I'd like to give you thanks from the bottom of my heart for bringing us ball groups and facilitating their rampant destruction of the servers. I'm playing on Gray Host, PC NA-server (crashed btw) and we're back to the same performance as before server swap. I'd REALLY like to know if you reverted back to the old server and if not, HOW IN THE HELL IS IT JUST AS BAD AS BEFORE?!?
It's really bizarre how you at ZOS STILL haven't been able to combat ball groups despite having YEARS UPON YEARS to do it! There are multiple ball groups running rampant on Gray Host as we speak, and yes, they are beyond selfish and solely responsible for the performance issues right now IF the server was replaced. I've complained about this before but pvp just doesn't work any longer. Either rid us of our misery or login to the game and pvp to get an actual idea of what to do. Numbers can only give you a limited amount of information. Look at how they move around as if they're on cr**k! They're unstoppable when everyone defending the keep is lagging out not knowing if our skills are going off while the ball groups can keep running back and forth spamming their skills KNOWING that they'll kill anyone in their way.
Oh, and please remove "Snow Treaders" from pvp. That mythic is just filthy.
On a personal note, I really, really, REALLY regret renewing my subscription by 6 months. Thank you to all the selfish ball group players for pretty much robbing me off of my money.
ZOS did "fix" w/ no-proc, you're welcome.
Cuddlypuff wrote: »Ironically primetime ball groups don't even lag as much as off-peak ball groups. I made a thread about my suspicions that the server gets scaled down overnight, and can't even handle the presence of 1-2 groups.
Cuddlypuff wrote: »Ironically primetime ball groups don't even lag as much as off-peak ball groups. I made a thread about my suspicions that the server gets scaled down overnight, and can't even handle the presence of 1-2 groups.
Where is your thread? This has been my suspicion for a very long time too.
This is an mmo. Grouping and having fun with your friends and guildies is part of this kind of gaming experience. A guild that works very hard, has discipline, people that learn their class, leads that coordinate and plan sets, skills, cp, and buffs. That is awesome. Its challenging and the most fun I've ever had. If you are against ball groups then I think you should join one. See how it really is. How much work goes into it. See how fun it is to be in a coordinated well-oiled machine. They require you to be responsible for yourself and for your others in your group. There is no "I" it is "we." Ball groups aren't trying to take anything away from you. Why do you try to exterminate them? You are free to play the way you choose, afford them the same freedom.
This is an mmo. Grouping and having fun with your friends and guildies is part of this kind of gaming experience. A guild that works very hard, has discipline, people that learn their class, leads that coordinate and plan sets, skills, cp, and buffs. That is awesome. Its challenging and the most fun I've ever had. If you are against ball groups then I think you should join one. See how it really is. How much work goes into it. See how fun it is to be in a coordinated well-oiled machine. They require you to be responsible for yourself and for your others in your group. There is no "I" it is "we." Ball groups aren't trying to take anything away from you. Why do you try to exterminate them? You are free to play the way you choose, afford them the same freedom.
Tevalicious wrote: »This is an mmo. Grouping and having fun with your friends and guildies is part of this kind of gaming experience. A guild that works very hard, has discipline, people that learn their class, leads that coordinate and plan sets, skills, cp, and buffs. That is awesome. Its challenging and the most fun I've ever had. If you are against ball groups then I think you should join one. See how it really is. How much work goes into it. See how fun it is to be in a coordinated well-oiled machine. They require you to be responsible for yourself and for your others in your group. There is no "I" it is "we." Ball groups aren't trying to take anything away from you. Why do you try to exterminate them? You are free to play the way you choose, afford them the same freedom.
this^^^
Friendly fire and no cross healing. If you kill your own it costs you AP. Problem solved.
Friendly fire and no cross healing. If you kill your own it costs you AP. Problem solved.
I had few encounters where I had to ally with the other faction to fight the dominating one. The fight was really engaging!. I needed to be really careful not to hit my allies form the other faction.
Tevalicious wrote: »Thank you ZoS for ball groups. Ball grouping is the most fun I have ever had in a game. It has been so fun and challenging, and it has made me a much better player. From the bottom of my heart, Thank You!!!
Cuddlypuff wrote: »Ironically primetime ball groups don't even lag as much as off-peak ball groups. I made a thread about my suspicions that the server gets scaled down overnight, and can't even handle the presence of 1-2 groups.
EdmondDontes wrote: »Cuddlypuff wrote: »Ironically primetime ball groups don't even lag as much as off-peak ball groups. I made a thread about my suspicions that the server gets scaled down overnight, and can't even handle the presence of 1-2 groups.
I don't think server leases work like this. Adding and removing server capacity by the hour isn't an option at server farms I don't think.
I mean, optimizing a group to do this kind of thing is of course part of the game. These groups are well co-ordinated and this is what makes them so very effective. When two ball groups collide it gets incredibly laggy - of course, but that's something that will be hard to combat against.
Also... my main concern with ball groups - isn't that they exist, it's how they function and operate. Many of them will just allow enemies into keeps to "farm" the AP from them and boost defense rewards. They are almost mercenaries within Cyro - with little care for the faction or campaign status. We may need a quick defense of a keep so we can push another, but the ball group just sits and waits for bigger ticks and periodically pushes opponents for AP.
It's highly frustrating to see this for sure - but it isn't the job of Zenimax to police the morals and ethics of some players. It might be better if we saw greater incentives for smaller groups - just like XP, maybe AP is reduced when in larger groups (not too significantly, just enough to discourage AP farmers to behave in this manner)... or maybe AP is increased to optimal when paired up, with diminishing returns for each group member thereafter...
Or even better.... if a player in a 12-man group is killed, then make his/her AP value much higher than they would be if they were just solo. That might alleviate some of the shenanigans the ball groups pull... but to eliminate them completely would feel a little oppressive in my opinon. They do serve a purpose, albeit not a very scrupulous one.
Cuddlypuff wrote: »EdmondDontes wrote: »Cuddlypuff wrote: »Ironically primetime ball groups don't even lag as much as off-peak ball groups. I made a thread about my suspicions that the server gets scaled down overnight, and can't even handle the presence of 1-2 groups.
I don't think server leases work like this. Adding and removing server capacity by the hour isn't an option at server farms I don't think.
It's either this or their Akamai network somehow changes routing at Australian nighttime through a more congested route. It's all a black box to me but all I know is that there is completely unreasonable lag when ball groups appear overnight on empty servers.
Personally, I think we need a campaign that is completely solo. There would be no means of grouping. While we are at it, make that campaign a free-for-all to prevent grouping by the alliance.
Anyone is a target. There would be no ball groups.