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Mob Boss Skin Recycling Annoyance

Medicius
Medicius
Aside from the existing bugs, broken skill trees, etc that come with a new game - why am I not seeing people up in arms about having to fight 1 mob boss skin 80% of the time? That stupid big boned skeleton skin. It was great during the Pact's first big fight. But then I saw it in numerous other quest line and open dungeon boss fights.

Is this just a placeholder skin?

Or should I expect Molag Bal to just be a larger sized version of this same skin?
  • Kendaric
    Kendaric
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    You mean Balreth?
    The only bosses that use that particular model are Balreth and Sadal (the brothers of strife) and bone colossuses (colossi ?). Hardly every boss you fight...
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Medicius
      Medicius
      Yes, I saw them enlarged there also. I see them every time a boss has the summon ability. I feel like - and this is a personal opinion - that I see this skin more than I need to. Much like I see the same dungeon layouts, same dungeon interiors, etc, I am wondering if we're going to get different mob boss or summoned boss skins.
    • Medicius
      Medicius
      Ok, so after starting and playing a second character and continuing on with my primary into Coldharbour, I still continue to see the bone colossus model too many times. On top of that, it appears to be the apex spell for npc necromancers. So it's also over used by every robe wearing bad guy too - along with the flesh demons or whatever they are.
      Edited by Medicius on May 1, 2014 1:27PM
    • reggielee
      reggielee
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      you can also add in the same room design over and over and the same dungeon design over and over. lots of repeating going on
      Mama always said the fastest way to a man's heart is through his chest.
    • Xaei
      Xaei
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      I personally don't find skin-recycling that bad. But I guess I put greater care on what the mob actually does in terms of mechanics.
    • KenjiJU
      KenjiJU
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      Public dungeon designs are really starting to bother me now, because they all have the loop coming back on the left side as a door or gate as soon as you enter it. Really kills any sense of exploration you get from them.
    • Zordrage
      Zordrage
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      most of the dungeons and caves looks the same its prety weak.......
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