chessalavakia_ESO wrote: »Part of the appeal/addiction of an MMO is that you feel you and the people around you have earned what you have.
If you or other players get everything handed to you that gets lost.
Right now, if you want to experience what you are suggesting you can make a template char on the PTS. The template has virtually everything you'll ever want or need on it but, it feels hollow to play as because you haven't earned it and because it makes the content in the game dependent on the experience of the moment being good and the truth is with most games the fun comes in bursts with progression working to fill the gaps rather than a sustained constant stream of fun.
Why play a game, if you don't want to actually play the game.
This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.
I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.
I just don't understand this.
I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.
I just don't understand this.
It is as well hard to understand for us, why you want to skip, what is "the game".
Yeah, because players have been well known to treat others with respect.... hence the almost daily fake role threads. I do get what you are saying, but quite a few players would negatively affect other player's their gameplay if your idea were to be implemented.Why play a game, if you don't want to actually play the game.
This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.
Those players can just queue for normal dungeons and learn how their characters are supposed to work, by experiencing them there, instead of wasting their time leveling them up by doing quests that the player has already done in the past.
Or just set a companion to heal, and then do solo dolmen runs. That could work too.
For you maybe, but questing is part of the game... I am working on taking 18 characters through the entire game, and all DLC's. Doing quests just once, is a selfimposed limit you set for yourself. There is no reason for players to skip the leveling process. For new players, they need the experience of how the game works/functions. And veteran players can do 1-50 easily, so there is no reason for a skipmechanic.I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.
I just don't understand this.
It is as well hard to understand for us, why you want to skip, what is "the game".
ESO is, after having completed the quests for the first time, is all about doing activities such as the dungeons, pvp, and trials.
I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.
I just don't understand this.
Why play a game, if you don't want to actually play the game.
This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.
I find GW2 concept pretty good: we can purchase in gem store (equivalent to crown store in ESO) a level booster to max our our new char in one use, providing us with all rewards associated with each level in one go. This has two advantages:
- Those who don't want to level up again a char can skip it by purchasing the booster (high price).
- Anet (equivalent to ZOS in ESO) earn good money with it as it is one of the hits in the shop.
I don't agree that the work to level up an alt could be skipped without a counter part. Leveling up is an important part of the game content, that is an effort and time consuming yes, but that's normal, because to reach max level on a char is a reward for a work done.
Beside, I can already picture the players who will produce loads of chars if it's given just like that to max an alt. I tend to believe that it would rapidly result in massive data volume problems...