Hello you lovely community!
Another question that I've pondered as I've begun to learn the ways of ESO:-
I have recently had great fun building my own character - starting with the old Excel sheet, and mapping out the skills that I want to invest in etc.
I've noticed that there are different strategy's in terms of gear required with regards to whether you are playing in a PVE environment or a PVP environment.
One thing I've had great fun reading, for example, is the different opinions on whether penetration is better vs critical and things like this.
My question is this:
What is the origin of needing a different build for PVP and PVE? How did this come about that this was necessary - I'm really interested in the history, how this evolved and became a thing. Or is this just typical of a MMORPG game?
Personally - I'd quite like a character that I can just gear up, and that character will just hold their own, regardless of whether I'm running around felling beasties and baddies - or if somebody has invited me to duel.. I don't really want to be thinking about having to quickly switch my gear up to avoid being at a disadvantage. (Despite the Excel fun, I'm quite a lazy gamer when compared to the likes of the PVP Elite or Veteran Dungeon Solo-ers)
Would love to hear your insight / experience / thoughts!
J'hattee the Geek: A friendly Khajiit Warden, spreading positivity and kindness around the wonderful world of Tamriel and beyond, and investigating everything Nirn and the realms have to offer. This one is always happy to meet new people and talk about all sorts like our old friend M'aiq..
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