Maintenance for the week of March 30:
• [COMPLETE] ESO Store and Account System for maintenance – April 1, 1:00PM EDT (17:00 UTC) - 5:00PM EDT (21:00 UTC)

I tried the PTS

  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    I guess it's because of my preferred playstyle-- minimal "weaving" per se-- but so far in my comparisons between Live U34 and PTS U35 I'm seeing virtually identical times:

    Volenfell (normal) - Live: 38 and 39 minutes (2 runs) - PTS: 38 minutes (1 run)

    Nilthog - Live: 10 minutes - PTS: 10 minutes
    Salothan - Live: 5 minutes - PTS: 5 minutes (but I wiped 6 times over 9 minutes before I got my act together)
    Dubdil - Live: 10 minutes - PTS: 10 minutes
    Egg Mine - Live: 8 minutes - PTS: 8 minutes
    Song Bird - Live: 7 minutes (but another player came along at the 7 minutes mark and ended it) - PTS: 10 minutes

    I figure it probably would have taken me another couple of minutes to finish Song Bird by myself, so it would have been about 9 or 10 minutes if the other player hadn't come along.

    I know my times are not "gud" compared to what other players can do, but I actually prefer longer, drawn-out fights; and in my opinion a "good fight" (meaning "exciting") is one where I have at least one "Oh, shoot!" moment where I nearly wipe but am able to recover and survive.

    Anyway, I'm kind of amazed that my times are so similar between Live and PTS; it really gives me hope about U35. In contrast, I got hit rather noticeably-- especially on my PC EU main-- by U33, and have been hit noticeably on both servers by updates in previous years.

    I'm hoping that when PC EU gets copied over to PTS and I can test with my main from that server, his abilities and times will at least be roughly equivalent to what they are now on Live, although ideally I'd love it if he could get back to being able to solo all of the WBs in Northern Elsweyr again.

    I'm going to continue comparing times for other dungeons and WBs.
    I've fought mudcrabs more fearsome than me!
  • pklemming
    pklemming
    ✭✭✭✭✭
    Did some testing on my Magplar on PTS. The animation is horrid and the 800ms timing is throwing stuff off. The 20 second+ timers are beyond dull.

    Only getting 92k on the dummy as jabs kept on messing me up, that is way down from live, before I take off the numbers for the buffed PTS dummy. I can probably get 100k with a little more practice to get used to jabs, but even 100k is going to be a significant dps loss when the trial dummy buffs are taken in to account.

    This is on a static target. very few of the fights I do are static, the dots are pretty much pointless at those values.

    Oh, and I love that I have timers of 6, 20, 22 and 26 seconds. Awesome way to tie those nicely together.

    Did I mention I hate the new animation with a passion?
    Edited by pklemming on July 15, 2022 1:16PM
  • jecks33
    jecks33
    ✭✭✭✭✭
    Live vs PTS:
    36550 - 35711 Magicka
    4620 - 3911 Spell Damage
    40.6% - 40.6% Critical Chance
    11571 - 7274 Penetration
    38% - 28% Critical Damage



    Why this drop in penetration?
    PC-EU
  • SimonThesis
    SimonThesis
    ✭✭✭✭✭
    I tried the PTS too and made sure my CP was the same as live and I am not happy with the dps changes. The only thing I like is that they buffed the masters resto.
  • SteamKitten01
    SteamKitten01
    ✭✭✭
    SeaGtGruff wrote: »
    I guess it's because of my preferred playstyle-- minimal "weaving" per se-- but so far in my comparisons between Live U34 and PTS U35 I'm seeing virtually identical times:

    Volenfell (normal) - Live: 38 and 39 minutes (2 runs) - PTS: 38 minutes (1 run)

    Nilthog - Live: 10 minutes - PTS: 10 minutes
    Salothan - Live: 5 minutes - PTS: 5 minutes (but I wiped 6 times over 9 minutes before I got my act together)
    Dubdil - Live: 10 minutes - PTS: 10 minutes
    Egg Mine - Live: 8 minutes - PTS: 8 minutes
    Song Bird - Live: 7 minutes (but another player came along at the 7 minutes mark and ended it) - PTS: 10 minutes

    Doing a bit of math, given that most World Bosses have somewhere in the range of ~2.5M HP (Salothan being an outlier since it's actually multiple smaller bosses that you burn down together with ~500k HP each), that's 2,500,000 damage/(60*10)= 4,166 DPS

    SteamKitten01- GM of The Traveling Torchbug (PC/NA)
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    I guess it's because of my preferred playstyle-- minimal "weaving" per se-- but so far in my comparisons between Live U34 and PTS U35 I'm seeing virtually identical times:

    Volenfell (normal) - Live: 38 and 39 minutes (2 runs) - PTS: 38 minutes (1 run)

    Nilthog - Live: 10 minutes - PTS: 10 minutes
    Salothan - Live: 5 minutes - PTS: 5 minutes (but I wiped 6 times over 9 minutes before I got my act together)
    Dubdil - Live: 10 minutes - PTS: 10 minutes
    Egg Mine - Live: 8 minutes - PTS: 8 minutes
    Song Bird - Live: 7 minutes (but another player came along at the 7 minutes mark and ended it) - PTS: 10 minutes

    Doing a bit of math, given that most World Bosses have somewhere in the range of ~2.5M HP (Salothan being an outlier since it's actually multiple smaller bosses that you burn down together with ~500k HP each), that's 2,500,000 damage/(60*10)= 4,166 DPS

    You can't do that math based on the bosses alone, because almost all of the bosses in Vvardenfell spawn wave after wave of adds, and unless you're a solo player with extremely high DPS such that you can burn down the boss in a hurry, you're going to spend a good deal of time dealing with the adds as well.

    I'm not going to deny that my DPS is low, and I've stated that myself many times. I enjoy playing solo as a tanky wet noodle; it's fun and challenging to me, and that's how I like it. When high-DPS "vet" players complain about how boring content is because they can just one-shot everything, I quite agree-- burning through everything is boring and unchallenging, and I've consciously chosen to avoid that path.

    But what I am saying is that I spend most of my time fighting the wave after wave of adds, not just fighting a boss all by itself, so your math needs to take that into account or the numbers will be bogus.

    In that respect, Salothan is an outlier for two reasons-- the adds do not spawn as often as they do with the other Vvardenfell bosses, and there are fewer adds in each wave. Also, it's fairly easy to deal with the adds who stick close by at the same time as you're fighting the bosses, because you can attack all of them together in a group. (As I've mentioned before, if not in this thread, I prefer close melee fighting, not ranged attacks.) So it's understandable that I can solo Salothan in half the time it takes me to solo Nilthog, Dubdil, and Song Bird.

    But my contribution to this topic wasn't about DPS; it was about the actual effect of the changes as far as how long it takes to clear specific content. I can speak only for myself, and I haven't yet been able to test how my PC EU main will be affected, but I'm relieved that the changes don't seem to be having any appreciable impact on my PC NA main, given his specific build and style of fighting. Others' mileage may vary from mine-- and I'm sure it will-- but I can only report on my own experiences.
    I've fought mudcrabs more fearsome than me!
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    When you have a bunch of adds, that is usually when dps goes up.
  • Kusto
    Kusto
    ✭✭✭✭✭
    pklemming wrote: »
    Did some testing on my Magplar on PTS. The animation is horrid and the 800ms timing is throwing stuff off. The 20 second+ timers are beyond dull.

    Only getting 92k on the dummy as jabs kept on messing me up, that is way down from live, before I take off the numbers for the buffed PTS dummy. I can probably get 100k with a little more practice to get used to jabs, but even 100k is going to be a significant dps loss when the trial dummy buffs are taken in to account.

    This is on a static target. very few of the fights I do are static, the dots are pretty much pointless at those values.

    Oh, and I love that I have timers of 6, 20, 22 and 26 seconds. Awesome way to tie those nicely together.

    Did I mention I hate the new animation with a passion?

    Templars have nothing to complain about. You dropped from 100k to 92k, big deal. Some classes like wardens and sorcs lost 30k+.
    Templars are also the easiest class to play, literally spamming 1 skill gets you 90k. Theres 0 skill involved unlike Warden or NB.
    Zos should really take into account how the dps is achieved. 1 bar and 1 skill builds shouldn't yield the same results as some other classes with complicated dynamic rotations.
    Templars need to lose another 10-20k to be in line with others.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pevey wrote: »
    When you have a bunch of adds, that is usually when dps goes up.

    Yeah, because you're killing a lot of adds at once.

    But if someone is estimating your DPS based on some "average" health of a WB and how long it took you to solo it, but hasn't added in the health of all the waves and waves of adds, then the calculated estimate is going to be off.

    However, my post is about the times being virtually identical (for me) between Live and PTS, which would seem to indicate that either my DPS wasn't appreciably affected, or either the bosses and adds must have been nerfed to compensate for any decrease to my damage.

    Frankly, I would guess it's the former-- no appreciable change to my DPS-- because my fighting style doesn't rely on weaving LAs or HAs into some rotation; it's more of a 1- or 2-button spam (if you can even call it that). I don't have a rotation per se, although I do have a sort-of rotation with bar-swapping that I use in certain situations. I was actually trying to avoid using my back bar during these comparisons, because I recently changed the gear I use with my back bar and I haven't made the same change on the PTS yet.
    I've fought mudcrabs more fearsome than me!
Sign In or Register to comment.