LordDragonMara wrote: »The big numbers in player population is in Multiplayer gaming. Competitive gaming, E-Sports is also huge, and it's because of players skills, and because people are trying to be better than the other one.
Games like CS:GO, Fortnite, Apex Legends, League of Legends, DOTA, and actually all MP games and genres like FPS, Battle Royale MOBBAS, and so on, are on all time high, because people loves to compete, and they find this as a sport.
Even if a player likes the world, likes the story, likes the MMORPG as a whole, he would still search for challenge and that competitive nature, and the skills that separate him for the rest.
Kiralyn2000 wrote: »Yes, and all those people are playing those games - actual competitive games, designed to be competitive, and focused just on that.
They're not playing the unbalanced PvP tacked on to the side of MMOs, or doing progression raiding leaderboards.
(not to say that there aren't "competitive" people here, there obviously are. But it's not the majority of the playerbase, it's not the total focus of the game. With a dedicated PvP/esports game, clearly that's what everyone is there for.)
edit: heck, even back when I was playing early WoW, they said that it was only like 2-5% of the playerbase that was doing major raiding.
Kiralyn2000 wrote: »That's true for some people. (see: all those "Gamer Personality Test" things, that categorize gamers by what aspects they enjoy/look for). Personally, I'm not really competitive in games. I don't care that you got there first, I don't care that you have a shinier sword. I don't care to "beat" you at anything. I don't keep turning up the difficulty of single player games because they're "not hard enough". I'm here for the experience, the story, the exploration & sights. I'm just here for the world of it. Sure, I'll try to push my way through stuff to see new things and get interesting loot... but I'm not going to go too far with that. "Medium" achievement is okay.
I have no desire to beat my head against the Cliffs Of Difficulty until I conquer them, standing at the top and screaming my victory to the gods! That just seems stressful, honestly. (needless to say, my least favorite aspect of games is Grand Boss Fights. Nope, no desire to play Souls-likes or Monster Hunter.)
Been playing videogames since the late 70's. I got over my need to get a high score decades ago. /shrug
Kiralyn2000 wrote: »And I really wish they'd never used the phrase "skill gap". What they're trying to do is narrow the DPS gap (as I've said in other threads, every other MMO I've played has tried similar patches at times), not remove the 'skill' needed to play at the highest levels.
LordDragonMara wrote: »[snip]
Kiralyn2000 wrote: »LordDragonMara wrote: »[snip]
I think we're just going to have to agree to disagree, [snip]
Eh, whatever. Good luck.
If we consider the three pillars of why people do sports, we might get a clearer picture as to why it's not good to compare a Sport to a Video Game, even if you disguise it as an Electronic Sport.
1) Accessibility.
Some sports are vastly more popular than others in terms of participative members due to either the ability to play the sport in any given location; or the cost involved in participating. Equestrianism is not as popular as Tennis simply because it's a lot more expensive to purchase a mount than it is to buy yourself a racquet. Same goes for Cricket against Football - even though Cricket has a major following in Asia, which has a highly dense population, there is still more people who play Football is a few markers for a goal and some rolled up newspaper.
The Accessibility within a video game is about how easy it is to get into and how much it costs to buy/maintain.
MMOs already have a higher accessibility cost than FPS games because they require a subscription to maintain, reducing how many potential players there are in the world.
A free to play MMO already has a low accessibility barrier, meaning it has a larger pool of players. Whether it balances around end game or not, there are people who play it because it's the only option they can reliably afford.
2) Popularity.
In this one I do not refer to the popularity of the sport itself, but as to the popularity (fame) gained by the individual for participating in the game. When you consider the largest Instagram account in the world belongs to Ronaldo, there is a hefty allure for some to be drawn into playing a sport so they can become famous (there can be ulterior motives, such as campaigning for social change, on top of purely wanting to be famous).
MMOs were a huge hit at one point, but are now slowly deteriorating in popularity. When the internet was much younger, before youtube and other streaming platforms, there used to be more of a buzz around MMOs and the activities of the end game crowd - where people would want to emulate their heroes. With the modern streaming approach and the popularity of visual media you are more likely to see games with simplistic plots being celebrated, like MOBAs and FPS games, than you are the raids of an MMO. So if the popular streams are not showing ESO end game, but are either showing other games or maybe someone jumping in pvp with a resto staff equipped there is limited resources encouraging end game play.
3) Commercialism.
Money does indeed make the world go round and the Sporting world is no stranger to this. While some people go into sport to work hard, others are working hard to go into sport for the monies it can put in their pocket. Whether they are earning on the court/pitch/table or if they are shooting a commercial for a soft drink, there is a large segment of the audience would see the monies being made and go 'I want that!'.
With Video Games - MMOs are definitely at the forefront of monetization of the game. This usually means that people invest a lot of money into an MMO before they tire of it - and at that point they dont want to stop playing because they've invested a lot of money into it. This means keeping those players who have reached end game is less important than getting new players to the point of no return, wherein they keep playing out of habit. This is better achieved by ensuring the game stays popular and fun for new people with big numbers, and making it as accessible as possible (considering the high costs involved).
It's easy to try and think MMOs should care more about the end game, because back in the 90s this was 100% true. But times have moved on and MMOs are no longer as popular as they used to be. Casual gaming has taken over from hardcore raiding as the leading design choice for a lot of MMOs and ESO is no different - if far too important to ensure entry-level dps is balanced to worry too much about end game numbers - as frustrating as that is to people who are still end game raiding (I'm afraid I stopped hardcore raiding in video games back in 2013, with last year in swtor spent doing a bit during lockdown) so I can sympathise with those who never got to enjoy it at the height of MMO popularity.
But I must categorically state 100% no matter how much I personally loved hitting number 1 DPS on world of logs for 2 bosses simultaneously as a tank (not tank 1, but overall 1 due to broken vengeance in wow) I will never EVER support end game raiding showing disdain to entry-level players. It wreaks of failure to understand how important they are to the game!
, i'm sorry but this makes zero sense. Anyone that is working in some corporation or was study business knowing this ain't true. It's usually cost you between 4 to 7 time more to bring a new player, in comparison to keep an existing one.This means keeping those players who have reached end game is less important than getting new players
Dagoth_Rac wrote: »You don't need to be a professional gamer or professional tennis player to have any hope of competing in those other games and sports. There is challenging, enjoyable, satisfying game play for players of all skill levels. Normal is so easy in ESO and Veteran so hard in ESO (never mind Veteran Hard mode!), that there is a giant gap where you literally cannot play the game with any enjoyment.
It is the equivalent of (American) football if the only places to play were Pop Warner flag football, the SEC, or the NFL. Once you outgrow Pop Warner flag football, how do you get to the SEC? Yes, of course you need to practice and study game film and do drills and get coached, etc., etc. But you also ... ya know ... want to play the game. Junior Varsity, Varsity, Division II college, Division I small schools, Division I major programs, college Bowl games, NFL special team players, NFL starters, NFL Playoffs, Super Bowl. There is a lot of opportunity to play the game and face a reasonable challenge for your skill level. There is a serious lack of that in ESO. You reach this wall where you have a huge, extended expanse of nothing but meta-gaming and dummy parses before you can get back to actually playing the game.
I think you could make the case that this is more of a content gap than a skill gap. But it does not change the fact that the skill gap is hurting ESO in ways it does not hurt those other games.
Parasaurolophus wrote: »No, you're wrong. There is no competitive PVE in eso to compete. Who do I compete with when I want to farm a mask from vCT, but start a dungeon with gruptools, I get a player who spams a venomius arrow and the other one spams a heavy attack. Why do I need competition here when I want the content to work?
Even if it's PVP, I want to have a lot of worthy opponents around me and I don't care how much time a new player spends to improve his skill. I just want the content to work, and the gameplay was fun and interesting.
UPD: Literally, the vCT run was excruciating for me yesterday. But I didn’t leave, because I feel moral satisfaction helping the players.
UPD2: The desire of ZoS to reduce the skill gap is quite reasonable. But ya, the U35 combat change is insane.
LordDragonMara wrote: »Parasaurolophus wrote: »No, you're wrong. There is no competitive PVE in eso to compete. Who do I compete with when I want to farm a mask from vCT, but start a dungeon with gruptools, I get a player who spams a venomius arrow and the other one spams a heavy attack. Why do I need competition here when I want the content to work?
Even if it's PVP, I want to have a lot of worthy opponents around me and I don't care how much time a new player spends to improve his skill. I just want the content to work, and the gameplay was fun and interesting.
UPD: Literally, the vCT run was excruciating for me yesterday. But I didn’t leave, because I feel moral satisfaction helping the players.
UPD2: The desire of ZoS to reduce the skill gap is quite reasonable. But ya, the U35 combat change is insane.
There is a plenty like achievements, or to do the hard content. It's what players make it in his mind and his goals.
Or do certain thing way faster and so on, and so on. Depends on people playstyle.
Same in the PVP. People are different i guess.
And care to explain how exactly reducing the skill gap is reasonable ?
Parasaurolophus wrote: »LordDragonMara wrote: »Parasaurolophus wrote: »No, you're wrong. There is no competitive PVE in eso to compete. Who do I compete with when I want to farm a mask from vCT, but start a dungeon with gruptools, I get a player who spams a venomius arrow and the other one spams a heavy attack. Why do I need competition here when I want the content to work?
Even if it's PVP, I want to have a lot of worthy opponents around me and I don't care how much time a new player spends to improve his skill. I just want the content to work, and the gameplay was fun and interesting.
UPD: Literally, the vCT run was excruciating for me yesterday. But I didn’t leave, because I feel moral satisfaction helping the players.
UPD2: The desire of ZoS to reduce the skill gap is quite reasonable. But ya, the U35 combat change is insane.
There is a plenty like achievements, or to do the hard content. It's what players make it in his mind and his goals.
Or do certain thing way faster and so on, and so on. Depends on people playstyle.
Same in the PVP. People are different i guess.
And care to explain how exactly reducing the skill gap is reasonable ?
First, you are clearly exaggerating the problem. No new player will be able to get GS or PB in a week or even half a year, even if these terrible changes in U35 are live. No. But if a player still wants to start mastering veteran content of the vSG HM or vCA level, then his path is thorny, difficult and full of disappointment. Therefore, most players prefer casual content such as questing or overland. But the problem is that such a player leaves quickly. Yes, there remain some enthusiasts of housing or RP. But for most players, especially the console audience, they do the quests and leave. Do you think why ZoS constantly arranges these useless events? To temporarily raise the player population. Now ZoS wants more players to pay attention to pve content, as it is good and able to keep players longer. But for this it is necessary to start some kind of movement towards greater friendliness for the mass player.
Secondly, achievements and hardmodes are not competitive but cooperative content.
I'm not saying that the skill gap shouldn't exist. No, it must not exist. But in the case of teso, it is simply huge, catastrophically.
Also, looking at the massive U35 changes, I get the impression that the situation is so bad that statistically the average player can't even finish nFG1.
Remathilis wrote: »The biggest problem with ESO vet content is that you have to do three things:
1. Learn to flawlessly perform your rotation by muscle memory.
2. Learn to avoid the various mechanics of each encounter.
3. Learn to flawlessly perform your rotation while avoiding the various mechanics of each encounter.
The first is accomplished by spending hours parsing, the second by reading guides written by content providers, and the third of finding a prog group willing to run the content on repeat. The issue is the game itself gives you almost no help on any of these things. There is no smooth on ramp from overland to normal to vet in game (PvP is similar if you go from under-50 to no CP to standard, but it's also a very steep curve.) If you could learn the game by just playing the game, it might be easier to see players who can handle harder content. But unless you have hours to devote to studying streamers or dummy humping, you can't jump from blasting Molag Bal to facing Lady Thorne on HM just by playing the game.
Parasaurolophus wrote: »First, you are clearly exaggerating the problem. No new player will be able to get GS or PB in a week or even half a year, even if these terrible changes in U35 are live. No. But if a player still wants to start mastering veteran content of the vSG HM or vCA level, then his path is thorny, difficult and full of disappointment. Therefore, most players prefer casual content such as questing or overland. But the problem is that such a player leaves quickly. Yes, there remain some enthusiasts of housing or RP. But for most players, especially the console audience, they do the quests and leave. Do you think why ZoS constantly arranges these useless events? To temporarily raise the player population. Now ZoS wants more players to pay attention to pve content, as it is good and able to keep players longer. But for this it is necessary to start some kind of movement towards greater friendliness for the mass player.
Secondly, achievements and hardmodes are not competitive but cooperative content.
I'm not saying that the skill gap shouldn't exist. No, it must not exist. But in the case of teso, it is simply huge, catastrophically.
Also, looking at the massive U35 changes, I get the impression that the situation is so bad that statistically the average player can't even finish nFG1.