It is a matter of preference. I think it's worth it but depends on what build you have. I don't have a video but I don't know what do you expect, If you hit with weapon attacks it can proc 10% of the and give you 15% Mana/Health/Stamina+4% magicka/health/Stamina each hit. I sometime enter a fight without it active and I can tel you that I can feel it missing much more than I can feel the increased DPS. Considering that I crit more the 1 in 3 hits it hardly makes a difference.
It is a matter of preference. I think it's worth it but depends on what build you have. I don't have a video but I don't know what do you expect, If you hit with weapon attacks it can proc 10% of the and give you 15% Mana/Health/Stamina+4% magicka/health/Stamina each hit. I sometime enter a fight without it active and I can tel you that I can feel it missing much more than I can feel the increased DPS. Considering that I crit more the 1 in 3 hits it hardly makes a difference.
Does it have an animation effect when toggled? Just a curious question lol, but does it make your weapons glow or anything to let you know it is toggled and to show a cool "leeching" effect?
Leeching strikes is SUPPOSED to restore 4% magicka, health, and stamina with each basic weapon hit, with a chance (forget %) to restore 10% (?) magicka and stamina. The percentage is based off your maximum, meaning the amount it heals scales. Note however, right now it only restores 2% on health, and 4% on the others. Also note that the 10% does not affect health. Only the guaranteed restoration from basic attacks will restore health.
Personally, Siphoning attacks restoring magicka and stamina while using abilities, not just basic attacks, is a better option. At least until they fix the 2% vs 4% discrepancy. Even then, Leeching strikes will only be for tanking.
So it would be best used with dual wield since that swings faster this healing faster? 2H would not be as useful?
That must have been some wizard playing to much with his wizard's staff.