so vampire sucks
yea i don't care if you like it or if you've made it work, it's just pretty bad
ok let's fix it
Blood Scion
so the idea behind this ult is...ok i think, but i don't for the life of me understand why it costs almost 100 more ultimate than necromancer's Bone Tyrant ult, when the two are so similar. also, during the transformation and when returning back to normal form, as far as i've been able to see you're locked into the animation while Bone Tyrant has some freedom to still use skills and animation cancel.
As for the morphs, the only thing i know i would change is to add one extra line to the Swarming Scion morph that makes it so the bats either do Magic Damage or Bleed Damage, depending on the higher of your magicka and stamina. (higher max magicka = magic damage, higher max stamina = bleed damage) i'm not sure what to do with Perfect Scion and i'd hesitate to change it anyway, as i understand it currently has some niche uses.
So, to summarize:
- Reduce the Ultimate cost to 300 (before stage modifiers)
- Allow the damage type of the bats in Swarming Scion to change based on whether you're a mag/stam build
- it's super weird and goofy that khajiit and argonian vampires suddenly turn into very human-looking Blood Scions so i'd make a unique character model for those characters
Eviscerate
what purpose does this skill even serve? it's very obviously meant to be a spammable, but...why would you use it over anything else in your class's kit? the idea of the skill doing more damage while you're low health sounds unique on paper, but just doesn't work in a game like this where you need to be at full health all the time or risk being one-shot by something, not to mention in any form of group content you ideally are running a healer who either 1) is going to prevent you from taking advantage of the bonus damage or 2) is going to get really frustrated with you if you're using the Blood for Blood morph.
I would suggest converting the skill to cost stamina, deal bleed damage and have a unique bonus critical damage modifier independent of your character's current critical damage bonus. i would change the Arterial Burst morph to also include a unique critical strike chance modifier, and change the Blood for Blood morph so that instead of being immune to healing from other players, you instead receive Major Defile and, if the skill is used while you are below 50% health, the health cost is reduced.
Blood Frenzy
yea i'm not touching this one with a 10-foot pole
Vampiric Drain
i think this skill is...okay, it serves a niche in allowing a tank to sustain off of it, and i think the fact that the heal is a percentage means high health builds can really benefit from it. this is something i'd rather ask for expert advice on though so...tank mains, tell me if this skill is good.
if i were to change it, i'd convert it from a channel to a heal over time, and if that's too overpowered, give the caster major defile after casting or something i dunno.
Mesmerize
I've got no idea on this one. i know stuns/cc are very important in pvp but i don't play pvp so...pvp mains, tell me if this skill is good.
Mist Form
i would change the base version of this skill to instead be a self buff that provides Minor Protection lasting a few seconds, but the caster is still able to use other abilities. Blood Mist would act as an upgrade for this variation of the skill, retaining the DoT and heal, while Elusive Mist becomes the bizarre channel skill that the skill exists as currently and retains the major expedition.
PASSIVES
ok first of all get rid of this stupid regular ability costs increase and also allow the player to retain a tiny amount of health regen while at stage 4, just for convenience sake. Do that and I think the base downsides/upsides of vampirism are perfectly fine.
Dark Stalker
yea it's fine. i know stam NBs in Cyrodiil would probably crumble into dust if this was ever removed so it's fine
Strike From Shadows
i think with the changes i've suggested to Mist Form this passive might become a little more relevant as is, but i would also add an extra line:
"When you use a vampire ability, your Healing Taken is increased by 5% for 6 seconds."
Undeath
as I understand since the big vampire overhaul in Greymoor or whatever, this passive actually works as intended and is pretty good so...yea i've got nothing to suggest here.
Unnatural Movement
very fun meme skill in pve, probably overpowered in pvp i dunno. don't think i would change it anyway
ok thanks bye!!!
Edited by Browiseth on May 31, 2022 2:20AM skingrad when zos
characters:
- EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
- EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
- EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
- EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
- EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
- EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
- EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
- EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
- EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
- EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
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