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Will ZoS ever fix Cheat Engine use?

  • Rohamad_Ali
    Rohamad_Ali
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    Malkiv wrote: »
    I assume the players posting here that never seen cheating in ESO are newer. They had a mass CE display years ago to bring the situation to light. People flying, invincible ect. They proved it was possible for a whole weekend. After that things got better. Perhaps if you weren't around during Jabberwockey (forget spelling) an shortly after Thornblade, you may not understand. Thank you all for your replies though.

    Been here since beta. You can check my profile. After the CE debacle, player statistics and calculations were moved server-side, rendering CE useless for those needs. Most cheating is in the form of scripts that automate processes, and forms of packet manipulation. These are things that CE does not do, and the reason why there’s a market for programs outside of CE now. You can still use CE to spoof client-side events, but that’s local machine only, and no one else will see that. I can show you what CE is capable of if you’d like. I use it heavily for Bannerlord. But those calculations are performed client-side, then sent to the server and checked. It’s just a different process than ESO. And it’s a very long process, with A LOT of digging through the game trees to find exactly what set of variables control something and then targeting them so you don’t have to do it every single time you boot the game. CE just is not practical for cheating in ESO any longer.

    Thank you for fully explaining the changes. This was very helpful.
  • Oreyn_Bearclaw
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    I think 95 times out of 100, what people think is cheat engine use is really a combination of getting out played with perhaps a touch of performance issues. That said, they ban it when they can verify it. They just banned like 400 accounts, and of course, cheaters are already working on the next version of the software. The cycle will never end, but I dont think it's nearly as prevalent of a problem as some think it is.

    I havent seen an actual cheat in game in a LONG time. I do remember the infinite ultimate cheat, and a pretty prominent player meteor spamming VMA in like 25 minutes. Perma batsworm or corrosive armor was all the rage in PVP for a month or so. LOL.
    Edited by Oreyn_Bearclaw on June 13, 2022 6:47PM
  • Pevey
    Pevey
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    The primary thing that Zos still relies on the client to provide is information about positioning. Some sanity checks are done by the server, but it mostly trusts the information the client provides. If it did not, that would affect gameplay very negatively. Internet-based games just don't have a solid enough connection to not trust the client and still enable smooth and responsive movement controls.

    Not coincidentally, positioning is the most abused area of cheating right now. I won't go into details. But if you look for it, you can find it all online. People say they have not seen cheating. Chances are very high that you have and you did not even know it. Chances are very low that these exploits exist and are marketed and that NOBODY is using them.

    This is not to be negative toward Zos. They are fighting the fight and banning accounts. Firing a customer is always a difficult thing for an enterprise to do. Hopefully, it will be a deterrence.

    Edited by Pevey on June 13, 2022 7:13PM
  • ShadowProc
    ShadowProc
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    Malkiv wrote: »
    I assume the players posting here that never seen cheating in ESO are newer. They had a mass CE display years ago to bring the situation to light. People flying, invincible ect. They proved it was possible for a whole weekend. After that things got better. Perhaps if you weren't around during Jabberwockey (forget spelling) an shortly after Thornblade, you may not understand. Thank you all for your replies though.

    Been here since beta. You can check my profile. After the CE debacle, player statistics and calculations were moved server-side, rendering CE useless for those needs. Most cheating is in the form of scripts that automate processes, and forms of packet manipulation. These are things that CE does not do, and the reason why there’s a market for programs outside of CE now. You can still use CE to spoof client-side events, but that’s local machine only, and no one else will see that. I can show you what CE is capable of if you’d like. I use it heavily for Bannerlord. But those calculations are performed client-side, then sent to the server and checked. It’s just a different process than ESO. And it’s a very long process, with A LOT of digging through the game trees to find exactly what set of variables control something and then targeting them so you don’t have to do it every single time you boot the game. CE just is not practical for cheating in ESO any longer.

    Wrong. You can still hack speed which is VERY PRACTICAL in pvp.
  • spacefracking
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    As I've said before. Even with the events turned off in pvp, that used to allow knowing of an incoming attack (the original Miat's PvP alerts addon). There are delays in ranged attacks + ultis, and since the sound, event, etc, is loaded into memory, it would certainly be possible to trigger a dodge roll or really anything whenever the sound or other event occurs. I see it all the time. Such a thing wouldn't be like hacking the Pentagon or something.

    The only way I can think of for them to fix it is to integrate some sort of anti-cheat engine that protects memory access or something from the game, some validation of correct skill execution, probably a bunch of other things as well.

    This is just off the top of my head, but it's pretty obvious that cheating is possible on all sorts of levels without an anti-cheat engine integration (which would probably require a ton of work, and a lot of overhead server-side processing that would mess up lag).

    Also, the people who use light weaving macros are absolutely toxic.

    I hate it so much when I see it because sometimes it's just so blatantly obvious.

    afk guy dodge rolls my incap... like, bruh.

    Sincerely,
    A long suffering ranged magblade main
  • Malkiv
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    ShadowProc wrote: »
    Malkiv wrote: »
    I assume the players posting here that never seen cheating in ESO are newer. They had a mass CE display years ago to bring the situation to light. People flying, invincible ect. They proved it was possible for a whole weekend. After that things got better. Perhaps if you weren't around during Jabberwockey (forget spelling) an shortly after Thornblade, you may not understand. Thank you all for your replies though.

    Been here since beta. You can check my profile. After the CE debacle, player statistics and calculations were moved server-side, rendering CE useless for those needs. Most cheating is in the form of scripts that automate processes, and forms of packet manipulation. These are things that CE does not do, and the reason why there’s a market for programs outside of CE now. You can still use CE to spoof client-side events, but that’s local machine only, and no one else will see that. I can show you what CE is capable of if you’d like. I use it heavily for Bannerlord. But those calculations are performed client-side, then sent to the server and checked. It’s just a different process than ESO. And it’s a very long process, with A LOT of digging through the game trees to find exactly what set of variables control something and then targeting them so you don’t have to do it every single time you boot the game. CE just is not practical for cheating in ESO any longer.

    Wrong. You can still hack speed which is VERY PRACTICAL in pvp.

    This is not done via CE.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Amottica
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    Malkiv wrote: »
    ShadowProc wrote: »
    Malkiv wrote: »
    I assume the players posting here that never seen cheating in ESO are newer. They had a mass CE display years ago to bring the situation to light. People flying, invincible ect. They proved it was possible for a whole weekend. After that things got better. Perhaps if you weren't around during Jabberwockey (forget spelling) an shortly after Thornblade, you may not understand. Thank you all for your replies though.

    Been here since beta. You can check my profile. After the CE debacle, player statistics and calculations were moved server-side, rendering CE useless for those needs. Most cheating is in the form of scripts that automate processes, and forms of packet manipulation. These are things that CE does not do, and the reason why there’s a market for programs outside of CE now. You can still use CE to spoof client-side events, but that’s local machine only, and no one else will see that. I can show you what CE is capable of if you’d like. I use it heavily for Bannerlord. But those calculations are performed client-side, then sent to the server and checked. It’s just a different process than ESO. And it’s a very long process, with A LOT of digging through the game trees to find exactly what set of variables control something and then targeting them so you don’t have to do it every single time you boot the game. CE just is not practical for cheating in ESO any longer.

    Wrong. You can still hack speed which is VERY PRACTICAL in pvp.

    This is not done via CE.

    This is a good point. Not all cheating and exploiting is via CE.

    Even with third-party software, there is a constant cat and mouse game that goes on as the hacks are continuously looking for ways to exploit the game after the developers close the means they were using. This is a factual reality of multiplayer games in both PvE and PvP.

    No system is impenetrable. Be glad Zenimax does actually take action.

  • pklemming
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    A lot are gone as client side locations are now stored server side. This gave us wonderful things like resetting bosses in popular dungeons and being pulled in to a boss fight, whilst standing next to a boss hitting it.

    Good idea, hideous Implementation. Everquest did similar years ago, to combat some of the many cheat mods, and the transition was seamless, rendering the majority of the engines useless.
  • FineFeathered
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    I really just don't understand the inclination to cheat in the first place. I mean, why not just admit (if you cheat) that you're not good enough as you are? That you can't hack the competition without cheating.

    Cheating is for losers.
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