I will be separating this into three sections: Light Attacks, DoTs, and Buffs/Debuffs.
**Light Attacks**
The proposed changes aim to lower the damage of Light attacks, thus lowering the overall % of your damage Light attack weaving contributes to. The goal being to close the gap between top end players who have perfected weaving, and bottom end players who either can't figure out how to weave, or don't weave.
The good from this change:
Honestly, I can't think of anything. It might feel better to lower end players to see the gap closed slightly, but the reality is this is an illusion.
The bad from this change:
1) Everyone does lower dps. The gap between the top and the bottom will close slightly, but this still results in the bottom end dealing lower dps, and ultimately isn't the goal to increase the chances of the bottom players contributing dps to complete content? This change will actually hurt bottom players.
2) It feels bad. Light attacks already deal lower damage than skills. Lowering the damage of light attacks further, and players will notice the low numbers, and start to question why bother with them at all.
3) It doesn't close the gap enough to warrant the changes. Most top end players deal about 15% of their damage in Light attacks. Even if you nerf them by 50%, the gap between top and bottom is only going to close 7% for a bottom player who never light attacks, but for most players the gap will only close 3 to 4%.
**DOTS**
The proposed changes will increase the total damage of DoTs, but nerf the dps of DoTs. Ex: a DoT dealing 20k damage over 10 seconds might now deal 35k damage over 20 seconds.
The Good:
1) This will help bottom players maintain optimal uptime on their DoTs, slightly closing the gap.
2) This will help all levels of players focus more on mechanics and situational awareness instead of dot rotations.
The bad:
1) It dumbs down rotations, making the game more boring. This change will greatly increase the time spent spamming one instant damage attack instead of re-casting DoTs, which is boring.
2) It lowers total dps. Again, this hurts newer players. Because although this change will close the gap slightly between the top and the bottom, ultimately this will still lower total dps output.
3) DoTs will be unusable in PvP. DoTs in pvp are already rarely used, because they can be cleansed, or healed through easily. Reducing the dps of dots in pvp will make them even more useless, while increasing the duration will do basically nothing.
4) It kills build diversity. If you are someone who enjoys a DoT focused playstyle, you are screwed with these changes. Your dps will suffer greatly and there's nothing you can do about it. These changes even devalue sets like deadly strike or Champion point stars like thaumaturge.
5) DoTs will be even less useful in dungeon trash packs, or overland content. For any content where there are numerous lower health enemies, DoTs will become even less useful than they already are. These changes basically make DOTs only useful for raid bosses or veteran dungeon bosses, which feels bad when making a build and playing it.
**Buffs & Debuffs**
The proposed changes aim to increase the duration of buffs and debuffs to reduce the amount of time re-casting them in combat. The goal being for bottom players to have an easier time maintaining important damage increasing buffs.
The Good:
1) Combat becomes less tedious. Casting a buff ability isn't the same as a damaging ability, even a DoT. It's not fun to have to frequently re-cast buffs or debuffs like elemental drain.
2) It doesn't effect pve rotations much. Buff abilities are rarely used in pve rotations, as these Buffs are covered by potions or your support team member.
3) It actually indirectly nerfs Oakensoul (which lets be honest, is too good). One of the reasons oakensoul is better than some players think is because wearing the ring, you never have to cast buff abilities. Increasing the duration of buffs is a boost to traditional builds across the board.
The Bad:
1) It very slightly makes rotations less complex, which can be bad if you enjoy complex rotations and your class has a buff to maintain.
So that's it! Overall I feel that the proposed change to increase buff durations would be good for the game. However, I strongly feel that the proposed changes to nerf light attack damage and lower the dps of dots would be very bad for the game. Please reconsider these changes, as there are so many other pressing issues in the game that this attention could be going toward.
Thank you