Maintenance for the week of March 9:
• NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)

2022 Predictions, The next DPS game breaking set/gimmick.

Redguards_Revenge
Redguards_Revenge
✭✭✭✭
Let me tell you the history of ESO and it violating it's own combat architecture system in order to keep content and revenue flowing every year. Let's start with what the problem is. Otherwise people will read this, assume it's an attack, and then comment before reading through the whole thing.

THE PROBLEM

sets, mythics, monster helms, arena weapons, etc. give us a 6th, 7th, 8th, 9th skill at no cost to us. Some of the set skills are far better than the ones that have to be put on the bar. Yet they cost absolutely no resources.

MY/A SOLUTION (meaning there can be others)

Cooldowns are not enough to keep balance in the game. They must also take resources from the player. When you really think about the skills on the bar, only one skill is probably being spammed and the rest are being used as much as the sets on cooldown. Yet they still have cost on them. If one were to probably take the average of certain skills (besides the spammable) and their use compared to proc sets use, I am willing to bet the times on average are the same. So why are we not charging for proc sets?

(Passed this point my Windows 11 crashed and the coherent and cohesive writing was deleted from this point onward. I didn't want to type it up again, but it has to be said. It is important. Excuse the writing if it seems confusing or attacking anyone, I just don't have the time to go back in there and double check.)

===============================================================================================================================================================

DPS

Don't think of this as an attack but think of it as the truth. 99% of players love to boast about their DPS. Do you ever see ESO players on YT talking about healing or Tanking builds? Rarely. If their DPS isn't going up the longer they play, they may not feel as if they are "getting stronger". If they don't feel like they are getting stronger then they don't feel like they are progressing in game. So ZoS feeds this need that the playerbase has. How does ZoS make us feel stronger? by adding sets that cost nothing to increase the DPS amount then balancing the dungeons around those sets.

Why does this need of seeing our DPS go up exist? It is because we feel as if when the DPS numbers go up, we will be spending less time in the dungeons. This may be true in the older/outdated content but it's not true in the newer ones. The fact is we are probably spending around the same time clearing the newer dungeons that always come out. It is an illusion that we are getting stronger. The problem is this illusion comes at the cost of breaking the game long term.

How does it break the game? In order to feed this, ZoS kept coming out with newer ways to boost DPS in PVE. Then they sold the newer solution in the newer chapters. So now everybody is accustomed to getting the meta with every successive chapter. If they don't get it or DPS falls, they don't see a reason in buying the newer chapters/dlc. So now ZoS has backed themselves into a corner. If they don't continue the formula they are not guaranteed revenue.

This means that if top DPS was 50k, they could make the most difficult dungeons deal with 50k dps. It's all a relative dps at the higher levels. The truth is they look at the times needed to complete over whatever the DPS numbers are showing.



===============================================================================================================================================================

PVP


This formula obliterates balance in pvp because now we have 3 or 4 free skills going off at no cost. Giving the player massive amounts of damage and having a full resource pool afterwards. This destroys any mechanics of mitigation and skill in pvp. It becomes a PVE senario. We are ruining pvp balance at selling an illusion for pve players to buy into. I can go on about this a lot and in full details but I need to get to my predictions for 2022 or beyond if this formula continues.

===============================================================================================================================================================

THE NEXT BIG DPS BOOSTER SINCE WE CAN'T GIVE UP OUR DPS NUMBERS FOR THE HEALTH OF THE GAME

Y'all gonna eat this up.

I GIVE YOU !!!

AURAS!!!!!

1. A new slot will be added to the set location that can slot these auras that are farmed around tamriel or something.
2. There will be DD aruas, Tank auras, Healing auras, and some crazy other auras
3. There will be sets, mythics, monster helps that activate with these auras
4. Some auras are AOE and affect either players, enemies or both.
5. They will look cool around the player and be on full display.
6. Some will come from top tier trials
7. Of course all of this will be in the newer chapters/DLC.


So anybody got another outlandish broken thing that may come out 2022 or beyond?

Note that the reason why new classes and skill lines don't come out because

1. They are bound to the 5 slots of the bar
2. They cost resources
3. They would have to be so broken op to account for this people will instantly shout pay to win.

This is why everything is being placed into sets.

You can't balance a game with sets that use skills that cost nothing to the player's resources. That's why Dark Convergence was a failure. It was actually having two skills at the price of one!
Edited by Redguards_Revenge on December 16, 2021 3:01PM
  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    I predict we might be able to go into Cyrodiil again sometime in early 2022
  • Redguards_Revenge
    Redguards_Revenge
    ✭✭✭✭
    Ok so I was off, they are still using mythics. However with oakensoul they doubled down on sets replacing/adding more skills than the ones on the slots. They really thought removing 5 skill slots would make someone weaker in pvp? The truth is those 5 slots were filled to give only a fraction of the buffs in oakensoul. They knew this. At some point, people will be fed up with this WoW clone sets selling chapter paradigm. At the same time, they shave off the people who don't fall in line with their vision and build their core audience. Oakensoul will see a lot of players shed off the game who were just lingering.

    I forgot to say that now replace auras with capes!!! COOL CAPES!!! this will sell like hot cakes!!
    Edited by Redguards_Revenge on June 10, 2022 10:52AM
  • drsalvation
    drsalvation
    ✭✭✭✭✭
    I've mentioned so many times before, this game panders to the DPS crowd. Skills that should've been more effective for tanks are now reworked for the sake of DPS (power slam should've scaled off max health or armor, now they got rid of stacks of resentment, and make it cheaper to cast, and scales off weapon damage).
    Nobody was using power slam because 1) The damage scale on tanks was pathetic, 2) DPS don't need to block, so stacks of resentment were useless.
    All they had to do was make the damage scale on health, instead they completely butchered the skill for the sake of DPS.

    As you said, nobody brags about tanking or healing, they barely ever make videos on them, but the DPS is where it's at.

    I was enthralled with this game since it released on consoles, in fact, it's the reason why I stayed on xbox, I was originally going to get it on ps4, but the preorders ran out, so instead I preordered it on xbox (just because I wanted to be an imperial so badly), and then I got an xbox.
    And what kept me playing after all these years was the potential of what this game could've been.

    And year after year, patch after patch, I get dismayed at how far away they're steering from its potential. There's no focus on PvP so anything introduced in PvE would break PvP, and because of that, players will stay away from PvP, and because of that, they'll keep releasing PvE content.

    Another thing I've constantly said is that it's ridiculous how your armor casts your skills for you, just as you mentioned. The game is playing itself, I've mentioned so many times that dark convergence was fine as it was before the nerf, but it should've been a racial ultimate with high cost to cast.
    Now it's a must for necromancers casting frozen colossus.

    The game should have PvP as a separate mode, where none of you PvE builds transfer, and have a specific set of PvP only builds you can't bring into PvE, and vice versa, this way both modes can add or remove skills without messing up with the other modes... Fallout 76 did that perfectly, until they killed nuclear winter in exchange for custom worlds.

    And finally, this is coming from a person who has only played 2 MMOs and perfect world international was the first one, I don't think PvP should be about who has the highest numbers, but rather who does things with the controller the right way. The biggest turn off for PvP on my case is how no matter what I do as a person with a gamepad, my numbers in my build will already determine if I will win or lose the fight, and it never feels like it was my fault I lost, nor it feels like I was the one who won. Because even if I have the right skill rotations, my gear will say "nah homie, you ain't winning this, your dmg output is smaller than this dude's defense, you're out of stam and even tho this dude has been blocking like crazy, he still has enough stamina to spam you with more skills, but if you try to block them, you'll just run out of stam... it's not that you're wrong, it's just that your numbers suck"
  • PrimusTiberius
    PrimusTiberius
    ✭✭✭✭
    I guess I'm not the typical player, a causal daily end gamer (7000+ hours) and all I'm looking for is to get through the content with balance, I don't want it too easy and I don't want it too hard with a good story to go along with it all. The new CP system offset the power creep that was getting out of hand, it was needed but I also was unhappy how they implemented it, mostly with the Crafting tree.

    I enjoy theory crafting the many different sets, mythic items can be fun and always looking forward to see what is coming next. Mostly play PvE and dive into PvP and could give two shingles if I always die, a press of a button always brings me back.

    I'm not to hip with the aura thing. They should go back the the CP thing and fine tune that a bit more. It would be nice to see greater variety between the different races, using sets to complement race passives because as it stands now, any set can be used with any race, I say lets mix it up a bit.
    Everyone is going in one direction, I'm going the other direction
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    Sandman929 wrote: »
    I predict we might be able to go into Cyrodiil again sometime in early 2022

    Close, mid 2022 but very close.
Sign In or Register to comment.