3min of invisibility is absolutely overkill I can see a 10s duration with a 200% cost increase if recasted under 5s after it end or gets nullified to prevent spam being a bit more balanced
Also the pet peve of NB is Aspect of terror and consuming darkness, those two skills suck with no redeeming quality at all
Ambush needs to be fixed so it stop failign if yo uloose LoS during cast
Mark target could use an extended target cap of 3 and indeed the berserk buff doesn't last long enough
Ragnaroek93 wrote: »No thanks. Your cloak changes would make it impossible to use cloak offensively while making it ridiculous op when trying to avoid a fight. Also give mark target an effect that doesn't rely on having to kill something. Your ideas would heavily buff gank builds while nerfing everybody else.
I don't understand how people still complain about cloak when there's so much healing in the game right now. Cloak has a ton of counters, what are the counters to (cross-)healing?
What?
most nightblade 1vx builds are cloak spam kite builds and every kill you get is a gank
Piercing mark : make the reveal effect allow your allies to see the invisible ennemy nightblade (if he are in your groups).
What?
most nightblade 1vx builds are cloak spam kite builds and every kill you get is a gank
No, they are not. At least not the good ones (leaving brokensoul aside that is pretty much broken for any class)
Also if someone is "spamming cloak" next to you, is not a gank, you are aware of the attack. If you still die to a burst from stealth when you know it's coming, then the problem it's you. While you can sometimes catch a good player with their pants down, if they are actually expecting the gank because they already spotted you, there is 0% chance you will kill a good player with a combo from stealth. Stealth in sustained combat is used defensible (avoid dmg + reposition + major protection passive) and offensive (guarantee crit + vamp passive that increase wpn dmg).
Don't suggest changes for a class you don't understand. No amount of nerfs to nightblade is going to make you a better player.Piercing mark : make the reveal effect allow your allies to see the invisible ennemy nightblade (if he are in your groups).
That is how it used to work for years (not limited to your group members), it was basicaly a Xv1 tool, a single press of a button negated the main aspect of the class. How would you react if with 1 single press of a button i could disable streak on a sorc or cleanse on a templar? The thing you suggested is only to help zerglings to chase solo players. No thanks, you already have the advantage of being 10vs1
what i mean by cloak spam is playing the entire fight from stealth.... most nightblades take advantage of ez defense at the press of a button in a 1v1 and it is honestly carrying them, plus i think it looks stupid that every 2 second im getting stunned from my flank by a cloak spammer who just doesnt have damage or has no other form of defense.... because of how overusable this skill, the rest of nightblades kit is lacking compared to other classes..
assuming most nightblades could last more than 10 seconds out of stealth this wouldnt be a problem and once the cooldown is over you can feel free to take advantage of your enemy once again... but as it stands right now its an ez exploit and makes nightblades out to be one trick ponies....
What?
most nightblade 1vx builds are cloak spam kite builds and every kill you get is a gank
No, they are not. At least not the good ones (leaving brokensoul aside that is pretty much broken for any class)
Also if someone is "spamming cloak" next to you, is not a gank, you are aware of the attack. If you still die to a burst from stealth when you know it's coming, then the problem it's you. While you can sometimes catch a good player with their pants down, if they are actually expecting the gank because they already spotted you, there is 0% chance you will kill a good player with a combo from stealth. Stealth in sustained combat is used defensible (avoid dmg + reposition + major protection passive) and offensive (guarantee crit + vamp passive that increase wpn dmg).
Don't suggest changes for a class you don't understand. No amount of nerfs to nightblade is going to make you a better player.Piercing mark : make the reveal effect allow your allies to see the invisible ennemy nightblade (if he are in your groups).
That is how it used to work for years (not limited to your group members), it was basicaly a Xv1 tool, a single press of a button negated the main aspect of the class. How would you react if with 1 single press of a button i could disable streak on a sorc or cleanse on a templar? The thing you suggested is only to help zerglings to chase solo players. No thanks, you already have the advantage of being 10vs1
what i mean by cloak spam is playing the entire fight from stealth.... most nightblades take advantage of ez defense at the press of a button in a 1v1 and it is honestly carrying them, plus i think it looks stupid that every 2 second im getting stunned from my flank by a cloak spammer who just doesnt have damage or has no other form of defense.... because of how overusable this skill, the rest of nightblades kit is lacking compared to other classes..
assuming most nightblades could last more than 10 seconds out of stealth this wouldnt be a problem and once the cooldown is over you can feel free to take advantage of your enemy once again... but as it stands right now its an ez exploit and makes nightblades out to be one trick ponies....