Aardappelboom wrote: »The health regen stat is a good example, by generally nerfing it, no one invests in it, to a point that everyone runs undead passive because regen is just not worth it.
As for specific classes overperforming, they should be tackled class per class and skill per skill, the problem there is that skills get buffed and nerfed very drastically which doesn't help but DK did get a few nerfs, we'll have to see how it goes
@Urzigurumash
Exactly! Glass cannons will be more viable cause now if they don't get an instakill they have only poked the bear with a stick. No way they can out dps the current healing now. With less healing the pressure from a "glass cannon" build may be enough to keep the enemy on retreat/defense instead of activating a heal and fighting back and win the majority of fights.
Like I said I main a templar with pretty juicy healing and good damage. No one can basically one shot me and once Im ready to fight back I usually win. If I put vigor backbar I outheal 80% of the damage thrown at me. I only have minor mending, imagine if I had major mending AND minor vitality in my class kit.
I personally love the idea of separating spell power and healing into two different stats. This alone would make DPS builds' heals less powerful and would make a dedicated healer be useful again.
Dem_kitkats1 wrote: »I personally love the idea of separating spell power and healing into two different stats. This alone would make DPS builds' heals less powerful and would make a dedicated healer be useful again.
Exactly, and perhaps limit healing stacking. I don't agree with just blanket nerfing healing, as I believe that if players require more healing than others, they should have access to it. However, it should come with some consequence. Players, in no way, should have access to healing that completely negates damage without sacrifice to their own damage. Also, having such high healing is not helping new/inexperienced players, but further widening the skill gap. Allowing skilled players to have access to high healing by simply stacking damage is no help to anyone.
A solution like this would alleviate some of the issues the game is having as a whole, not just in PvP. There would be less instances of players fake queuing because supports would actually be required to do their job.
Healers healing are not the problem, it's the damage builds with healing tooltips that match or even better than a dedicated heal/support.
Like probably everyone who has pvp'ed since the hybrid changes have noticed that healing is way overtuned. Should I even go on about DK's? When I brought them up before the changes people denied their healing would be too strong and so on... The upcoming changes won't probably change DK's overpowered state too much.
I main a templar and really wouldn't mind if healing were redcued in PVP, the current state of the game is so... I don't know how to put it?
Sometimes I asked myself why I keep playing this game when ZOS make these weird changes to the game but sometimes I realize why I kept playing since Beta. It's such a great game in many aspects. IMAGINE if they would get PVP as close to 100% balanced as possible. MAN such a game it would be!
Healers healing are not the problem, it's the damage builds with healing tooltips that match or even better than a dedicated heal/support.
HonestLoverr wrote: »No. Battlespirit needs to go. Adjustments that got made through battlespirit should be permanent adjustments in literally every content even outside of PvP. They just never get it right with it. The heavily unbalanced gameplay in PvP through battlespirit causes so many things to be op and so many things to be useless couples with cp, cyro buffs. Sets/heals/damage/% boost and debuffs/speed/etc. the current meta is a mess and Battlespirit is one of the roots of this problem.
ZOS is tried to reinvent the wheel several times now in all these years and either broke something from PvP or PvE as a result. They should just get rid of Battlespirit once and for all and rebalance/reinvent all of the stat and scaling systems instead + remove any unnessessary % modifiers left and right. CP and all the cyrodiil buffs that are in place bring the gameplay even further out of balance.
HonestLoverr wrote: »No. Battlespirit needs to go. Adjustments that got made through battlespirit should be permanent adjustments in literally every content even outside of PvP. They just never get it right with it. The heavily unbalanced gameplay in PvP through battlespirit causes so many things to be op and so many things to be useless couples with cp, cyro buffs. Sets/heals/damage/% boost and debuffs/speed/etc. the current meta is a mess and Battlespirit is one of the roots of this problem.
ZOS is tried to reinvent the wheel several times now in all these years and either broke something from PvP or PvE as a result. They should just get rid of Battlespirit once and for all and rebalance/reinvent all of the stat and scaling systems instead + remove any unnessessary % modifiers left and right. CP and all the cyrodiil buffs that are in place bring the gameplay even further out of balance.
Healers healing are not the problem, it's the damage builds with healing tooltips that match or even better than a dedicated heal/support.
That's really why things have got crazy, Hybridization. There is no longer a Downside to Stamina Setups, I used to think the limited Healing of Stamina Classes Balanced out all the Stuff they can do, but now you get these massive Heals from Stam Classes.
I mean I think that Hybridization is great most the time, but man. In PvP you don't need to make ANY compromises when you go full damage
Healers healing are not the problem, it's the damage builds with healing tooltips that match or even better than a dedicated heal/support.
That's really why things have got crazy, Hybridization. There is no longer a Downside to Stamina Setups, I used to think the limited Healing of Stamina Classes Balanced out all the Stuff they can do, but now you get these massive Heals from Stam Classes.
I mean I think that Hybridization is great most the time, but man. In PvP you don't need to make ANY compromises when you go full damage
Most people here seem to be willingly forget that building for dmg this needs to be balanced with tankiness and sustain. What do you mean not ANY Compromises, so if one would go full dmg setup one would be god in PVP, the opposite is true. Most builds focus first on tankiness and sustain before even thinking about dmg. You can have the most healing power of Cyro but if you just die from a single combo from a good player healing is worthless same goes for dmg you can have god power dmg but before you done your combo you are dead you can have all the dmg you want you now killing anything.
There is very much a trade-off also with hybrid build its sustain now for more than your primary resource and tankiness. Can it be better balanced yes but if you want a *** experience go on any stamwarden build which where god's 9 months ago and it will feel terrible their healing is so weak compared to the high dmg this patch.

TechMaybeHic wrote: »I am vehemently against an effort to limit healing to healers in PvP. That would dictate the way to play of being a group with healers or with the zerg, and eliminate smaller groups or solo. Then it would solve nothing as it would be the group/zerg with the most healers stacking HOTs that win encouraging even more faction stacks.
Easy answer is what we used to have with soft caps, maybe just adjusted to modern day builds. Now that we are hybrid, the slight natural limitations stats gave been lifted. Maybe put a amount of HPS to where any more sees diminishing return. Can do the same with total mitigation as well as damage.
HonestLoverr wrote: »No. Battlespirit needs to go. Adjustments that got made through battlespirit should be permanent adjustments in literally every content even outside of PvP. They just never get it right with it. The heavily unbalanced gameplay in PvP through battlespirit causes so many things to be op and so many things to be useless couples with cp, cyro buffs. Sets/heals/damage/% boost and debuffs/speed/etc. the current meta is a mess and Battlespirit is one of the roots of this problem.
ZOS is tried to reinvent the wheel several times now in all these years and either broke something from PvP or PvE as a result. They should just get rid of Battlespirit once and for all and rebalance/reinvent all of the stat and scaling systems instead + remove any unnessessary % modifiers left and right. CP and all the cyrodiil buffs that are in place bring the gameplay even further out of balance.HonestLoverr wrote: »No. Battlespirit needs to go. Adjustments that got made through battlespirit should be permanent adjustments in literally every content even outside of PvP. They just never get it right with it. The heavily unbalanced gameplay in PvP through battlespirit causes so many things to be op and so many things to be useless couples with cp, cyro buffs. Sets/heals/damage/% boost and debuffs/speed/etc. the current meta is a mess and Battlespirit is one of the roots of this problem.
ZOS is tried to reinvent the wheel several times now in all these years and either broke something from PvP or PvE as a result. They should just get rid of Battlespirit once and for all and rebalance/reinvent all of the stat and scaling systems instead + remove any unnessessary % modifiers left and right. CP and all the cyrodiil buffs that are in place bring the gameplay even further out of balance.
Agree, PVE content is way too easy, battle spirit should be applied across the board.
PVP should just get rid of resistance stacking, there are multiple(5 at least) mechanisms that reduces damage and they stack.
HonestLoverr wrote: »No. Battlespirit needs to go. Adjustments that got made through battlespirit should be permanent adjustments in literally every content even outside of PvP. They just never get it right with it. The heavily unbalanced gameplay in PvP through battlespirit causes so many things to be op and so many things to be useless couples with cp, cyro buffs. Sets/heals/damage/% boost and debuffs/speed/etc. the current meta is a mess and Battlespirit is one of the roots of this problem.
ZOS is tried to reinvent the wheel several times now in all these years and either broke something from PvP or PvE as a result. They should just get rid of Battlespirit once and for all and rebalance/reinvent all of the stat and scaling systems instead + remove any unnessessary % modifiers left and right. CP and all the cyrodiil buffs that are in place bring the gameplay even further out of balance.