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Should a mythic be added for people that don't like light attack weaving?

  • Naftal
    Naftal
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    No
    I think this is fundamentally a lost cause.

    At the very, very beginning of this game, way back when, when the earth was young and there were veteran levels, light attack weaving wasn't a thing. The way you did damage was to use your spells and abilities, pretty much exclusively. Light and heavy attacks were... there. I guess to get your resources back. To be honest, it was so far long ago that I don't even remember why they existed, other than to meet some basic feeling of obligation. But they weren't intended to be part of your damage.

    In fact, when ESO announced the change that forced you to start using light and heavy attacks more, the general population was up in arms because -- and I still basically agree with this -- using the spells and abilities are more fun. Light attacks and heavy attacks are boring, and the abilities are what make a class a class.

    They decided to do it anyway. They deliberately changed from the thing you want to the thing now. And ultimately, despite the fact that I was pretty strongly in the camp that opposed the change... I mean, I still enjoy playing the game, so... they won that fight. Fundamentally. And since they deliberately already made that choice, a long time ago, in the face of all the opposition it generated, I just don't see them going back to the way it was.

    Not sure when this was but at least in the last beta before release, light attack weaving already existed.

    EDIT: Nevermind just saw your name.
    Edited by Naftal on May 18, 2022 2:08PM
  • xXSilverDragonXx
    xXSilverDragonXx
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    Yes
    Naftal wrote: »
    I think this is fundamentally a lost cause.

    At the very, very beginning of this game, way back when, when the earth was young and there were veteran levels, light attack weaving wasn't a thing. The way you did damage was to use your spells and abilities, pretty much exclusively. Light and heavy attacks were... there. I guess to get your resources back. To be honest, it was so far long ago that I don't even remember why they existed, other than to meet some basic feeling of obligation. But they weren't intended to be part of your damage.

    In fact, when ESO announced the change that forced you to start using light and heavy attacks more, the general population was up in arms because -- and I still basically agree with this -- using the spells and abilities are more fun. Light attacks and heavy attacks are boring, and the abilities are what make a class a class.

    They decided to do it anyway. They deliberately changed from the thing you want to the thing now. And ultimately, despite the fact that I was pretty strongly in the camp that opposed the change... I mean, I still enjoy playing the game, so... they won that fight. Fundamentally. And since they deliberately already made that choice, a long time ago, in the face of all the opposition it generated, I just don't see them going back to the way it was.

    Not sure when this was but at least in the last beta before release, light attack weaving already existed.

    EDIT: Nevermind just saw your name.

    Of course it already existed. That doesn't mean that it was not a bug they decided to not fix (probably because they couldn't). Gamers have known about animation canceling for ages. When they discovered it worked here, they used it. They probably discovered it in the first 20 minutes of gameplay. Doesn't mean it was not a bug.

    Do we really think the plan was for ZOS to waste all that time on their fancy animations so that people could cancel them? It's clumsy and half the time looks stupid. Yes, I'm sure that was the plan. Absolutely totally 100% intended FEATURE of the design.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Yes
    Vianca wrote: »
    Why should you be able to get the same return with no work? Just click before you press a button, it's not complicated.

    To he fair, I didn't necessarily say it had to have the same return. It'd be nice if the return was acceptable, but not the best, you know what I mean? 😉
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • LashanW
    LashanW
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    Yes, but not in the way described in the post
    Solution OP describes punishes heavy attack builds as well. So I don't think it's good.
    I see my light attacks fire every time I weave, and I weave at a pace of about .93/sec. My staff goes forward, the fire ball shoots, and as my staff retracts, the skill animation begins. It is very smooth and fluid. Its called weaving because you are layering LAs and Skills, as they have separate cooldowns, so you can weave both on the 1 second GCD pace.
    LA weaving looks fine on staves. It looks absolutely god awful on melee weapons. Weapon and hand literally teleports. (there's like 1 frame of light attack, 59 frames of the skill)
    Do we really think the plan was for ZOS to waste all that time on their fancy animations so that people could cancel them? It's clumsy and half the time looks stupid. Yes, I'm sure that was the plan. Absolutely totally 100% intended FEATURE of the design.
    If they really wanted to enforce that we see full attack animations all the time, they'd have added cast times to everything. I don't know what their original plan was. But now for sure weapon and skill animations aren't a priority in endgame content (the content where LA weaving matters the most). There's many fights designed for stack and burn and there's so much visual clutter you barely see anything. Never mind attack animations.

    I had to install an addon to see the global cooldown in raids because you can't see anything about your character when your raid team is stacked. (I used to rely on character animations and sound effects when LA weaving in solo)
    This is actually a really good idea, it will help players that cant weave fast enough due to high pings. Less instructions being sent from Player to Server.
    What is your ping?
    I find at around 300 ping the server feels very generous with LA weave timing compared to lower ping. I've parsed at 180 ping and there's almost always a couple of LA misses. When parsing at 300 ping I have zero misses. My dps doesn't change much between the 2. Beyond 400 ping is however, too much for high speed parsing. Ping spikes are also super nasty.
    Main problem at 300 or more ping is abilities with cast times. They are too buggy. Have to stick with instant cast abilities.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • EramTheLiar
    EramTheLiar
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    Naftal wrote: »

    Not sure when this was but at least in the last beta before release, light attack weaving already existed.

    EDIT: Nevermind just saw your name.

    Yes, my forum name has "Liar" in it. Sigh. :-D

    Am I thinking of a different MMO? Maybe I am but I don't think so. I was in the third wave of the beta, and I'm not saying light attacks weren't in the game (and by definition light attack weaving I guess). I _am_ saying that it wasn't _important_ until a change was introduced specifically to force people to add light and heavy attacks to their rotation by making it impractical to lean on abilities. Am I thinking of a change made during the beta?

    ... maybe I am thinking that. I don't remember when the change was introduced, I just remember there was a hue and cry against it at the time and they did it anyway.

    I admit I do occasionally get MMOs and MMO changes confused. For example, I occasionally have a memory of ESO once having unique ability animations based on what weapon you were actively using -- and those animations being removed for compatibility reasons when the console versions of the game were released -- but lately I wonder if I'm remembering a different game for that one.

    NEW EDIT: Gah, now that I just posted this I'm wondering if I was third wave in _this_ game or a different one. I was in the beta for this, but I don't remember which batch I was in. The more I think, I think I was in the last beta before it went live (whichever that was).
    Edited by EramTheLiar on May 19, 2022 6:36AM
  • EramTheLiar
    EramTheLiar
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    Of course it already existed. That doesn't mean that it was not a bug they decided to not fix (probably because they couldn't). Gamers have known about animation canceling for ages. When they discovered it worked here, they used it. They probably discovered it in the first 20 minutes of gameplay. Doesn't mean it was not a bug.

    I feel like I'm on firmer ground here - back in 2014 I believe the preferred method for animation cancelling was _not_ light attack weaving. It was very quickly hitting your block then releasing it as you keyed up your next ability. Roll dodging was another popular method. Pretty sure you can't do block canceling any more. Roll dodging and bar swapping are situational.
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