I don't think the problem is the number of bosses. The problem is the bosses aren't worth the rewards. That is why I gave up almost immediately. Plenty of others agree with me, because High Isle is already a ghost town on Xbox.
And very few people are at the vents. Is a ring really worth it? Not to me.
Hapexamendios wrote: »Not really a problem imo. I play at off peak hours because of where I live. I generally don't have any problems finding help by asking in zone chat and sharing the quest.
phaneub17_ESO wrote: »Difficulty needs to scale with players with the minimum being 4 players and maximum difficulty aimed at 12 players.
MaraxusTheOrc wrote: »2 is too few. If 6 is too many, then…4?
Hapexamendios wrote: »Not really a problem imo. I play at off peak hours because of where I live. I generally don't have any problems finding help by asking in zone chat and sharing the quest.
how long do you wait? Cause if I ask and it's more than 5 or so minutes.. I figure it'll take longer waiting than to just solo it.
but I've tried multiple times in the day and most of the time end up having to solo, or again, at most, 1 other player joins in midway through the fight or so.
and I mean I've tried in US primetime, like right after login reward reset, and also later on after endeavor/daily reset, and the bosses are just dead, I've offered to share quests.. and only the crickets answer.
I don't think the problem is the number of bosses. The problem is the bosses aren't worth the rewards. That is why I gave up almost immediately. Plenty of others agree with me, because High Isle is already a ghost town on Xbox.
And very few people are at the vents. Is a ring really worth it? Not to me.
Zodiarkslayer wrote: »I would rather have more Bosses. Soloing them is the only challenge in Overland Content. And they are all Soloable, all but one....
Do not get me wrong, I enjoy questing very much. But I wager that I am the exception. Most players will just blast through time consuming content.
What I'd like to see is a better reward structure in those world Boss quests and drops.
There’s too many other things to be doing than caring about world bosses. I also hear about world boss quest bugs? The zone daily motifs aren’t dropping yet either, as per usual. If I do the dailies at all, I’d rather wait until when all the motifs drop.
Bad design imo to punish players for not waiting though and this is the result.
I don't think the problem is the number of bosses. The problem is the bosses aren't worth the rewards. That is why I gave up almost immediately. Plenty of others agree with me, because High Isle is already a ghost town on Xbox.
And very few people are at the vents. Is a ring really worth it? Not to me.
phaneub17_ESO wrote: »Difficulty needs to scale with players with the minimum being 4 players and maximum difficulty aimed at 12 players.
phaneub17_ESO wrote: »Difficulty needs to scale with players with the minimum being 4 players and maximum difficulty aimed at 12 players.
Yeah they hit the sweet spot with adjustable geysers. Not sure why they abandoned that concept.
Probably because killing a world boss only grants the exp the once thanks to account wide achievements. No real point in doing them beyond that as buying the motifs is gonna be the faster grind.