I always think putting Sturdy on the shield makes the most sense in PvE. You will mostly be on that bar when you're blocking. If you're using a mix of traits, e.g. not all Sturdy, you will most likely want the other trait(s) active on both bars, but Sturdy is sufficient on the 1H+S bar. In case you're watching something like The Tank Club (YouTube), they'll tell you as much. Sturdy is an effective and necessary trait for a tank. You reduce block cost from something like 1.7K to 750 by running all Sturdy. That is a huge deal for a tank. I personally think reaching the resistance cap also has some merit, but they don't even think so, mainly because Reinforced / Nirnhoned gives you so little resistance. 250 resistances = approx 0.4% added damage reduction (as long as you are below the 33K cap). Blocking, on the other hand, is the single most-effective damage reduction in the game. Resistances are capped at a max of 50% damage reduction. Blocking naked reduces damage by 55% and probably more than 70% with 1 Hand + Shield. I don't know the exact figures, but in other words Sturdy is much more valuable than that tiny resistance bump, unless you're wearing Gaze of Sithis.
In PvP I favor Impen. I like using a "stand up" defensive trait on the shield, but I may not be blocking. I may just as likely be on retreat, possibly sprinting. In that case I reckon Impen gives me the most value. It's all pretty marginal, though.
PvP magsorc is an exception. A shield adds magicka to your back bar from the enchant. If I was on a mag-stacking / shielding build, I might use an Infused shield.
There was a bug whereby blocking with Gaze of Sithis still reduced damage in the Ravenwatch PvP campaign. I believe this was fixed months ago. When you block with Gaze of Sithis, it still looks like you are blocking and you can still prevent yourself from being stunned or knocked back by a boss attack. You do, however, take full damage from the attack.AvalonRanger wrote: »I always think putting Sturdy on the shield makes the most sense in PvE. You will mostly be on that bar when you're blocking. If you're using a mix of traits, e.g. not all Sturdy, you will most likely want the other trait(s) active on both bars, but Sturdy is sufficient on the 1H+S bar. In case you're watching something like The Tank Club (YouTube), they'll tell you as much. Sturdy is an effective and necessary trait for a tank. You reduce block cost from something like 1.7K to 750 by running all Sturdy. That is a huge deal for a tank. I personally think reaching the resistance cap also has some merit, but they don't even think so, mainly because Reinforced / Nirnhoned gives you so little resistance. 250 resistances = approx 0.4% added damage reduction (as long as you are below the 33K cap). Blocking, on the other hand, is the single most-effective damage reduction in the game. Resistances are capped at a max of 50% damage reduction. Blocking naked reduces damage by 55% and probably more than 70% with 1 Hand + Shield. I don't know the exact figures, but in other words Sturdy is much more valuable than that tiny resistance bump, unless you're wearing Gaze of Sithis.
In PvP I favor Impen. I like using a "stand up" defensive trait on the shield, but I may not be blocking. I may just as likely be on retreat, possibly sprinting. In that case I reckon Impen gives me the most value. It's all pretty marginal, though.
PvP magsorc is an exception. A shield adds magicka to your back bar from the enchant. If I was on a mag-stacking / shielding build, I might use an Infused shield.
Hmm, very interesting information. Thanks.
"....unless you're wearing Gaze of Sithis."
"Gaze of Sithis lose guard damage mitigation, and become zero value." In game explanation say like that.
Actually say, I still can't fully understand those meaning. Because, when I'm in guard position with Gaze of Sithis,
I can still reduce damage than no guard posing. Why?
I think by and large Infused has also gone the way of the dodo. We all got 5K extra health in PvE recently, due to base game changes. I would consider Infused on a magicka-stacking PvP build, which are also a dying breed, and not much else.For PvE - Sturdy or possibly infused.
Sturdy on all small pieces of armor and infused on all large pieces. The shield is a large piece but it is your choice.
The added damage reduction from reinforced or nirn on any pieces is to small to deal with.