EdmondDontes wrote: »Both yesterday and today now require the purchase of newer chapters to complete. That was part of my point, so thank you for listing part of what the dailies were for today and yesterday.
^ Nothing new there.spartaxoxo wrote: »(...) They've included DLC since the start. But there's (...) always a way to complete 3 endeavors without doing a DLC endeavor.
EdmondDontes wrote: »And, the requirement used to be to complete one consumable writ, not one consumable Master Writ. There's a big difference there.
EdmondDontes wrote: »Both yesterday and today now require the purchase of newer chapters to complete. That was part of my point, so thank you for listing part of what the dailies were for today and yesterday.
And, the requirement used to be to complete one consumable writ, not one consumable Master Writ. There's a big difference there.
phaneub17_ESO wrote: »Complete 1 Consumables Master Writ - I did a couple Alchemy (Essence/water) and Enchanting Master Writs, neither counted towards the Endeavor; first Provisioning Master Writ did count.
PeacefulAnarchy wrote: »Todays Endeavours:
3 seals each
Pick 5 locks
Destroy 10 Dwarven Automata
Cut 8 logs of wood
Consume 3 drinks
Complete 2 consumables master writs
EdmondDontes wrote: »Both yesterday and today now require the purchase of newer chapters to complete. That was part of my point, so thank you for listing part of what the dailies were for today and yesterday.
And, the requirement used to be to complete one consumable writ, not one consumable Master Writ. There's a big difference there.
In addition, I did an alchemy master writ today, but it did not count toward the daily endeavor for some reason. It says right in the description that making potions counts....but it didn't for me today.
The only thing I am not liking about it so far is the killing X number of bosses in a specific public dungeons, creates a bottleneck of players waiting at the bosses for them to re-spawn just so they can kill them.
If they are going to include kill public dungeon bosses I would rather than scrapped the specific location requirement, so that it spreads out the player base more, without needing most of the server to visit the one public dungeon.
That or reduce the re-spawn times for bosses by all means keep the loot cool down but get rid of the waiting 3 minutes should be more than long enough for people to loot the boss and move onto another spot in the public dungeon or delve/world bosses for that matter, there is not reason a player needs to use the exact spot the boss spawns to use their banker or merchant etc..