Maybe this can be a megathread where everyone can pile on their ideas for companions, I dunno. Anyway this is just a rough draft of what I like to see done with current Companion's abilities and traits, I'll make a separate reply for future companions I like to see so its not muddle up the suggestions.
Abilities
Isobel really sets a new standard on companion abilities that it feels like everyone else needs to catch up to her rather than taking her down a notch. I like to see some upgrades to make the other 3 companions to be more unique and desirable to use. There actually isn't a lot that needs to be changed, just a few tweaks to make them feel more personal.
Bastian
Crag Smash: When cast it launches a missile at his target and deals AOE damage to enemies nearby, 6 meters around Bastian. Stone Giant without the 2 extra missiles, the AOE splash comes after the missile.
Kindle: Continues to launch additional missiles healing for half as much every 4 seconds for 8 seconds. Cauterize with one less fireball and less healing.
Basalt Barrier: Damage absorption shield duration increased to 8 seconds. Healing received bonus persists for 6 seconds. Like with Ember's Shared Wards, both should be separate buffs.
Mirri
Life Absorption: Should heal herself and an ally nearby. Funnel Health, but one healing missile always target herself.
Ember
Crystal Blast: Deals damage to her target and half as much damage to enemies nearby her target within 4 meters. Make it like the original Sorcerer morph without the stun.
Quick Fix: Critical heals with Quick Fix heals an additional target, passively has double critical strike chance. At base it has a 6% chance to critical strike from Ember's racial passive, with full critical strike chance it doubles from the normal 34% to 68%.
Traits
Most traits are pretty decent, but there's a few that need some extra boost.
Augmented A: It only affects abilities that have durations and most abilities that do have durations are 4, 6, and 8 seconds with varying cooldowns; the only ones that have greater duration are Crimson Font, Provoke, and Savage Instinct. Quickened makes it obsolete as it affects all abilities and brings down the cooldown more than enough on most abilities with duration effects to be within 1-3 seconds downtime. Increase it to 4.2% per epic bringing its max bonus to 50.4%.
Augmented B: Alternatively instead of increasing the duration of buffs and debuffs, it increased the effectiveness of damage over time, healing over time, and damage absorption shields provided by duration effect abilities by 31%. Percentage based abilities like Drake's Blood, On Guard, or Solar Ward would be unaffected and still relies on health and Vigorous trait.
Focused: The maximum critical strike you can get with this is 31% (34% with Ember) and companion's critical damage/healing is at the base 1.50%. Add a secondary effect that also increases critical damage/healing by 1.7% per epic bringing it to 31% critical strike chance and 20.4% increased critical damage/healing.
Prolific: I like to see this get a secondary effect where it grants the companion a minimum starting amount of ultimate when entering a new area / changing zones. 3 points per uncommon, 6 points per superior, and 9 points per epic. So if you have full 12 prolific: uncommon starts with a pool of 36 ultimate, superior starts with 72 ultimate, and epic starts with 108 ultimate.
Edited by phaneub17_ESO on July 5, 2022 3:03AM