This is funny from a PvP perspective what you propose
U35 changes will probably kill heavy attack builds completely there. We will see.
FantasticFreddie wrote: »
FantasticFreddie wrote: »Yep. The ones Zos are suggesting are overly complex and just plain bad. Buffing heavy attacks is simple and effective.
The only one of my suggestions that *might* make it to end game is the CP slottable that extends dots by 1 second, but unless they nerf some of the existing stars I doubt it.
Buffing heavy attacks in this way would achieve everything they say they want to achieve with literally 0 down side.
FantasticFreddie wrote: »Yep. The ones Zos are suggesting are overly complex and just plain bad. Buffing heavy attacks is simple and effective.
The only one of my suggestions that *might* make it to end game is the CP slottable that extends dots by 1 second, but unless they nerf some of the existing stars I doubt it.
Buffing heavy attacks in this way would achieve everything they say they want to achieve with literally 0 down side.
FantasticFreddie wrote: »If your only plan is killing someone with a single perfectly timed heavy attack, that doesn't sound like much of a threat tbh.
Especially since most sets that buff heavy attacks do so by applying an effect after you complete the attack
FantasticFreddie wrote: »If your only plan is killing someone with a single perfectly timed heavy attack, that doesn't sound like much of a threat tbh.
Especially since most sets that buff heavy attacks do so by applying an effect after you complete the attack
FantasticFreddie wrote: »If your only plan is killing someone with a single perfectly timed heavy attack, that doesn't sound like much of a threat tbh.
Especially since most sets that buff heavy attacks do so by applying an effect after you complete the attack
Indeed. Maybe not "the" meta, but one of the meta things to do, since spring.Dagoth_Rac wrote: »Heavy attack one-shots are the meta in PvP right now.
And now I think you're both trolling.But it is mostly based around skills and buff, not heavy attack sets.
FantasticFreddie wrote: »This is funny from a PvP perspective what you propose
U35 changes will probably kill heavy attack builds completely there. We will see.
Heavy attacks are not a big deal in pvp IMO. They are subject to line of sight, and if I am not mistaken can be dodged.
The idea is a trade off-- if you are speccing into heavy attacks, you are not speccing into something else. Hence the ideas of slottable CP.
Bash already works this way.
I agree with you, of course, but these builds have a counter that's worth adding: light armor or at least medium. You take less magic damage in light armor, whereas in heavy you actually take more. I also suspect that going hard into crit resist is meta again, possibly above and beyond Rallying Cry. At the very least you need to be conscious of proccing that set, even outside of combat. It's the natural consequence of Oakensoul and Order's Wrath.CameraBeardThePirate wrote: »FantasticFreddie wrote: »This is funny from a PvP perspective what you propose
U35 changes will probably kill heavy attack builds completely there. We will see.
Heavy attacks are not a big deal in pvp IMO. They are subject to line of sight, and if I am not mistaken can be dodged.
The idea is a trade off-- if you are speccing into heavy attacks, you are not speccing into something else. Hence the ideas of slottable CP.
Bash already works this way.
Heavy attacks are absolutely a problem in PvP right now. People are 1 shotting you, from stealth, with inferno heavies in corrosive armor. Line of sight and dodging doesn't come into play because you never see the attack coming. You can't build more resistance because they're using corrosive armor. The only "counter" is to stack more health and hope that the heavy ends up being 35k instead of 45k.
Sounds like many builds one shot people, HA ganker, burst ganker, bomber, Oaken builds, sometimes I even see nerf class skills requests , what u want ZOS to do pvper, nerf everything?
CameraBeardThePirate wrote: »FantasticFreddie wrote: »This is funny from a PvP perspective what you propose
U35 changes will probably kill heavy attack builds completely there. We will see.
Heavy attacks are not a big deal in pvp IMO. They are subject to line of sight, and if I am not mistaken can be dodged.
The idea is a trade off-- if you are speccing into heavy attacks, you are not speccing into something else. Hence the ideas of slottable CP.
Bash already works this way.
Heavy attacks are absolutely a problem in PvP right now. People are 1 shotting you, from stealth, with inferno heavies in corrosive armor. Line of sight and dodging doesn't come into play because you never see the attack coming. You can't build more resistance because they're using corrosive armor. The only "counter" is to stack more health and hope that the heavy ends up being 35k instead of 45k.
MindOfTheSwarm wrote: »The solution is to nerf Light Attacks a little bit.CameraBeardThePirate wrote: »FantasticFreddie wrote: »This is funny from a PvP perspective what you propose
U35 changes will probably kill heavy attack builds completely there. We will see.
Heavy attacks are not a big deal in pvp IMO. They are subject to line of sight, and if I am not mistaken can be dodged.
The idea is a trade off-- if you are speccing into heavy attacks, you are not speccing into something else. Hence the ideas of slottable CP.
Bash already works this way.
Heavy attacks are absolutely a problem in PvP right now. People are 1 shotting you, from stealth, with inferno heavies in corrosive armor. Line of sight and dodging doesn't come into play because you never see the attack coming. You can't build more resistance because they're using corrosive armor. The only "counter" is to stack more health and hope that the heavy ends up being 35k instead of 45k.
Corrosive Armor issue mainly.
etchedpixels wrote: »Actually I think they are underthinking this.
The real problem isn't the light attacks, it's the fact that all the scaling is linear so that being better keeps adding 10K and then 10K and then 10K, not 10K then 9K then 8K ... so that being the best still has meaning but the gap shrinks and the effort rises.
Nerfing light attacks just means that my permablock templar sword/board/jabs build is to my amazement finally going to be awesome. In fact everyone can now just hold block all day because it's worth far more than light attacks once la is nerfed. No use doing an LA so go for defensive gear, permablock and spam class skills.
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