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nightblade rework... (edited post)

Sparxlost
Sparxlost
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this is supposed to change the way nightblade does things
changes to undetected: roll dodging no longer reveals you from stealth and neither do stunned enemies
invisibility: you are also invisible to your allies and bystanders as well..
shadow cloak and disguise now have their duration increased to 3min and when broken by any means has a cooldown of 10 seconds (cooldown number may change in the future)
casting this spell gives the undetected profile for its duration or until broken, after two seconds you become invisible and are only able to be seen when attacking (maybe other things) and are returned to stealth shortly after if you arent detected..
shadow disguise: while stealth your next ability crits with increased potency.. and you get a percent defense buff for the cooldown duration if you are revealed from from stealth by the enemy
Mark target and its morphs now only need to be slotted to be taken advantage of as they proc off of dealing damage to enemies
Reapers mark: Major berserk on kill increased to 15 seconds and the healing is reduced by half but isnt effected by cyrodiil debuff.

Alright.
i get that this isnt much but it takes the extremely annoying cloak spam builds and turns them into skill based explosive momentum game.
pop out of stealth and destroy an enemy and keep the ball rolling with the damage?

not that you cant play this way but i thought it would make nightblade better..

Edited by Sparxlost on June 16, 2022 8:20AM
  • Foxtrot39
    Foxtrot39
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    3min of invisibility is absolutely overkill I can see a 10s duration with a 200% cost increase if recasted under 5s after it end or gets nullified to prevent spam being a bit more balanced

    Also the pet peve of NB is Aspect of terror and consuming darkness, those two skills suck with no redeeming quality at all

    Ambush needs to be fixed so it stop failign if yo uloose LoS during cast

    Mark target could use an extended target cap of 3 and indeed the berserk buff doesn't last long enough
  • ManDraKE
    ManDraKE
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    nighblade doesn't need any rework, just a few fixes here and there.

    "cloak spam builds" are not a thing, is just a term used for people that really don't know how to counter cloak, is a l2p issue

    /topic
  • rbfrgsp
    rbfrgsp
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    Mark needs a better reward. "Buffs damage when the target dies" is as stupid as a heal buff that only applies when the heal target is already at max health.

    NB Fear needs to be better than Fighters Guild Circle. Until then, it's just there as a placeholder to give the appearance that NB has as many skill options as other classes.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    Consuming Darkness needs a complete rework.
  • Sparxlost
    Sparxlost
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    Foxtrot39 wrote: »
    3min of invisibility is absolutely overkill I can see a 10s duration with a 200% cost increase if recasted under 5s after it end or gets nullified to prevent spam being a bit more balanced

    Also the pet peve of NB is Aspect of terror and consuming darkness, those two skills suck with no redeeming quality at all

    Ambush needs to be fixed so it stop failign if yo uloose LoS during cast

    Mark target could use an extended target cap of 3 and indeed the berserk buff doesn't last long enough

    agreed that bolstering darkness needs a unique damage resist buff of at least 10 to 15%
    i guess they buffed fighters guild fear because i thought it only feared daedra ww vamps but yeah if that is the case then nb fear definitely needs a buff..
    AND
    cloak spamming is a thing with this rework you wont be coming out of stealth just to pop back in right away after a failed attack stealth wont be a main function of prolonged combat for nightblades and will be used as a party starter or as a way to sneak past or escape enemies undetected. of course they will need other buffs and possible reworks to put them on par offensively and defensively with other classes but without changing how people use stealth they will never have too many options for balance reasons nightblades are masters of illusion which would explain their lengthy stealth uptime but its save to say that complete invisability is something that takes a lot of power to achieve and a cooldown drives that point without taking away too much magicka from magick users

    say you are a bomber who needs to get away after an attack stealth pots will still be a thing for and would be preferable in those situations where you cant wait out a cooldown... nightblades should be skillful and not just annoying
  • Ragnaroek93
    Ragnaroek93
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    No thanks. Your cloak changes would make it impossible to use cloak offensively while making it ridiculous op when trying to avoid a fight. Also give mark target an effect that doesn't rely on having to kill something. Your ideas would heavily buff gank builds while nerfing everybody else.

    I don't understand how people still complain about cloak when there's so much healing in the game right now. Cloak has a ton of counters, what are the counters to (cross-)healing?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Sparxlost
    Sparxlost
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    No thanks. Your cloak changes would make it impossible to use cloak offensively while making it ridiculous op when trying to avoid a fight. Also give mark target an effect that doesn't rely on having to kill something. Your ideas would heavily buff gank builds while nerfing everybody else.

    I don't understand how people still complain about cloak when there's so much healing in the game right now. Cloak has a ton of counters, what are the counters to (cross-)healing?

    What?
    most nightblade 1vx builds are cloak spam kite builds and every kill you get is a gank
    this change makes it so uncloaking is just the start of the gank (the damage you get from attacking from cloak would be buffed) and the rest is unstealthed fighting like every other class
    this doesnt make it op when trying to avoid a fight as you said there are many counters to cloak..
    mark target has an effect that reduces the resistances of enemies already and the added bonuses for when you kill someone is perfect for nightblade.. if you wanted a support ability then this would also be a good change because it applies to an enemy on dealing damage..
    the counter to healing is damage... though i WOULD nerf healing i would also change nightblade to not rely so much on invis spam..
  • Arkew
    Arkew
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    Piercing mark : make the reveal effect allow your allies to see the invisible ennemy nightblade (if he are in your groups).
  • ManDraKE
    ManDraKE
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    Sparxlost wrote: »
    What?
    most nightblade 1vx builds are cloak spam kite builds and every kill you get is a gank

    No, they are not. At least not the good ones (leaving brokensoul aside that is pretty much broken for any class)

    Also if someone is "spamming cloak" next to you, is not a gank, you are aware of the attack. If you still die to a burst from stealth when you know it's coming, then the problem it's you. While you can sometimes catch a good player with their pants down, if they are actually expecting the gank because they already spotted you, there is 0% chance you will kill a good player with a combo from stealth. Stealth in sustained combat is used defensible (avoid dmg + reposition + major protection passive) and offensive (guarantee crit + vamp passive that increase wpn dmg).

    Don't suggest changes for a class you don't understand. No amount of nerfs to nightblade is going to make you a better player.
    Arkew wrote: »
    Piercing mark : make the reveal effect allow your allies to see the invisible ennemy nightblade (if he are in your groups).

    That is how it used to work for years (not limited to your group members), it was basicaly a Xv1 tool, a single press of a button negated the main aspect of the class. How would you react if with 1 single press of a button i could disable streak on a sorc or cleanse on a templar? The thing you suggested is only to help zerglings to chase solo players. No thanks, you already have the advantage of being 10vs1
    Edited by ManDraKE on June 14, 2022 3:48PM
  • Sparxlost
    Sparxlost
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    ManDraKE wrote: »
    Sparxlost wrote: »
    What?
    most nightblade 1vx builds are cloak spam kite builds and every kill you get is a gank

    No, they are not. At least not the good ones (leaving brokensoul aside that is pretty much broken for any class)

    Also if someone is "spamming cloak" next to you, is not a gank, you are aware of the attack. If you still die to a burst from stealth when you know it's coming, then the problem it's you. While you can sometimes catch a good player with their pants down, if they are actually expecting the gank because they already spotted you, there is 0% chance you will kill a good player with a combo from stealth. Stealth in sustained combat is used defensible (avoid dmg + reposition + major protection passive) and offensive (guarantee crit + vamp passive that increase wpn dmg).

    Don't suggest changes for a class you don't understand. No amount of nerfs to nightblade is going to make you a better player.
    Arkew wrote: »
    Piercing mark : make the reveal effect allow your allies to see the invisible ennemy nightblade (if he are in your groups).

    That is how it used to work for years (not limited to your group members), it was basicaly a Xv1 tool, a single press of a button negated the main aspect of the class. How would you react if with 1 single press of a button i could disable streak on a sorc or cleanse on a templar? The thing you suggested is only to help zerglings to chase solo players. No thanks, you already have the advantage of being 10vs1

    what i mean by cloak spam is playing the entire fight from stealth.... most nightblades take advantage of ez defense at the press of a button in a 1v1 and it is honestly carrying them, plus i think it looks stupid that every 2 second im getting stunned from my flank by a cloak spammer who just doesnt have damage or has no other form of defense.... because of how overusable this skill, the rest of nightblades kit is lacking compared to other classes..
    assuming most nightblades could last more than 10 seconds out of stealth this wouldnt be a problem and once the cooldown is over you can feel free to take advantage of your enemy once again... but as it stands right now its an ez exploit and makes nightblades out to be one trick ponies....
  • ManDraKE
    ManDraKE
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    Sparxlost wrote: »
    what i mean by cloak spam is playing the entire fight from stealth.... most nightblades take advantage of ez defense at the press of a button in a 1v1 and it is honestly carrying them, plus i think it looks stupid that every 2 second im getting stunned from my flank by a cloak spammer who just doesnt have damage or has no other form of defense.... because of how overusable this skill, the rest of nightblades kit is lacking compared to other classes..
    assuming most nightblades could last more than 10 seconds out of stealth this wouldnt be a problem and once the cooldown is over you can feel free to take advantage of your enemy once again... but as it stands right now its an ez exploit and makes nightblades out to be one trick ponies....

    seriously dude, your problem is not balance, is lack of experince. Just click camo hunter and done, don't even need to use detect pots nowadays. If the nighblade is a one trick pony with cloak and you still can't win, then the problem it's you. Nighblade has way better tools than cloak to avoid dying (shade for example), cloak is not even that good anymore.

    And pro-tip, if the nigbhalde goes into cloak to stun you from a flank, tap block :wink: Also that is the main stun (if not only stun outside waiting for 120ult on incap) that a nighblade usually runs, so even if you manage to get 50% success on block-tapping the stuns, you will be stun a lot less CC'ed than against any other class that can guarantee stuns after cc-inmunity with things like javelin or fossilize
    Edited by ManDraKE on June 14, 2022 8:52PM
  • Sparxlost
    Sparxlost
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    i said nightblade was annoying to look at that goes for playing one as well
    the only nightblade i play currently is a no-stealth healer because shadowy is the most annoying thing to me and i dont want to have to run the same sets as everyone else to have slightly more time out of stealth..
    there is almost NO variety to nightblades in eso currently and this one broken but "not broken" basekit skill is the reason why...
    the whole entire cast stealth every three seconds disappear at-will thing is old and flawed regardless of people who can afford to dedicate parts of their bar to combat it..
  • Sparxlost
    Sparxlost
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    as you stated shade can render counters effectively useless so there you go
  • Ragnaroek93
    Ragnaroek93
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    Sparxlost wrote: »
    ManDraKE wrote: »
    Sparxlost wrote: »
    What?
    most nightblade 1vx builds are cloak spam kite builds and every kill you get is a gank

    No, they are not. At least not the good ones (leaving brokensoul aside that is pretty much broken for any class)

    Also if someone is "spamming cloak" next to you, is not a gank, you are aware of the attack. If you still die to a burst from stealth when you know it's coming, then the problem it's you. While you can sometimes catch a good player with their pants down, if they are actually expecting the gank because they already spotted you, there is 0% chance you will kill a good player with a combo from stealth. Stealth in sustained combat is used defensible (avoid dmg + reposition + major protection passive) and offensive (guarantee crit + vamp passive that increase wpn dmg).

    Don't suggest changes for a class you don't understand. No amount of nerfs to nightblade is going to make you a better player.
    Arkew wrote: »
    Piercing mark : make the reveal effect allow your allies to see the invisible ennemy nightblade (if he are in your groups).

    That is how it used to work for years (not limited to your group members), it was basicaly a Xv1 tool, a single press of a button negated the main aspect of the class. How would you react if with 1 single press of a button i could disable streak on a sorc or cleanse on a templar? The thing you suggested is only to help zerglings to chase solo players. No thanks, you already have the advantage of being 10vs1

    what i mean by cloak spam is playing the entire fight from stealth.... most nightblades take advantage of ez defense at the press of a button in a 1v1 and it is honestly carrying them, plus i think it looks stupid that every 2 second im getting stunned from my flank by a cloak spammer who just doesnt have damage or has no other form of defense.... because of how overusable this skill, the rest of nightblades kit is lacking compared to other classes..
    assuming most nightblades could last more than 10 seconds out of stealth this wouldnt be a problem and once the cooldown is over you can feel free to take advantage of your enemy once again... but as it stands right now its an ez exploit and makes nightblades out to be one trick ponies....

    They already made dots dealing dmg through Cloak in this patch, what are you talking about? There are more than enough counters against Nbs, start to improve your gameplay instead of asking for more nerfs, seriously...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Iron_Blurr
    Iron_Blurr
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    Night blade is the worst class in the game by far. Worthless at literally anything you can think of.
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