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Poll: Skip leveling alts as an option, when you're creating them.

Bobargus
Bobargus
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Hello,

I personally find the idea of leveling up a character from the scratch, when you can use champion points on them, as something that contradicts with itself.

At the very least, as an option, players should have the choice of starting from the scratch, or continuing from where you've previously left off. Levels, skill lines, skyshards, lorebooks, etc. (for free.)

What do you all think, should we have an option about this?
Edited by Bobargus on June 15, 2022 4:06AM

Poll: Skip leveling alts as an option, when you're creating them. 254 votes

Yes
34%
acastanza_ESOadyreonb14_ESOcalitrumanb14_ESORudalValveApoAlaiaNeillMcAttackbmwcheeseaddictSeaUnicornMalthorneAvalonRangerAsysDMuehlhausenshadyjane62Enemy-of-ColdharbourRagnarok0130Jack-0ParasaurolophusBrowiseth 87 votes
No
58%
Hawkeyevailjohn_ESOmesnaFreelancer_ESOMalkivtohopka_esocolossusxdaryl.rasmusenb14_ESOGederickypranb14_ESODarcyMardinsarahvhoffb14_ESOssewallb14_ESOTheutusxaraanfreespiritKhenarthiproprio.meb16_ESOIselinOrblitzer 149 votes
Other
7%
zariaphaneub17_ESOHamfastSorakaDagoth_Racpeacenoterobwolf666barney2525joergingerrpaGrianasteriWyrd88bmnobleLashanWSammyKhajitDreamyLuSockermannenTinyDragon 18 votes
  • rpa
    rpa
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    Other
    No. But make a completely new levelless game which is desiged for that and I buy it from sale.
  • Freelancer_ESO
    Freelancer_ESO
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    No
    Part of the appeal/addiction of an MMO is that you feel you and the people around you have earned what you have.

    If you or other players get everything handed to you that gets lost.

    Right now, if you want to experience what you are suggesting you can make a template char on the PTS. The template has virtually everything you'll ever want or need on it but, it feels hollow to play as because you haven't earned it and because it makes the content in the game dependent on the experience of the moment being good and the truth is with most games the fun comes in bursts with progression working to fill the gaps rather than a sustained constant stream of fun.
  • Sarannah
    Sarannah
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    No
    Why play a game, if you don't want to actually play the game.

    This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.
  • Bobargus
    Bobargus
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    Yes
    Part of the appeal/addiction of an MMO is that you feel you and the people around you have earned what you have.

    If you or other players get everything handed to you that gets lost.

    Right now, if you want to experience what you are suggesting you can make a template char on the PTS. The template has virtually everything you'll ever want or need on it but, it feels hollow to play as because you haven't earned it and because it makes the content in the game dependent on the experience of the moment being good and the truth is with most games the fun comes in bursts with progression working to fill the gaps rather than a sustained constant stream of fun.

    When i play and experience the same thing more than once, it doesn't give the same feeling that i had when i finished them for the first time.

    Besides, if what you say is true, then why are we allowed to use champion points on characters that have not reached that threshold?

    Because the developers themselves know that we have done what we should have done to earn them already.

    Here's my opinion: If the progression in this game is to be account-wide, then so should everything else, for free. And if it is to be limited to each individual character, so should everything else. One way or the other. Not both.
  • Bobargus
    Bobargus
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    Yes
    Sarannah wrote: »
    Why play a game, if you don't want to actually play the game.

    This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.

    Those players can just queue for normal dungeons and learn how their characters are supposed to work, by experiencing them there, instead of wasting their time leveling them up by doing quests that the player has already done in the past.

    Or just set a companion to heal, and then do solo dolmen runs. That could work too.
  • Maitsukas
    Maitsukas
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    No
    This feels like pure laziness being offered whenever I see these types of polls.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Lysette
    Lysette
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    No
    New characters can go wherever they please, so there is no need to repeat too many quests, one can continue with a new character with the story somewhere, where the other characters haven't done quests yet. The game is not linear, one can start to play with a character pretty much anywhere due to One Tamriel.
  • Bobargus
    Bobargus
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    Yes
    I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.

    I just don't understand this.
  • Lysette
    Lysette
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    No
    FBS94 wrote: »
    I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.

    I just don't understand this.

    It is as well hard to understand for us, why you want to skip, what is "the game".

    This said, something like this might be coming - ZOS made CP available for new characters, if another character has CP. ZOS made achievements account-wide (not all), which killed individualism of characters, Tales of Tribute has account based ranking - it could really be, that you get what you want some day - but I can still think that this is plain wrong to do that and it should not even be an option. I mean, we can shorten the whole process - put a "win game" button in the launcher and we do not even have to login anymore.
    Edited by Lysette on June 15, 2022 5:37AM
  • Heartrage
    Heartrage
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    No
    I don’t think people should be able to create a new character for a class they haven’t played and suddenly be at max level. It would make characters “ready” for harder content with players that don’t understand how to play them. Leveling up and slowly building up skills, equipment and passives is how players naturally learn and become able to play a character.
  • EdmondDontes
    EdmondDontes
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    No
    You'd just have to go back and do all the same content to level your skills, get skill points etc. same as if you started from scratch. You just wouldn't have the benefits of battle leveling, so it would be harder and actually take longer if you started with your toon already at CP160.
  • bmnoble
    bmnoble
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    Other
    If it were it would probably end up in the crown store as a level boost token or something, even then I would only consider it if it came with all the class/weapon/armour skill lines fully leveled otherwise its not worth bothering with if you still had to level all those anyway may as well just level normally.

    If they do implement it I would want it to have the unlock condition of having leveled up one of each class to level 50 in the hopes that they would learn the basics of those classes before creating max level characters and jumping right into end game content with them potentially screwing over the group lucky enough to end up with them in the event they had no clue how to use their new characters class.

    If they don't go the crown store route, I think it would be good as a gold sink, to pay X amount of gold to an NPC to get to level 50 right away.
  • Bobargus
    Bobargus
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    Yes
    Lysette wrote: »
    FBS94 wrote: »
    I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.

    I just don't understand this.

    It is as well hard to understand for us, why you want to skip, what is "the game".

    ESO is, after having completed the quests for the first time, is all about doing activities such as the dungeons, pvp, and trials.

    If i'm supposed to do everything all over again with other characters, then i don't want champion points, achievements, unlocked items, titles, mementos, and such things like these to confuse me.

    If making an alt means to be a clean start, then let it be a proper one. But if i'm supposed to have what i have earned before, with another character, then i would like to have everything else with me to compliment them, and for free.

    For example, if i'm to have the title "Silencer" on my newly created alt, then i would like to have my maxed out Dark Brotherhood skill line as well, straight out of the gate.

    No? I can have the title, but i can't have the meaning behind that title?

    Then i don't want it. If i have to, i will earn it from the scratch. Just don't confuse me like this.
  • Sarannah
    Sarannah
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    No
    FBS94 wrote: »
    Sarannah wrote: »
    Why play a game, if you don't want to actually play the game.

    This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.

    Those players can just queue for normal dungeons and learn how their characters are supposed to work, by experiencing them there, instead of wasting their time leveling them up by doing quests that the player has already done in the past.

    Or just set a companion to heal, and then do solo dolmen runs. That could work too.
    Yeah, because players have been well known to treat others with respect.... hence the almost daily fake role threads. I do get what you are saying, but quite a few players would negatively affect other player's their gameplay if your idea were to be implemented.
    FBS94 wrote: »
    Lysette wrote: »
    FBS94 wrote: »
    I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.

    I just don't understand this.

    It is as well hard to understand for us, why you want to skip, what is "the game".

    ESO is, after having completed the quests for the first time, is all about doing activities such as the dungeons, pvp, and trials.
    For you maybe, but questing is part of the game... I am working on taking 18 characters through the entire game, and all DLC's. Doing quests just once, is a selfimposed limit you set for yourself. There is no reason for players to skip the leveling process. For new players, they need the experience of how the game works/functions. And veteran players can do 1-50 easily, so there is no reason for a skipmechanic.
  • rpa
    rpa
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    Other
    FBS94 wrote: »
    I don't understand some people. I clearly have written the words "as an option" in my post, and yet they are acting like i want to take their way of playing their game away.

    I just don't understand this.

    The problem is the game is not designed for free max lv alts from start. For example having a buch of max lv crafters is pretty profitable but it also takes some sweat and time for each. If everyone could make 17 more after grinding one the profit would need a serious nerf.
  • kindnuguz
    kindnuguz
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    Yes
    Yes please , I'll even pay for it.. Speed running the same quest I have done 3-5+ times is brain numbing.
    I enjoyed it the first time , 2-3rd time I'm just pressing E as fast as I can to get to the next check point, over and over.
    I'm working on my 7th toon and I just can't, I have 7th and 8th slot stuck at lvl 14 and 17 because I can't do the same quest for the 6-7th time. It starts to hurt my head after 30 mins of knowing what is expected and where to go etc..

    Now I'm talking 0-50 and as OP stated "as an option",
    Now Skyshards and Skill lines are already an option. ( if you have completed them before )
    Don't get me wrong , Cyrodiil under 50 is some of the most enjoyable game play

    But PvE questing to get to level 50. Please give us the option like 90% of mmo's out there lol
  • phaneub17_ESO
    phaneub17_ESO
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    Other
    I actually want the opposite, for those of us who like leveling characters but are stuck at 18/18 with no way to make new characters, I like a new game+ feature.

    You take one of your characters, revert them back to level 1 and all quests get reset. You keep all the mount training and skill points you have acquired so far, but your skills go back to level 1. For original characters and those that skipped the tutorial can go through the new tutorials and get that measly 1 skill point they missed while those who already acquired the tutorial skill point won't get another, but can still play through a different tutorial. Once you reach max level, your character goes back to the way they were, any new skills leveled while on new game+ is added to your repertoire.
    Edited by phaneub17_ESO on June 15, 2022 10:42AM
  • Danikat
    Danikat
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    I'm not sure how this would work in ESO because there's so many different aspects to levelling. As well as the characters level each skill line and each skill needs to be levelled up, and you need skill points from quests and skyshards to unlock them.

    A character who has just reached level 50 isn't going to have all their skill lines and skills trained up or have enough skill points for all of them, so if instantly levelling just unlocked everything as it does with the PTS template characters that would give characters levelled up this way a massive advantage over ones levelled naturally.

    But if it doesn't unlock everything what would you get? Would the game or the player get to choose which skill lines are levelled up? Would it pick random skyshards to be 'collected' or would it give you skill points you can't get any other way and then allow you to collect all the existing skill points later on?

    I also agree that new players trying to jump into harder content with a class or build they don't know how to play will cause problems, mainly for the players who do it. My other MMO has a number of ways of instantly levelling a character and that's exactly what happens. But I think there's ways around that. For example instantly levelling a character could require an item which can only be purchased by a level 50 character, maybe even one of the same class if that's considered relevant. And of course anyone who doesn't want to skip levelling could simply not buy or use that item.

    I'm not completely against the idea, although it's not something I'm likely to do myself, but I think it would need to be carefully designed to make sure the end result is equal to levelling normally and not giving advantages, and to try to avoid overwhelming new players with skills and choices they don't know how to use effectively.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Naftal
    Naftal
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    I can see ZOS adding "instant lvl50" tokens in the crown store.

    Why would they give something they're charging for right now for free like skyshards and skill lines?
    Edited by Naftal on June 15, 2022 10:39AM
  • Tandor
    Tandor
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    No
    All the pressure these days is on trivialising games, and trying to justify that by putting it forward purely as an option. Put simply, it's wrong and I don't agree with it.
  • RaddlemanNumber7
    RaddlemanNumber7
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    Yes
    As long as it's a pay-not-to-play option, in the Crown Store.
    PC EU
  • Dagoth_Rac
    Dagoth_Rac
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    Other
    I don't think new players should be able to jump straight to Level 50. And I don't think grinding dolmens to get a single character to Level 50 in a day should give you immediate access to 17 more Level 50 characters.

    But it is also true that making players grind through the same content over and over and over again reaches a point of ridiculousness.

    So I would be OK if they added ability to buy a Level 50 character, but locked it behind an achievement. Call it "Well-Rounded Adventurer" or something and have it be full of moderately difficult achievements across dungeons, trials, PVP, crafting, questing, etc. So, yes, you would be able to skip the level up grind. But you would have to have a significant investment of time and effort into the game before it unlocked.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No
    Just play the game
    No good reason to skip the game to play side content
    Also even if they did, it would be crown store purchase, and be sure it wont include any skyshard or skill line(gotta sell those too), or you still will need to go out there get the skyshard and complete skill point awarding quest and dungeon anyway
  • DreamyLu
    DreamyLu
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    Other
    I find GW2 concept pretty good: we can purchase in gem store (equivalent to crown store in ESO) a level booster to max our our new char in one use, providing us with all rewards associated with each level in one go. This has two advantages:
    - Those who don't want to level up again a char can skip it by purchasing the booster (high price).
    - Anet (equivalent to ZOS in ESO) earn good money with it as it is one of the hits in the shop.

    I don't agree that the work to level up an alt could be skipped without a counter part. Leveling up is an important part of the game content, that is an effort and time consuming yes, but that's normal, because to reach max level on a char is a reward for a work done.
    Beside, I can already picture the players who will produce loads of chars if it's given just like that to max an alt. I tend to believe that it would rapidly result in massive data volume problems... :D
    I'm out of my mind, feel free to leave a message... PC/NA
  • agelonestar
    agelonestar
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    Yes
    God, yes.

    I have levelled literally ever class in stam and mag, every weapon type. When I want a new build or character, I’m put off by the need to grind out 50 levels of pointlessness.

    There’s only so many times I can tell Stuga that I do, in fact, know how long she’s been looking for me, or sit on the creepy Prophet’s knee while he tells me all about his Companions. Again.

    Maybe this can be a feature - you unlock a class or race or weapon type when you previously got it to L50.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Ragnarok0130
    Ragnarok0130
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    Yes
    Sarannah wrote: »
    Why play a game, if you don't want to actually play the game.

    This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.

    Because for end game players the game doesn’t start until level 50. Many of us have leveled many toons from zero and have played the story over and over and just want a new leveled class to run in dungeons and trials to shake things up or to meet group composition goals. Other MMOs like WOW and SWTOR have level tokens you can buy or get for free with each new expansion so it is an industry standard practice.

    Also not being able to use any of my banked gear sucks. As the OP stated this would be an option and I can’t fathom how some players are adamantly opposed to players being able to enjoy a game by focusing on what they enjoy. There could even be a limitation that you have to level at least one toon fully before using the token so you understand the game mechanics.

    And to you point about veteran dungeons getting players not knowing what they are doing that already happens under the current system. End game players likely to use such a token are also more likely to have an actual build and know what they are doing.
    Edited by Ragnarok0130 on June 15, 2022 1:49PM
  • katorga
    katorga
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    Yes
    More probable, they will sell class changes in crown store.
  • Danikat
    Danikat
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    DreamyLu wrote: »
    I find GW2 concept pretty good: we can purchase in gem store (equivalent to crown store in ESO) a level booster to max our our new char in one use, providing us with all rewards associated with each level in one go. This has two advantages:
    - Those who don't want to level up again a char can skip it by purchasing the booster (high price).
    - Anet (equivalent to ZOS in ESO) earn good money with it as it is one of the hits in the shop.

    I don't agree that the work to level up an alt could be skipped without a counter part. Leveling up is an important part of the game content, that is an effort and time consuming yes, but that's normal, because to reach max level on a char is a reward for a work done.
    Beside, I can already picture the players who will produce loads of chars if it's given just like that to max an alt. I tend to believe that it would rapidly result in massive data volume problems... :D

    I think it would be harder to design an equivalent item for ESO though, because of the way skills are trained. In GW2 getting to level 80 by any method will unlock all the core skills and specialisations and the elite specs from the expansions can't be trained until after that, so it's easy to determine what a boosted character should get.

    In ESO each skill line and skill needs to be trained up individually and there are too many to train them all up by the time you reach level 50 (even excluding the ones which have to be unlocked first like the Undaunted and Psijic skills). Giving them all to a boosted character would give them a huge advantage over characters levelled normally, but not giving them any would make the boost pointless because you'd spend about the same amount of time unlocking everything. Also because of level scaling you'd probably be better off just buying skill lines and skyshards from the crown store and ignoring the character level.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Amottica
    Amottica
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    No
    Leveling alts is virtually instant. It takes just a couple days. Done wisely it also grants a lot of skill points along the way so it makes no sense to have them instantly leveled.

    I do not think this poll is going according to plan.

    Edited by Amottica on June 15, 2022 2:37PM
  • Magio_
    Magio_
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    Yes
    The title clearly says "alts". Any new player would have to level 1-50 the same way they do now. [snip]

    You like leveling 1-50 on your alts? Guess what, you'd have the option to do it. Why are you against it and want others to play the way you like to play?

    When I make a new character I usually breeze 1-50 in [snip] gameplay that I'd love to skip.

    For anyone voting "No", buying skill lines is already possible [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on June 15, 2022 3:37PM
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