Tommy_The_Gun wrote: »I think that instead of punishing good players for being um... good, they should do something that will very gently encourage um "low-end" players (not force them), just passively encourage them to improve.
And the reason why majority of players are not improving is that.... they don't need to. All they do is overland and group dungeons, and maybe some DLC group dungeons. For that, low DPS is um "good enough" to complete the content.
Majority of players don't even touch Trials because of a hassle it requires.
^ I simply think that for many players, It is simply too big of a barrier.
And the fact that (for me) the couple of trials I attemped were stress inducing anxiety ridden nightmares that were no fun whatsoever. I don't need that level of pain thanks.
MorganaLaVey wrote: »So if you say learning how to run dungeons/ raids "is not what I want to be wasting spending my gaming time on."
Than i hope you also say doing dungeons/ raids "is not what I want to be wasting spending my gaming time on."
I do say that, yes. I thought that was clear. Nowhere in my post did I list dungeons and raids among activities I prioritize.
There seems to be an assumption that there are a bunch of incompetent players who want to do dungeons and raids and have an easy button or rely on everyone else to pull them through. Maybe that's true with PUGs. Couldn't tell you because I've never run with one. Dungeons are way, way down my priority list and the rare time I do one, I do it solo (just the easy normal ones).
EdmondDontes wrote: »I'm really nervous about this change. This could hit PvP players really hard. And all in all it seems like ZOS is moving the game toward being a much more vanilla game for casuals rather than skilled players that have spent years refining their builds and rotations.
The interesting thing is, a lot of people stick around because the combat is fun, fluid, and fast paced. With these two completely conflicting trains of thought, how is ZOS ever going to "balance" the combat?I really doubt adding more tutorials or teaching people how to Light Attack weave is going to solve anything.
The overwhelmingly majority of players that bounce off ESO do so because they find the combat to be ugly, clunky, and unintuitive.
Bombard new players with intricate and detailed tutorials on how to make their combat look even more ugly, clunky, and unintuitive, and you'll only make them quit faster.
The interesting thing is, a lot of people stick around because the combat is fun, fluid, and fast paced. With these two completely conflicting trains of thought, how is ZOS ever going to "balance" the combat?I really doubt adding more tutorials or teaching people how to Light Attack weave is going to solve anything.
The overwhelmingly majority of players that bounce off ESO do so because they find the combat to be ugly, clunky, and unintuitive.
Bombard new players with intricate and detailed tutorials on how to make their combat look even more ugly, clunky, and unintuitive, and you'll only make them quit faster.
FlopsyPrince wrote: »EdmondDontes wrote: »I'm really nervous about this change. This could hit PvP players really hard. And all in all it seems like ZOS is moving the game toward being a much more vanilla game for casuals rather than skilled players that have spent years refining their builds and rotations.
Casuals are most of the players.
That doesn't mean they shouldn't have things to draw those who get into it more of course, but don't denigrate the casuals since they are the ones who pay the bulk of the costs to get you the content you want.
Eh, I'm edging up on $2500 US since I started playing - and I'm as casual as they come. I spend hours in game but I don't really DO much! I don't like combat, so I mess with crafting and housing and quests where I don't have to try (with 999+ ping) killing any more than a couple of mobs.
Eh, I'm edging up on $2500 US since I started playing - and I'm as casual as they come. I spend hours in game but I don't really DO much! I don't like combat, so I mess with crafting and housing and quests where I don't have to try (with 999+ ping) killing any more than a couple of mobs.
You aren't casual... You just don't like combat and that is OK.
EdmondDontes wrote: »Eh, I'm edging up on $2500 US since I started playing - and I'm as casual as they come. I spend hours in game but I don't really DO much! I don't like combat, so I mess with crafting and housing and quests where I don't have to try (with 999+ ping) killing any more than a couple of mobs.
You aren't casual... You just don't like combat and that is OK.
IF it's true they've spent that kind of money, they aren't casual players.
EdmondDontes wrote: »Eh, I'm edging up on $2500 US since I started playing - and I'm as casual as they come. I spend hours in game but I don't really DO much! I don't like combat, so I mess with crafting and housing and quests where I don't have to try (with 999+ ping) killing any more than a couple of mobs.
You aren't casual... You just don't like combat and that is OK.
IF it's true they've spent that kind of money, they aren't casual players.
It sounds like there needs to be a commonly accepted definition of "casual", which there isn't. Some use it to distinguish those who play an hour or two per week, others use it to distinguish those who aren't "elite" or "hardcore" in relation to the content they undertake. There's no point debating the contribution of "casual players" if there's no clear agreement on what a "casual player" actually is.
I don't think anyone but ZOS could accurately say how much anyone has spent. But I do think it's fair to say that the casual base is likely the largest portion of the revenue. On all platforms, you can generally see who is in end game (I'm not distinguishing between PvE or PvP here, either). On PC, you can take a look at most Discord servers and see the same names. From mid-tier all the way up to score-pushing guilds, the end game scene is incredibly small. Not 50-100 small, but small enough to generally recognise the same names and guilds popping up all the time.EdmondDontes wrote: »There are no casual players that have spent thousands of dollars on this game. Most casual players don't even pay the $15/month ESO+ sub.
It's a myth and a factual inaccuracy to claim casual players support ESO in any capacity what so ever. Sure, you see them dominating this forum, but they don't dominate spending or any other aspect of ESO.
You would be looking at somewhere around 23 billion, and that's eliminating half of the accounts ZOS says they have. Which those other accounts would likely be spending something, no matter how minute it is. Even if the average wasn't 2500, but closer to only £$€500, it would still be more than the 20k contributed by the 190k end game players.Eh, I'm edging up on $2500 US since I started playing - and I'm as casual as they come. I spend hours in game but I don't really DO much! I don't like combat, so I mess with crafting and housing and quests where I don't have to try (with 999+ ping) killing any more than a couple of mobs.
EdmondDontes wrote: »Eh, I'm edging up on $2500 US since I started playing - and I'm as casual as they come. I spend hours in game but I don't really DO much! I don't like combat, so I mess with crafting and housing and quests where I don't have to try (with 999+ ping) killing any more than a couple of mobs.
You aren't casual... You just don't like combat and that is OK.
IF it's true they've spent that kind of money, they aren't casual players.
But that's all purely guesswork because we don't have any of those numbers. I think the argument of how much money is invested on either side is an argument doomed to failure.
There is skill gap only because overland is too easy.. Players are fine in overland and when they first try vet dungeon its devastating to them and some are discouraged to even try again
EdmondDontes wrote: »I'm really nervous about this change. This could hit PvP players really hard. And all in all it seems like ZOS is moving the game toward being a much more vanilla game for casuals rather than skilled players that have spent years refining their builds and rotations.