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will eso be open to having AI npcs

EozZoe1989
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i think this will be cool,,. if anything npcs having own ai and allowing them learn .. yet they need to have restrictions oncourse this be cool..
imagine making friends and have relationships with ai npcs .. also taking them on adventures would be cool..
this be amazing even the companions it would be cool this is the future i think.. what you think..

  • MudcrabAttack
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    More recent AI has potential to make games enormously interesting, but you’d have to go beyond just the few interactions and encounters a player has in-game.

    It takes llots of varying data, like the maybe fake story of the man who put GPT-3 AI software inside a voice-enabled microwave computer, fed it 100 pages of details covering everything from friendship with the owner, to basic microwave functions, to WW1 veteran PTSD struggles since the microwave obviously participated in WW1. When the microwave tried to cook the owner, it was straight out of a horror movie. But if it all happened in a game that would be freaking amazing.

    Chances are it would be a while before it happens in an MMO, but a Skyrim mod is already out there, still imperfect but interesting

    https://www.reddit.com/r/GPT3/comments/m03owq/i_made_a_skyrim_mod_that_uses_gpt3_to_create/
  • Iselin
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    Maybe once we all have quantum computers running at 900 Exahhz. AI is computationally super expensive and it's also so much better than human players that you really, really don't want too much of it for mob AI.

    For selected NPC conversations and actions? It would be very cool and maybe more feasible in the not too distant future.
  • EozZoe1989
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    its the future look up online.. lol people might even be placed in to games in npcs.. like mods or even gmsmight take roles,, like ai but learnt from them or somthing.. ai can make the future more cooler.. and robots then can take some the weight of the desigh and they can make own quests like back in the day .. ai was kinda a thing in skyrim lol kinda but they had storys and talked with each other the fact is this could be a big thing.. if they could learn to say things.. and talk to you also come along with people it be cool..
  • EozZoe1989
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    https://www.shorooq.com/blewsarchive/artificial-intelligence-will-change-npcs-and-the-future-of-metaverse
    https://ijcert.org/ems/ijcert_papers/V3I307.pdf


    https://gamerant.com/best-games-advanced-ai/



    Artificial Intelligence will change NPC's and the future of Metaverse
    Apr 28
    By Tarek Fouad, Head of Growth, Shorooq Partners


    For most people, the term NPC will evoke memories of getting killed by some faceless character in a video game, for others it might conjure up images of a person who isn't real. While NPCs have been around for decades, advances in artificial intelligence are bringing these characters to life and revolutionizing how we interact with them.

    What are NPC's and how much they have changed

    NPC's, or non-player characters, are the computer-controlled characters in video games. They have been around since the early days of video gaming and have undergone a lot of changes over the years. Early NPC's were very basic and served little purpose other than to be target practice for the player. They were often generic enemies that were not very intelligent and did not pose much of a challenge. As video games have evolved over time, so have NPC's.

    Nowadays, NPC's are much more realistic and believable. They often have their own distinct personalities and can be quite clever. Some NPC's can even be allies to the player, helping them through the game. With the advent of artificial intelligence, NPC's are only going to become more lifelike and believable. It won't be long before they are indistinguishable from real people. This is an exciting development for video gaming and will change the way we interact with NPC's forever.

    Why AI is different from games of the past

    When it comes to AI, we're talking about a whole new level of gaming. In the past, games have relied on pre-scripted events and basic decision making from NPCs, who were essentially two-dimensional characters that appeared invented and insubstantial. However, AI-powered interactive experiences via NPCs will create a more immersive and realistic gaming experience for players, as NPCs will be able to think on their own, behaving and reacting like real people.

    AI will also change the way that game worlds are created. In the past, game worlds have often been static and unchanging. However, with AI, game worlds will be able to evolve and change based on the actions of NPCs. This will create a more dynamic and living game world for players to explore. Overall, AI is going to change the way that games are played and experienced. With more believable NPCs and dynamic game worlds, AI is going to take gaming to the next level.

    “With AI, game worlds will be able to evolve and change based on the actions of NPCs. This will create a more dynamic and living game world for players to explore. ”
    How will AI change metaverse?

    There's no doubt that artificial intelligence (AI) is rapidly evolving and changing the landscape of many industries. So, it's only natural to wonder how AI will change the metaverse - a virtual world that exists in the minds of its users. Some believe that AI will play a major role in changing how NPCs interact in the metaverse. NPCs are often used as guides or assistants, but they can also be used for other purposes such as marketing or customer service.

    With AI, NPCs could become more intelligent, realistic, and lifelike, providing a richer engaging experience for users. Others believe that AI will change the way we interact with the metaverse itself. For example, we may start using AI-powered avatars to represent ourselves in the metaverse. Or, AI could be used to create dynamic and personalized experiences based on our preferences and interactions. No matter how AI ends up changing the metaverse, one thing is for sure: it's going to be a major game-changer. So, stay tuned to see how this exciting technology shapes the future of this virtual world! And if you are a founder working on some exciting ideas in gametech, reach out to us on shorooq.com

    Tell us your thoughts

    Artificial Intelligence has the potential to create more realistic and believable characters that can react to player choices in unique ways. However, it is still unclear how exactly AI will change the Metaverse as a whole. Will it lead to a more realistic and immersive experience? Or will it create a more chaotic and unpredictable environment? Only time will tell.
    [snip]

    [edited for advertising]
    Edited by ZOS_Icy on June 25, 2022 10:19AM
  • DagenHawk
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    Artificial Intelligence is a misnomer.

    What we have is Heuristic Algorithms...we can do a lot with them...but make no mistake it isn't actual intelligence.
  • Amottica
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    EozZoe1989 wrote: »
    its the future .

    And the future is not here yet. At least not for having such NPCs in MMORPGs.

    The computing power and data storage required for such an NPC with high-level AI programming is notably more than what our current companions require. If we look at early MMORPGs we see that technology has come a long way. We also know that advancements will continue. This type of advancement will come in new games that will be released sometime down the row instead of existing games since the upgrading would require significant work.

    So someday the future will be here.
  • DirtyDeeds765
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    They at the very least need schedules like in ES4.. shorten the ESO day too to about an hour.
  • Ratzkifal
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    DagenHawk wrote: »
    Artificial Intelligence is a misnomer.

    What we have is Heuristic Algorithms...we can do a lot with them...but make no mistake it isn't actual intelligence.

    Then again, human intelligence isn't all that different. At the end of the day it's heuristic algorithms with 3.7 billion years worth of the most complex training data. It may not be intelligence yet, but we might eventually get to a point where you can consider it intelligence, even if the principle behind it doesn't change.
    This Bosmer was tortured to death. There is nothing left to be done.
  • francesinhalover
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    can eso engine or servers even handle what you are asking? This game can't handle capes from what i was told. Or any new classes, apparently necro was really hard to add to the game.


    Edited by francesinhalover on June 24, 2022 10:42PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Foxtrot39
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    Amottica wrote: »
    EozZoe1989 wrote: »
    its the future .

    And the future is not here yet. At least not for having such NPCs in MMORPGs.

    The computing power and data storage required for such an NPC with high-level AI programming is notably more than what our current companions require. If we look at early MMORPGs we see that technology has come a long way. We also know that advancements will continue. This type of advancement will come in new games that will be released sometime down the row instead of existing games since the upgrading would require significant work.

    So someday the future will be here.

    tbh such NPC AI was avaiable since 2007 with STALKER's "A life" system, they had to tune it down as NPC would even beat the player to the game, also one of the first game I've seen that plays on its own without any player input

    TES Oblivion also had such system that would cause most town people to resort to robberies/stealing to accomplish their daily routine if they were striped of gold causing guards to kill them
    Edited by Foxtrot39 on June 24, 2022 11:06PM
  • colossalvoids
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    Let me just say that it's too distant of a future, every game and non scientific project claiming having learning ai is just a script box not much different from Oblivion's that is hyped up for marketing purposes.
  • rpa
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    Well I can imagine a MMO in future might have instanced friendly NPCs with learning AI, carefully tailored to have only cosmetic impact on game because all the heavy processing and massive data storage will have to be done on client side.
    Edited by rpa on June 25, 2022 10:43AM
  • Danikat
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    Using AI for video game NPCs is not remotely a new concept, it's been used in various forms as long as there's been computers and most games use some form of it.

    Of course most of these are not technically true AIs, they use limited algorithms and decision trees, but even things like your companion being able to follow you as you walk around the world is a form of AI - they don't have pre-programmed paths from every possible location to every other location, they're figuring out a path as they go. Likewise enemies deciding which skills to use during combat is a form of AI, most of the time they're not simply cycling through them or using them on a timer. Many of them might be fairly simple, like "if any of your allies is under 25% health heal them, otherwise attack" but it's still a form of AI.

    More advanced AI is definitely possible and has been done, but typically has 3 major draw-backs:
    1) It takes more processing power because the computer has more to 'think' about.
    2) It's surprisingly easy for a computer to be better at computer games than a person. Yes early AI developers made a big deal about AIs being able to play chess against a human, but in a game with more variables they can get the advantage surprisingly quickly and you end up with enemies able to do things like fire a gun so that the bullet hits you as you come around the corner, before you even know they're there.
    3) AI is unpredictable. In a limited fashion or in a game which is entirely about exploring how the AI works that can be good. Otherwise it can be more trouble than it's worth.

    3 is probably the most important here. One prime example of this is TES: Oblivion. That game had, for it's time, pretty advanced AI and there's a reason the idea didn't catch on. Each NPC had a daily and weekly routine, a personality which determined how they'd react to different things, and goals they wanted to fufil, which could take priority over their usual routine. All of which meant they were a lot more varied and unpredictable than your usual NPCs. For example a farmer might only be out in her fields until 6pm, then she'd go to the tavern and eat dinner, then home to bed. Once a week she'd spend the day in town shopping and on another day she'd visit her sister in a different town. If she saw someone stealing from the tavern she would confront them, even attack them, because she's strongly against stealing and friends with the owner.

    Sounds pretty cool until you need to find that NPC for a quest and she could be in any of about 5 different locations, depending on the day of the week and the time (and there's nothing to tell you the NPCs routines), or until you find out she got herself killed trying to fight a thief and it's now impossible to complete your quest.

    One playthrough I got locked out of a series of Dark Brotherhood quests because an NPC with no thieving skills decided to try to rob a guard in broad daylight, and lost the ability to buy a house because the castle steward who would sell it to you left town for no apparent reason and got killed by goblins.

    There are many, many articles on this topic but here's a few I found:
    http://www.factfiend.com/game-ai-smart/
    https://thanasispapadopoulos.medium.com/the-elder-scrolls-iv-oblivion-and-the-notorious-radiant-artificial-intelligence-4996636473b
    https://professionalmoron.com/2019/12/10/the-elder-scrolls-iv-oblivions-ai/

    Bethesda used an improved (aka toned down) version of the same AI in Skyrim and some of the Fallout games, but as described in those articles more heavily restricted what NPCs could and would do so it didn't cause problems for players.

    If we can ever get to the point of developing an AI which is unpredictable in the same ways as a human then it might be possible to do something more advanced, but we're no where close to that point yet and it might actually be impossible. It's certainly not a priority for a lot of AI researchers because, in spite of the value placed on the Turing Test by people outside the field, an AI which is just like a human is not actually all that interesting or useful, because in most cases you could just use a human for that task.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
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