important ability to combat endless siege in keep breeches has become nothing more than a way to kill your own faction.
Izanagi.Xiiib16_ESO wrote: »PB should just be a ground effect which is removed upon stepping out of it.
Cuddlypuff wrote: »PB bombing is one of the few things that works reliably against the average ball group that's all in on heals and hp. With the entire group plagued, all you need to do is tab target the <40k hp weak link and bomb over them to wipe the group. The other huge thing that is often overlooked is just how much better stam aoe skills are against balls, due to the ability to completely ignore the sea of negates they throw out. It is the only reason we even run a stam bomber in our duo.
If more pugs ran plaguebreak and negates, I think most ball groups would straight up quit or change to a different playstyle. The tools to kill groups are already there, they just aren't used effectively enough or get counterplayed by lag.
Cuddlypuff wrote: »PB bombing is one of the few things that works reliably against the average ball group that's all in on heals and hp. With the entire group plagued, all you need to do is tab target the <40k hp weak link and bomb over them to wipe the group. The other huge thing that is often overlooked is just how much better stam aoe skills are against balls, due to the ability to completely ignore the sea of negates they throw out. It is the only reason we even run a stam bomber in our duo.
If more pugs ran plaguebreak and negates, I think most ball groups would straight up quit or change to a different playstyle. The tools to kill groups are already there, they just aren't used effectively enough or get counterplayed by lag.
important ability to combat endless siege in keep breeches has become nothing more than a way to kill your own faction.
Siege dots should never be purgeable in the first place.
I can't stand noCP cyro exactly because this is a thing.
45m sieges when defence actually comes in a good numbers? What's wrong with that?
That's exactly the point of siege walls and defensive sieges - to win time and let everyone who wills to fight enter the fight, having defender advantage.
Izanagi.Xiiib16_ESO wrote: »PB should just be a ground effect which is removed upon stepping out of it.
Cuddlypuff wrote: »PB bombing is one of the few things that works reliably against the average ball group that's all in on heals and hp. With the entire group plagued, all you need to do is tab target the <40k hp weak link and bomb over them to wipe the group. The other huge thing that is often overlooked is just how much better stam aoe skills are against balls, due to the ability to completely ignore the sea of negates they throw out. It is the only reason we even run a stam bomber in our duo.
If more pugs ran plaguebreak and negates, I think most ball groups would straight up quit or change to a different playstyle. The tools to kill groups are already there, they just aren't used effectively enough or get counterplayed by lag.
I have found in our experience plaguebreak isn't an issue even when someone in our raid dies and procs it on others. It is easily outhealed and doesn't pose much of a threat. With the inherent 20% damage mitigation from the CP due to lack of purge, it isn't often this set hits for more than 6-8k. If you like plague you should try vicious death! It's a set that isn't directly harmful to other abilities in Cyrodiil, hits twice as hard and can crit
important ability to combat endless siege in keep breeches has become nothing more than a way to kill your own faction.
Siege dots should never be purgeable in the first place.
I can't stand noCP cyro exactly because this is a thing.
45m sieges when defence actually comes in a good numbers? What's wrong with that?
That's exactly the point of siege walls and defensive sieges - to win time and let everyone who wills to fight enter the fight, having defender advantage.
Peacatcher wrote: »important ability to combat endless siege in keep breeches has become nothing more than a way to kill your own faction.
Siege dots should never be purgeable in the first place.
I can't stand noCP cyro exactly because this is a thing.
45m sieges when defence actually comes in a good numbers? What's wrong with that?
That's exactly the point of siege walls and defensive sieges - to win time and let everyone who wills to fight enter the fight, having defender advantage.
I'd also love siege dots not to be dodgeable or blockable. Not sure why that was ever made a thing.
Cuddlypuff wrote: »Cuddlypuff wrote: »PB bombing is one of the few things that works reliably against the average ball group that's all in on heals and hp. With the entire group plagued, all you need to do is tab target the <40k hp weak link and bomb over them to wipe the group. The other huge thing that is often overlooked is just how much better stam aoe skills are against balls, due to the ability to completely ignore the sea of negates they throw out. It is the only reason we even run a stam bomber in our duo.
If more pugs ran plaguebreak and negates, I think most ball groups would straight up quit or change to a different playstyle. The tools to kill groups are already there, they just aren't used effectively enough or get counterplayed by lag.
I have found in our experience plaguebreak isn't an issue even when someone in our raid dies and procs it on others. It is easily outhealed and doesn't pose much of a threat. With the inherent 20% damage mitigation from the CP due to lack of purge, it isn't often this set hits for more than 6-8k. If you like plague you should try vicious death! It's a set that isn't directly harmful to other abilities in Cyrodiil, hits twice as hard and can crit
Haha we use all the cheese we can possibly carry on 2 characters so that includes VD on top of PB. Also you run a legit ball with synergy blockers and individually skilled players so that's pretty much bombproof. Most groups don't.
Cuddlypuff wrote: »Cuddlypuff wrote: »PB bombing is one of the few things that works reliably against the average ball group that's all in on heals and hp. With the entire group plagued, all you need to do is tab target the <40k hp weak link and bomb over them to wipe the group. The other huge thing that is often overlooked is just how much better stam aoe skills are against balls, due to the ability to completely ignore the sea of negates they throw out. It is the only reason we even run a stam bomber in our duo.
If more pugs ran plaguebreak and negates, I think most ball groups would straight up quit or change to a different playstyle. The tools to kill groups are already there, they just aren't used effectively enough or get counterplayed by lag.
I have found in our experience plaguebreak isn't an issue even when someone in our raid dies and procs it on others. It is easily outhealed and doesn't pose much of a threat. With the inherent 20% damage mitigation from the CP due to lack of purge, it isn't often this set hits for more than 6-8k. If you like plague you should try vicious death! It's a set that isn't directly harmful to other abilities in Cyrodiil, hits twice as hard and can crit
Haha we use all the cheese we can possibly carry on 2 characters so that includes VD on top of PB. Also you run a legit ball with synergy blockers and individually skilled players so that's pretty much bombproof. Most groups don't.
I do agree with you. There needs to be mechanics for people to deal with ballgroups, I just don't think plague is it. Purge is completely useless now due to plague. And on the opposite side, plague is an amazing tool to deal with pugs. It makes gameplay very boring and a lot easier than it was before.
Cuddlypuff wrote: »Cuddlypuff wrote: »Cuddlypuff wrote: »PB bombing is one of the few things that works reliably against the average ball group that's all in on heals and hp. With the entire group plagued, all you need to do is tab target the <40k hp weak link and bomb over them to wipe the group. The other huge thing that is often overlooked is just how much better stam aoe skills are against balls, due to the ability to completely ignore the sea of negates they throw out. It is the only reason we even run a stam bomber in our duo.
If more pugs ran plaguebreak and negates, I think most ball groups would straight up quit or change to a different playstyle. The tools to kill groups are already there, they just aren't used effectively enough or get counterplayed by lag.
I have found in our experience plaguebreak isn't an issue even when someone in our raid dies and procs it on others. It is easily outhealed and doesn't pose much of a threat. With the inherent 20% damage mitigation from the CP due to lack of purge, it isn't often this set hits for more than 6-8k. If you like plague you should try vicious death! It's a set that isn't directly harmful to other abilities in Cyrodiil, hits twice as hard and can crit
Haha we use all the cheese we can possibly carry on 2 characters so that includes VD on top of PB. Also you run a legit ball with synergy blockers and individually skilled players so that's pretty much bombproof. Most groups don't.
I do agree with you. There needs to be mechanics for people to deal with ballgroups, I just don't think plague is it. Purge is completely useless now due to plague. And on the opposite side, plague is an amazing tool to deal with pugs. It makes gameplay very boring and a lot easier than it was before.
I mentioned above the need for more accessible negates. Also need it to negate stam abilities with all the stamden and echoing vigor comps. Not everybody can or wants to run support sorcs but there's skilled and optimized groups out there that are impossible to kill without a coordinated negate bomb. Something like a universal negate in a generic skill tree, or a set that has some small aoe negate could change the meta overnight.
Cuddlypuff wrote: »Cuddlypuff wrote: »Cuddlypuff wrote: »PB bombing is one of the few things that works reliably against the average ball group that's all in on heals and hp. With the entire group plagued, all you need to do is tab target the <40k hp weak link and bomb over them to wipe the group. The other huge thing that is often overlooked is just how much better stam aoe skills are against balls, due to the ability to completely ignore the sea of negates they throw out. It is the only reason we even run a stam bomber in our duo.
If more pugs ran plaguebreak and negates, I think most ball groups would straight up quit or change to a different playstyle. The tools to kill groups are already there, they just aren't used effectively enough or get counterplayed by lag.
I have found in our experience plaguebreak isn't an issue even when someone in our raid dies and procs it on others. It is easily outhealed and doesn't pose much of a threat. With the inherent 20% damage mitigation from the CP due to lack of purge, it isn't often this set hits for more than 6-8k. If you like plague you should try vicious death! It's a set that isn't directly harmful to other abilities in Cyrodiil, hits twice as hard and can crit
Haha we use all the cheese we can possibly carry on 2 characters so that includes VD on top of PB. Also you run a legit ball with synergy blockers and individually skilled players so that's pretty much bombproof. Most groups don't.
I do agree with you. There needs to be mechanics for people to deal with ballgroups, I just don't think plague is it. Purge is completely useless now due to plague. And on the opposite side, plague is an amazing tool to deal with pugs. It makes gameplay very boring and a lot easier than it was before.
I mentioned above the need for more accessible negates. Also need it to negate stam abilities with all the stamden and echoing vigor comps. Not everybody can or wants to run support sorcs but there's skilled and optimized groups out there that are impossible to kill without a coordinated negate bomb. Something like a universal negate in a generic skill tree, or a set that has some small aoe negate could change the meta overnight.
Well a huge thing I mentioned in another post is how negate is currently uncounterable. Even if a pug group wanted to bomb an organized raid they wouldn't be able to. All the raid would have to do is negate in a spot and every pug would be locked out of doing damage regardless of if they have a counter negate or not. Sad how long this bug has been in the game unfixed.
Peacatcher wrote: »important ability to combat endless siege in keep breeches has become nothing more than a way to kill your own faction.
Siege dots should never be purgeable in the first place.
I can't stand noCP cyro exactly because this is a thing.
45m sieges when defence actually comes in a good numbers? What's wrong with that?
That's exactly the point of siege walls and defensive sieges - to win time and let everyone who wills to fight enter the fight, having defender advantage.
I'd also love siege dots not to be dodgeable or blockable. Not sure why that was ever made a thing.
I believe it was made a thing because sieging in itself is a relatively low APM, low skill action.
ResidentContrarian wrote: »I still maintain that ramping cost on purge was the actual fix for purge spam, not a set. The set now just makes some builds on DK or situations impossible to overcome, which moves it to OP territory considering there is zero counter in those situations.
neferpitou73 wrote: »I've probably posted this rant a dozen times now but PB is just such an awful set. It does basically nothing to hurt ball groups since our healing and Pain's Refuge can compensate for lack of purges. On the other hand it's a more cost effective VD for us to kill Pugs with. I'm also extremely annoyed that it makes certain class skills and sets obsolete. I'm sad whenever I play my templar healer and warden because I can no longer use ritual and netch.
neferpitou73 wrote: »
... The solution to the purge spam was to ramp up the cost of purge like streak, not this disaster.