Klingenlied wrote: »Uhm, we are discussing changes that have not happened? xD
I think ESO combat is bad. It is the ugliest out of all MMORPG's. There is no real feedback when I do use my skills. "Skill" in the community is described as "weaving". But what does this mean in regards to skill? Why do people say there is a huge skill gap? It is easy actually. ESO has a rather high skill per second ceiling. It is way faster then most other MMORPG's where you are fine with an input every 1,5 seconds. In ESO, depending on the way you cancel, you might input up to 5 button presses a second. Thats quiet the amount and actually something a lot of players are physically unable to do. Not that you need to .. but that is besides the point. The game is pretty demanding in inputs from the player and despite widening the skill gap so a few players can be happy to call them "elite", it doesn't do anything good.
A good combat systems feels good. Plays good. Is complex. Provides a skill gap that isn't "sharp" in a sense that it will just leave behind a portion of the playerbase. ESO has all those problems. Doesn't make it a bad game. Just one that can very, very strongly be improved.
This is an excellent point. ZOS' constant changes undermine their goal of narrowing the skill gap, because only players with a lot of time can keep up with the constant changes. I wouldn't be at all surprised if new players running around in old builds with ineffective playstyles they learnt from an out-of-date YouTube video is part of the problem. Not that I necessarily accept there is a problem. There is sooo much easy content. I think it's fair there should be some, at least some, where you have to work hard for it and feel you've actually accomplished something in the end.TheHeroCat wrote: »its so hard to teach people stuff if theres constant changes.
Klingenlied wrote: »Uhm, we are discussing changes that have not happened? xD
I think ESO combat is bad. It is the ugliest out of all MMORPG's. There is no real feedback when I do use my skills. "Skill" in the community is described as "weaving". But what does this mean in regards to skill? Why do people say there is a huge skill gap? It is easy actually. ESO has a rather high skill per second ceiling. It is way faster then most other MMORPG's where you are fine with an input every 1,5 seconds. In ESO, depending on the way you cancel, you might input up to 5 button presses a second. Thats quiet the amount and actually something a lot of players are physically unable to do. Not that you need to .. but that is besides the point. The game is pretty demanding in inputs from the player and despite widening the skill gap so a few players can be happy to call them "elite", it doesn't do anything good.
A good combat systems feels good. Plays good. Is complex. Provides a skill gap that isn't "sharp" in a sense that it will just leave behind a portion of the playerbase. ESO has all those problems. Doesn't make it a bad game. Just one that can very, very strongly be improved.
Living_Tribunal wrote: »Because I can't do it I want everyone who can to get screwed. -n00bs prob
etchedpixels wrote: »U33 and U34 they screwed up big time with the balancing the "hybrid" changes so you can do 140K when not so long as ago 100K was the ceiling (and not so long before that 90K was considered the top edge). Taking some of that away has to happen to undo the accidental power jump they created.
I'm not sure the proposed change is remotely adequate, or the right approach. However I'm quite sure that going from 70K in U32 to 100K in U34 back to 80K next update is hardly going to break anyone.
TheHeroCat wrote: »Sweeping changes
Sweeping changes
Sweeping changes.
there was a whole slew of videos last time you made sweeping changes of people saying they're tired of sweeping changes.
but here we are more sweeping changes.
I have never played a game where they change stuff at a fundamental level this much.
its so hard to teach people stuff if theres constant changes.
I dont like the constant re hauling of basic things like weaving light and heavy attacks.
and trust me, im not the best player on this game, not even close. I play a freakin' bow dk in battlegrounds and a frost only build in pve (that should say enough).
if people are struggling to keep buffs up; that's a skill issue.
if people are struggling to weave attacks; that's a skill issue.
and if your having this skill issue (which I drop my buffs 60% of the time and i weave like 70% of the time too)
that's okay!
in fighting games, we call this the journey. losing 1v1s over and over? that's the journey. get up and try again. didn't pass a heal or a dps check. its cool; not the end of the world. revive and go again
Now im down for making this game more accessible. more people playing it? awesome! but this overkill.
and guys really, i dont like being negative. i really dont. But i want the best for the game that has so much potential. kinda a rant had to get it off my chest