So, ZoS thinks that reducing DPS and reducing HPS is going to make the game more accessible? The very first scenario that pops into my head is a trial encounter. Players will do LESS damage per second which means the fights will last longer. AND, players will HEAL LESS per second which means more death during the fights. There's only one outcome from these changes... wipe after wipe after wipe. NOT more accessible. NOT an improvement.
If they really wanted to level the playing field, they'd eliminate weaving completely. Weaving is nothing more than a "legal" exploit of game mechanics. But make no mistake, it's an exploit nonetheless.
Edited by Psiion on July 7, 2022 2:31AM