Hate it. Racial Passives should be a tool to let new players get a feeling for what each race is like before they even created their character. Having these actually be combat relevant rather than just a description nobody will read also allows for better immersion.
If you want to choose passives, just call it something else but don't have them be called Racial Passives because they really aren't that anymore at that point. And yes, I am currently unhappy with the hybridized state of racial passives (apart from the cases where it actually makes sense).
MovesLikeJaguar wrote: »Been advocating this for years: There should be a list of passives you can choose from, like constellations from TES 4. You get a flavorful passive based on your race, a la argonians swimming faster or imperials getting more gold, and then you should be able to pick the other three from a list of options. This would allow you to play anything you want; of course, this would devalue the Imperial Edition, which costs money. However if they locked the 3 passives unique to imperial behind the imperial edition, then it would still have value.
Of course, some passives are stronger than others. Obviously. There are ones that would never be touched, and therefore need buffs to make them in line with the passives that are stronger. Just take each skill that is similar to one another and put them in brackets. Skills that effect combat are chosen for your first skill, skills that effect flat stats (recovery and max mag/stam/health) are chosen as your second skill, and then misc skills are chosen for the third (cost reduction, increased healing, unique skills like argonian's drink a potion to get extra stats). Then rename the skills to give an idea where they come from. Redguard's Martial Training could be called "Sword-singing," Nord's Stalwart could be called "Ysgramor's Blessing," Argonian's Resourceful could be called "Whispers of the Hist." Things like that. Showing where the skills came from, but allowing anyone to get them.
Alchimiste1 wrote: »Hate it. Racial Passives should be a tool to let new players get a feeling for what each race is like before they even created their character. Having these actually be combat relevant rather than just a description nobody will read also allows for better immersion.
If you want to choose passives, just call it something else but don't have them be called Racial Passives because they really aren't that anymore at that point. And yes, I am currently unhappy with the hybridized state of racial passives (apart from the cases where it actually makes sense).
I'm not quite sure I really understand your first paragraph, would you mind elaborating. I thought I had mentioned it in my original posts but I wouldn't be opposed to just renaming them something like Starting bonuses, blessings or something along those lines as is common in other games
"I cast sword!" It makes no sense to me.The racial skills of the High Elves reflect their magic affinity by increasing their weapon [...] damage. [...] These innate bonuses help define them as proud and powerful spellcasters.
Would love this since it would let me play any race in any role I like.
First, there would be a balancing issue. There would be restrictions on what could be chosen since it is obvious we would go for 3 pure damage passives if we had a choice.
From what I understand, when Zenimax first mentioned they were looking to add race change to the game the original idea mentioned was being able to change the race but keep the passives. Obviously, that would be powerful as it would essentially let us choose what set of passives we wanted and is likely a big reason why Zenimax chose to keep passives tied to the race.
In the end, I think such a change would make them rather pointless since people would have to pay money (yes it would require a token) or re-roll all their characters to change the passives in such a system. Doing so would be required for anyone who wanted to be competitive.
It would also lead to the more competitive players having separate characters for PvP and PvE since different passive choices would be good for one and undesirable for another.
Would love this since it would let me play any race in any role I like.
But you already can...
The differences between best and worst race are so tiny that the natural deviation from one parse to the next is already greater than the theoretical difference your race makes. Your race cannot carry you through content, so your race cannot bar you from content either. If you wear the right sets and practise your rotation then any race can already be top dps. Or are you in the top 1% of leaderboard runs? It makes even less of a difference for healers and tanks.
Alchimiste1 wrote: »First, there would be a balancing issue. There would be restrictions on what could be chosen since it is obvious we would go for 3 pure damage passives if we had a choice.
From what I understand, when Zenimax first mentioned they were looking to add race change to the game the original idea mentioned was being able to change the race but keep the passives. Obviously, that would be powerful as it would essentially let us choose what set of passives we wanted and is likely a big reason why Zenimax chose to keep passives tied to the race.
In the end, I think such a change would make them rather pointless since people would have to pay money (yes it would require a token) or re-roll all their characters to change the passives in such a system. Doing so would be required for anyone who wanted to be competitive.
It would also lead to the more competitive players having separate characters for PvP and PvE since different passive choices would be good for one and undesirable for another.
To elaborate I just mean you get to select A SET of passives. I’m not proposing a big rework of passives that would require balance rework
Outside of racial resistance passives, I don't see why not. Especially since hybridization is now a thing.
Outside of racial resistance passives, I don't see why not. Especially since hybridization is now a thing.
I see your point but I meant just that people are petty heated right now. Emotions flying around. Some being irrational. It's not the right time to "add more" to the changes.
When selling an idea, it can't be just about if its good, you got to consider the timing and state of the market.
Alchimiste1 wrote: »Would love this since it would let me play any race in any role I like.
But you already can...
The differences between best and worst race are so tiny that the natural deviation from one parse to the next is already greater than the theoretical difference your race makes. Your race cannot carry you through content, so your race cannot bar you from content either. If you wear the right sets and practise your rotation then any race can already be top dps. Or are you in the top 1% of leaderboard runs? It makes even less of a difference for healers and tanks.
I disagree, from an endgame perspective and also primarily from a pvp perspective there is a more than just notable difference in the strength of certain races.
Alchimiste1 wrote: »Would love this since it would let me play any race in any role I like.
But you already can...
The differences between best and worst race are so tiny that the natural deviation from one parse to the next is already greater than the theoretical difference your race makes. Your race cannot carry you through content, so your race cannot bar you from content either. If you wear the right sets and practise your rotation then any race can already be top dps. Or are you in the top 1% of leaderboard runs? It makes even less of a difference for healers and tanks.
I disagree, from an endgame perspective and also primarily from a pvp perspective there is a more than just notable difference in the strength of certain races.
Now it's your turn to elaborate. The damage gap from best to worst since Wrathstone has been no more than 8%. Is that "more than just notable difference"? Because when you have 100k dps at base whether you deal 100k or 108k really won't change much. The average person is far far far away from dealing anywhere near that amount of damage and so the difference the racial passives make, in absolute numbers, shrinks down to pretty much nothing. Your crit RNG makes a bigger difference than your race choice. Next patch that difference will only shrink further because LA will stop scaling with damage stats so that is going to decrease the impact of racials. It only makes a difference for the very top of the leader board because having all of your 8 DDs be on an optimal race adds up and gives you a better time over groups that don't have optimal races, but for dungeons and arenas it doesn't matter at all.
PvP is an entirely different beast, but it doesn't serve the point you are trying to make at all. The reason a race is weak in PvE is because extra sustain doesn't translate into extra damage once you have enough. But in PvP your sustain is a lot worse, which makes sustain races just as strong as the other options, as sustain does translate into extra damage there because you need to heavy attack less. And even tank races gain benefits in PvP by simply being harder to kill, which allows them to play more offensively. Every single race in PvP is viable, you just have to play to your strengths. If you are trying to play an Argonian but you aren't using potions, then of course you will fall behind and Redguards should make use of as many weapon skills as they can - weapon ultimates included (Toxic Barrage, Shield Wall, Panacea, Eye of the Storm). Play to your strengths and you'll see success.
Let me ask you honestly, when was the last time you thought "this stupid guy just killed me because he had 258 extra weapon damage from his racial choice" in PvP? I'm pretty sure that never happened. But when was the last time you thought about a proc set, Oakensoul, or some overpowered skill that was used against you? There you have your answer. The races are balanced right now, even more so in PvP than in PvE - they just aren't equally fun/flexible and some disregard established lore.
Alchimiste1 wrote: »Alchimiste1 wrote: »Would love this since it would let me play any race in any role I like.
But you already can...
The differences between best and worst race are so tiny that the natural deviation from one parse to the next is already greater than the theoretical difference your race makes. Your race cannot carry you through content, so your race cannot bar you from content either. If you wear the right sets and practise your rotation then any race can already be top dps. Or are you in the top 1% of leaderboard runs? It makes even less of a difference for healers and tanks.
I disagree, from an endgame perspective and also primarily from a pvp perspective there is a more than just notable difference in the strength of certain races.
Now it's your turn to elaborate. The damage gap from best to worst since Wrathstone has been no more than 8%. Is that "more than just notable difference"? Because when you have 100k dps at base whether you deal 100k or 108k really won't change much. The average person is far far far away from dealing anywhere near that amount of damage and so the difference the racial passives make, in absolute numbers, shrinks down to pretty much nothing. Your crit RNG makes a bigger difference than your race choice. Next patch that difference will only shrink further because LA will stop scaling with damage stats so that is going to decrease the impact of racials. It only makes a difference for the very top of the leader board because having all of your 8 DDs be on an optimal race adds up and gives you a better time over groups that don't have optimal races, but for dungeons and arenas it doesn't matter at all.
PvP is an entirely different beast, but it doesn't serve the point you are trying to make at all. The reason a race is weak in PvE is because extra sustain doesn't translate into extra damage once you have enough. But in PvP your sustain is a lot worse, which makes sustain races just as strong as the other options, as sustain does translate into extra damage there because you need to heavy attack less. And even tank races gain benefits in PvP by simply being harder to kill, which allows them to play more offensively. Every single race in PvP is viable, you just have to play to your strengths. If you are trying to play an Argonian but you aren't using potions, then of course you will fall behind and Redguards should make use of as many weapon skills as they can - weapon ultimates included (Toxic Barrage, Shield Wall, Panacea, Eye of the Storm). Play to your strengths and you'll see success.
Let me ask you honestly, when was the last time you thought "this stupid guy just killed me because he had 258 extra weapon damage from his racial choice" in PvP? I'm pretty sure that never happened. But when was the last time you thought about a proc set, Oakensoul, or some overpowered skill that was used against you? There you have your answer. The races are balanced right now, even more so in PvP than in PvE - they just aren't equally fun/flexible and some disregard established lore.
For me at least, 8k dps is a big difference because I like to shoot for as close the max as I can. That being said I am primarily a pvper and from a pvp standpoint there are races like khajiit that are so much better than the alternatives.
If I'm being honest the reason, I made this post was because I really don't want to go khajiit on a lot of my specs even though its clearly the best and it's not even close. I'd rather pay for a token that allowed me a different set of passives.
I expected some opposition when I started this because I know it wouldn't be the most roleplay friendly change, but I wanted to see where the majority stand.
Alchimiste1 wrote: »I'll try to keep this short. Now that the game has become more hybridized what are people's thoughts about being able to choose your starting bonuses instead?
For example, I think argonians and redguards are cool races, but their passives fall short.
Might also increase the sale of race change/passive change tokens hint hint zos
Anyways let me know what you think. I imagine some people might be opposed to this but lets see what the majority think.