•Snipe
Do I need to say more to this one? #dysync
Increase cost to each consecutive cast OR/AND reduce damage for each consecutive cast!
"The game has reached a point for a while now with certain abilities that will either “make it or break it” scenario or just drag on a fight unnecessary with zero punishment."
In other words, players should be punished for using certain abilities to prevent themselves from dying when you think they should die. If that isn't obviously a bad reason to nerf any ability, I don't know what to tell you. Not one of those abilities is going to keep an experienced PvPer from killing you, especially with Battle Spirit.
"People on the other team are killing me too fast, so I think they should be punished for using abilities that kill me faster than I think I should be killed"
I too would like to see a return to the resource management era of ESO aka 2014.
But that said, the game has changed too much and there are some counters to the above abilities. And many classes were changed to appease PVE performance over pvp (templars losing stun off their jabs, etc).
But a good fix would be to probably take a look at the current power levels in the game and their interaction with scalings. For example, if players complain about powerful healing and tough classes that build glass canon but use shadow disguise to reset fights, which of those is most troubling? My gut says, as a example, the cringe youtube builds that get like 40k mana with 6k SP are to blame and not the abilities/classes themselves.
That and the homogeneous aspect of the major/minor buff system result in some pretty front end builds that appear stronger than their spells/abilities/passives suggest. For example, when they made balanced warrior on templar to include SP. They didnt have to do that, knowing the difference between a templar with major sorcery and zero access to balanced war passive really wasnt that far away from a templar only running minor sorcery. My intent is to say, they could use a revamp of the buff system and maybe curate it a bunch.
Same issue happens in pve where you have this weird stacking of certain abilities in a timed rotation. Most of the DPS classes functioned for a while with backbar destro staves and other weapons with dots they can fire and forget. For a game that wants to be a more roleplay aspect of a MMO set in ES lore, it feels weird all around. For that they should probably change to a 1 weapon only while in combat. The bar swap mechanics do feel out of place for both a MMO and an RPG.
It is just a design issue with games that have open ended selections on builds, especially when the game also has to appease to the ES lore/fanbase.
I just want to point out that Arctic Blast isn't even that good of a Burst Heal comparatively, it scales off max health, has a pretty high cost and the rest of the skill is screwy, the AoE DoT is Bad as it does match up with comparable AoE DoT durations and the Stun is mediocre.
Take that as you will.
if you’re dying to snipe and don’t know how to counter a cloaked nightblade this might be a l2p issue
I just want to point out that Arctic Blast isn't even that good of a Burst Heal comparatively, it scales off max health, has a pretty high cost and the rest of the skill is screwy, the AoE DoT is Bad as it does match up with comparable AoE DoT durations and the Stun is mediocre.
Take that as you will.
There’s a good reason why this has been nerf twice AND still getting a nerf next patch unfortunately.
I too would like to see a return to the resource management era of ESO aka 2014.
But that said, the game has changed too much and there are some counters to the above abilities. And many classes were changed to appease PVE performance over pvp (templars losing stun off their jabs, etc).
But a good fix would be to probably take a look at the current power levels in the game and their interaction with scalings. For example, if players complain about powerful healing and tough classes that build glass canon but use shadow disguise to reset fights, which of those is most troubling? My gut says, as a example, the cringe youtube builds that get like 40k mana with 6k SP are to blame and not the abilities/classes themselves.
That and the homogeneous aspect of the major/minor buff system result in some pretty front end builds that appear stronger than their spells/abilities/passives suggest. For example, when they made balanced warrior on templar to include SP. They didnt have to do that, knowing the difference between a templar with major sorcery and zero access to balanced war passive really wasnt that far away from a templar only running minor sorcery. My intent is to say, they could use a revamp of the buff system and maybe curate it a bunch.
Same issue happens in pve where you have this weird stacking of certain abilities in a timed rotation. Most of the DPS classes functioned for a while with backbar destro staves and other weapons with dots they can fire and forget. For a game that wants to be a more roleplay aspect of a MMO set in ES lore, it feels weird all around. For that they should probably change to a 1 weapon only while in combat. The bar swap mechanics do feel out of place for both a MMO and an RPG.
It is just a design issue with games that have open ended selections on builds, especially when the game also has to appease to the ES lore/fanbase.
I just want to point out that Arctic Blast isn't even that good of a Burst Heal comparatively, it scales off max health, has a pretty high cost and the rest of the skill is screwy, the AoE DoT is Bad as it does match up with comparable AoE DoT durations and the Stun is mediocre.
Take that as you will.
There’s a good reason why this has been nerf twice AND still getting a nerf next patch unfortunately.
Ok.
So it's fine that I need to wait 5 seconds, and if they walk out of the AoE, I need to recast spend 8k for a Stun. That makes perfect Sense. But Sorc/Templar/DK can just instantly stun someone. That's some great Balance.
Now I don't care about the Heal on Arctic Blast.
Just Remove it, make it an Instant Stun on the First person you hit, Increase the Duration to 10s to match other AoE Abilities. Donezo.