Let me tell you the history of ESO and it violating it's own combat architecture system in order to keep content and revenue flowing every year. Let's start with what the problem is. Otherwise people will read this, assume it's an attack, and then comment before reading through the whole thing.
THE PROBLEM
sets, mythics, monster helms, arena weapons, etc. give us a 6th, 7th, 8th, 9th skill at no cost to us. Some of the set skills are far better than the ones that have to be put on the bar. Yet they cost absolutely no resources.
MY/A SOLUTION (meaning there can be others)
Cooldowns are not enough to keep balance in the game. They must also take resources from the player. When you really think about the skills on the bar, only one skill is probably being spammed and the rest are being used as much as the sets on cooldown. Yet they still have cost on them. If one were to probably take the average of certain skills (besides the spammable) and their use compared to proc sets use, I am willing to bet the times on average are the same. So why are we not charging for proc sets?
(Passed this point my Windows 11 crashed and the coherent and cohesive writing was deleted from this point onward. I didn't want to type it up again, but it has to be said. It is important. Excuse the writing if it seems confusing or attacking anyone, I just don't have the time to go back in there and double check.)
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DPS
Don't think of this as an attack but think of it as the truth. 99% of players love to boast about their DPS. Do you ever see ESO players on YT talking about healing or Tanking builds? Rarely. If their DPS isn't going up the longer they play, they may not feel as if they are "getting stronger". If they don't feel like they are getting stronger then they don't feel like they are progressing in game. So ZoS feeds this need that the playerbase has. How does ZoS make us feel stronger? by adding sets that cost nothing to increase the DPS amount then balancing the dungeons around those sets.
Why does this need of seeing our DPS go up exist? It is because we feel as if when the DPS numbers go up, we will be spending less time in the dungeons. This may be true in the older/outdated content but it's not true in the newer ones. The fact is we are probably spending around the same time clearing the newer dungeons that always come out. It is an illusion that we are getting stronger. The problem is this illusion comes at the cost of breaking the game long term.
How does it break the game? In order to feed this, ZoS kept coming out with newer ways to boost DPS in PVE. Then they sold the newer solution in the newer chapters. So now everybody is accustomed to getting the meta with every successive chapter. If they don't get it or DPS falls, they don't see a reason in buying the newer chapters/dlc. So now ZoS has backed themselves into a corner. If they don't continue the formula they are not guaranteed revenue.
This means that if top DPS was 50k, they could make the most difficult dungeons deal with 50k dps. It's all a relative dps at the higher levels. The truth is they look at the times needed to complete over whatever the DPS numbers are showing.
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PVP
This formula obliterates balance in pvp because now we have 3 or 4 free skills going off at no cost. Giving the player massive amounts of damage and having a full resource pool afterwards. This destroys any mechanics of mitigation and skill in pvp. It becomes a PVE senario. We are ruining pvp balance at selling an illusion for pve players to buy into. I can go on about this a lot and in full details but I need to get to my predictions for 2022 or beyond if this formula continues.
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THE NEXT BIG DPS BOOSTER SINCE WE CAN'T GIVE UP OUR DPS NUMBERS FOR THE HEALTH OF THE GAME
Y'all gonna eat this up.
I GIVE YOU !!!
AURAS!!!!!
1. A new slot will be added to the set location that can slot these auras that are farmed around tamriel or something.
2. There will be DD aruas, Tank auras, Healing auras, and some crazy other auras
3. There will be sets, mythics, monster helps that activate with these auras
4. Some auras are AOE and affect either players, enemies or both.
5. They will look cool around the player and be on full display.
6. Some will come from top tier trials
7. Of course all of this will be in the newer chapters/DLC.
So anybody got another outlandish broken thing that may come out 2022 or beyond?
Note that the reason why new classes and skill lines don't come out because
1. They are bound to the 5 slots of the bar
2. They cost resources
3. They would have to be so broken op to account for this people will instantly shout pay to win.
This is why everything is being placed into sets.
You can't balance a game with sets that use skills that cost nothing to the player's resources. That's why Dark Convergence was a failure. It was actually having two skills at the price of one!
Edited by Redguards_Revenge on December 16, 2021 3:01PM