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Game needs a better marketplace.

  • GrizzlyTank
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    wolfie1.0. wrote: »
    Second, price controls and price manipulation will occur using a GAH. If you swap to a GAH system trade guilds will find themselves out of a job but with many many millions of gold at their disposal, and no reason to spend it, no reason to disperse it, and no incentive to sink it out of the game. Now many may do just that, but those that trade for thr love of trading? They will form guilds to corner markets and/or manipulate them. An individual might not be able to so, a guild of 50 to 500 could.

    Considering that it's guild that is directly owning the markets, then there is a higher chance for them to be manipulating the prices. Common tactics to "corner" a mmo market is to either buy up all the stock or to try force underpricing of something and then buy up the underpriced stock. Something that's a lot more difficult when there is a large amount of players that will be constantly correcting the price.
    wolfie1.0. wrote: »
    Third, capacity is an issue. ZOS's servers can only facilitate so much traffic. The servers have already gone offline due to it. To the point that guild history access is restricted in how much it can be queried. Having the ability for everyone to sell at any time will break the servers. That would need to be changed before anything is done.

    In other words their entire market system is a mess and needs a thorough rework to not negatively affect the game more than it already does. Instead of having markets spread over every zone meaning that every server managing those zones also needs to manage the vendors. Would have been better to go with the same approach as FFXIV which is restricting access to certain features to a handful of locations dedicated to manage trade and other features.
    wolfie1.0. wrote: »
    Last, converting would cause more economic problems than we currently face. Not the end resulting system, but the conversion process itself. Due to PTS cycles we will know for weeks that a change will occur. During that time and for a long while after there will be a massive amount of unstable economy and likely massive inflation.

    Can't be more unstable than what we already have.
    Edited by GrizzlyTank on June 14, 2022 5:03AM
  • Hotdog_23
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    As some might have noticed the website that is used to reliably use the marketplace in this game has turned to quite aggressive anti-adblocking and as a result renders it effectively useless unless you disable everything, in some cases even your anti-virus.

    Which pushes players to rely on the old way of using the games market or markets which is to run around like an idiot checking every guild trader there is unless you want to buy something at a grossly inflated price.

    The current system is archaic and does nothing but waste peoples time. It's not immersive nor engaging since everyone just warps between waypoints and the added travel time/placement of vendors just adds frustration.

    Ideally it should be changed to a more unified marketplace which is the standard for mmos. Keep the guild's as "tabs" or listed under the seller but don't make us run all over the place to find what we want or to get a reasonable deal.

    Console player, smiles amusingly ;)
  • Pepegrillos
    Pepegrillos
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    A centralized AH makes it easier to rise prices dramatically for certain markets, as long as you have gold available (and this game has plenty of such players). With the exception of crafting mats, which are in constant and fast supply (by bots included), there are multiple items for which there is no price correction in the short term. Anyone who has played other mmorpgs with centralized AHs has seen this.
  • merpins
    merpins
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    A bidding system could be neat.
  • LalMirchi
    LalMirchi
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    I like the guild system in ESO and have no problems with it. I do no use TTC and would not like a global auction house at all.
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