Sir Cadwell? Don't you mean Elsweyr then? Cadwell doesn't appear during the Daedric Triad storyline, iirc.Granted, I think the Morrowind/CWC/Summerset storylines are my favorites though I did enjoy running with Sir Cadell again in his stories.
@spartaxoxo
I would carve out Clockwork City from Morrowind in your list.
Yes, to fans who played the single player version of Morrowind, there's a clear connection there but for those who haven't it's a somewhat related but also a completely different thing. It's not a continuation of the ESO Morrowind story as is the case for the chapters starting with Elsweyr.
True it is not a continuation like we see with the Year Long Story model, but there is a thread that connects Morrowind, CWC, and Summerset as I stated earlier.
Not being in the same light does not mean it is not there. It is also what led to the continued story.
I'm aware of the connection but that was a different type of connection. All three of those, Morrowind, Clockwork City and Summerset were self contained in the same way that vanilla zone quest themes are self contained.
Those 5 vanilla zones that we were all meant to level through were also connected thematically while having self contained zone stories in addition to the continuation of the main alliance story arc running through them. The vampire clan war theme in Rivenspire ended in Rivenspire.
The year long stories are different. The chapter and fall DLC don't just connect thematically they instead serve as two halves of the same story. That's a significant difference in my mind.
They are more like splitting Rivenspire into two zones and telling act one of the vampire storyline in one zone and then continuing with act 2 in the next zone.
The year long stories are different. The chapter and fall DLC don't just connect thematically they instead serve as two halves of the same story. That's a significant difference in my mind.
They are more like splitting Rivenspire into two zones and telling act one of the vampire storyline in one zone and then continuing with act 2 in the next zone.
The stories have been written years ago, they are like 1-2 years ahead of us in terms of content, they are most likely finishing up the plot for the 2024 storyline right about now. If they still had yet to write the story then they would be holding up the artists and encounter designers whose work relies on the story.It seems like a genius idea to split the story up across the year so they can see any complaints/compliments to the story and focus on those things for when the story is fully finished. With how much the devs read the forums/get reports from the CMs it seems like that may be something that happens.
You know I'm okay with it because at least you can follow the stories in ESO...
In the two other popular MMO's you have these convoluted stories and only obsessive devotee's of Zamil Ahktar or Adinath Jayadhar could comprehend these weird ass boring tales.
In ESO I am a wandering sell sword and there are times I am part of an adventuring company....I'm not a god or the savior of all sentient life on Nirn. It's simple and fun.
It's The Black Company
It's Conan and Sobotai
It's Fafhrd and the Gray Mouser
@ZOS_GinaBruno
Tell them to never change please.
I'm aware of the connection but that was a different type of connection. All three of those, Morrowind, Clockwork City and Summerset were self contained in the same way that vanilla zone quest themes are self contained.
spartaxoxo wrote: »A lot of the Vestige's greatest feats in lore are accomplished with the help of artifacts and allies. Rada-al Saran had previously dueled Leki to a draw. That is also an insane feat.
spartaxoxo wrote: »A lot of the Vestige's greatest feats in lore are accomplished with the help of artifacts and allies. Rada-al Saran had previously dueled Leki to a draw. That is also an insane feat.
The fact that Vestige can solo him up until the pont he turns into vampire lord and an ally with a mechanic joins the fight makes one think. Yes, technically Lyris is present during phase one but honestly? Vestige still can't be killed for good unless special means are involved. It's not a mechanic, it's said out loud in a story quest, one of the few that not ignoring main character's origin in Coldharbour. I bet they do regret that origin every time they have to write a new chapter now.
phantasmalD wrote: »spartaxoxo wrote: »A lot of the Vestige's greatest feats in lore are accomplished with the help of artifacts and allies. Rada-al Saran had previously dueled Leki to a draw. That is also an insane feat.
The fact that Vestige can solo him up until the pont he turns into vampire lord and an ally with a mechanic joins the fight makes one think. Yes, technically Lyris is present during phase one but honestly? Vestige still can't be killed for good unless special means are involved. It's not a mechanic, it's said out loud in a story quest, one of the few that not ignoring main character's origin in Coldharbour. I bet they do regret that origin every time they have to write a new chapter now.
A daedric scamp is also functionally immortal (for the exact reason as the Vestige). Somehow that doesn't make it an equal opponents of a god.
Sure, the Vestige canonically defeats Molag Bal, but it requires an aedric artifact, a willing sacrifice, the meddlings of another daedra and some of the most powerful magic users of current Tamriel and months of preparation. It was a group effort.
And it's not even what stops the Planemeld, that's on Vanus and Meridia.
ZoS has been pretty careful as to not put the Vestige on equal footing with gods. Whenever you beat a Daedric Prince it's always thanks to an aedric/daedric MacGuffin and an ensemble of adventures and strong magick users.
You know I'm okay with it because at least you can follow the stories in ESO...
In the two other popular MMO's you have these convoluted stories and only obsessive devotee's of Zamil Ahktar or Adinath Jayadhar could comprehend these weird ass boring tales.
In ESO I am a wandering sell sword and there are times I am part of an adventuring company....I'm not a god or the savior of all sentient life on Nirn. It's simple and fun.
It's The Black Company
It's Conan and Sobotai
It's Fafhrd and the Gray Mouser
@ZOS_GinaBruno
Tell them to never change please.
With due respect, you can't pretend you're just a sell sword after you've beaten 3 gods already. For older players and their characters this year's story is a child's play. It started in Greymoor when the bad guy decided it's a good decision to insult the very hero who sliced the very Molag Bal he opposes in half. It's hilarious to traverse High Isle story and listen to people who think of themselves as powerful being ultimately the most powerful 'mortal' on Tamriel currently. And - by some reason - not being able to instantly solve everyone's problems while you technically can. Your very presence on the Island should have ended any problem because bad guys should've *** their pants and ran.
With you being less known by default Orsinium worked. Now it's not the same.
And for story to be not that hilarious it should be longer, longer to be able to acknowledge your various accomplishments at this point and probably take a more believable path. Right now? Every year long story is written with new players in mind and honesty sometimes the way NPCs try to babysit the hero is insulting.
You know I'm okay with it because at least you can follow the stories in ESO...
In the two other popular MMO's you have these convoluted stories and only obsessive devotee's of Zamil Ahktar or Adinath Jayadhar could comprehend these weird ass boring tales.
In ESO I am a wandering sell sword and there are times I am part of an adventuring company....I'm not a god or the savior of all sentient life on Nirn. It's simple and fun.
It's The Black Company
It's Conan and Sobotai
It's Fafhrd and the Gray Mouser
@ZOS_GinaBruno
Tell them to never change please.
With due respect, you can't pretend you're just a sell sword after you've beaten 3 gods already. For older players and their characters this year's story is a child's play. It started in Greymoor when the bad guy decided it's a good decision to insult the very hero who sliced the very Molag Bal he opposes in half. It's hilarious to traverse High Isle story and listen to people who think of themselves as powerful being ultimately the most powerful 'mortal' on Tamriel currently. And - by some reason - not being able to instantly solve everyone's problems while you technically can. Your very presence on the Island should have ended any problem because bad guys should've *** their pants and ran.
With you being less known by default Orsinium worked. Now it's not the same.
And for story to be not that hilarious it should be longer, longer to be able to acknowledge your various accomplishments at this point and probably take a more believable path. Right now? Every year long story is written with new players in mind and honesty sometimes the way NPCs try to babysit the hero is insulting.
I see you never have read classic sword and sorcery...look no matter what I tell you...you're going to have this attitude.
Forgive me if not everyone shares your jaded bitterness.
You know I'm okay with it because at least you can follow the stories in ESO...
In the two other popular MMO's you have these convoluted stories and only obsessive devotee's of Zamil Ahktar or Adinath Jayadhar could comprehend these weird ass boring tales.
In ESO I am a wandering sell sword and there are times I am part of an adventuring company....I'm not a god or the savior of all sentient life on Nirn. It's simple and fun.
It's The Black Company
It's Conan and Sobotai
It's Fafhrd and the Gray Mouser
@ZOS_GinaBruno
Tell them to never change please.
With due respect, you can't pretend you're just a sell sword after you've beaten 3 gods already. For older players and their characters this year's story is a child's play. It started in Greymoor when the bad guy decided it's a good decision to insult the very hero who sliced the very Molag Bal he opposes in half. It's hilarious to traverse High Isle story and listen to people who think of themselves as powerful being ultimately the most powerful 'mortal' on Tamriel currently. And - by some reason - not being able to instantly solve everyone's problems while you technically can. Your very presence on the Island should have ended any problem because bad guys should've *** their pants and ran.
With you being less known by default Orsinium worked. Now it's not the same.
And for story to be not that hilarious it should be longer, longer to be able to acknowledge your various accomplishments at this point and probably take a more believable path. Right now? Every year long story is written with new players in mind and honesty sometimes the way NPCs try to babysit the hero is insulting.
I see you never have read classic sword and sorcery...look no matter what I tell you...you're going to have this attitude.
Forgive me if not everyone shares your jaded bitterness.
None taken. If the story was different from the start, more Daggerfall-like, there would've been no bitterness whatsoever. As I said in my later post no one wants 19 Giga Chad Vestiges on their account but the start of the story was done in Oblivion-like way and doubled in Skyrim-way by making you super-unique entity from quest one. Shying away from that and try to pretend it's not here won't change that. Some players just find that stilly. I would gladly make a sell sword character who takes a quest for gold from and old lady to end up saving the king in the end but again, there's base game main quest and devs no matter what can't hide it from any player forever.
No need to drive to conclusions of what I've read and no based on my experience with ESO from 2014 and being here for this game when 'classic Elder Scrolls enjoyers' pretended it doesn't exist.
@spartaxoxo
I would carve out Clockwork City from Morrowind in your list.
Yes, to fans who played the single player version of Morrowind, there's a clear connection there but for those who haven't it's a somewhat related but also a completely different thing. It's not a continuation of the ESO Morrowind story as is the case for the chapters starting with Elsweyr.
True it is not a continuation like we see with the Year Long Story model, but there is a thread that connects Morrowind, CWC, and Summerset as I stated earlier.
Not being in the same light does not mean it is not there. It is also what led to the continued story.
I'm aware of the connection but that was a different type of connection. All three of those, Morrowind, Clockwork City and Summerset were self contained in the same way that vanilla zone quest themes are self contained.
Those 5 vanilla zones that we were all meant to level through were also connected thematically while having self contained zone stories in addition to the continuation of the main alliance story arc running through them. The vampire clan war theme in Rivenspire ended in Rivenspire.
The year long stories are different. The chapter and fall DLC don't just connect thematically they instead serve as two halves of the same story. That's a significant difference in my mind.
They are more like splitting Rivenspire into two zones and telling act one of the vampire storyline in one zone and then continuing with act 2 in the next zone.
@spartaxoxo
I would carve out Clockwork City from Morrowind in your list.
Yes, to fans who played the single player version of Morrowind, there's a clear connection there but for those who haven't it's a somewhat related but also a completely different thing. It's not a continuation of the ESO Morrowind story as is the case for the chapters starting with Elsweyr.
True it is not a continuation like we see with the Year Long Story model, but there is a thread that connects Morrowind, CWC, and Summerset as I stated earlier.
Not being in the same light does not mean it is not there. It is also what led to the continued story.
I'm aware of the connection but that was a different type of connection. All three of those, Morrowind, Clockwork City and Summerset were self contained in the same way that vanilla zone quest themes are self contained.
Those 5 vanilla zones that we were all meant to level through were also connected thematically while having self contained zone stories in addition to the continuation of the main alliance story arc running through them. The vampire clan war theme in Rivenspire ended in Rivenspire.
The year long stories are different. The chapter and fall DLC don't just connect thematically they instead serve as two halves of the same story. That's a significant difference in my mind.
They are more like splitting Rivenspire into two zones and telling act one of the vampire storyline in one zone and then continuing with act 2 in the next zone.
So if they made the connection less obvious then it would be ok with you even though you would still know they were connected?
Which one? Citation needed.
Vestige can resurrect instantly on place without coming back to their plane of origin and it's again mentioned in a lore book.
Devs themselves made basegame story this way and it's now an inconvenience to inclusivity of supposed roleplay because - you guessed it - not every player even want 19 Vestiges on their account. But ignoring it still doesn't help, it hurts the logic of a lot of post-Summerset stories. Hell, there's still bunch of clues in pre-Summerset stories, mainly the basegame that protagonist is something more than a coincidence rescue from Companions.
Well, Dark Anchor dialogues all happen during the Planemeld, at which point he does have a well known plan for you. It's called subjugation.Lots of Dark Anchors dialogue suggest that Molag Bal is pleased and has future plans on you.
The High Isle chapter doesn't conclude the peace talks
phantasmalD wrote: »The High Isle chapter doesn't conclude the peace talksI mean, realistically speaking, I'd not expect them to conclude for months, if not for years.
Such things take a long time. Lots of arguments over every little details.
The only resolution I expect is "Well, we tried, but it went nowhere and we shelved diplomacy indefinitely."
Essentially returning to the status quo.
@spartaxoxo
I would carve out Clockwork City from Morrowind in your list.
Yes, to fans who played the single player version of Morrowind, there's a clear connection there but for those who haven't it's a somewhat related but also a completely different thing. It's not a continuation of the ESO Morrowind story as is the case for the chapters starting with Elsweyr.
True it is not a continuation like we see with the Year Long Story model, but there is a thread that connects Morrowind, CWC, and Summerset as I stated earlier.
Not being in the same light does not mean it is not there. It is also what led to the continued story.
I'm aware of the connection but that was a different type of connection. All three of those, Morrowind, Clockwork City and Summerset were self contained in the same way that vanilla zone quest themes are self contained.
Those 5 vanilla zones that we were all meant to level through were also connected thematically while having self contained zone stories in addition to the continuation of the main alliance story arc running through them. The vampire clan war theme in Rivenspire ended in Rivenspire.
The year long stories are different. The chapter and fall DLC don't just connect thematically they instead serve as two halves of the same story. That's a significant difference in my mind.
They are more like splitting Rivenspire into two zones and telling act one of the vampire storyline in one zone and then continuing with act 2 in the next zone.
So if they made the connection less obvious then it would be ok with you even though you would still know they were connected?
No that's not it and you're trying to put words in my mouth. I've been very clear that what I prefer is that the chapters have a story with a satisfying real ending in the chapter. Whether it ties strongly or weakly thematically to the rest of the ESO stories or not is irrelevant.
Someone brought up WOW and their convoluted continuing story arcs that last 2 years to tell. That has always been a big part of WOW's player retention schtick which, even though I'm not a fan of it I can at least understand as a business strategy in a game that can only be played with a sub.
In ESO, especially post One Tamriel with the "go anywhere, do anything" focus it makes zero sense to leave you literally hanging with respect to the two main themes within High Isle itself.The High Isle chapter doesn't conclude the peace talks nor the local intrigue between the Steadfast and Ascendant. Anyone playing the game here as a "go anywhere do anything" player will notice that lack of resolution as an obvious "stay tuned" that feels more like a business decision than a good story telling device.
phantasmalD wrote: »
https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_PlasmThis shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
phantasmalD wrote: »I do wish they would stop forcing the Planemeld MQ on people tho, it's silly that you can't delete the questline from your journal.
I was interested in how fine of a line you were considering to be a continuation that you did not desire vs one that was obvious since you noted there was a difference between the obvious continuation we have now vs the Morrowind/CWC/Summerset line. I was just wondering if that was ok or still not ok for your taste.
That doesn't actually state that "Vestige can resurrect instantly on place without coming back to their plane of origin". It merely states that hypothetically a highly anuic vestige would resurrect much faster than a common daedra. Does not say that the Vestige can canonically do it anywhere. It actually specifically states that the vestige would still have to make contact with Azure Plasm ["Padomaic creatia"].phantasmalD wrote: »https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_PlasmThis shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
You're welcome. This is a manual on the Soul Shriven the Vestige is and along with description in quote and attunement to Nirn provided by Varen the player character is more powerful and convenient for themselves than any classic daedra would be.
You can imagine there's no such a quest and be fine for all the content that comes your way.
phantasmalD wrote: »The High Isle chapter doesn't conclude the peace talksI mean, realistically speaking, I'd not expect them to conclude for months, if not for years.
Such things take a long time. Lots of arguments over every little details.
The only resolution I expect is "Well, we tried, but it went nowhere and we shelved diplomacy indefinitely."
Essentially returning to the status quo.Realistically speaking "we tried" was always going to be the outcome unless ZOS is ready to do a totalt rework of all zone beachheads from other alliances and all quests that reference the war AND get rid of Cyrodiil PvP.
phantasmalD wrote: »That doesn't actually state that "Vestige can resurrect instantly on place without coming back to their plane of origin". It merely states that hypothetically a highly anuic vestige would resurrect much faster than a common daedra. Does not say that the Vestige can canonically do it anywhere. It actually specifically states that the vestige would still have to make contact with Azure Plasm ["Padomaic creatia"].phantasmalD wrote: »https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_PlasmThis shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
You're welcome. This is a manual on the Soul Shriven the Vestige is and along with description in quote and attunement to Nirn provided by Varen the player character is more powerful and convenient for themselves than any classic daedra would be.
Unless Soul Gems are secretly crystalized Azure Plasm, we don't even use Plasm to res, so that already contradicts the book
Again, the book doesn't specifically say that a soul shriven can freely resurrect anywhere, at anytime. They still have to make contact with Amber Plasm to be able to form a new body.phantasmalD wrote: »That doesn't actually state that "Vestige can resurrect instantly on place without coming back to their plane of origin". It merely states that hypothetically a highly anuic vestige would resurrect much faster than a common daedra. Does not say that the Vestige can canonically do it anywhere. It actually specifically states that the vestige would still have to make contact with Azure Plasm ["Padomaic creatia"].phantasmalD wrote: »https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_PlasmThis shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
You're welcome. This is a manual on the Soul Shriven the Vestige is and along with description in quote and attunement to Nirn provided by Varen the player character is more powerful and convenient for themselves than any classic daedra would be.
Unless Soul Gems are secretly crystalized Azure Plasm, we don't even use Plasm to res, so that already contradicts the book
How Soul Shriven, who are made from plazm, work described in the book. Your player character happen to be the soul shriven made of plazm and does exactly what stated under "a highly anuic vestige". Again, you chose to ignore that because that doesn't suit your gameplay, I choose to accept the fact because it suits mine.
phantasmalD wrote: »Again, the book doesn't specifically say that a soul shriven can freely resurrect anywhere, at anytime. They still have to make contact with Amber Plasm to be able to form a new body.phantasmalD wrote: »That doesn't actually state that "Vestige can resurrect instantly on place without coming back to their plane of origin". It merely states that hypothetically a highly anuic vestige would resurrect much faster than a common daedra. Does not say that the Vestige can canonically do it anywhere. It actually specifically states that the vestige would still have to make contact with Azure Plasm ["Padomaic creatia"].phantasmalD wrote: »https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_PlasmThis shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
You're welcome. This is a manual on the Soul Shriven the Vestige is and along with description in quote and attunement to Nirn provided by Varen the player character is more powerful and convenient for themselves than any classic daedra would be.
Unless Soul Gems are secretly crystalized Azure Plasm, we don't even use Plasm to res, so that already contradicts the book
How Soul Shriven, who are made from plazm, work described in the book. Your player character happen to be the soul shriven made of plazm and does exactly what stated under "a highly anuic vestige". Again, you chose to ignore that because that doesn't suit your gameplay, I choose to accept the fact because it suits mine.
phantasmalD wrote: »Again, the book doesn't specifically say that a soul shriven can freely resurrect anywhere, at anytime. They still have to make contact with Amber Plasm to be able to form a new body.phantasmalD wrote: »That doesn't actually state that "Vestige can resurrect instantly on place without coming back to their plane of origin". It merely states that hypothetically a highly anuic vestige would resurrect much faster than a common daedra. Does not say that the Vestige can canonically do it anywhere. It actually specifically states that the vestige would still have to make contact with Azure Plasm ["Padomaic creatia"].phantasmalD wrote: »https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_PlasmThis shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
You're welcome. This is a manual on the Soul Shriven the Vestige is and along with description in quote and attunement to Nirn provided by Varen the player character is more powerful and convenient for themselves than any classic daedra would be.
Unless Soul Gems are secretly crystalized Azure Plasm, we don't even use Plasm to res, so that already contradicts the book
How Soul Shriven, who are made from plazm, work described in the book. Your player character happen to be the soul shriven made of plazm and does exactly what stated under "a highly anuic vestige". Again, you chose to ignore that because that doesn't suit your gameplay, I choose to accept the fact because it suits mine.
I was interested in how fine of a line you were considering to be a continuation that you did not desire vs one that was obvious since you noted there was a difference between the obvious continuation we have now vs the Morrowind/CWC/Summerset line. I was just wondering if that was ok or still not ok for your taste.
That difference to me is all about how it feels to do those zones in isolation from other content. A new player could go to Morrowind, Clockwork City or Summerset as their first and only zone from that trilogy and will feel that they got a complete zone story.
Sure they will be missing context but the resolution of the zone's issues will nevertheless feel satisfactory.
I brought up Rivenspire because it's a zone story that IMO is one of the top ones in the vanilla game right up there with the Greenshade Wilderking one.
Prior to One Tamriel I was almost exclusively an Aldmeri Dominion player. I had gone through Rivenspire only once with my main as part of Cadwell's Gold but its zone story had stuck with me.
After One Tamriel I went there mostly to farm Necropotence for my pet sorc and magden but I ended up completing the full zone quest line with multiple characters over time. It's the only zone not in AD that I have done that with and will probably do it again soon since I haven't done that for a couple of years and I like it that much.
I don't need to do all Covenant zones despite their thematic connection to get what I want out of Rivenspire. Does that clarify what I mean by "self contained" story resolutions?