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Has this community become toxic to anyone else besides me?

  • ncallstar88
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    Troodon80 wrote: »
    I've been a part of a great many guilds in my time playing ESO and, in addition to the in-game guilds, many multitudes of Discord servers without joining their in-game guilds. I've never been kicked from any of them. I often prune how many Discord servers I'm in. There was one PvP guild that reminded me about inactivity for which I told them I would step away from the guild and Discord to make space for someone more active. I have never been kicked from a guild.

    I don't know what to say. I'm not a fan of jumping to conclusions without hearing both sides of a story, and we've only heard one (and one post edited by a moderator for naming and shaming; just pointing out that it's not a good look so far as reading and obeying the rules are concerned). If there's one thing I've learned in all my time playing, it is that there is a lot of drama within certain parts of the community. A lot of he said, she said. Some people are drama magnets while simultaneously being oblivious to it.

    Maybe you're incredibly unlucky and you're simply not finding the right guild. Maybe those guilds were particularly toxic or drama-prone. Maybe there's more to the story than the one side we're seeing. Who knows.

    One thing I would say, though, is that any online disagreements you have with other players/guilds should be dealt with away from the forums. Creating a topic about it in a public setting only serves to stir the drama-pot and make a name for yourself (whatever the reason for being kicked, just or injust, has now been amplified by making it a public spectacle).

    Don’t worry about it man. People in this game are a rare breed best to just keep your distance or you will get harassed, reported, or bullied. You can join my new trading guild I set no rules in this guild to combat all the silly rules and people kicking others for no reason in a video game. It’s called Guar-Mart and filling at a decent rate.
  • Lysette
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    It is good to read the rules of the guild before applying. And if you have certain requirements yourself, note them in the application - like I wrote, that I don't like forced group activity or mandatory discord server participation.

    The guild I applied to for trading purposes has a decent trader on a regular basis, no dues, no requirements other than being a decent human being, but there is a 30 days inactivity policy. Donations to the guild are optional and I saw, that about 10% of members are contributing - I did as well, even it is just my 3rd day in that guild - but I sold already stuff for 600k gold, so I'm donating. But it is up to me, if I want to donate or not, and for as long as sales go well, why wouldn't I?
  • DagenHawk
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    And a fair salutations to everyone here tonight!

    I've come back to pose one question which I feel is rather important, right now...During the past couple years I've been playing The Elder Scrolls Online, I've been trying to establish a good standing within a few of the many player-made guilds one can join in the game. Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever! So, here's my question: Has anyone else here been unceremoniously booted out of any of the guilds they joined up with? And if so, did any of their higher-ups contact you and explain the reasons behind banning you? I really would like to find out what in-game/online 'crimes' I've supposedly committed recently, to warrant being punished with an automatic ban and block from 3 of these guilds, which I might as well start referring to as 'clans'.

    Anyone here who happens to read up on this topic may now voice their thoughts on it.


    This community as a whole is one of if not the most welcoming community in MMO's period...that being said...It's hard to find a decent guild, I have heard horror stories about how some guilds treat their members and they do so because, the guilds understand that you can not sell competitively without them and they take advantage of that.

    If their were Auction Houses the guilds would become less toxic overall.

    I think that enough people are complaining about it that ZoS should at least look into it.
  • Lysette
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    I think that some people are just incredibly greedy with an entitled attitude - they expect a service like a guild with a decent trader and want to contribute nothing to the guild. If this is ongoing, it is clear, that you might be removed from the guild, when other more promising applications are pending - this is a natural process, if you just profit from the guild and contribute nothing or are even disruptive to the guild operation, you will be removed. And if that happens in several guilds like that, then the one being the problem is most likely not the guild leader and his/her officers.
  • HonestLoverr
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    After all these years online games in general became very very toxic, yes. If you ask me, that mostly comes down to certain generations and private problems. In the beginning of MMO's you have very rarely seen kids playing these games. Internet was too expensive for most people, let alone the niche market of online games. Later on when games like counter strike and WoW came out, more and more kids joined the party. Once everyone noticed they could literally treat others how they wanted, from bullying to insulting to hacking, without any consequences (besides a game ban maybe, CD keys for games like counter strike were laughably cheap too btw. so it was easy to just get back in) people got used to it all around the internet. Up to the point of today when the kids from those times got older (probably around the age of 30) which tend to just be as toxic as those who now make their first experiences. Then you have those kids who first played games like Fortnite and got all their toxic behaviour from others copying all what they find funny or annoying to go on a revenge spree or clown fest whenever they feel like they have to let go all their saved up energy and frustration on someone. Its Fortnite kids even who first invented the famous t-bagging, which even got adopted from adults.

    All comes down to what happens in those families in the end. Parenting plays a big role. Most kids don't get controlled enough. Just like those from the early online game days. Parents nowadays are often happy about enjoying their freetime once their kids invest time in their games. These kids get older too, get used to how their parents treat them. Get used to how they grow up. What kind of holes to slip through when in trouble regarding internet or even outside of it. The same things will happen once they will have kids. Toxic misbehaviour on the internet as a whole literally became a world wide plaque. The games themselves very rarely have a "working" cleanup system to get rid of this behaviour. Its not just up to every individuals or parents. A game is a devs house after all, we are the guests. The only game where I found the absolute least amount of toxicity (even though it turned out pretty bad either there) was New World. That system banned people left and right within an eyeblink. Even the slightest toxicity in comments was a guaranteed ban. But yea, that system had its downside too. Mass reporting people (even whole guilds) to get them kicked, suspended or banned for an easy time to claim zones was a thing.

    Then you also have people from all around the world, from all ages, all cultures, all genders, and with all kind of problems. Mental health problems are way more spread as it was in the past. More and more people tend to self-Isolation, therefor get used to bad habbits like self-rewarding in every way (even in a sexual way), leading to even more loneliness, financial problems, while not noticing that the cicle repeats itself again and again without getting out of it. The kind of frustration that builds up from all of this in all kinds of people leads to all kinds of toxicity you can experience today. Not just in games, but also inside of households.

    So yes, communities became toxic. There is way too few, bad or completely wrong parenting happening inside households. There is way too few, bad or completely wrong control on the internet over its users no matter if games, social media, entertainment platforms or 3rd party communication apps like discord. A lot of people get disconnected from real life until they find themselves trapped inside their virtual world. A stupid game achievement or item drop often gets seen as a bigger success than making the own family or kids happy and getting health and lifestyle in balance with love, loyality and respect in mind. Player behaviour is a mirror of a the personality, problems, wishes and frustration of the person behind the character.

    As long as parents go on ignoring what their kids do on the internet, or life partner get ignored, or families as a whole.. as long as games, social media, and all kinds of other platforms don't have the absolute control over what their users are allowed to do, what they are doing, what to do keep chats and comment sections clean.. as long as the countries and states in the world don't invent a way to literally and reliably force consequences on people for all and everything of their internet misbehaviour, while doing so in time.. Toxicity with all its faces will stay that way.

    Until then its the best thing to learn who to avoid, how to avoid them, and to grow a thick skin. Teaching this to kids is a must as well. Being mentally balanced outside of games also helps you not falling for toxic behaviour yourself. Don't forget your family, if you have one. Don't forget your wife or husband, if you have one. Don't forget your kids, if you have some. And don't forget to go out from time to time ;) Reality > Virtual World. Always. No matter what. With respect and kindness being rare, makes non-toxic people even more valueable these days. This is what is really worth it working for and this is what is really worth it keeping in the long run.
  • Lysette
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    Ermiq wrote: »
    I'm still in one guild that I joined in 2019. I drop the game every 3-6 months for 3-6 months, but that guild still didn't kick me off.
    They are not a huge guild though. But they always keep the same trader all the time, one of those in wildlands outside big cities. They have weekly trade requirements and such and when I play the game I usually trade fine, but hey, I'm offline for several months... They seems to treat me as someone exceptional. :)

    If you are for that long in that guild and have a know pattern of playing/absence and contribute to the guild in a major way whenever you are active (like high sales numbers), why would they want to get rid of you?- I guess they noticed, that this is the way in which you are playing and when you are playing you are benefical for the guild - and that is all what counts in the end. And if it is not a huge guild, every member counts - because once a guild gets below the member threshold, it cannot bid for a guild trader anymore.

    Traders in the wild are not that expensive as well - and I guess underrated. Like when I come across one of those, I often stop and have a look what that guild has to offer, quite rare that I don't buy something there.
    Edited by Lysette on June 2, 2022 4:12PM
  • geonsocal
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    there is nothing wrong with being: weird/different/unique/special...

    it is though useful to understand yourself and where you fit in with "most" others...

    for myself as someone whom is a bit: weird/different/unique/special, it's important for "us" to understand we may not (most likely will not) be everyone's cup of tea personality-wise...

    i know i must really annoy the heck out of people just being myself sometimes...i just can't help it...i see things the way i see things and i do what i do...

    i am what i am...

    i'm creeping up on sixty now, so, i get it...

    i understand how and where i fit in (not easily)...

    my suggestion would be to "let go" of this specific situation, but, do start looking a bit at the bigger "picture" more...

    what is it that you really want? how can you go about achieving it?
    Edited by geonsocal on June 2, 2022 5:28PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Troodon80
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    Don’t worry about it man. People in this game are a rare breed best to just keep your distance or you will get harassed, reported, or bullied. You can join my new trading guild I set no rules in this guild to combat all the silly rules and people kicking others for no reason in a video game. It’s called Guar-Mart and filling at a decent rate.
    I'm not sure why you're addressing me, specifically. I'm all good on guilds between raiding and trading. Thank you, though.

    @Troodon80 PC | EU
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  • Mushroomancer
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    Troodon80 wrote: »
    Don’t worry about it man. People in this game are a rare breed best to just keep your distance or you will get harassed, reported, or bullied. You can join my new trading guild I set no rules in this guild to combat all the silly rules and people kicking others for no reason in a video game. It’s called Guar-Mart and filling at a decent rate.
    I'm not sure why you're addressing me, specifically. I'm all good on guilds between raiding and trading. Thank you, though.

    They have been spamming about their guild in a bunch of threads, I guess it's hard to find enough people to get a trader.
    I guess they meant to tag OP but went for you by mistake?
    PC | EU 1600+ CP

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  • SilverBride
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    All I can determine from the last messages I had sent on their servers or guild-chats was the fact which the last guil-sorry, CLAN-leader(s) of the last "guild" I listed here hated on me just for offering hugs.

    That may very well be it. Some players don't like hugs and other such things in guild chat. I once kicked a member from my WoW guild for saying "huggles" in guild chat. We weren't that kind of guild and we weren't going to be.
    Edited by SilverBride on June 3, 2022 3:25AM
    PCNA
  • merpins
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    I've only ever gotten kicked from a guild due to inactivity or because I didn't sell anything in the case of a trading guild. I work for a living, and sometimes have to take hiatuses from the game. Sometimes, they last weeks or even months. Sometimes, I just don't feel like playing for an extended period of time, whether it be due to burnout or because something I was enjoying got nerfed into the ground (queen's elegance set as an example). In those instances, sometimes I forget to inform the guild of my absence and thus I get kicked.

    Generally speaking, if I got kicked from a guild it's due to inactivity. I cannot recall any instance where there was any other reason, and in most cases, I was able to re-join those guilds when I came back as an active player. Never been banned from a guild though. I don't think if you got banned in a guild, it was due to them being toxic; most of the time, it's the other way around generally. Probably did or said something that hurt someone else's feelings and you did not notice. I treat guilds as I do my work's group chat; my boss is watching, so don't say anything that'll get me fired.
    Edited by merpins on June 3, 2022 12:59AM
  • Wing
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    i play Dead by Daylight. . .

    so no its pretty chill here. . .
    ESO player since beta.
    game got too disappointing.
  • Stopnaggin
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    Being weird is fine, but you have to know that not everyone will accept it. If you keep getting booted maybe its you. Not saying that in a bad way. I've been removed from a couple because I'm a grumpy old man and speak my mind. The ones im in now love my sarcastic nature. Because we are all sarcastic and everyone can take a joke and not be offended by everything. They are the nicest people and will help anyone but we can certainly rub people the wrong way.

    In short yes, its probably you. Find like minded people and it will be better. Read the rules ahead of time.
  • Celephantsylvius_Bornasfinmo
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    The International space station chooses who is going up based on their personalities and the compatibility.
    I don't think any hot heads/aggressive talkers are up there or it would have blown up by now ;)

    *food for thought*
    Edited by Celephantsylvius_Bornasfinmo on June 3, 2022 3:51PM
  • JKorr
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    DagenHawk wrote: »
    And a fair salutations to everyone here tonight!

    I've come back to pose one question which I feel is rather important, right now...During the past couple years I've been playing The Elder Scrolls Online, I've been trying to establish a good standing within a few of the many player-made guilds one can join in the game. Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever! So, here's my question: Has anyone else here been unceremoniously booted out of any of the guilds they joined up with? And if so, did any of their higher-ups contact you and explain the reasons behind banning you? I really would like to find out what in-game/online 'crimes' I've supposedly committed recently, to warrant being punished with an automatic ban and block from 3 of these guilds, which I might as well start referring to as 'clans'.

    Anyone here who happens to read up on this topic may now voice their thoughts on it.


    This community as a whole is one of if not the most welcoming community in MMO's period...that being said...It's hard to find a decent guild, I have heard horror stories about how some guilds treat their members and they do so because, the guilds understand that you can not sell competitively without them and they take advantage of that.

    If their were Auction Houses the guilds would become less toxic overall.

    I think that enough people are complaining about it that ZoS should at least look into it.

    Except you don't have to stay and take the bad treatment. There are many guilds out there that don't abuse their members, and don't expect players to sell a billion gold every day. There are many social guilds that get traders. I'm not sure what you mean by "competitively"; unless you're doing Elder Traders Online [trading IS the game] as long as items sell and you get the gold, it works. If you actually *want* to make a billion gold a day, well, people are going to stress a lot.
  • DagenHawk
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    JKorr wrote: »
    DagenHawk wrote: »
    And a fair salutations to everyone here tonight!

    I've come back to pose one question which I feel is rather important, right now...During the past couple years I've been playing The Elder Scrolls Online, I've been trying to establish a good standing within a few of the many player-made guilds one can join in the game. Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever! So, here's my question: Has anyone else here been unceremoniously booted out of any of the guilds they joined up with? And if so, did any of their higher-ups contact you and explain the reasons behind banning you? I really would like to find out what in-game/online 'crimes' I've supposedly committed recently, to warrant being punished with an automatic ban and block from 3 of these guilds, which I might as well start referring to as 'clans'.

    Anyone here who happens to read up on this topic may now voice their thoughts on it.


    This community as a whole is one of if not the most welcoming community in MMO's period...that being said...It's hard to find a decent guild, I have heard horror stories about how some guilds treat their members and they do so because, the guilds understand that you can not sell competitively without them and they take advantage of that.

    If their were Auction Houses the guilds would become less toxic overall.

    I think that enough people are complaining about it that ZoS should at least look into it.

    Except you don't have to stay and take the bad treatment. There are many guilds out there that don't abuse their members, and don't expect players to sell a billion gold every day. There are many social guilds that get traders. I'm not sure what you mean by "competitively"; unless you're doing Elder Traders Online [trading IS the game] as long as items sell and you get the gold, it works. If you actually *want* to make a billion gold a day, well, people are going to stress a lot.

    No you don't have to stay, you also don't have to play the game or practice hygiene or pay your taxes...

    All of these pro guild traders always say what you are saying funny thing is folks keep going from guild to guild to guild and they keep ending up with variations of the same thing.

    Of Course some people will do anything to keep the current situation, it allows for them to live out fantasies of making billions while treating the masses like crap.


    This issue isn't going to go away....more and more people want an alternative.
  • RisenEclipse
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    If someone is going from guild to guild to guild, and still getting kicked and basically finding very defensive reactions to them in every guild they go to... maybe it's not the guilds...

    Just as guilds have an obligation to be civil to their members and try to do their best by them, MEMBERS have an obligation to be good members in that guild. You can't go into a guild and just act whatever way you want. Rude, threatening, disruptive, drama inducing people will get kicked out. Sometimes people go into a guild and act like they can do and say whatever they want, and everyone else just has to deal with them. Then cry foul when they eventually get kicked.

    There are a ton of good guilds out there. Are there bad ones too? Yes of course. But just don't stay in them. If you're finding EVERY guild you go into is bad, they keep kicking you, there are no good guilds in your eyes, then it probably isn't the guilds... I've literally have never had an issue or problem with any of the guilds I've been in. So yes, there are good guilds.

    Guilds have rules, and when you join a guild it is up to you to find out those rules. Some guilds have a warning policy. Some don't. Some demand dues. Others don't. Some have an inactive policy, others do not. Find a guild that is tailored to what you want. I'm in a social guild, trading guild, crafting guild, and a end game PvE guild, and although it took a bit of searching they all check off all the boxes of the things I want in those type of guilds. So I'm happy. If you don't want dues, then there are a bunch of trading guilds that don't have them. If you want a more casual laid back guilds, there are those guilds out there. But you can't be in a guild that does dues and complain about doing dues. Or be in a casual guild and complain how there isn't enough things to do. You need to find a guild that matches what you want. You can't force a guild to become what you want (unless you just create it).

    Then there's the guild culture. Some guilds like cussing over chat, have more dirty humor, or have a very... dedicated NSFW section in their discord. Other guilds gasp if you swear, the idea of nudity is appalling, and they can only handle knock knock jokes. So yes you need to be aware of the culture of the guild you go into. The guild structure might be perfect, but you might find the culture of the guild to be completely conflicting with your own personality. At that point the best thing to do is leave. They're not going to change you and you're not going to change them. No one will be happy if you stayed.

    Find your people. It might take a little digging. It might be a bit. But just as much as it might not be completely you fault that you got kicked, it also might not be completely the fault of the guilds too. Certainly unfair to blame all guilds for it.
  • SilverBride
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    I'd say a good rule of thumb is don't roleplay in guild chat, don't offer hugs, and just be your real self. If your real self is someone who offers hugs, learn to curb that because most people won't appreciate it.
    PCNA
  • SpiralStorm4
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    After all these years online games in general became very very toxic, yes. If you ask me, that mostly comes down to certain generations and private problems. In the beginning of MMO's you have very rarely seen kids playing these games. Internet was too expensive for most people, let alone the niche market of online games. Later on when games like counter strike and WoW came out, more and more kids joined the party. Once everyone noticed they could literally treat others how they wanted, from bullying to insulting to hacking, without any consequences (besides a game ban maybe, CD keys for games like counter strike were laughably cheap too btw. so it was easy to just get back in) people got used to it all around the internet. Up to the point of today when the kids from those times got older (probably around the age of 30) which tend to just be as toxic as those who now make their first experiences. Then you have those kids who first played games like Fortnite and got all their toxic behaviour from others copying all what they find funny or annoying to go on a revenge spree or clown fest whenever they feel like they have to let go all their saved up energy and frustration on someone. Its Fortnite kids even who first invented the famous t-bagging, which even got adopted from adults.

    All comes down to what happens in those families in the end. Parenting plays a big role. Most kids don't get controlled enough. Just like those from the early online game days. Parents nowadays are often happy about enjoying their freetime once their kids invest time in their games. These kids get older too, get used to how their parents treat them. Get used to how they grow up. What kind of holes to slip through when in trouble regarding internet or even outside of it. The same things will happen once they will have kids. Toxic misbehaviour on the internet as a whole literally became a world wide plaque. The games themselves very rarely have a "working" cleanup system to get rid of this behaviour. Its not just up to every individuals or parents. A game is a devs house after all, we are the guests. The only game where I found the absolute least amount of toxicity (even though it turned out pretty bad either there) was New World. That system banned people left and right within an eyeblink. Even the slightest toxicity in comments was a guaranteed ban. But yea, that system had its downside too. Mass reporting people (even whole guilds) to get them kicked, suspended or banned for an easy time to claim zones was a thing.

    Then you also have people from all around the world, from all ages, all cultures, all genders, and with all kind of problems. Mental health problems are way more spread as it was in the past. More and more people tend to self-Isolation, therefor get used to bad habbits like self-rewarding in every way (even in a sexual way), leading to even more loneliness, financial problems, while not noticing that the cicle repeats itself again and again without getting out of it. The kind of frustration that builds up from all of this in all kinds of people leads to all kinds of toxicity you can experience today. Not just in games, but also inside of households.

    So yes, communities became toxic. There is way too few, bad or completely wrong parenting happening inside households. There is way too few, bad or completely wrong control on the internet over its users no matter if games, social media, entertainment platforms or 3rd party communication apps like discord. A lot of people get disconnected from real life until they find themselves trapped inside their virtual world. A stupid game achievement or item drop often gets seen as a bigger success than making the own family or kids happy and getting health and lifestyle in balance with love, loyality and respect in mind. Player behaviour is a mirror of a the personality, problems, wishes and frustration of the person behind the character.

    As long as parents go on ignoring what their kids do on the internet, or life partner get ignored, or families as a whole.. as long as games, social media, and all kinds of other platforms don't have the absolute control over what their users are allowed to do, what they are doing, what to do keep chats and comment sections clean.. as long as the countries and states in the world don't invent a way to literally and reliably force consequences on people for all and everything of their internet misbehaviour, while doing so in time.. Toxicity with all its faces will stay that way.

    Until then its the best thing to learn who to avoid, how to avoid them, and to grow a thick skin. Teaching this to kids is a must as well. Being mentally balanced outside of games also helps you not falling for toxic behaviour yourself. Don't forget your family, if you have one. Don't forget your wife or husband, if you have one. Don't forget your kids, if you have some. And don't forget to go out from time to time ;) Reality > Virtual World. Always. No matter what. With respect and kindness being rare, makes non-toxic people even more valueable these days. This is what is really worth it working for and this is what is really worth it keeping in the long run.

    Ohh, gosh! I wasn't expecting so many different and varied replies just from posting one (Or maybe two) simple question(s) about guilds and why I found myself being tossed out from them and perhaps to the wolves. But I do appreciate it, so I took a good 15 minutes of my free time to thoroughly read over a number of everyone's replies to me.

    Now, on the subject of being different, weird, etcetera, I am going to confess which I am autistc. Not only this, but I grew up with a highly loving and affectionate Mom (Who's thankfully still alive), but no father. And since I have no idea what my personality and/or behavior would be like if I had grown up with both parents, I wonder (And even fear) which I would be far less friendly than I am nowadays. The fact which I even offer hugs to start with should be an indicator of the kind of husband and father I would be to a very lucky lady and our children. I'm not trying to defend my behavior, but...

    What really hurts me is the fact which a number of the guilds I've joined up with not only made a bold claim which they were friendly, but also subsequently gave me the ban at a later date, whether it was a month or two down the road or within days after my joining. If I don't read up on their MOTD, then at least I'll give their Discord rules a fair look-over. In spite of this, however, I actually have spoken to at least one of these GMs as you guys and gals refer to them. And I had even usually apologized for any actions which they might've called me out on, regardless of whether it was in their guilds chat or on their associated server they established on Discord. In spite of my best efforts to remain friendly, civil, and abiding of these guild's rules, a lot of them still somehow felt I had to be thrown to the wolves.

    Now, I will admit one thing: My behavior isn't perfect. Far from it, in fact. But I try to work on being a nicer, friendlier, more understanding person every day or almost so. I usually don't resort to yelling, shouting, cursing, or anything this harsh, though perhaps a number of GMs I had spoken to might act like I had. But as the person I quoted above me is trying to convey, The Elder Scrolls Online is a video game. Yesh, most guilds have their sets of rules, but by no means does this mean their GMs have to take their job so seriously as to ban anyone who even tries to offer a virtual hug or state which he or she had a question or concern about the game but it had been initially ignored, some 24 hours ago.

    For them to do so makes those GMs involved seem either like easily-offended snowflakes (Who I've heard some things about) or people who have had rough lives or mental health issues. In the latter case(s), they may as well be called megalomaniacal guild leaders, as one person mentioned above me and this quoted reply. I don't know about everyone else here, but I play video games to have a fun time and unwind from whatever everyday stressors had been thrown at me.

    Sorry, this turned into a lengthy explanation and expression of my thoughts and behavior, but I just feel it had to be said.
  • SpiralStorm4
    SpiralStorm4
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    Oh! And I nearly forgot one thing...What's the point of being part of a guild, clan, or whatever if its members aren't allowed or encouraged to make friends with each other? After all, if Naruto as an OC taught me anything today, it's which the success of a tough, daunting task depends on those taking it on having a positive relationship with each other.

    Needless to say, being a bitter and power-hungry GM akin to Kawaki will only result in most if not all others resnting the clan leader in question. And again, ES0 is a game. Video games are NOT vital for the survival of our species, okay folks?

    My point here? Learn to chill out and relax, people! Try not to take stuff like MMO gaming so seriously.
  • Troodon80
    Troodon80
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    And I had even usually apologized for any actions which they might've called me out on, regardless of whether it was in their guilds chat or on their associated server they established on Discord. In spite of my best efforts to remain friendly, civil, and abiding of these guild's rules, a lot of them still somehow felt I had to be thrown to the wolves.
    I don't want to seem like I'm cherry picking parts of your post to comment on, but I found this particularly curious. Previously, you said there had been no warnings prior to being kicked.
    Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever!
    If someone has called you out on something and you've apologised for it, even if you don't think you were in the wrong or was simply a misunderstanding, it's usually an indicator to change the behaviour being called out; an apology only goes so far. Like the forum is to ZOS, any in-game guild is like a house to the guild master and members. Their house, their rules. It's a video game, yes, but on the other end of every user name or character name is a real person, and... people are wacky and different.

    I obviously cannot speak for the guilds in question. However, in a number of guilds where I've been an officer, suspect individuals are given warnings prior to being kicked and a kick is based on something of a strike system. If you're a repeat offender, you won't get a "Hey, we're going to kick you now" message.

    Just for reference sake, I've seen any amount of questionable behaviour in my time as an officer in various guilds, from people reporting being stalked in real life by players of the game, attempts at forming relationships to be able to acquire visas to other countries, and some downright predatory individuals (won't go into details). While yes, it is a video game, we as officers and guild masters must take reports against members extremely seriously; there's no such thing as too serious where certain behaviours are concerned. I mentioned previously about there being lots of drama in certain parts of the community -- some claims are completely false. If we don't take them seriously and someone does end up getting hurt as a result, we would end up being the reason why.

    I'm not saying you fall into any of the above categories, far from it, simply pointing out how a "typical" guild would moderate its members based on reported actions and the need for a certain level of seriousness.

    If you have specific needs or wants as an individual that don't fit into broad social norms that those guilds appear to have -- since you reference being autistic -- then you might want to find a guild that more openly welcomes that or respects it. Otherwise, depending on what you've been called out on, you need to learn to reign it in.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • DigiAngel
    DigiAngel
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    Not here. Polite, fun people are pretty much all I seem to interact with.
  • pleximus
    pleximus
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    And a fair salutations to everyone here tonight!

    I've come back to pose one question which I feel is rather important, right now...During the past couple years I've been playing The Elder Scrolls Online, I've been trying to establish a good standing within a few of the many player-made guilds one can join in the game. Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever! So, here's my question: Has anyone else here been unceremoniously booted out of any of the guilds they joined up with? And if so, did any of their higher-ups contact you and explain the reasons behind banning you? I really would like to find out what in-game/online 'crimes' I've supposedly committed recently, to warrant being punished with an automatic ban and block from 3 of these guilds, which I might as well start referring to as 'clans'.

    Anyone here who happens to read up on this topic may now voice their thoughts on it.

    This happened to me two days ago with a guild I had been a member of for 2 years. No explanation, just kick. It's like being at kindergarten with "bullies" in charge.
  • FlopsyPrince
    FlopsyPrince
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    most guilds ive usually left because they were trade guilds which were too inactive to make any sales

    one guild ive left was because it was a guild that originally was no dues but then started requiring dues (a change i was against to begin with), but eventually they locked out selling anything in the guild store until you paid, i dont remember if they kicked me for refusing to pay dues or left because i couldnt sell anything, dont even remember the guild since it was a few years ago lol

    dont get me wrong they were a good guild, but i hate paying dues (i know traders are expensive, but the traders themselves are also a problem because theres such a limited number of them and virtually the only real gold sink in the game that competition is high, and when you have 500 people collecting gold together thats going to make high bid numbers)

    I am highly likely to end up kicked from one of my PC EU guilds because I "only" donate weekly.

    A weekly donation of 5-20K was very affordable on the PS4 and is to that point for me now on the PC. Always keeping things listed is the tougher part.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    Mascen wrote: »
    Sorta.

    Long story short I played on console and was a member in an alliance capital trading guild with a lifetime membership back when those were purchasable. I eventually went on hiatus and naturally when I returned I found that I had been booted as expected.

    However when I tried contacting one of their officers to see if I could be reinstated they said my grandfathered lifetime membership was null and void and because of size limits I would have to be put in one of their overflow guilds.

    Probably 1 or more management changes since you were last active. Though I am surprised they couldn't have said something like "we don't have a spot now, but we will give you one if it opens up." Though you may be better off without them if they act like this.

    I never paid "lifetime" donations, but I wonder if the guilds I was in on the PS4 would let me back in? I intentionally left them all (great people all) unfortunately when I switched to the PC. I didn't want to take a slot until I was kicked.
    PC
    PS4/PS5
  • Crimsonwolf666
    Crimsonwolf666
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    There are ABSOULTELY toxic players but they aren't as bad as other popular online games. That doesn't mean this isn't a problem but should be addressed. PvP is worst with Vet Dungeons and any Trials beening next. The ques that slam you into battlegrouns will give you the worst or the best.
  • Snow_White
    Snow_White
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    After all these years online games in general became very very toxic, yes. If you ask me, that mostly comes down to certain generations and private problems. In the beginning of MMO's you have very rarely seen kids playing these games. Internet was too expensive for most people, let alone the niche market of online games. Later on when games like counter strike and WoW came out, more and more kids joined the party. Once everyone noticed they could literally treat others how they wanted, from bullying to insulting to hacking, without any consequences (besides a game ban maybe, CD keys for games like counter strike were laughably cheap too btw. so it was easy to just get back in) people got used to it all around the internet. Up to the point of today when the kids from those times got older (probably around the age of 30) which tend to just be as toxic as those who now make their first experiences. Then you have those kids who first played games like Fortnite and got all their toxic behaviour from others copying all what they find funny or annoying to go on a revenge spree or clown fest whenever they feel like they have to let go all their saved up energy and frustration on someone. Its Fortnite kids even who first invented the famous t-bagging, which even got adopted from adults.

    All comes down to what happens in those families in the end. Parenting plays a big role. Most kids don't get controlled enough. Just like those from the early online game days. Parents nowadays are often happy about enjoying their freetime once their kids invest time in their games. These kids get older too, get used to how their parents treat them. Get used to how they grow up. What kind of holes to slip through when in trouble regarding internet or even outside of it. The same things will happen once they will have kids. Toxic misbehaviour on the internet as a whole literally became a world wide plaque. The games themselves very rarely have a "working" cleanup system to get rid of this behaviour. Its not just up to every individuals or parents. A game is a devs house after all, we are the guests. The only game where I found the absolute least amount of toxicity (even though it turned out pretty bad either there) was New World. That system banned people left and right within an eyeblink. Even the slightest toxicity in comments was a guaranteed ban. But yea, that system had its downside too. Mass reporting people (even whole guilds) to get them kicked, suspended or banned for an easy time to claim zones was a thing.

    Then you also have people from all around the world, from all ages, all cultures, all genders, and with all kind of problems. Mental health problems are way more spread as it was in the past. More and more people tend to self-Isolation, therefor get used to bad habbits like self-rewarding in every way (even in a sexual way), leading to even more loneliness, financial problems, while not noticing that the cicle repeats itself again and again without getting out of it. The kind of frustration that builds up from all of this in all kinds of people leads to all kinds of toxicity you can experience today. Not just in games, but also inside of households.

    So yes, communities became toxic. There is way too few, bad or completely wrong parenting happening inside households. There is way too few, bad or completely wrong control on the internet over its users no matter if games, social media, entertainment platforms or 3rd party communication apps like discord. A lot of people get disconnected from real life until they find themselves trapped inside their virtual world. A stupid game achievement or item drop often gets seen as a bigger success than making the own family or kids happy and getting health and lifestyle in balance with love, loyality and respect in mind. Player behaviour is a mirror of a the personality, problems, wishes and frustration of the person behind the character.

    As long as parents go on ignoring what their kids do on the internet, or life partner get ignored, or families as a whole.. as long as games, social media, and all kinds of other platforms don't have the absolute control over what their users are allowed to do, what they are doing, what to do keep chats and comment sections clean.. as long as the countries and states in the world don't invent a way to literally and reliably force consequences on people for all and everything of their internet misbehaviour, while doing so in time.. Toxicity with all its faces will stay that way.

    Until then its the best thing to learn who to avoid, how to avoid them, and to grow a thick skin. Teaching this to kids is a must as well. Being mentally balanced outside of games also helps you not falling for toxic behaviour yourself. Don't forget your family, if you have one. Don't forget your wife or husband, if you have one. Don't forget your kids, if you have some. And don't forget to go out from time to time ;) Reality > Virtual World. Always. No matter what. With respect and kindness being rare, makes non-toxic people even more valueable these days. This is what is really worth it working for and this is what is really worth it keeping in the long run.

    Just pointing out that t-bagging predates fortnight. Probably by a couple of decades, and in video games it probably evolved 10 minutes after someone first included a crouching ability. I remember doing it in the original Counter-Strike (circa 2000), and I’m pretty sure it was used before then since we used to teabag kids in my high school back in the mid 90s.

    People have always been toxic, all the internet enabled was better trolling. Pre-internet you could punch a troll in the face. Harder to do that when they’re online and hiding behind a keyboard.


    Anyway, I find ESO is a reflection of real life. If you surround yourself with good, positive people, you’re more likely to have a good, positive experience. If you surround yourself with toxic people, you’re more likely to have a toxic experience. Choose your friends wisely.
  • WikileaksEU
    WikileaksEU
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    The most toxic players are tanks trolling or people leaving a hard DLC dungeon after 1 wipe. Like, try at least and if we wipe 10 times i understand...
  • FeedbackOnly
    FeedbackOnly
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    Maybe it depends on location
  • Asardes
    Asardes
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    I've only been active in trading guilds over the last 2 years or so. I've never received any sanctions, just occasional and almost certainly automated warnings about low sale volume, but at the end of the week I would always hit the minimum required sales, which tends to vary between 200-600k depending on guild. My NA guild doesn't have an explicit sales volume, but a minimum contribution from sales tax + donation, but in 9 out of 10 weeks I'm able to make do with just the former. Other than that, being polite, not doing WTB/WTS/WTT in guild chat and meeting those quotas is usually enough to ensure you stay in the guild.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
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    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
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    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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