Curious as one thing we've been working on is Class Identity. Which, to be fair has vastly improved Stamina sorcerer is an excellent example of this. I would be curious about people's thoughts on Blighted blastbones, I was curious how the following changes would impact combat.
Suggested change:
*potential removal of the Major Defile
-Reduce the damage by 40-45%
-Double the amount of blastbone's spawned, to 2 up from 1.
-make a spawn point at both sides of the player instead of directly in front.
Reason:
In PvE Stalking has far surpassed its stamina counterpart leading to a severe drop-off in its utility outside of PvP. With this change, it could allow Blastbones on a Damage Dealer to potentially do increased total damage with Stagger and other raid buffs from having two hits as opposed to 1. The extra production of corpses could lead this to be more commonly used by Necromancer Healers and Tanks for ultimate generation and synergy with their AoE heals making it more iconic and an even stronger staple of being a Necromancer.
Also, I'd like to say Venom skull, I still think should apply a DoT on its third cast, as opposed to the 20% increased damage would better fit its toolkit. Would also like to see the animation of this become more fluid, or sped up on its snappiness to make it flow better.
What are your thoughts?