CameraBeardThePirate wrote: »The entire point of intensive mender is that it has a short duration. You have to maintaine the buff more intensively (see what i did there?). In return, it's one of the best (if not the best) heal over time abilities in the game.
Necrotech_Master wrote: »CameraBeardThePirate wrote: »The entire point of intensive mender is that it has a short duration. You have to maintaine the buff more intensively (see what i did there?). In return, it's one of the best (if not the best) heal over time abilities in the game.
they might be talking about the other morph that has the weaker heal but absorbs 10% of incoming dmg (the heal on that one is like half of the value of the intensive mender)
i think intensive mender is in a good spot as a burst heal along with the duration being balanced, but the other morph of the mender only lasts a few seconds longer for significantly less healing output
Necrotech_Master wrote: »CameraBeardThePirate wrote: »The entire point of intensive mender is that it has a short duration. You have to maintaine the buff more intensively (see what i did there?). In return, it's one of the best (if not the best) heal over time abilities in the game.
they might be talking about the other morph that has the weaker heal but absorbs 10% of incoming dmg (the heal on that one is like half of the value of the intensive mender)
i think intensive mender is in a good spot as a burst heal along with the duration being balanced, but the other morph of the mender only lasts a few seconds longer for significantly less healing output
Necrotech_Master wrote: »i dont think that morph should be a full 20 sec, unless they reduced the heal more, but i think it would be a lot better at around 15-16 seconds (to at least match the duration of the skeletal mage/archer)
CameraBeardThePirate wrote: »Necrotech_Master wrote: »i dont think that morph should be a full 20 sec, unless they reduced the heal more, but i think it would be a lot better at around 15-16 seconds (to at least match the duration of the skeletal mage/archer)
It does last 16 seconds...
Guardian lasts 16 seconds. Intensive lasts 8 seconds. Guardian has half the healing tooltip of Intensive. There's no reason to buff Guardian's duration imo, as 16 seconds is plenty long enough for a HoT, and is in fact longer than most HoTs in the game
Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »i dont think that morph should be a full 20 sec, unless they reduced the heal more, but i think it would be a lot better at around 15-16 seconds (to at least match the duration of the skeletal mage/archer)
It does last 16 seconds...
Guardian lasts 16 seconds. Intensive lasts 8 seconds. Guardian has half the healing tooltip of Intensive. There's no reason to buff Guardian's duration imo, as 16 seconds is plenty long enough for a HoT, and is in fact longer than most HoTs in the game
i never notice it staying up that long, since its meant to absorb 10% of incoming dmg, the mender itself CAN die if you are taking a lot of dmg (even if you can survive it)
so while i frequently use it as a tank, it never feels like it lasts 16 sec, but closer to 10-12 when im actually taking dmg
CameraBeardThePirate wrote: »Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »i dont think that morph should be a full 20 sec, unless they reduced the heal more, but i think it would be a lot better at around 15-16 seconds (to at least match the duration of the skeletal mage/archer)
It does last 16 seconds...
Guardian lasts 16 seconds. Intensive lasts 8 seconds. Guardian has half the healing tooltip of Intensive. There's no reason to buff Guardian's duration imo, as 16 seconds is plenty long enough for a HoT, and is in fact longer than most HoTs in the game
i never notice it staying up that long, since its meant to absorb 10% of incoming dmg, the mender itself CAN die if you are taking a lot of dmg (even if you can survive it)
so while i frequently use it as a tank, it never feels like it lasts 16 sec, but closer to 10-12 when im actually taking dmg
The mender doesn't die lol. It "takes" 10% of your damage but it doesn't actually take any damage. It's up for 16 seconds, always. It's just a buff that's considered a pet.
Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »i dont think that morph should be a full 20 sec, unless they reduced the heal more, but i think it would be a lot better at around 15-16 seconds (to at least match the duration of the skeletal mage/archer)
It does last 16 seconds...
Guardian lasts 16 seconds. Intensive lasts 8 seconds. Guardian has half the healing tooltip of Intensive. There's no reason to buff Guardian's duration imo, as 16 seconds is plenty long enough for a HoT, and is in fact longer than most HoTs in the game
i never notice it staying up that long, since its meant to absorb 10% of incoming dmg, the mender itself CAN die if you are taking a lot of dmg (even if you can survive it)
so while i frequently use it as a tank, it never feels like it lasts 16 sec, but closer to 10-12 when im actually taking dmg
The mender doesn't die lol. It "takes" 10% of your damage but it doesn't actually take any damage. It's up for 16 seconds, always. It's just a buff that's considered a pet.
i must be just not noticing it, i almost kind of hate how it seems to heal everyone but me (especially since im using it on a tank)
ive tried using the longer duration one and it just feels like its doing nothing so ill probably just adjust my build
CameraBeardThePirate wrote: »Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »i dont think that morph should be a full 20 sec, unless they reduced the heal more, but i think it would be a lot better at around 15-16 seconds (to at least match the duration of the skeletal mage/archer)
It does last 16 seconds...
Guardian lasts 16 seconds. Intensive lasts 8 seconds. Guardian has half the healing tooltip of Intensive. There's no reason to buff Guardian's duration imo, as 16 seconds is plenty long enough for a HoT, and is in fact longer than most HoTs in the game
i never notice it staying up that long, since its meant to absorb 10% of incoming dmg, the mender itself CAN die if you are taking a lot of dmg (even if you can survive it)
so while i frequently use it as a tank, it never feels like it lasts 16 sec, but closer to 10-12 when im actually taking dmg
The mender doesn't die lol. It "takes" 10% of your damage but it doesn't actually take any damage. It's up for 16 seconds, always. It's just a buff that's considered a pet.
i must be just not noticing it, i almost kind of hate how it seems to heal everyone but me (especially since im using it on a tank)
ive tried using the longer duration one and it just feels like its doing nothing so ill probably just adjust my build
It will always heal the lowest health target nearby, much like rapid regen or any single target burst heal.
And don't worry about not knowing exactly how it works. There's a lot of confusion and misinformation on the Necro pet abilities. Just a byproduct of the weird decision to make them "pets" but keeping them as regular duration abilities. They act really strangely or differently in a lot of circumstances than you would expect.