I can understand the homogenization. They did that and said that they would expand class identity upon that foundation once they know everything to be balanced from being the same across classes. That made sense to me at the time, when the combat team had just been restructured, and it sounds like a logical step in a process towards actual improvement.
But now that they are tackling hybridization as well, I feel the goal of expanding on class identity is drifting further and further away, because they can never get closer to balance as they keep changing everything to hybridize more.
The hybridization was always a bad idea in my opinion. They should have made hybrid builds viable, not forced everyone to be hybrid. A solider who does nothing but physical training every day is just as great as a magician who has been dedicating his life to magic - this is the current state of the game and I hate it. I want people to be able to choose to go hybrid, perhaps by taking a slottable Fitness CP or something. But if you have nothing to give up for being a hybrid, having no opportunity cost attached to it, it means that everyone will just cherrypick the best from stamina and magicka and leave us with only one optimal spec rather than a magicka, stamina and hybrid variant of a class - that kills diversity and replayability.
So not only does it make no sense from a roleplaying perspective, it's actively harmful to the game's health and speeds up game fatigue rather than slowing it down.