Hello everyone! I wanted to settle my doubt once and for all: do dots really escalate with bar statuses? By status I mean Weapon and Spell Damage, Penetration, Critical Rate and Critical Damage.
I looked on the internet, I only found outdated information, for example a well-elaborated discussion on the subject created in 2016
https://forums.elderscrollsonline.com/en/discussion/290855/dots-ultimates-amp-bar-swapping-my-findings
where it is stated that only dots single targets keep the status of the bar where they were expelled.
I built a Stamina Dragonknight build where in my backbar I have a high critical chance rate, the idea was that my dots would continue with the high critical rate even when changing bars, where I have a very low rate.
I did some tests:
-Using the popular Combat Metrics addon, I tested my crit rate keeping the backbar and keeping the frontbar, both showed a very different critical hit difference. On my frontbar the dots critically hit much less than keeping on the backbar where they were generated (bar with higher critical rate).
-On the basis that dots should “keep” my stats when I cast them, I did a test run with the famous Mechanical Acuity set. I turned on acuity and inflicted all my dots on a target, so the critical rate that I applied my dots was 100%, but after Mechanical Acuity cooled down, the dots (already applied and currents on the target) no longer had a high rate of critical, I did this test keeping the same bar and changing bars, both with the same result.
So this led me to believe that dots, at least for critical chance, do not scale at the critical rate when they were expelled, which leads me to ask if this has always been the case, will all statuses continue to scale with the slash at that were expelled? Is it the same for both Penetration and Critical Damage?