snipe + charge (bow + 2h) on troll behind gate. Still works. Then kill boss next room, then re enter the dungeon and go to the portal. The rest as usual.
Soloed this dungeon like 3 weeks ago. I don't think ZOS changed anything since then.
snipe + charge (bow + 2h) on troll behind gate. Still works. Then kill boss next room, then re enter the dungeon and go to the portal. The rest as usual.
Soloed this dungeon like 3 weeks ago. I don't think ZOS changed anything since then.
Any gap closer works? Was that changed at some point? Makes me wonder why they even "fixed" that lever.
snipe + charge (bow + 2h) on troll behind gate. Still works. Then kill boss next room, then re enter the dungeon and go to the portal. The rest as usual.
Yeah, all the other base game dungeons are soloable.
SeaGtGruff wrote: »Thank you; I'll check.
I'm not sure whether the first boss can still be soloed (Malubeth the Scourger).freespirit wrote: »there are a few videos of solo Wayrest 2 out there including a HM one from last year.
Sorry my non tech savvy self cannot work out how to link them on my pad 😁
Oh my lord that is genius!Wayrest Sewers 2 aka MalubethWell that 100% Health tick is dealt 0.5 seconds after you are let go..... meaning you have one global cooldown to survive. Here’s how you beat it:
• Have minimal Health in order to reduce the Oblivion Damage dealt to you. You must use a food without a Health buff before being grabbed. I used Ghastly Eyeball food but I could’ve been more extreme by removing certain passives etc.
• For your one global cooldown you must instantly use a food with a Health buff. I used Solitude Salmon Millet.
• The 100% Health Oblivion Damage tick will not account for the additional health you just gained in that small amount of time. You need to heal up immediately .
Oh my lord that is genius!Wayrest Sewers 2 aka MalubethWell that 100% Health tick is dealt 0.5 seconds after you are let go..... meaning you have one global cooldown to survive. Here’s how you beat it:
• Have minimal Health in order to reduce the Oblivion Damage dealt to you. You must use a food without a Health buff before being grabbed. I used Ghastly Eyeball food but I could’ve been more extreme by removing certain passives etc.
• For your one global cooldown you must instantly use a food with a Health buff. I used Solitude Salmon Millet.
• The 100% Health Oblivion Damage tick will not account for the additional health you just gained in that small amount of time. You need to heal up immediately .
I guess the game take note of your max health when the grab attack begins. So that 500ms window after you are let go, is the key.
Wow thanks man, really appreciate you taking the time to make a video
WordsOfPower wrote: »I wonder why Precog doesn't work on this mechanic when it does for so many others...?
mtbikernate wrote: »Oh my lord that is genius!Wayrest Sewers 2 aka MalubethWell that 100% Health tick is dealt 0.5 seconds after you are let go..... meaning you have one global cooldown to survive. Here’s how you beat it:
• Have minimal Health in order to reduce the Oblivion Damage dealt to you. You must use a food without a Health buff before being grabbed. I used Ghastly Eyeball food but I could’ve been more extreme by removing certain passives etc.
• For your one global cooldown you must instantly use a food with a Health buff. I used Solitude Salmon Millet.
• The 100% Health Oblivion Damage tick will not account for the additional health you just gained in that small amount of time. You need to heal up immediately .
I guess the game take note of your max health when the grab attack begins. So that 500ms window after you are let go, is the key.
Wow thanks man, really appreciate you taking the time to make a video
Can confirm that this no longer works. Was trying it out today and it appears that the 100% health hit considers your health exactly at the time of the hit, not the beginning of the fight. Tried this buff food trick and it was clear that I was consuming the food (the sound would play when I consumed it) and I would still insta-die.WordsOfPower wrote: »I wonder why Precog doesn't work on this mechanic when it does for so many others...?
Pretty sure the reason why precog doesn't work here is because it hits for 100% of your health, whatever it is exactly at the moment of the hit. So even if you hit precog, the hit still takes 100% of your health.
Would be nice if you could direct a companion to interact with something on your behalf. But that would be too easy, eh?