Someone that plays Rajhin really well can clean your clock if you give them half a chance, I know it has happened to me more than once.
I've had so many Agents on their side that they started stacking on top of each other. I sometimes think that darn cat must be sneaking cards up their sleeve. I've seen so many played in just a few rounds, more than coin can get rid of, that a wily cat can be the only explanation LoL.
Tommy_The_Gun wrote: »Tales of Tribute on the other hand gets boring pretty quickly, and you just want to complete it for the quest or achivement etc, becuse it is not fun & addicitng.
Prestige reduction can’t be too high.
If we could reduce prestige as much as we can build up power, we could end up with stalemates where neither can build up prestige and win the game.
Rajhin shields do only have three shield. However, contrary to pelin, rajhin has a lot of combos that can trigger from these agents and rajhin has many effect that can deny the opponent and extend the life of these agents which make them much more dangerous than they seem at first.
They are also cheaper than pelin agents and, such, can’t be as strong as them for balance reasons.
When designing cards, I don't know why anyone would design a card that costs 4 and does nothing with ONE health... ONE. And making it a taunter it's destroyed if the opponent sneezes harshly.
The problem is unbalanced, unfair Rng. Far too one sided.
Can play 10 games out of those 9 rng has favoured the opponent.
Cards falling in their lap.
Good cards dropping for them as I'm forced to pick up bad cards..
Players spamming sorcerer king patron over and over each turn
So broke like 99 million other things in this game...
Don't get me wrong I've had the odd game or 2 with okay Rng but against that far too many against me.
Rng can totally make you lose a game and losing streaks because of Rng happen. However, If Rng is so one sided and Is what makes or break games, you would be closer to 50% win rate because of how probabilities work.