EramTheLiar wrote: »I think this is fundamentally a lost cause.
At the very, very beginning of this game, way back when, when the earth was young and there were veteran levels, light attack weaving wasn't a thing. The way you did damage was to use your spells and abilities, pretty much exclusively. Light and heavy attacks were... there. I guess to get your resources back. To be honest, it was so far long ago that I don't even remember why they existed, other than to meet some basic feeling of obligation. But they weren't intended to be part of your damage.
In fact, when ESO announced the change that forced you to start using light and heavy attacks more, the general population was up in arms because -- and I still basically agree with this -- using the spells and abilities are more fun. Light attacks and heavy attacks are boring, and the abilities are what make a class a class.
They decided to do it anyway. They deliberately changed from the thing you want to the thing now. And ultimately, despite the fact that I was pretty strongly in the camp that opposed the change... I mean, I still enjoy playing the game, so... they won that fight. Fundamentally. And since they deliberately already made that choice, a long time ago, in the face of all the opposition it generated, I just don't see them going back to the way it was.
EramTheLiar wrote: »I think this is fundamentally a lost cause.
At the very, very beginning of this game, way back when, when the earth was young and there were veteran levels, light attack weaving wasn't a thing. The way you did damage was to use your spells and abilities, pretty much exclusively. Light and heavy attacks were... there. I guess to get your resources back. To be honest, it was so far long ago that I don't even remember why they existed, other than to meet some basic feeling of obligation. But they weren't intended to be part of your damage.
In fact, when ESO announced the change that forced you to start using light and heavy attacks more, the general population was up in arms because -- and I still basically agree with this -- using the spells and abilities are more fun. Light attacks and heavy attacks are boring, and the abilities are what make a class a class.
They decided to do it anyway. They deliberately changed from the thing you want to the thing now. And ultimately, despite the fact that I was pretty strongly in the camp that opposed the change... I mean, I still enjoy playing the game, so... they won that fight. Fundamentally. And since they deliberately already made that choice, a long time ago, in the face of all the opposition it generated, I just don't see them going back to the way it was.
Not sure when this was but at least in the last beta before release, light attack weaving already existed.
EDIT: Nevermind just saw your name.
Why should you be able to get the same return with no work? Just click before you press a button, it's not complicated.
LA weaving looks fine on staves. It looks absolutely god awful on melee weapons. Weapon and hand literally teleports. (there's like 1 frame of light attack, 59 frames of the skill)Oreyn_Bearclaw wrote: »I see my light attacks fire every time I weave, and I weave at a pace of about .93/sec. My staff goes forward, the fire ball shoots, and as my staff retracts, the skill animation begins. It is very smooth and fluid. Its called weaving because you are layering LAs and Skills, as they have separate cooldowns, so you can weave both on the 1 second GCD pace.
If they really wanted to enforce that we see full attack animations all the time, they'd have added cast times to everything. I don't know what their original plan was. But now for sure weapon and skill animations aren't a priority in endgame content (the content where LA weaving matters the most). There's many fights designed for stack and burn and there's so much visual clutter you barely see anything. Never mind attack animations.xXSilverDragonXx wrote: »Do we really think the plan was for ZOS to waste all that time on their fancy animations so that people could cancel them? It's clumsy and half the time looks stupid. Yes, I'm sure that was the plan. Absolutely totally 100% intended FEATURE of the design.
What is your ping?James-Wayne wrote: »This is actually a really good idea, it will help players that cant weave fast enough due to high pings. Less instructions being sent from Player to Server.
Not sure when this was but at least in the last beta before release, light attack weaving already existed.
EDIT: Nevermind just saw your name.
xXSilverDragonXx wrote: »Of course it already existed. That doesn't mean that it was not a bug they decided to not fix (probably because they couldn't). Gamers have known about animation canceling for ages. When they discovered it worked here, they used it. They probably discovered it in the first 20 minutes of gameplay. Doesn't mean it was not a bug.