The interesting thing is how many of the very same folks a day or so were saying Rich’s comments about overreaction re: light attacks were spot on and are taking a rather different approach now. Sociologically and all.
Definitely not! In fact I don't think they actually consider PvP at all anymore. It's just a vestigal aspect of the game that is too much trouble to bother removing entirely anymore.Something to consider.
This change seems based, yet again, around PVP balance and not PVE, with dps in PVE being tangential to the issue(personally)
The interesting thing is how many of the very same folks a day or so were saying Rich’s comments about overreaction re: light attacks were spot on and are taking a rather different approach now. Sociologically and all.
The interesting thing is how many of the very same folks a day or so were saying Rich’s comments about overreaction re: light attacks were spot on and are taking a rather different approach now. Sociologically and all.
Something to consider.
Separate PVP and PVE. If there is not a facility in place to do this, spend resource time on that, not this.
oldbobdude wrote: »100% agree. I’ve been playing for just over a year and feel I’ve entered the beginnings of “end game”.
I can’t tell you how many hours of parsing a trial dummy to learn how to weave and increase my DPS. I’m not a 100k guy but I do manage 75k consistently on dummy. I guess that was a waste of time.
I did the frustrating grind for oakensoul. Only to play it for a couple months and it’s nerfed. Again, wasted my time.
I have no idea how many times I ran Rockgrove for Bahsei and it was nerfed not too long ago. Another waste of time.
Definitely not! In fact I don't think they actually consider PvP at all anymore. It's just a vestigal aspect of the game that is too much trouble to bother removing entirely anymore.Something to consider.
This change seems based, yet again, around PVP balance and not PVE, with dps in PVE being tangential to the issue(personally)
Anyway, other than that small comment I wanted to make I more-or-less agree with what you are saying.
Are you kidding me? If it was not for the PVP players pitching a fit the Oakensoul ring would not be getting the nerfs it's getting.
What if this division between “casuals” and “elitists” might even be that neither side is entirely, irrevocably evil and that decisions made by the same folks create the drama to begin with….ah but don’t mind me

Definitely not! In fact I don't think they actually consider PvP at all anymore. It's just a vestigal aspect of the game that is too much trouble to bother removing entirely anymore.Something to consider.
This change seems based, yet again, around PVP balance and not PVE, with dps in PVE being tangential to the issue(personally)
Anyway, other than that small comment I wanted to make I more-or-less agree with what you are saying.
Are you kidding me? If it was not for the PVP players pitching a fit the Oakensoul ring would not be getting the nerfs it's getting.
Dragonlord573 wrote: »This patch can NOT go live.
Definitely not! In fact I don't think they actually consider PvP at all anymore. It's just a vestigal aspect of the game that is too much trouble to bother removing entirely anymore.Something to consider.
This change seems based, yet again, around PVP balance and not PVE, with dps in PVE being tangential to the issue(personally)
Anyway, other than that small comment I wanted to make I more-or-less agree with what you are saying.
Are you kidding me? If it was not for the PVP players pitching a fit the Oakensoul ring would not be getting the nerfs it's getting.
No I'm not kidding you. I did a lot of both PvE and PvP and I can say in all certainty that PvP does not get the attention it used to and certainly no where as much as PvE has since the first year. Have you engaged in enough of both activities to make a judgment call like that?
Case-in-point: They have a passive that can be used to adjust things on a PvE-vs-PvP basis and have been willing to use it in the past. If it was the case that they decided PvP was the sole reason to nerf something they would use that tool. But they don't even bother to address simple things like displaying what items do and don't work while in Ravenwatch or even to announce to the casual player that such a limit even exists! How can I possibly be convinced that they consider it anymore if even the most basic of actions won't be taken to provide a functional experience? As far as I'm concerned they officially and without announcement ended their support for PvP last year.
Thecompton73 wrote: »Seriously, Oakensoul was overtuned to sell the expansion. It was always going to get nerfed. How about we talk about changes like the nerf to the DPS of DOTS to make rotation's a bit easier for PvE casuals while totally disregarding that the changes make using any of them in PvP totally worthless?
Absolutely spot on. ZOS has entered a cycle where everything feels completely pointless to commit to. Items take too long to get only to be nerfed as soon as you do get them. By the time vDSR has enough players with experience to actually clear it, nothing in it will be worth anything. A lot of people worked very hard to get to a level where they could run trials only to have their efforts (fill in the blank). With these nerfs AND (for me personally) necro looking to take a disproportionate hit it's hard to see the point of any of it.
HmmmmMaybe a player base that actually supports the business model and doesn't complain about everything constantly?
I am mostly concerned that the game has a major disparity between regular mobs and veteran dungeon mobs that causes a disfunctional gameplay to exist.
Even in base game vet dungeons, the 120k health of mobs makes dots irrelevent to apply, because you'll kill them too quickly. Making the DoTs scale over 20 seconds means you need 13 seconds before it's a damage gain over spammables.
I think the person responsible for the balances needs to understand that nerfing DoT damage creates a world where you spin to win spam and nothing else...
Until and unless this supposed ongoing mass exodus of players is supported by hard data, there's no sense in posting about it.
Your experiences are not mine. We are having no trouble filling our trials, vDLC trifectas, HMs, score push runs, or any other content. In fact, many nights we have more players signed up than slots open, so there are lots of fills/bench/backups. vDSR in particular has drawn more interest than any trial I can think of in recent memory, with multiple runs per night in some of my servers.
Do not make the mistake of thinking developers are overly concerned if the endgame community DOES lose a lot of players. The remainder of the game -- the ones who do not participate in endgame content -- those are the ones who keep the bills paid and the stockholders happy. While it is definitely beneficial to this game to have a healthy, balanced and thriving endgame, it is not -- and cannot be -- the overriding factor in decisions being made by the devs. A LOT of money, time, and resources are spent developing new trials, and yet it is inarguable that a large percentage of ESO players have never stepped foot in them, or completed them on any difficulty, especially not vet or vet HM.
WoW went through this for a few years where raids were treated as the only important part of the game and everything else was lower priority or simply ignored. Non-raid content and levelling were trivialized and marginalized, and the developers there treated endgame raiders as though they were the only players whose opinions mattered. I do not want to see ESO going in this direction, even though I am a mid-level ESO endgame player myself.Absolutely spot on. ZOS has entered a cycle where everything feels completely pointless to commit to. Items take too long to get only to be nerfed as soon as you do get them. By the time vDSR has enough players with experience to actually clear it, nothing in it will be worth anything. A lot of people worked very hard to get to a level where they could run trials only to have their efforts (fill in the blank). With these nerfs AND (for me personally) necro looking to take a disproportionate hit it's hard to see the point of any of it.
Then why are some of the trial gear sets from Craglorn, Elsweyr, Thieves' Guild. Clockwork City, Summerset, Greymoor and Blackwood still in use and, indeed, considered best in slot? Why are arena weapons from Murkmire, Greymoor and Wrothgar still pretty much required for many highly optimized endgame builds?
vDSR's gear will be relevant for a long time. In the meantime, vDSR score pushers have already completed the trifecta.