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The Ball Group Healing Problem and LAG. The answer is simple.

Redguards_Revenge
Redguards_Revenge
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The simple solution to this problem is to remove smart heals.

You see what the problem is? ZoS knows this to be true as well and there is no known solution to this problem at this point. There are two things that are constant in this game.

1. Smart Healing
2. 5 slot bars for skills.

As you may know, although this game got it's start on PC, it was always built with console in mind. Even though they've thrown a lot of weight on one pillar and it's to it's breaking point, they can't do the same for the other.

Games need a way to make a player feel like they are progressing in it. During the beta and at the beginning of the game, certain people assured us that the 5 slot was more than plenty for what we wanted to do in the game. Going up VR levels at the time was a way to feel like one was going up. However, when will it stop? Do they add more VR levels and release new dungeons/DLC that the player grinds to increase it? (Thank goodness they didn't go that route!)It's not sellable.

So how could they increase DPS output and make it sellable? That 5 slot limit was there to keep balance in the game and also allow console players to play it. A huge problem is that it limited DPS output as players could not put more skills on their bar. So someone borrowed an idea from another popular MMO (This is where I believe the start of ESO losing it's identity started) and used it to get around the 5 slot limitation. This gave a player a 6th skill at no cost to them. Proctocalypse as they called it. it was widely popular with their consumers. It increased DPS and was still survivable to those who didn't have it. So they saw no problem continuing the trend. Then they started putting more skills at no cost with 2 set pieces...then now they've placed even more skills in one set piece.

The limitations and balance that the 5 slots gave were thrown out the window. This is why PVP will NEVER be balanced. When people now have a 6th, 7, 8th, ...now with oaken soul 15th skill at a pseudo cost to NO COST to them. Who do you think is going to win? A person managing their resources with no procs and only skills on their skill bar or a person who can do 33k damage with a heavy attack and still have their resources stacked at full?

Look for PVE I am with all of you with these overpowered sets. Why not? Nobody wants to waste time in a dungeon. It's why DPS is king in ESO and there is no respect for tank and healers other than to be there for 1-4 times where glass DPS can't live. However, when one allows this same set in PVP and ignores the input from their players. We all know what is up.

It did not matter that oakensoul took 5 slots because it's the equivalent of having 7 skills at once if not more. In PVP not only do I have to pay for slots, I ALSO HAVE TO PAY RESOURCES to put those buffs on me. Oh and I tried to use Daedric Trickery too.

Here's how it went,
Opponent: Leap...8-10 seconds Leap....I am still doing damage control from the first leap. I am still waiting for my ulti to go up. I am still waiting for my resources to comeback. I am trying to find a way to bar swap to put back on my buffs.

So there is about 1-2 seconds where I am vulnerable trying to put on buffs. Maybe more due to bar swap. I am paying resources and slots to put on buffs. I can only generate ultimate while attacking...which they continue to do non stop as they know they also will get ultimate as well AND Major heroism and out ulti me 2-1. This isn't fun PVP at all. I know I am the loser at all points at all times. Its Player vs the fodder. Which I am not going into BGs or Cyro to be.

Let's get back to this healing thing. Smart healing. The big problem ZoS can't do anything about that makes me smile. You see they borrowed a way to get around the 5 slot limitation that changed the identity of the game. However smart healing is like the skeleton that keeps pulling them back down.

The solution to fixing lag is to remove smart healing and change it to targeting healing and self healing. The problem is the WHOLE game is balanced around the current healing system. Not only that they'd have to find creative ways to use a targeting system on console. Smart Healing is woven into the game like the dark matter is to the universe.

By removing smart healing a lot of problems are solved in pvp...One being the fact that once these people have to stop and aim, they can't run around like a heal train.

For example instead of being able to run around spamming echoing vigor, it can only be placed as a circle on the ground like Heal Springs (which I never see being used lol)
Instead of auto healing with rapid regen or breath of life. they must choose who will be healed manually.

This forces the team to stop for a while and makes people vulnerable to attack. it also probably cuts the information sent to the server. As it's only looking to one person and healing those people no questions asked. No moving people around in some type of queue where the heal points at the lowest health people and has to maybe wait and see who has lower health before applying it.

I've though of some creative ways to implement this on console and PC. Of course the backlash would be strong. Healers won't be a DPS with the highest stats. They'll need more thought and skill.

Whoops I forgot to say that by switching the mechanism of the game, we might as well be called another game. So the ZoS team is stuck in a dilemma.They can't change that smart heal...and we all have to accept that the game will lag in PVP due to ball groups running the heal train all over the place. Otherwise use resources to build a different game. Which doesn't make business sense. However, I say WHY NOT! you already destroyed it's identity (CORRECTION, COMBAT IDENTITY) years ago.

I find it funny that the 5 bar slot pillar has become so brittle over the years and yet the smart heals pillar was lightly touched. it shows that any change in that pillar will collapse all of ESO and when rebuilt would it even be called ESO? The sad part is that the 5 slot pillar is about to collapse. Even though they tried propping it up with other pillars, those all ignored balance. So when they place something on top of it the imbalances will topple the whole system over. It was truly the 5 slots that was still holding it up. It's like Jenga, how much could they chip away from 5 slot system to build this new system before it all came crashing down. So either way new changes are coming for sure.

Honestly I think most of their cash comes from console players. Make change that bold, who knows what will happen. Even if it's the right call. All one can do now is just accept it as the games limitation. Unless some Genius appears.
  • Ender1310
    Ender1310
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    Not sure about the five slot thing. What flavor would the game have without all the different ways around that?

    Heal thing makes sense
  • Dragonlord573
    Dragonlord573
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    Just making heals be within groups again would solve a lot of this
  • Amottica
    Amottica
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    I was going to say that these things are not as simple as we want to make them to be. The length of the OP demonstrates this well.

    The fact the suggestion changes some core aspects of the game and requires a compete redesign to the very foundation of combat/targeting and a new system for choosing a target makes this solution very complex. Removing smart heals and replacing them with targeted heals is asking for that to happen since the way the one target heal in the game works is unworkable as a healing system.

  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    The solution to fixing lag is upgrading hardware. PCNA is proof of this.

    I'm not defending cross healing tho, cause it can, and does get out of hand.
    Edited by FangOfTheTwoMoons on June 21, 2022 9:34PM
  • kargen27
    kargen27
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    Just making heals be within groups again would solve a lot of this

    That was a disaster in every sense of the word. Anybody that couldn't find a group was relegated to hiding during a siege so they could maybe run through an open door and get credit for one kill before dying. Defenders had to sneak around tossing out an AoE here and there and retreating outside of range. It was a horrible change to the game and was rightly changed back.
    and then the parrot said, "must be the water mines green too."
  • Artim_X
    Artim_X
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    IMO smart healing is fine, while heal stacking of the same heal on a person isn't.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • neferpitou73
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    The simple solution to this problem is to remove smart heals.

    You see what the problem is? ZoS knows this to be true as well and there is no known solution to this problem at this point. There are two things that are constant in this game.

    1. Smart Healing
    2. 5 slot bars for skills.

    As you may know, although this game got it's start on PC, it was always built with console in mind. Even though they've thrown a lot of weight on one pillar and it's to it's breaking point, they can't do the same for the other.

    Games need a way to make a player feel like they are progressing in it. During the beta and at the beginning of the game, certain people assured us that the 5 slot was more than plenty for what we wanted to do in the game. Going up VR levels at the time was a way to feel like one was going up. However, when will it stop? Do they add more VR levels and release new dungeons/DLC that the player grinds to increase it? (Thank goodness they didn't go that route!)It's not sellable.

    So how could they increase DPS output and make it sellable? That 5 slot limit was there to keep balance in the game and also allow console players to play it. A huge problem is that it limited DPS output as players could not put more skills on their bar. So someone borrowed an idea from another popular MMO (This is where I believe the start of ESO losing it's identity started) and used it to get around the 5 slot limitation. This gave a player a 6th skill at no cost to them. Proctocalypse as they called it. it was widely popular with their consumers. It increased DPS and was still survivable to those who didn't have it. So they saw no problem continuing the trend. Then they started putting more skills at no cost with 2 set pieces...then now they've placed even more skills in one set piece.

    The limitations and balance that the 5 slots gave were thrown out the window. This is why PVP will NEVER be balanced. When people now have a 6th, 7, 8th, ...now with oaken soul 15th skill at a pseudo cost to NO COST to them. Who do you think is going to win? A person managing their resources with no procs and only skills on their skill bar or a person who can do 33k damage with a heavy attack and still have their resources stacked at full?

    Look for PVE I am with all of you with these overpowered sets. Why not? Nobody wants to waste time in a dungeon. It's why DPS is king in ESO and there is no respect for tank and healers other than to be there for 1-4 times where glass DPS can't live. However, when one allows this same set in PVP and ignores the input from their players. We all know what is up.

    It did not matter that oakensoul took 5 slots because it's the equivalent of having 7 skills at once if not more. In PVP not only do I have to pay for slots, I ALSO HAVE TO PAY RESOURCES to put those buffs on me. Oh and I tried to use Daedric Trickery too.

    Here's how it went,
    Opponent: Leap...8-10 seconds Leap....I am still doing damage control from the first leap. I am still waiting for my ulti to go up. I am still waiting for my resources to comeback. I am trying to find a way to bar swap to put back on my buffs.

    So there is about 1-2 seconds where I am vulnerable trying to put on buffs. Maybe more due to bar swap. I am paying resources and slots to put on buffs. I can only generate ultimate while attacking...which they continue to do non stop as they know they also will get ultimate as well AND Major heroism and out ulti me 2-1. This isn't fun PVP at all. I know I am the loser at all points at all times. Its Player vs the fodder. Which I am not going into BGs or Cyro to be.

    Let's get back to this healing thing. Smart healing. The big problem ZoS can't do anything about that makes me smile. You see they borrowed a way to get around the 5 slot limitation that changed the identity of the game. However smart healing is like the skeleton that keeps pulling them back down.

    The solution to fixing lag is to remove smart healing and change it to targeting healing and self healing. The problem is the WHOLE game is balanced around the current healing system. Not only that they'd have to find creative ways to use a targeting system on console. Smart Healing is woven into the game like the dark matter is to the universe.

    By removing smart healing a lot of problems are solved in pvp...One being the fact that once these people have to stop and aim, they can't run around like a heal train.

    For example instead of being able to run around spamming echoing vigor, it can only be placed as a circle on the ground like Heal Springs (which I never see being used lol)
    Instead of auto healing with rapid regen or breath of life. they must choose who will be healed manually.

    This forces the team to stop for a while and makes people vulnerable to attack. it also probably cuts the information sent to the server. As it's only looking to one person and healing those people no questions asked. No moving people around in some type of queue where the heal points at the lowest health people and has to maybe wait and see who has lower health before applying it.

    I've though of some creative ways to implement this on console and PC. Of course the backlash would be strong. Healers won't be a DPS with the highest stats. They'll need more thought and skill.

    Whoops I forgot to say that by switching the mechanism of the game, we might as well be called another game. So the ZoS team is stuck in a dilemma.They can't change that smart heal...and we all have to accept that the game will lag in PVP due to ball groups running the heal train all over the place. Otherwise use resources to build a different game. Which doesn't make business sense. However, I say WHY NOT! you already destroyed it's identity (CORRECTION, COMBAT IDENTITY) years ago.

    I find it funny that the 5 bar slot pillar has become so brittle over the years and yet the smart heals pillar was lightly touched. it shows that any change in that pillar will collapse all of ESO and when rebuilt would it even be called ESO? The sad part is that the 5 slot pillar is about to collapse. Even though they tried propping it up with other pillars, those all ignored balance. So when they place something on top of it the imbalances will topple the whole system over. It was truly the 5 slots that was still holding it up. It's like Jenga, how much could they chip away from 5 slot system to build this new system before it all came crashing down. So either way new changes are coming for sure.

    Honestly I think most of their cash comes from console players. Make change that bold, who knows what will happen. Even if it's the right call. All one can do now is just accept it as the games limitation. Unless some Genius appears.

    It what world is healing springs not being used in PvP? It's usually my second highest source of healing last night and is on almost every group healer I've seen.

    And let's be honest here, the source of LAG is ZOS' servers. 3years ago there were still ball groups, they were still spamming RR/Vigor, the pop caps were higher but performance was exponentially better. When they got the new hardware on PCNA the performance was unbelievably better. LAG isn't a player problem, it's a ZOS-please-update-your servers problem.
    Edited by neferpitou73 on June 22, 2022 12:31AM
  • Wolfpaw
    Wolfpaw
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    A good start would be removing hammer.
  • AuraNebula
    AuraNebula
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    Wolfpaw wrote: »
    A good start would be removing hammer.

    This is a lazy fix. Hammer only makes it laggy because the game can't support a large amount of people being in the same area at once. They need to fix their game.
  • p00tx
    p00tx
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    If the game were only PvP based, this might not be a terrible idea. However, it's not, and something like this would make the current engame PvE content impossible to heal through. I'm going to have to give a big thumbs down. Also, healing springs are incredibly strong and healers should be using this skill at all times.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Jamie_Aubrey
    Jamie_Aubrey
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    Just add more "anti ball sets" that become the "ball sets"

    They add VD so you can bomb a ball group but 2 of the ball groups run it and can wipe everyone

    Got to admit Plaguebreak is the only set that would mess them up since they are always spamming purge ( I can't even use Sorc's curse on them as as soon as I cast it, BOOM PURGED )

    So lets try Dark Convergence, nah fam, we will use this set to pull you and and hit you with the first set they added to try and stop us VD

    RETIRED FROM ESO
    PC/EU
    Former Empress & Grand Overlord Vex Valentino
  • neferpitou73
    neferpitou73
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    Just add more "anti ball sets" that become the "ball sets"

    They add VD so you can bomb a ball group but 2 of the ball groups run it and can wipe everyone

    Got to admit Plaguebreak is the only set that would mess them up since they are always spamming purge ( I can't even use Sorc's curse on them as as soon as I cast it, BOOM PURGED )

    So lets try Dark Convergence, nah fam, we will use this set to pull you and and hit you with the first set they added to try and stop us VD

    Nope, it was added for that purpose, but we just added another healer and used CP to mitigate dot damage; we don't need to purge at all. Now it's just used to farm pugs. The correct solution to that problem was ramping cost on purge.
    Edited by neferpitou73 on June 22, 2022 2:48AM
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