Class motifs, yay or nay?

ArgonianAssassin
ArgonianAssassin
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Just an idea I had while on mmo-c, looking at the new armors for WoW and thought about how every raid tier Blizzard comes out with a new tier set for every class, and I know ZoS can't do that for our classes since we have no set roles, but would you be in favor of adding class specific crafting motifs, or some other way to set your specific class apart from the others?
"It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Shiaxi
    Shiaxi
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    more motifs is always good in my book... :p
  • Lupinemw
    Lupinemw
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    It's more fun when people don't know what you are till you breath fire on them or pull a destro staff etc.

    You also have enough special crafting zones with a specific look.

    I'd rather more to do than worry about how I look.
    Elysium
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  • ArgonianAssassin
    ArgonianAssassin
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    Lupinemw wrote: »
    It's more fun when people don't know what you are till you breath fire on them or pull a destro staff etc.

    You also have enough special crafting zones with a specific look.

    I'd rather more to do than worry about how I look.
    That's fine and dandy for you, those special crafted sets are unique to those sets, you don't want people knowing what class you are until you make it known through your skills. I already make it known by teleporting across the battlefield, siphoning health and vanishing and I wanna look cool while I do it. So all of that is just your opinion, why should everyone else miss out because of your personal choice?
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Memnock
    Memnock
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    For the moment the number of motifs that the game has is ok , i am sure, that with the Assassins and Thieves guilds we will see some specific motifs for those guilds as well , since the armor types for them , are set apart from the rest :)

    Also , after the game has a bit more time to mature , maybe like 4-5 months , yeah i would like to see more diversity in armor crafting styles. Maybe even add some werewolf and vampire specific motifs , that would be awesome :D
    Edited by Memnock on May 1, 2014 8:17AM
  • Lupinemw
    Lupinemw
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    @ArgonianAssassin in the same vein why would I agree to have something added to the game so that someone can try to make themselves look good..

    It is after all ant act of Vanity rather than something of use. A whilst I understand some people can't live without a thousand styles and every colour under the sun its not for me. I'd rather substance over style, must be a man thing.
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  • ArgonianAssassin
    ArgonianAssassin
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    Lupinemw wrote: »
    @ArgonianAssassin in the same vein why would I agree to have something added to the game so that someone can try to make themselves look good..

    It is after all ant act of Vanity rather than something of use. A whilst I understand some people can't live without a thousand styles and every colour under the sun its not for me. I'd rather substance over style, must be a man thing.
    So men who care about how they look aren't men? Cool, good to know. But anyways, I've already heard rumors that Craglorn will be introducing a new armor style/motif, armor styles are of use, I'm always wearing and using armor, motifs decide what that armor looks like that I'll be spending 100% of my time in. They are also useful because you can sell them, I have a motif you don't, and that's worth something. Useful. And just like you said, there are people out there, like me, who care about how our avatar's in Tamriel look, that's why we have so much customization at the character creation screen, right down to cheekbones and gut sizes and how big my feet are. MY feet, not ArgonianAssassin's feet, mine, because my character is me in this world and I care about how I look, why we should we be denied this choice in customization just because you don't want it? What does this take away from? It's not taking resources away from Craglorn, the artists who are designing armor will be designing armor anyways, why not make some class specific styles? Obviously every class has a theme, why not play with that?
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • ArRashid
    ArRashid
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    Yeah, like they want to do more of them... let's just see:
    - 10 basic (racial) styles have 4 tiers of different looks - 5 other tiers have the same look as tier 4, just different colors
    - 4 "rare" styles have ONE tier of looks, 8 other tiers are just different colors (they even friggin repeat (aka heavy primal shoulders lvl 4 look exactly the same as VR1)

    I'd say, first they should complete these, rather than pop out more and more "rare" books that only really add 1 tier of armor.
  • ArgonianAssassin
    ArgonianAssassin
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    ArRashid wrote: »
    Yeah, like they want to do more of them... let's just see:
    - 10 basic (racial) styles have 4 tiers of different looks - 5 other tiers have the same look as tier 4, just different colors
    - 4 "rare" styles have ONE tier of looks, 8 other tiers are just different colors (they even friggin repeat (aka heavy primal shoulders lvl 4 look exactly the same as VR1)

    I'd say, first they should complete these, rather than pop out more and more "rare" books that only really add 1 tier of armor.
    Those shoulders may just be design choice, I'm sure they want to add more, why wouldn't they? Are we expected to just use these same 14 styles forever? I don't think so, and I would quit over that and you don't know if these new class stlyes would only feature 1 tier of armor, these are CLASS styles I'm talking about, I'd assume a level 1 Nightblade/Sorcerer/Dragon Knight/Templar would like rather different from a Vet10 Nightblade/Sorcerer/Dragon Knight/Templar, personally, I would introduce an upgrade to the styles every time you unlock a new resource just like the base 10 racial styles.

    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • nudel
    nudel
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    I am all for more Motifs in this game, but not if they're going to be locked down by class. I've seen it before in other games. Seen something really cool that I could never use because it's 'class armor'. No thank you. Especially not in a game where class is far less important than your role and your build. Any class can fill any role. So why should I try to distinguish Dragonknights from everyone else before they use any abilities. Because Dragonknights are automatically tanks in heavy armor? Wrong. Or Templars. I suppose every Templar is a healer and thus an easy target? Wrong again. Class tells you absolutely nothing since you still can't see what's on their skill bar.

    At the end of the day, I don't want to be pigeon holed into anything by my choice of class in a game that blurs the lines between classes. What would inevitably happen to me is that I'd absolutely hate the look of my class' racial motif and really love another class' motif, but be unable to equip it without rerolling. Not to mention it would make trying to sell gear incredibly overcomplicated. No longer would it just be 'I can't equip it yet b/c it's over my lvl'. Now you'd have to say, 'Oh sorry. I'd love that sword. But it's a Nightblade style and I'm a Templar. Darn'.
  • Valmond
    Valmond
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    Lupinemw wrote: »
    @ArgonianAssassin in the same vein why would I agree to have something added to the game so that someone can try to make themselves look good..

    It is after all ant act of Vanity rather than something of use. A whilst I understand some people can't live without a thousand styles and every colour under the sun its not for me. I'd rather substance over style, must be a man thing.

    Crowing in game forums about how you are too manly to care about your looks = the height of manliness. :p

    Well i do care about what my character wears, and i would love to see more motifs in game (have all but Daedra already).
    Class motifs, guild motifs, faction motifs, social motifs, etc...

    Guess i'm just not manly enough. :)
  • Lupinemw
    Lupinemw
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    Well in some aspect it look like some wishes are granted.

    http://www.elderscrollsonline.com/en-uk/news/post/2014/04/30/the-road-ahead---may-1

    Though no doubt the fact that we will gain items will still not be enough for some ;)

    Elysium
    EU Casual Mature Daggerfall Covenant Guild

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  • ArgonianAssassin
    ArgonianAssassin
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    Lupinemw wrote: »
    Well in some aspect it look like some wishes are granted.

    http://www.elderscrollsonline.com/en-uk/news/post/2014/04/30/the-road-ahead---may-1

    Though no doubt the fact that we will gain items will still not be enough for some ;)
    Oooooh, I'm hyped.

    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • devolutedub17_ESO
    devolutedub17_ESO
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    Valmond wrote: »
    Lupinemw wrote: »
    @ArgonianAssassin in the same vein why would I agree to have something added to the game so that someone can try to make themselves look good..

    It is after all ant act of Vanity rather than something of use. A whilst I understand some people can't live without a thousand styles and every colour under the sun its not for me. I'd rather substance over style, must be a man thing.

    Crowing in game forums about how you are too manly to care about your looks = the height of manliness. :p

    Well i do care about what my character wears, and i would love to see more motifs in game (have all but Daedra already).
    Class motifs, guild motifs, faction motifs, social motifs, etc...

    Guess i'm just not manly enough. :)

    Men should stay in the kitchen making me a sammich, MMO's is serious women business :open_mouth:

    As to the topic, I would love to see class motif books, but as has been mentioned as long as it isn't tied to a specific class. As long as I can put my templar in a nightblade heavy chestpiece, and such, I'd like it.
  • Soloeus
    Soloeus
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    Should have made a poll.

    Yay and Yay +10.

    Within; Without.
  • ArgonianAssassin
    ArgonianAssassin
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    nudel wrote: »
    I am all for more Motifs in this game, but not if they're going to be locked down by class. I've seen it before in other games. Seen something really cool that I could never use because it's 'class armor'. No thank you. Especially not in a game where class is far less important than your role and your build. Any class can fill any role. So why should I try to distinguish Dragonknights from everyone else before they use any abilities. Because Dragonknights are automatically tanks in heavy armor? Wrong. Or Templars. I suppose every Templar is a healer and thus an easy target? Wrong again. Class tells you absolutely nothing since you still can't see what's on their skill bar.

    At the end of the day, I don't want to be pigeon holed into anything by my choice of class in a game that blurs the lines between classes. What would inevitably happen to me is that I'd absolutely hate the look of my class' racial motif and really love another class' motif, but be unable to equip it without rerolling. Not to mention it would make trying to sell gear incredibly overcomplicated. No longer would it just be 'I can't equip it yet b/c it's over my lvl'. Now you'd have to say, 'Oh sorry. I'd love that sword. But it's a Nightblade style and I'm a Templar. Darn'.
    Stop setting up strawmen no one is saying every templar is a healer or every dragon knight is a tank, class does tell you absolutely nothing, so what wrong with giving classes a unique armor set if someone wants to use it and advertise their class? The option to use all 4 classes specific styles are there for you, just make one of those classes, or here's an idea, only the class that the motif is made for can use it, unless you know the style. So a templar could use dragon knight style armor if the templar knows the dragon knight motif, but maybe the class it was designed for gets a unique coloring of said style for being the proper class. Remember here we're talking about styles, not tier armor that has to be bound to a specific class, this isn't WoW. It doesn't even have to be armor, it could be anything, I just want some way for me to be able to set myself apart from everyone else in this game visually, I'm a nightblade, I wanna feel and look like a nightblade, and be visually different from the other 3 classes.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Nox_Aeterna
    Nox_Aeterna
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    Hum ... from another thread i saw , apparently , your class does affect the armor you craft , even if only a little.

    I did not test this , BUT if this is true , then yes , i would rather have motifs since it would allow you to further pick our armors apparence , instead of being locked by the class we got.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • nudel
    nudel
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    @ArgonianAssassin‌ My point which you agree upon is that class tells you nothing. So why do you need to distinguish yourself based on class. Class is not a faction whereas race is. I am all for faction related Motifs. If you're going to open up class motifs to be usable by all other classes then it voids your entire motive for making yourself stand out as ___ class. If anyone can pretend to be you then it does not make you special.

    Now if you want to make role motifs based on say the Aedra/Daedra or other factions, I could get behind that. So you want to look more like a Nightblade, do you mean a sneaky stealthy person. Perhaps there could be a Thieves Guild or Assassins Guild motif. I would love those. Or a motif for devotees of Nocturnal. That would be cool. Of course anyone could choose to wear it, but now you can show off your stealthy look and faction, but not necessarily your class. It's the role you're showing off here. Maybe you're playing a healer Nightblade and you'd want to have a Motif that proclaims you are a staunch follower of Arkay or Stendarr. Are you a tanky Nightblade shadow warrior who would rather go around in full on Fighters Guild regalia? Or maybe you're a battlemage and want to wear Mages Guild robes.

    I just don't see class as that significant. My whole objection is based on being locked out of motifs because of an arbitrary decision on character creation. This is not the case with Racial Motifs for instance. If the motifs can be learned by anyone then I have no objections. However, I still feel there are a lot more interesting things that can be done with Motifs than simply make class based ones. I want to see a Dwemer Motif and an Akaviri Motif and a Draugr Motif and a Vampire Motif and a Priestess of Dibella Motif (b/c why not right)...
    Edited by nudel on May 1, 2014 7:33PM
  • reggielee
    reggielee
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    sure, why not? more the better
    Mama always said the fastest way to a man's heart is through his chest.
  • ChairGraveyard
    ChairGraveyard
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    Given the classes are not actual parts of the "in world" setting, I don't really like this idea much.

    The motifs as they exist now are all about the culture of the race and such, and making "class" ones doesn't fit with that at all.

    And in fact, it doesn't make much sense given the motifs are literally books telling you about the cultural style of armor for that race, which there's no real analog to with classes, since the classes don't actually exist "in world".

    TL;DR: I'd rather see more cultural styles that actually fit in with the system of motifs as they exist now - i.e., Akaviri, Colovian, Alessian, various Dunmer house/factions, Nedic...
    Edited by ChairGraveyard on May 1, 2014 7:47PM
  • devolutedub17_ESO
    devolutedub17_ESO
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    Given the classes are not actual parts of the "in world" setting, I don't really like this idea much.

    The motifs as they exist now are all about the culture of the race and such, and making "class" ones doesn't fit with that at all.

    And in fact, it doesn't make much sense given the motifs are literally books telling you about the cultural style of armor for that race, which there's no real analog to with classes, since the classes don't actually exist "in world".

    TL;DR: I'd rather see more cultural styles that actually fit in with the system of motifs as they exist now - i.e., Akaviri, Colovian, Alessian, various Dunmer house/factions, Nedic...

    What do you mean the classes don't exist in the world? They absolutely do exist, I can prove it. I have a templar. Therefore they exist.
  • Vartra
    Vartra
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    What do you mean the classes don't exist in the world? They absolutely do exist, I can prove it. I have a templar. Therefore they exist.

    They generally don't exist outside the construct of game mechanics, though nightblades as an archetype are mentioned in various ways in all Elder Scrolls games and lore as well as "templar" and "sorcerer" being colloquial terms for the type of individual they represent. They however aren't codified in-lore as specific schools or formally recognized constructs. Thus, they exist in the realm of game mechanics foremost, and not in lore per se.

    I support additional cultural styles and making additional existing item styles craftable, e.g. light armor robes are the only craftable form right now, but tunics exist as loot drops. There's a vast amount of cultural lore to draw from to develop more motifs without making anything referencing classes.
  • nudel
    nudel
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    @ChairGraveyard‌ Agreed. They do not exist in the sense that NPCs do not consider them. They are not part of the lore and do not affect the world of Tamriel in any way whatsoever. I like motifs that fit factions and cultures as you put it, but not ones that refer to game design mechanics. People in Tamriel do not remark that you are a Nightblade or a Templar. They don't care. This information is meaningless to them. They do remark about your race or your alliance. And I imagine, based on previous games, they would care about your faction affiliations.
  • ChairGraveyard
    ChairGraveyard
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    nudel wrote: »
    @ChairGraveyard‌ Agreed. They do not exist in the sense that NPCs do not consider them. They are not part of the lore and do not affect the world of Tamriel in any way whatsoever. I like motifs that fit factions and cultures as you put it, but not ones that refer to game design mechanics. People in Tamriel do not remark that you are a Nightblade or a Templar. They don't care. This information is meaningless to them. They do remark about your race or your alliance. And I imagine, based on previous games, they would care about your faction affiliations.

    Bingo, precisely my reasoning. No one knows about classes "in world". We're all just adventurers.

    I'd much rather see them expand the really really awesomely designed and well thought out cultural motif system than have them shoe-horn "out of world" information into it.

    It would be *super weird* and incongruous to have motif books suddenly referring to out-of-world information, talking about classes and such. Not to mention... classes don't even define a style, not in this game anyway.

    OP's request to me seems like it could be better fulfilled by having more cultural styles in general, so that people can find something that suits their character, and doesn't rely on putting out-of-world information into the game, or mandating that characters of a given class have only one certain style.
    Edited by ChairGraveyard on May 1, 2014 9:56PM
  • Milanna
    Milanna
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    @Lupinemw
    Lupinemw wrote: »
    I'd rather substance over style, must be a man thing.

    That´s really a crap thing to say
    Edited by Milanna on May 1, 2014 9:58PM
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