I've been a part of a great many guilds in my time playing ESO and, in addition to the in-game guilds, many multitudes of Discord servers without joining their in-game guilds. I've never been kicked from any of them. I often prune how many Discord servers I'm in. There was one PvP guild that reminded me about inactivity for which I told them I would step away from the guild and Discord to make space for someone more active. I have never been kicked from a guild.
I don't know what to say. I'm not a fan of jumping to conclusions without hearing both sides of a story, and we've only heard one (and one post edited by a moderator for naming and shaming; just pointing out that it's not a good look so far as reading and obeying the rules are concerned). If there's one thing I've learned in all my time playing, it is that there is a lot of drama within certain parts of the community. A lot of he said, she said. Some people are drama magnets while simultaneously being oblivious to it.
Maybe you're incredibly unlucky and you're simply not finding the right guild. Maybe those guilds were particularly toxic or drama-prone. Maybe there's more to the story than the one side we're seeing. Who knows.
One thing I would say, though, is that any online disagreements you have with other players/guilds should be dealt with away from the forums. Creating a topic about it in a public setting only serves to stir the drama-pot and make a name for yourself (whatever the reason for being kicked, just or injust, has now been amplified by making it a public spectacle).
SpiralStorm4 wrote: »And a fair salutations to everyone here tonight!
I've come back to pose one question which I feel is rather important, right now...During the past couple years I've been playing The Elder Scrolls Online, I've been trying to establish a good standing within a few of the many player-made guilds one can join in the game. Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever! So, here's my question: Has anyone else here been unceremoniously booted out of any of the guilds they joined up with? And if so, did any of their higher-ups contact you and explain the reasons behind banning you? I really would like to find out what in-game/online 'crimes' I've supposedly committed recently, to warrant being punished with an automatic ban and block from 3 of these guilds, which I might as well start referring to as 'clans'.
Anyone here who happens to read up on this topic may now voice their thoughts on it.
I'm still in one guild that I joined in 2019. I drop the game every 3-6 months for 3-6 months, but that guild still didn't kick me off.
They are not a huge guild though. But they always keep the same trader all the time, one of those in wildlands outside big cities. They have weekly trade requirements and such and when I play the game I usually trade fine, but hey, I'm offline for several months... They seems to treat me as someone exceptional.
I'm not sure why you're addressing me, specifically. I'm all good on guilds between raiding and trading. Thank you, though.ncallstar88 wrote: »Don’t worry about it man. People in this game are a rare breed best to just keep your distance or you will get harassed, reported, or bullied. You can join my new trading guild I set no rules in this guild to combat all the silly rules and people kicking others for no reason in a video game. It’s called Guar-Mart and filling at a decent rate.
I'm not sure why you're addressing me, specifically. I'm all good on guilds between raiding and trading. Thank you, though.ncallstar88 wrote: »Don’t worry about it man. People in this game are a rare breed best to just keep your distance or you will get harassed, reported, or bullied. You can join my new trading guild I set no rules in this guild to combat all the silly rules and people kicking others for no reason in a video game. It’s called Guar-Mart and filling at a decent rate.
SpiralStorm4 wrote: »All I can determine from the last messages I had sent on their servers or guild-chats was the fact which the last guil-sorry, CLAN-leader(s) of the last "guild" I listed here hated on me just for offering hugs.
SpiralStorm4 wrote: »And a fair salutations to everyone here tonight!
I've come back to pose one question which I feel is rather important, right now...During the past couple years I've been playing The Elder Scrolls Online, I've been trying to establish a good standing within a few of the many player-made guilds one can join in the game. Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever! So, here's my question: Has anyone else here been unceremoniously booted out of any of the guilds they joined up with? And if so, did any of their higher-ups contact you and explain the reasons behind banning you? I really would like to find out what in-game/online 'crimes' I've supposedly committed recently, to warrant being punished with an automatic ban and block from 3 of these guilds, which I might as well start referring to as 'clans'.
Anyone here who happens to read up on this topic may now voice their thoughts on it.
This community as a whole is one of if not the most welcoming community in MMO's period...that being said...It's hard to find a decent guild, I have heard horror stories about how some guilds treat their members and they do so because, the guilds understand that you can not sell competitively without them and they take advantage of that.
If their were Auction Houses the guilds would become less toxic overall.
I think that enough people are complaining about it that ZoS should at least look into it.
SpiralStorm4 wrote: »And a fair salutations to everyone here tonight!
I've come back to pose one question which I feel is rather important, right now...During the past couple years I've been playing The Elder Scrolls Online, I've been trying to establish a good standing within a few of the many player-made guilds one can join in the game. Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever! So, here's my question: Has anyone else here been unceremoniously booted out of any of the guilds they joined up with? And if so, did any of their higher-ups contact you and explain the reasons behind banning you? I really would like to find out what in-game/online 'crimes' I've supposedly committed recently, to warrant being punished with an automatic ban and block from 3 of these guilds, which I might as well start referring to as 'clans'.
Anyone here who happens to read up on this topic may now voice their thoughts on it.
This community as a whole is one of if not the most welcoming community in MMO's period...that being said...It's hard to find a decent guild, I have heard horror stories about how some guilds treat their members and they do so because, the guilds understand that you can not sell competitively without them and they take advantage of that.
If their were Auction Houses the guilds would become less toxic overall.
I think that enough people are complaining about it that ZoS should at least look into it.
Except you don't have to stay and take the bad treatment. There are many guilds out there that don't abuse their members, and don't expect players to sell a billion gold every day. There are many social guilds that get traders. I'm not sure what you mean by "competitively"; unless you're doing Elder Traders Online [trading IS the game] as long as items sell and you get the gold, it works. If you actually *want* to make a billion gold a day, well, people are going to stress a lot.
HonestLoverr wrote: »After all these years online games in general became very very toxic, yes. If you ask me, that mostly comes down to certain generations and private problems. In the beginning of MMO's you have very rarely seen kids playing these games. Internet was too expensive for most people, let alone the niche market of online games. Later on when games like counter strike and WoW came out, more and more kids joined the party. Once everyone noticed they could literally treat others how they wanted, from bullying to insulting to hacking, without any consequences (besides a game ban maybe, CD keys for games like counter strike were laughably cheap too btw. so it was easy to just get back in) people got used to it all around the internet. Up to the point of today when the kids from those times got older (probably around the age of 30) which tend to just be as toxic as those who now make their first experiences. Then you have those kids who first played games like Fortnite and got all their toxic behaviour from others copying all what they find funny or annoying to go on a revenge spree or clown fest whenever they feel like they have to let go all their saved up energy and frustration on someone. Its Fortnite kids even who first invented the famous t-bagging, which even got adopted from adults.
All comes down to what happens in those families in the end. Parenting plays a big role. Most kids don't get controlled enough. Just like those from the early online game days. Parents nowadays are often happy about enjoying their freetime once their kids invest time in their games. These kids get older too, get used to how their parents treat them. Get used to how they grow up. What kind of holes to slip through when in trouble regarding internet or even outside of it. The same things will happen once they will have kids. Toxic misbehaviour on the internet as a whole literally became a world wide plaque. The games themselves very rarely have a "working" cleanup system to get rid of this behaviour. Its not just up to every individuals or parents. A game is a devs house after all, we are the guests. The only game where I found the absolute least amount of toxicity (even though it turned out pretty bad either there) was New World. That system banned people left and right within an eyeblink. Even the slightest toxicity in comments was a guaranteed ban. But yea, that system had its downside too. Mass reporting people (even whole guilds) to get them kicked, suspended or banned for an easy time to claim zones was a thing.
Then you also have people from all around the world, from all ages, all cultures, all genders, and with all kind of problems. Mental health problems are way more spread as it was in the past. More and more people tend to self-Isolation, therefor get used to bad habbits like self-rewarding in every way (even in a sexual way), leading to even more loneliness, financial problems, while not noticing that the cicle repeats itself again and again without getting out of it. The kind of frustration that builds up from all of this in all kinds of people leads to all kinds of toxicity you can experience today. Not just in games, but also inside of households.
So yes, communities became toxic. There is way too few, bad or completely wrong parenting happening inside households. There is way too few, bad or completely wrong control on the internet over its users no matter if games, social media, entertainment platforms or 3rd party communication apps like discord. A lot of people get disconnected from real life until they find themselves trapped inside their virtual world. A stupid game achievement or item drop often gets seen as a bigger success than making the own family or kids happy and getting health and lifestyle in balance with love, loyality and respect in mind. Player behaviour is a mirror of a the personality, problems, wishes and frustration of the person behind the character.
As long as parents go on ignoring what their kids do on the internet, or life partner get ignored, or families as a whole.. as long as games, social media, and all kinds of other platforms don't have the absolute control over what their users are allowed to do, what they are doing, what to do keep chats and comment sections clean.. as long as the countries and states in the world don't invent a way to literally and reliably force consequences on people for all and everything of their internet misbehaviour, while doing so in time.. Toxicity with all its faces will stay that way.
Until then its the best thing to learn who to avoid, how to avoid them, and to grow a thick skin. Teaching this to kids is a must as well. Being mentally balanced outside of games also helps you not falling for toxic behaviour yourself. Don't forget your family, if you have one. Don't forget your wife or husband, if you have one. Don't forget your kids, if you have some. And don't forget to go out from time to timeReality > Virtual World. Always. No matter what. With respect and kindness being rare, makes non-toxic people even more valueable these days. This is what is really worth it working for and this is what is really worth it keeping in the long run.
I don't want to seem like I'm cherry picking parts of your post to comment on, but I found this particularly curious. Previously, you said there had been no warnings prior to being kicked.SpiralStorm4 wrote: »And I had even usually apologized for any actions which they might've called me out on, regardless of whether it was in their guilds chat or on their associated server they established on Discord. In spite of my best efforts to remain friendly, civil, and abiding of these guild's rules, a lot of them still somehow felt I had to be thrown to the wolves.
If someone has called you out on something and you've apologised for it, even if you don't think you were in the wrong or was simply a misunderstanding, it's usually an indicator to change the behaviour being called out; an apology only goes so far. Like the forum is to ZOS, any in-game guild is like a house to the guild master and members. Their house, their rules. It's a video game, yes, but on the other end of every user name or character name is a real person, and... people are wacky and different.SpiralStorm4 wrote: »Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever!
SpiralStorm4 wrote: »And a fair salutations to everyone here tonight!
I've come back to pose one question which I feel is rather important, right now...During the past couple years I've been playing The Elder Scrolls Online, I've been trying to establish a good standing within a few of the many player-made guilds one can join in the game. Unfortunately, most of the would-be 'leaders' of those guilds ended up dropping their ban hammers down onto my virtual head. And usually, without any prior warning or notice to me, whatsoever! So, here's my question: Has anyone else here been unceremoniously booted out of any of the guilds they joined up with? And if so, did any of their higher-ups contact you and explain the reasons behind banning you? I really would like to find out what in-game/online 'crimes' I've supposedly committed recently, to warrant being punished with an automatic ban and block from 3 of these guilds, which I might as well start referring to as 'clans'.
Anyone here who happens to read up on this topic may now voice their thoughts on it.
Necrotech_Master wrote: »most guilds ive usually left because they were trade guilds which were too inactive to make any sales
one guild ive left was because it was a guild that originally was no dues but then started requiring dues (a change i was against to begin with), but eventually they locked out selling anything in the guild store until you paid, i dont remember if they kicked me for refusing to pay dues or left because i couldnt sell anything, dont even remember the guild since it was a few years ago lol
dont get me wrong they were a good guild, but i hate paying dues (i know traders are expensive, but the traders themselves are also a problem because theres such a limited number of them and virtually the only real gold sink in the game that competition is high, and when you have 500 people collecting gold together thats going to make high bid numbers)
Sorta.
Long story short I played on console and was a member in an alliance capital trading guild with a lifetime membership back when those were purchasable. I eventually went on hiatus and naturally when I returned I found that I had been booted as expected.
However when I tried contacting one of their officers to see if I could be reinstated they said my grandfathered lifetime membership was null and void and because of size limits I would have to be put in one of their overflow guilds.
HonestLoverr wrote: »After all these years online games in general became very very toxic, yes. If you ask me, that mostly comes down to certain generations and private problems. In the beginning of MMO's you have very rarely seen kids playing these games. Internet was too expensive for most people, let alone the niche market of online games. Later on when games like counter strike and WoW came out, more and more kids joined the party. Once everyone noticed they could literally treat others how they wanted, from bullying to insulting to hacking, without any consequences (besides a game ban maybe, CD keys for games like counter strike were laughably cheap too btw. so it was easy to just get back in) people got used to it all around the internet. Up to the point of today when the kids from those times got older (probably around the age of 30) which tend to just be as toxic as those who now make their first experiences. Then you have those kids who first played games like Fortnite and got all their toxic behaviour from others copying all what they find funny or annoying to go on a revenge spree or clown fest whenever they feel like they have to let go all their saved up energy and frustration on someone. Its Fortnite kids even who first invented the famous t-bagging, which even got adopted from adults.
All comes down to what happens in those families in the end. Parenting plays a big role. Most kids don't get controlled enough. Just like those from the early online game days. Parents nowadays are often happy about enjoying their freetime once their kids invest time in their games. These kids get older too, get used to how their parents treat them. Get used to how they grow up. What kind of holes to slip through when in trouble regarding internet or even outside of it. The same things will happen once they will have kids. Toxic misbehaviour on the internet as a whole literally became a world wide plaque. The games themselves very rarely have a "working" cleanup system to get rid of this behaviour. Its not just up to every individuals or parents. A game is a devs house after all, we are the guests. The only game where I found the absolute least amount of toxicity (even though it turned out pretty bad either there) was New World. That system banned people left and right within an eyeblink. Even the slightest toxicity in comments was a guaranteed ban. But yea, that system had its downside too. Mass reporting people (even whole guilds) to get them kicked, suspended or banned for an easy time to claim zones was a thing.
Then you also have people from all around the world, from all ages, all cultures, all genders, and with all kind of problems. Mental health problems are way more spread as it was in the past. More and more people tend to self-Isolation, therefor get used to bad habbits like self-rewarding in every way (even in a sexual way), leading to even more loneliness, financial problems, while not noticing that the cicle repeats itself again and again without getting out of it. The kind of frustration that builds up from all of this in all kinds of people leads to all kinds of toxicity you can experience today. Not just in games, but also inside of households.
So yes, communities became toxic. There is way too few, bad or completely wrong parenting happening inside households. There is way too few, bad or completely wrong control on the internet over its users no matter if games, social media, entertainment platforms or 3rd party communication apps like discord. A lot of people get disconnected from real life until they find themselves trapped inside their virtual world. A stupid game achievement or item drop often gets seen as a bigger success than making the own family or kids happy and getting health and lifestyle in balance with love, loyality and respect in mind. Player behaviour is a mirror of a the personality, problems, wishes and frustration of the person behind the character.
As long as parents go on ignoring what their kids do on the internet, or life partner get ignored, or families as a whole.. as long as games, social media, and all kinds of other platforms don't have the absolute control over what their users are allowed to do, what they are doing, what to do keep chats and comment sections clean.. as long as the countries and states in the world don't invent a way to literally and reliably force consequences on people for all and everything of their internet misbehaviour, while doing so in time.. Toxicity with all its faces will stay that way.
Until then its the best thing to learn who to avoid, how to avoid them, and to grow a thick skin. Teaching this to kids is a must as well. Being mentally balanced outside of games also helps you not falling for toxic behaviour yourself. Don't forget your family, if you have one. Don't forget your wife or husband, if you have one. Don't forget your kids, if you have some. And don't forget to go out from time to timeReality > Virtual World. Always. No matter what. With respect and kindness being rare, makes non-toxic people even more valueable these days. This is what is really worth it working for and this is what is really worth it keeping in the long run.