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The Good & The Bad of the proposed U35 Changes

Stx
Stx
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I will be separating this into three sections: Light Attacks, DoTs, and Buffs/Debuffs.


**Light Attacks**

The proposed changes aim to lower the damage of Light attacks, thus lowering the overall % of your damage Light attack weaving contributes to. The goal being to close the gap between top end players who have perfected weaving, and bottom end players who either can't figure out how to weave, or don't weave.

The good from this change:

Honestly, I can't think of anything. It might feel better to lower end players to see the gap closed slightly, but the reality is this is an illusion.

The bad from this change:

1) Everyone does lower dps. The gap between the top and the bottom will close slightly, but this still results in the bottom end dealing lower dps, and ultimately isn't the goal to increase the chances of the bottom players contributing dps to complete content? This change will actually hurt bottom players.
2) It feels bad. Light attacks already deal lower damage than skills. Lowering the damage of light attacks further, and players will notice the low numbers, and start to question why bother with them at all.
3) It doesn't close the gap enough to warrant the changes. Most top end players deal about 15% of their damage in Light attacks. Even if you nerf them by 50%, the gap between top and bottom is only going to close 7% for a bottom player who never light attacks, but for most players the gap will only close 3 to 4%.


**DOTS**

The proposed changes will increase the total damage of DoTs, but nerf the dps of DoTs. Ex: a DoT dealing 20k damage over 10 seconds might now deal 35k damage over 20 seconds.

The Good:

1) This will help bottom players maintain optimal uptime on their DoTs, slightly closing the gap.
2) This will help all levels of players focus more on mechanics and situational awareness instead of dot rotations.

The bad:

1) It dumbs down rotations, making the game more boring. This change will greatly increase the time spent spamming one instant damage attack instead of re-casting DoTs, which is boring.

2) It lowers total dps. Again, this hurts newer players. Because although this change will close the gap slightly between the top and the bottom, ultimately this will still lower total dps output.

3) DoTs will be unusable in PvP. DoTs in pvp are already rarely used, because they can be cleansed, or healed through easily. Reducing the dps of dots in pvp will make them even more useless, while increasing the duration will do basically nothing.

4) It kills build diversity. If you are someone who enjoys a DoT focused playstyle, you are screwed with these changes. Your dps will suffer greatly and there's nothing you can do about it. These changes even devalue sets like deadly strike or Champion point stars like thaumaturge.

5) DoTs will be even less useful in dungeon trash packs, or overland content. For any content where there are numerous lower health enemies, DoTs will become even less useful than they already are. These changes basically make DOTs only useful for raid bosses or veteran dungeon bosses, which feels bad when making a build and playing it.


**Buffs & Debuffs**

The proposed changes aim to increase the duration of buffs and debuffs to reduce the amount of time re-casting them in combat. The goal being for bottom players to have an easier time maintaining important damage increasing buffs.

The Good:

1) Combat becomes less tedious. Casting a buff ability isn't the same as a damaging ability, even a DoT. It's not fun to have to frequently re-cast buffs or debuffs like elemental drain.

2) It doesn't effect pve rotations much. Buff abilities are rarely used in pve rotations, as these Buffs are covered by potions or your support team member.

3) It actually indirectly nerfs Oakensoul (which lets be honest, is too good). One of the reasons oakensoul is better than some players think is because wearing the ring, you never have to cast buff abilities. Increasing the duration of buffs is a boost to traditional builds across the board.

The Bad:

1) It very slightly makes rotations less complex, which can be bad if you enjoy complex rotations and your class has a buff to maintain.


So that's it! Overall I feel that the proposed change to increase buff durations would be good for the game. However, I strongly feel that the proposed changes to nerf light attack damage and lower the dps of dots would be very bad for the game. Please reconsider these changes, as there are so many other pressing issues in the game that this attention could be going toward.

Thank you
  • Wing
    Wing
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    just wanted to comment on the:

    1) It dumbs down rotations, making the game more boring. This change will greatly increase the time spent spamming one instant damage attack instead of re-casting DoTs, which is boring.

    you had under not fun.

    playing "who can be the best computer and optimally bar swap and keep dots up". . .

    IS NOT FUN AND ENGAGING GAMEPLAY

    like holy moly, why do you think people like games like elden ring and skyrim so much? you are PLAYING THE GAME, engaging with the game, your eyes are not watching hotbars and managing buff rotations and keeping dots up (maybe not entirely true lol)

    this is like the number one complaint people have with parses and the "target dummy number" players, and why high end PvP players tend to think PvE is so mind numbingly boring. your managing an account book, not engaging in combat gameplay.


    things like Oakensoul and combat changes done in the reduction of "parse combat" and done to improve the actual GAMEPLAY combat is a massive win in my book.

    ESO combat has not been this fun to just PLAY in its entire lifetime.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Stx
    Stx
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    Wing wrote: »
    just wanted to comment on the:

    1) It dumbs down rotations, making the game more boring. This change will greatly increase the time spent spamming one instant damage attack instead of re-casting DoTs, which is boring.

    you had under not fun.

    playing "who can be the best computer and optimally bar swap and keep dots up". . .

    IS NOT FUN AND ENGAGING GAMEPLAY

    like holy moly, why do you think people like games like elden ring and skyrim so much? you are PLAYING THE GAME, engaging with the game, your eyes are not watching hotbars and managing buff rotations and keeping dots up (maybe not entirely true lol)

    this is like the number one complaint people have with parses and the "target dummy number" players, and why high end PvP players tend to think PvE is so mind numbingly boring. your managing an account book, not engaging in combat gameplay.


    things like Oakensoul and combat changes done in the reduction of "parse combat" and done to improve the actual GAMEPLAY combat is a massive win in my book.

    ESO combat has not been this fun to just PLAY in its entire lifetime.

    Obviously fun is subjective, but i would be willing to bet a majority of players find using nothing but one spammable attack for a long period of time boring, compared to mixing in DoTs or other abilities more frequently. Maybe you could make a poll.
  • ESO_Nightingale
    ESO_Nightingale
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    agreed. this may also entirely cripple frost dps builds via brittle as well. since that's the only reason to use it atm. it's just a damage loss otherwise. not that they're paticularly flash in score running anyway.
    Edited by ESO_Nightingale on July 9, 2022 4:34AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Unified_Gaming
    Unified_Gaming
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    Wing wrote: »
    just wanted to comment on the:

    1) It dumbs down rotations, making the game more boring. This change will greatly increase the time spent spamming one instant damage attack instead of re-casting DoTs, which is boring.

    you had under not fun.

    playing "who can be the best computer and optimally bar swap and keep dots up". . .

    IS NOT FUN AND ENGAGING GAMEPLAY

    like holy moly, why do you think people like games like elden ring and skyrim so much? you are PLAYING THE GAME, engaging with the game, your eyes are not watching hotbars and managing buff rotations and keeping dots up (maybe not entirely true lol)

    this is like the number one complaint people have with parses and the "target dummy number" players, and why high end PvP players tend to think PvE is so mind numbingly boring. your managing an account book, not engaging in combat gameplay.


    things like Oakensoul and combat changes done in the reduction of "parse combat" and done to improve the actual GAMEPLAY combat is a massive win in my book.

    ESO combat has not been this fun to just PLAY in its entire lifetime.

    The games listed have much more reactive and active combat elements with large rewards and consequences. Eso just doesn't have that. Boss does a special hit and needs interrupting - if you don't you can often block or even heal through it in vet dungeons.

    If you interrupt an enemy the bonus you get is again minor and so there isn't really that intense gameplay in pve that games like dark souls offer. Pvp wise, the eso is more in line with those games as you can punish someone for not buffing or healing but these changes simplify this too. The reality is that eso has been designed to be very, very forgiving and this makes the game less fun.

    Josh Strife Hays does a great video covering game challenge and being given everything and really typifies the point.

    https://youtu.be/Z4Gaz8oxzJ4

    Unified Gaming - creating a shared and Unified Gaming community.

    For some of the best and most up to date PVP builds around or useful tips and tricks from an experienced player for PvP and PvE, then check out my channel and consider subscribing if you want to see regular ESO content.

    https://www.youtube.com/channel/UCorbta-fAHKJcxJ6ExbtPwg/
  • Cadbury
    Cadbury
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    Remember, PTS hasn't started yet, so there is alot that can happen in the near future.

    you-hope-for-the-best-and-prepare-for-the-worst-stana-katic.gif
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • bluehomeos
    bluehomeos
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    I hope no change to off-balanced and heavy attack mechanic... that's best arpg thing in this game imo. without dizzying and heavy weaving...? oh no.....
  • MidniteOwl1913
    MidniteOwl1913
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    Wing wrote: »
    just wanted to comment on the:

    1) It dumbs down rotations, making the game more boring. This change will greatly increase the time spent spamming one instant damage attack instead of re-casting DoTs, which is boring.

    you had under not fun.

    playing "who can be the best computer and optimally bar swap and keep dots up". . .

    IS NOT FUN AND ENGAGING GAMEPLAY

    like holy moly, why do you think people like games like elden ring and skyrim so much? you are PLAYING THE GAME, engaging with the game, your eyes are not watching hotbars and managing buff rotations and keeping dots up (maybe not entirely true lol)

    this is like the number one complaint people have with parses and the "target dummy number" players, and why high end PvP players tend to think PvE is so mind numbingly boring. your managing an account book, not engaging in combat gameplay.


    things like Oakensoul and combat changes done in the reduction of "parse combat" and done to improve the actual GAMEPLAY combat is a massive win in my book.

    ESO combat has not been this fun to just PLAY in its entire lifetime.

    Yes! The mindless (practice enough so that it is muscle memory is the very definition of mindless BTW) button smashing is not engaging! Sooo borning!

    I don't get it either...
    PS5/NA
  • MidniteOwl1913
    MidniteOwl1913
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    Stx wrote: »
    I will be separating this into three sections: Light Attacks, DoTs, and Buffs/Debuffs.


    **Light Attacks**

    The proposed changes aim to lower the damage of Light attacks, thus lowering the overall % of your damage Light attack weaving contributes to. The goal being to close the gap between top end players who have perfected weaving, and bottom end players who either can't figure out how to weave, or don't weave.

    The good from this change:

    Honestly, I can't think of anything. It might feel better to lower end players to see the gap closed slightly, but the reality is this is an illusion.

    The bad from this change:

    1) Everyone does lower dps. The gap between the top and the bottom will close slightly, but this still results in the bottom end dealing lower dps, and ultimately isn't the goal to increase the chances of the bottom players contributing dps to complete content? This change will actually hurt bottom players.
    2) It feels bad. Light attacks already deal lower damage than skills. Lowering the damage of light attacks further, and players will notice the low numbers, and start to question why bother with them at all.
    3) It doesn't close the gap enough to warrant the changes. Most top end players deal about 15% of their damage in Light attacks. Even if you nerf them by 50%, the gap between top and bottom is only going to close 7% for a bottom player who never light attacks, but for most players the gap will only close 3 to 4%.


    **DOTS**

    The proposed changes will increase the total damage of DoTs, but nerf the dps of DoTs. Ex: a DoT dealing 20k damage over 10 seconds might now deal 35k damage over 20 seconds.

    The Good:

    1) This will help bottom players maintain optimal uptime on their DoTs, slightly closing the gap.
    2) This will help all levels of players focus more on mechanics and situational awareness instead of dot rotations.

    The bad:

    1) It dumbs down rotations, making the game more boring. This change will greatly increase the time spent spamming one instant damage attack instead of re-casting DoTs, which is boring.

    2) It lowers total dps. Again, this hurts newer players. Because although this change will close the gap slightly between the top and the bottom, ultimately this will still lower total dps output.

    3) DoTs will be unusable in PvP. DoTs in pvp are already rarely used, because they can be cleansed, or healed through easily. Reducing the dps of dots in pvp will make them even more useless, while increasing the duration will do basically nothing.

    4) It kills build diversity. If you are someone who enjoys a DoT focused playstyle, you are screwed with these changes. Your dps will suffer greatly and there's nothing you can do about it. These changes even devalue sets like deadly strike or Champion point stars like thaumaturge.

    5) DoTs will be even less useful in dungeon trash packs, or overland content. For any content where there are numerous lower health enemies, DoTs will become even less useful than they already are. These changes basically make DOTs only useful for raid bosses or veteran dungeon bosses, which feels bad when making a build and playing it.


    **Buffs & Debuffs**

    The proposed changes aim to increase the duration of buffs and debuffs to reduce the amount of time re-casting them in combat. The goal being for bottom players to have an easier time maintaining important damage increasing buffs.

    The Good:

    1) Combat becomes less tedious. Casting a buff ability isn't the same as a damaging ability, even a DoT. It's not fun to have to frequently re-cast buffs or debuffs like elemental drain.

    2) It doesn't effect pve rotations much. Buff abilities are rarely used in pve rotations, as these Buffs are covered by potions or your support team member.

    3) It actually indirectly nerfs Oakensoul (which lets be honest, is too good). One of the reasons oakensoul is better than some players think is because wearing the ring, you never have to cast buff abilities. Increasing the duration of buffs is a boost to traditional builds across the board.

    The Bad:

    1) It very slightly makes rotations less complex, which can be bad if you enjoy complex rotations and your class has a buff to maintain.


    So that's it! Overall I feel that the proposed change to increase buff durations would be good for the game. However, I strongly feel that the proposed changes to nerf light attack damage and lower the dps of dots would be very bad for the game. Please reconsider these changes, as there are so many other pressing issues in the game that this attention could be going toward.

    Thank you

    So don't mention HAs. So will HA be left alone? I thought they were going to be changed as well?
    PS5/NA
  • Alchimiste1
    Alchimiste1
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    Wing wrote: »
    just wanted to comment on the:

    1) It dumbs down rotations, making the game more boring. This change will greatly increase the time spent spamming one instant damage attack instead of re-casting DoTs, which is boring.

    you had under not fun.

    playing "who can be the best computer and optimally bar swap and keep dots up". . .

    IS NOT FUN AND ENGAGING GAMEPLAY

    like holy moly, why do you think people like games like elden ring and skyrim so much? you are PLAYING THE GAME, engaging with the game, your eyes are not watching hotbars and managing buff rotations and keeping dots up (maybe not entirely true lol)

    this is like the number one complaint people have with parses and the "target dummy number" players, and why high end PvP players tend to think PvE is so mind numbingly boring. your managing an account book, not engaging in combat gameplay.


    things like Oakensoul and combat changes done in the reduction of "parse combat" and done to improve the actual GAMEPLAY combat is a massive win in my book.

    ESO combat has not been this fun to just PLAY in its entire lifetime.


    You can’t really compare elden ring pve or pvp to this game. In elden ring timing is everything and if you make a mistake you get punished hard. Eso doesn’t have that sense of danger. Eso has more abilities to use. I like both. Two very different combat systems
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