stone. We end up talking more about it than we can set down. The active combats we have covers a lot of basics, but getting into animation canceling would be hugely ideal but also have to be able to continually support the game. And it's tough to get the time to develop it and release content on proper schedule.
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