What if ZOS implemented a sliding scale tax on sale items so that the higher the price went, the higher the "tax?"
This fee would be IN ADDITION to the guild store fee and would not go to the guild store. It would effectively serve as a money sink.
Much like in real life, people will keep raising prices until there are consequences.
Claiming "the price is what people pay" completely ignores the reality of cornering the market and price fixing.
People always claim they want to see more money sinks in game, until someone actually suggests one.
ZOS has the ability to track sales prices for each item over time on every guild store. Based on that they could write a simple algorithm to scale the unit tax accordingly.
Just a simple suggestion which I am almost certain will never be implemented.
Holycannoli wrote: »Still doesn't address the influx of new gold on a daily basis. It's a good start though.
IMO there needs to be something we want to spend our gold on besides luxury furniture. Question is what? The game is developed around the crown store, not gold.
What if ZOS implemented a sliding scale tax on sale items so that the higher the price went, the higher the "tax?"
This fee would be IN ADDITION to the guild store fee and would not go to the guild store. It would effectively serve as a money sink.
Much like in real life, people will keep raising prices until there are consequences.
Claiming "the price is what people pay" completely ignores the reality of cornering the market and price fixing.
People always claim they want to see more money sinks in game, until someone actually suggests one.
ZOS has the ability to track sales prices for each item over time on every guild store. Based on that they could write a simple algorithm to scale the unit tax accordingly.
Just a simple suggestion which I am almost certain will never be implemented.
Remove gold from all daily writs.
That would at least cut off the majority of gold being generated on PC.
Then introduce Crown Gem items for high gold prices which correlate to the inflation rates of each megaserver. It must be done on a per megaserver basis because console is mostly fine - PC is where there is truly mass inflation.
I don’t think ZOS has any interest in mitigating the inflation though or else this situation would have been stopped years ago.
Remove gold from all daily writs.
Remove gold from all daily writs.
That would at least cut off the majority of gold being generated on PC.
Then introduce Crown Gem items for high gold prices which correlate to the inflation rates of each megaserver. It must be done on a per megaserver basis because console is mostly fine - PC is where there is truly mass inflation.
I don’t think ZOS has any interest in mitigating the inflation though or else this situation would have been stopped years ago.
Oreyn_Bearclaw wrote: »Remove gold from all daily writs.
That would at least cut off the majority of gold being generated on PC.
Then introduce Crown Gem items for high gold prices which correlate to the inflation rates of each megaserver. It must be done on a per megaserver basis because console is mostly fine - PC is where there is truly mass inflation.
I don’t think ZOS has any interest in mitigating the inflation though or else this situation would have been stopped years ago.
Totally on your side here, but boy is it an unpopular opinion. Gold rewards from writs are the elephant in the room when it comes to inflation on PC, but almost nobody wants to admit it. The proof is in the pudding as they say. Prices are so much higher on PC than console because it is so much easier to spam 18 writs and print 100k out of thin air.
Of course there are a million things that affect inflation, but the two most obvious (especially in a closed economy like ESO) are money coming into the game, and money going out of the game. Everyone wants to focus on Gold Sinks, which certainly are an important part of the discussion, but if your sink is overflowing, first thing you do is turn off the faucet. Writs are the biggest faucet in Tamriel, way more so on PC. Exactly what we would expect to happen by any reasonable economic analysis IS happening.
spartaxoxo wrote: »
The real income from writs are the sale of upgrade mats and then high cp master writs.Remove gold from all daily writs.
That would at least cut off the majority of gold being generated on PC.
Then introduce Crown Gem items for high gold prices which correlate to the inflation rates of each megaserver. It must be done on a per megaserver basis because console is mostly fine - PC is where there is truly mass inflation.
I don’t think ZOS has any interest in mitigating the inflation though or else this situation would have been stopped years ago.
Oreyn_Bearclaw wrote: »Remove gold from all daily writs.
That would at least cut off the majority of gold being generated on PC.
Then introduce Crown Gem items for high gold prices which correlate to the inflation rates of each megaserver. It must be done on a per megaserver basis because console is mostly fine - PC is where there is truly mass inflation.
I don’t think ZOS has any interest in mitigating the inflation though or else this situation would have been stopped years ago.
Totally on your side here, but boy is it an unpopular opinion. Gold rewards from writs are the elephant in the room when it comes to inflation on PC, but almost nobody wants to admit it. The proof is in the pudding as they say. Prices are so much higher on PC than console because it is so much easier to spam 18 writs and print 100k out of thin air.
Of course there are a million things that affect inflation, but the two most obvious (especially in a closed economy like ESO) are money coming into the game, and money going out of the game. Everyone wants to focus on Gold Sinks, which certainly are an important part of the discussion, but if your sink is overflowing, first thing you do is turn off the faucet. Writs are the biggest faucet in Tamriel, way more so on PC. Exactly what we would expect to happen by any reasonable economic analysis IS happening.
We had daily writs for years, daily writs are not the reason for goldinflation. Daily writs take a lot of time and preparation, so not many players even do them. Not to mention, daily writs have an upper limit of 5.1k gold per character!!Remove gold from all daily writs.
Oreyn_Bearclaw wrote: »spartaxoxo wrote: »
If it where me, I would remove it on PC completely, but maybe only reduce it by a fraction on console (or maybe not even touch it TBH). It is not nearly the issue on Console than it is on PC.
Dagoth_Rac wrote: »The normal gold sinks in a game are not gold sinks in ESO. Mounts? Houses? Costumes? Very little is available for gold. So all you get is either gold accumulating because players spend crowns instead of gold, or people doing the quasi-gold-for-crowns thing with gifting. And that just shuffles gold around. It is not a gold sink. It does not remove gold from game economy.
What the game really needs is a native method of buying crown store items with gold. Where you pay some NPC and the gold disappears, rather than the current scheme where gold goes to another player. But if you could buy crown store items with gold, it would hurt crown sales.
Gold accumulation and inflation in ESO is almost impossible to stop as long as ZOS is focused on making desirable items a "crown sink" rather than a "gold sink".
We had daily writs for years, daily writs are not the reason for goldinflation. Daily writs take a lot of time and preparation, so not many players even do them. Not to mention, daily writs have an upper limit of 5.1k gold per character!!Remove gold from all daily writs.
The goldinflation began with the introduction of excavation. Excavation allowed even players with low amounts of time to amass huge amounts of wealth easily. Excavation also does not have an upper limit of how many you can make per day or per character, you can just keep excavating the 250g and 1k items every time. over and over. Excavation made gold more accessible, and it should be.
Nothing should be done about inflation... prices level themselves out. As any economy does.
PS: Threads about inflation are foolish. Any changes ZOS would make in relation to the economy would massively change the game, or even break the game.
Look at some people legit defending inflation in here lmao. I play on console where our economies are totally fine.
Somehow only PC players are the ones dealing with mass inflation. But yeah nothing to see here, it must be purely by chance. Inflation is actually a good thing irl too we all love it.
@Necrotech_Master
I think one other issue of the housing market being a gold sink is that not everyone is interested in it and therefore, it can only sink golds from a portion of the player base. I think we could get good gold sinks results by having ones that appeal to different and wider player styles.
We could get costumes and polymorphs for companions, additional bank space, blacksmith vendors that charge a premium to over repair equipment. We could have some merchant guild hall that we have to donate to to help furnish and to get npcs that sell special items in it.
We had daily writs for years, daily writs are not the reason for goldinflation. Daily writs take a lot of time and preparation, so not many players even do them. Not to mention, daily writs have an upper limit of 5.1k gold per character!!Remove gold from all daily writs.
The goldinflation began with the introduction of excavation. Excavation allowed even players with low amounts of time to amass huge amounts of wealth easily. Excavation also does not have an upper limit of how many you can make per day or per character, you can just keep excavating the 250g and 1k items every time. over and over. Excavation made gold more accessible, and it should be.
Nothing should be done about inflation... prices level themselves out. As any economy does.
PS: Threads about inflation are foolish. Any changes ZOS would make in relation to the economy would massively change the game, or even break the game.
Prices level themselves out? Since when? Excuse me, but I am sitting on a ton of gold and have nothing to buy with that. Tons of people do. So where do they turn with all their gold? People who are selling crown store items for gold, which drives the price up to absurd heights. And because crown sellers are funding their trading guilds through their business, the trading bids climb up further and further, making it hard for people to compete without spending real money, while forcing to up their quotas (and prices) too.
Inflation has killed the trading guild I was in because it pained the leaders to kick players who couldn't meet their quota anymore and they refused to start selling crowns or up their quotas further. Massive changes to the economy are needed. Nobody complained about the Housing update deflating the economy, instead everyone was joyed.
Look at some people legit defending inflation in here lmao. I play on console where our economies are totally fine.
Somehow only PC players are the ones dealing with mass inflation. But yeah nothing to see here, it must be purely by chance. Inflation is actually a good thing irl too we all love it.
So.... wait. You play on console but you're fine stating that PC needs to do whatever to "fix inflation"? Hmmm.