Crowns prices have little to do with in game economy. Changes were made to how crowns could be purchased and that caused a price increase for many that were selling crowns. Also had a change where ZoS allowed homes to be gifted so that increased demand.
There has been some inflation in game but it isn't runaway inflation by any means. For the most part the economy is fluid and adjusts well to supply and demand. Items priced below market value being snatched up and flipped isn't causing inflation. If we could see average price the original price would be higher to match the true market value.
Furnishing materials have shot up in price because demand has greatly increased.
As in, they buy from others for 0 gold total, and sell for 50 million total?Playboy_Shrek wrote: »a single flipper in one of my guilds makes 50+ million a week in gold.
As in, they buy from others for 0 gold total, and sell for 50 million total?Playboy_Shrek wrote: »a single flipper in one of my guilds makes 50+ million a week in gold.
Monte_Cristo wrote: »Another reason for the lower gold cost of crowns in the past is that when crown trading first arrived, the sellers had a surplus of crowns they didn't need. Once that supply went, the cost went up.
There is no real inflaction, common things cost few gold (90% of the motifs, rubedite igot, ancestor silk, sanded ruby ash, runes, etc). Rare things and yellow mats cost more because they are rare and require time to farm.
I moved on pc in 2020 and today I have near 50 milions gold just doing daily writs on 11 maxed characters, selling yellows mats, junk and overland sets.
Just with daily writs you can easily make 2/3 milions a month but if you are too lazy to relog all your chars every day, it's not Eso's problem
Playboy_Shrek wrote: »also I literally did mention the motifs going down and thats not a good thing. that reduces ways you can make gold. there is real inflation.
Playboy_Shrek wrote: »also I literally did mention the motifs going down and thats not a good thing. that reduces ways you can make gold. there is real inflation.
You complain of there being too much gold (no gold sinks) and too little gold (no ways of making gold), of prices being too high and prices being too low at the same time. That's not quite how inflation works.
1. You do get more gold for quests, and other sort of "playing the game" gold rewards. If you havent noticed check the green CP tree.
2. The price of crowns is mostly increased because of the fact you can't buy them for less money anymore. The fact that there is much more gold in game due the green cp tree is just another factor.
3. If you dont want to do writs, there are many more ways to earn gold just by plaing. You can join a trial group for example and earn by doing carry runs/gear runs for people.
4. Attacking every person who has a different opinion on something than you isn't a good way for getting to the thruth. Just saying.
Crown prices went up when Steam closed a loophole that was allowing players to use a VPN and buy crowns from a collapsed economy in their native currency, so they were getting them for pennies on the dollar (to use USD as the native currency).
Once steam fixed that loophole (and ZoS raised crown prices by upwards of a factor of 2 in many countries), the price of crowns went up drastically on the only two servers where steam versions exist PC NA and EU. This is why you don't see the same effect on the console servers; because the exploit could not happen there.
Yes, prices have gone up on the PC servers. But the ways of making gold are still there. You can do writs, farm mats just the same as before.
Only thing I regret doing is actually selling some of my mats in the guild store for "gold" because it looks nice having millions of gold. It's just that the materials are the appreciating asset and gold loses its value, so I should have kept them there in the craft bag (which of course would have led to more inflation due to less supply of the materials). The craft bag is honestly one of the biggest culprits of consumable material inflation because much of the supply is not on the market but sequestered away in players' craft bags
Monte_Cristo wrote: »Another reason for the lower gold cost of crowns in the past is that when crown trading first arrived, the sellers had a surplus of crowns they didn't need. Once that supply went, the cost went up.
Playboy_Shrek wrote: »Crown prices went up when Steam closed a loophole that was allowing players to use a VPN and buy crowns from a collapsed economy in their native currency, so they were getting them for pennies on the dollar (to use USD as the native currency).
Once steam fixed that loophole (and ZoS raised crown prices by upwards of a factor of 2 in many countries), the price of crowns went up drastically on the only two servers where steam versions exist PC NA and EU. This is why you don't see the same effect on the console servers; because the exploit could not happen there.
Yes, prices have gone up on the PC servers. But the ways of making gold are still there. You can do writs, farm mats just the same as before.
Only thing I regret doing is actually selling some of my mats in the guild store for "gold" because it looks nice having millions of gold. It's just that the materials are the appreciating asset and gold loses its value, so I should have kept them there in the craft bag (which of course would have led to more inflation due to less supply of the materials). The craft bag is honestly one of the biggest culprits of consumable material inflation because much of the supply is not on the market but sequestered away in players' craft bags
sure. i agree but that means the prices should increase once with the price of dollar. not steadily with the inflation of ingame economy. and thats not the case on console either
so there is inflation because of excess supply? lol. do you actually read what you say twice. because it doesnt add up.
6 mo ago, crown ratio was ~700.now. its ~1300, does that have to do with the loophole that was closed nearly 2 years ago? no its tied to the game economy.
Playboy_Shrek wrote: »Crown prices went up when Steam closed a loophole that was allowing players to use a VPN and buy crowns from a collapsed economy in their native currency, so they were getting them for pennies on the dollar (to use USD as the native currency).
Once steam fixed that loophole (and ZoS raised crown prices by upwards of a factor of 2 in many countries), the price of crowns went up drastically on the only two servers where steam versions exist PC NA and EU. This is why you don't see the same effect on the console servers; because the exploit could not happen there.
Yes, prices have gone up on the PC servers. But the ways of making gold are still there. You can do writs, farm mats just the same as before.
Only thing I regret doing is actually selling some of my mats in the guild store for "gold" because it looks nice having millions of gold. It's just that the materials are the appreciating asset and gold loses its value, so I should have kept them there in the craft bag (which of course would have led to more inflation due to less supply of the materials). The craft bag is honestly one of the biggest culprits of consumable material inflation because much of the supply is not on the market but sequestered away in players' craft bags
sure. i agree but that means the prices should increase once with the price of dollar. not steadily with the inflation of ingame economy. and thats not the case on console either
so there is inflation because of excess supply? lol. do you actually read what you say twice. because it doesnt add up.
6 mo ago, crown ratio was ~700.now. its ~1300, does that have to do with the loophole that was closed nearly 2 years ago? no its tied to the game economy.
It's not supply if they aren't in the market and being sold, just sitting in the craft bag.
Playboy_Shrek wrote: »Playboy_Shrek wrote: »Crown prices went up when Steam closed a loophole that was allowing players to use a VPN and buy crowns from a collapsed economy in their native currency, so they were getting them for pennies on the dollar (to use USD as the native currency).
Once steam fixed that loophole (and ZoS raised crown prices by upwards of a factor of 2 in many countries), the price of crowns went up drastically on the only two servers where steam versions exist PC NA and EU. This is why you don't see the same effect on the console servers; because the exploit could not happen there.
Yes, prices have gone up on the PC servers. But the ways of making gold are still there. You can do writs, farm mats just the same as before.
Only thing I regret doing is actually selling some of my mats in the guild store for "gold" because it looks nice having millions of gold. It's just that the materials are the appreciating asset and gold loses its value, so I should have kept them there in the craft bag (which of course would have led to more inflation due to less supply of the materials). The craft bag is honestly one of the biggest culprits of consumable material inflation because much of the supply is not on the market but sequestered away in players' craft bags
sure. i agree but that means the prices should increase once with the price of dollar. not steadily with the inflation of ingame economy. and thats not the case on console either
so there is inflation because of excess supply? lol. do you actually read what you say twice. because it doesnt add up.
6 mo ago, crown ratio was ~700.now. its ~1300, does that have to do with the loophole that was closed nearly 2 years ago? no its tied to the game economy.
It's not supply if they aren't in the market and being sold, just sitting in the craft bag.
oh cmon people are not that stupid to not check the craft bag they signed up for.
Playboy_Shrek wrote: »Playboy_Shrek wrote: »Crown prices went up when Steam closed a loophole that was allowing players to use a VPN and buy crowns from a collapsed economy in their native currency, so they were getting them for pennies on the dollar (to use USD as the native currency).
Once steam fixed that loophole (and ZoS raised crown prices by upwards of a factor of 2 in many countries), the price of crowns went up drastically on the only two servers where steam versions exist PC NA and EU. This is why you don't see the same effect on the console servers; because the exploit could not happen there.
Yes, prices have gone up on the PC servers. But the ways of making gold are still there. You can do writs, farm mats just the same as before.
Only thing I regret doing is actually selling some of my mats in the guild store for "gold" because it looks nice having millions of gold. It's just that the materials are the appreciating asset and gold loses its value, so I should have kept them there in the craft bag (which of course would have led to more inflation due to less supply of the materials). The craft bag is honestly one of the biggest culprits of consumable material inflation because much of the supply is not on the market but sequestered away in players' craft bags
sure. i agree but that means the prices should increase once with the price of dollar. not steadily with the inflation of ingame economy. and thats not the case on console either
so there is inflation because of excess supply? lol. do you actually read what you say twice. because it doesnt add up.
6 mo ago, crown ratio was ~700.now. its ~1300, does that have to do with the loophole that was closed nearly 2 years ago? no its tied to the game economy.
It's not supply if they aren't in the market and being sold, just sitting in the craft bag.
oh cmon people are not that stupid to not check the craft bag they signed up for.
Playboy_Shrek wrote: »Playboy_Shrek wrote: »Crown prices went up when Steam closed a loophole that was allowing players to use a VPN and buy crowns from a collapsed economy in their native currency, so they were getting them for pennies on the dollar (to use USD as the native currency).
Once steam fixed that loophole (and ZoS raised crown prices by upwards of a factor of 2 in many countries), the price of crowns went up drastically on the only two servers where steam versions exist PC NA and EU. This is why you don't see the same effect on the console servers; because the exploit could not happen there.
Yes, prices have gone up on the PC servers. But the ways of making gold are still there. You can do writs, farm mats just the same as before.
Only thing I regret doing is actually selling some of my mats in the guild store for "gold" because it looks nice having millions of gold. It's just that the materials are the appreciating asset and gold loses its value, so I should have kept them there in the craft bag (which of course would have led to more inflation due to less supply of the materials). The craft bag is honestly one of the biggest culprits of consumable material inflation because much of the supply is not on the market but sequestered away in players' craft bags
sure. i agree but that means the prices should increase once with the price of dollar. not steadily with the inflation of ingame economy. and thats not the case on console either
so there is inflation because of excess supply? lol. do you actually read what you say twice. because it doesnt add up.
6 mo ago, crown ratio was ~700.now. its ~1300, does that have to do with the loophole that was closed nearly 2 years ago? no its tied to the game economy.
It's not supply if they aren't in the market and being sold, just sitting in the craft bag.
oh cmon people are not that stupid to not check the craft bag they signed up for.
That's not what I'm saying. People just simply don't sell items from it, and just accumulate it. Because they don't sell, they're not counted in the supply (since they aren't for sale), so there is some scarcity of the ones actually on the market that people sell.
And in an environment where there is inflation, it's much better to have the asset that is increasing than it is the gold. It's much like how people in the booming housing market in the US who already own a home are not feeling much of a crunch of pricing of housing, but those that do not are, because they don't possess the asset (renters) that is actually increasing in value, but are instead at the whim of those who do have (landlords)
Playboy_Shrek wrote: »
It's not supply if they aren't in the market and being sold, just sitting in the craft bag.
oh cmon people are not that stupid to not check the craft bag they signed up for.
Prices from PC EU.
1. As somebody said, price of crowns went up so much because ZOS removed loophole to get them cheaper. Now in some countries crowns costs 3 times more.
Simple math. Crowns 300:1, 3x cheaper because of exploit. After they removed it Crowns 900:1, now because how they removed it for some countries crowns become 3 times more expensive so 2700:1 i guess. Of course not everyone live in those countries so price of course is lower than that. I think its around 2000:1 on PC EU.
2. Heartwood and other furnishing materials. The fault is New Life event and those master writs. We have already low supply on those and that crazy increased demand during event cripples it.
3. Its not "inflation". That gold was always in game, its just that ppl didnt have anything to spend it on. Prices updated to gold in rotation and now its just supply and demand.
For example not long ago Chromium plating was going for 315k while Zircon plating for 100k. Now those go for 260k and 65k so prices are going down.
Except purple upgrade materials. Those are going up. But as ppl know next event is about doing master writs... About that increased demand u know.
Also this is MMO. In every MMO there is the same situation. Gold from mobs is good only on the start. The longer game live, the more important becomes trading with other ppl and gold from mobs is worth less and less. Its player driven economy in the end. Everything is provided by other players. U pay for their time.
Crowns prices have little to do with in game economy. Changes were made to how crowns could be purchased and that caused a price increase for many that were selling crowns. Also had a change where ZoS allowed homes to be gifted so that increased demand.
There has been some inflation in game but it isn't runaway inflation by any means. For the most part the economy is fluid and adjusts well to supply and demand. Items priced below market value being snatched up and flipped isn't causing inflation. If we could see average price the original price would be higher to match the true market value.
Furnishing materials have shot up in price because demand has greatly increased.