Next thing, they will call us toxic elitsts for pulling of +120k on dummy
And it is not like most of those buffs require much to have good uptimes.
The devs just razzed us, no need to be offended.
VaranisArano wrote: »The Devs said its an accessibility option for players who don't have access to buff uptimes, group composition, and high APM.
ResidentContrarian wrote: »VaranisArano wrote: »The Devs said its an accessibility option for players who don't have access to buff uptimes, group composition, and high APM.
Regardless of what they say, doesn't change reality. If that were the true goal, that set "mythic" would be disabled in PvP.
VaranisArano wrote: »ResidentContrarian wrote: »VaranisArano wrote: »The Devs said its an accessibility option for players who don't have access to buff uptimes, group composition, and high APM.
Regardless of what they say, doesn't change reality. If that were the true goal, that set "mythic" would be disabled in PvP.
Why? The disparity between players who optimize their group composition and buff uptimes vs the players who don't definitely exists in PVP.
Ball groups are able to provide their members with a lot of those buffs because they can have one member wear a support set to buff the whole group. Nobody else has the coordination to do that. (I should know - I wore support sets for a guild raid. PUGs aren't coordinated enough to benefit.)
Now, I'm not sure I'd want to give up my back-bar flexibility in PVP with the way I play. But this does accomplish the stated goal of making those buffs accessible to players who aren't in an optimized, coordinated group.
ResidentContrarian wrote: »VaranisArano wrote: »ResidentContrarian wrote: »VaranisArano wrote: »The Devs said its an accessibility option for players who don't have access to buff uptimes, group composition, and high APM.
Regardless of what they say, doesn't change reality. If that were the true goal, that set "mythic" would be disabled in PvP.
Why? The disparity between players who optimize their group composition and buff uptimes vs the players who don't definitely exists in PVP.
Ball groups are able to provide their members with a lot of those buffs because they can have one member wear a support set to buff the whole group. Nobody else has the coordination to do that. (I should know - I wore support sets for a guild raid. PUGs aren't coordinated enough to benefit.)
Now, I'm not sure I'd want to give up my back-bar flexibility in PVP with the way I play. But this does accomplish the stated goal of making those buffs accessible to players who aren't in an optimized, coordinated group.
Well if you want to defend the 1 piece that has the power of 5+ sets and more than an entire backbar, be my guest. I really don't care about the game enough to bother redownloading the PTS, making a build, and proving just how misguided introducing the set really is.
And the argument that someone disabled needs a massive crutch everywhere in the game, that they didn't need before, because of wanting to do over 40k DPS is really just dumb. I can't even explain how stupid the argument is, because it is simply illogical.
ZOS introduces the DPS checks, ZOS introduces the DPS wall and ceiling, and now a mythic that not everyone will have, will grind for, or even have access to, is how to solve the disparity?
Hard DPS checks are a problem for players that aren't disabled, and still will be for anyone disabled or not, that isn't using the mythic meaning that it really isn't OP for accessibility. Otherwise it would have easier access than a mind-numbing grind for players with attention disabilities too.
Dogvahkiin wrote: »It seems pretty obvious Oaken... ring is designed to help people with disabilities that physically cannot mash buttons fast and continuously. I'm a bit astonished that anyone could take that as an attack on them. Especially since it will be available to everyone. Luckily they are making it NOT powerful enough to be abused but good enough to help disabled. Glad to see some good comments here.
With this item a lazy 1-bar build can easily outdamage his 2-bar counterpart - maybe not on trial dummy, but in actual content.
The Job of the DD in content is to do dps whilst there are mechanics, movement (and lag…). This ring makes this job tremendous easier. Always. Everywhere. For bad AND for good players.
With this item there will be simply no reason to play a complex 2-bar-Necro-Dot-rota any more (for example). In actual content this Item will always outdamage such a 2-bar build … whilst only managing half the abilities, uptime and APM in “lazy mode”. Its trivializing the game – and that’s not a good thing in a combat heavy, fast-paced game.
Second, this item favors heavily a few classes – those with strong self-healing and good class-spammables (e.g. Templer and Sorcs – already the most easy classes).
Third. Build diversity. This item dumps it down even further – No room for frontbar Arena-Weapons so – Bahsei/Relequen + Tzogvin. Wow. New Meta created -.-
The trivializing of the combat-related endgame will destroy the endgame community even further – nothing to work on, no skill required. Not fun.
And I don’t get the whole “accessibility” arguments.
Why the heck should everyone participate in trifectas?! I could understand this, if there were content you couldn’t participate - but with the existent difficulty selections (normal, vet, vet-HM) there are already options for everyone. All sets and gear is accessible on normal. There is a difficulty scaling for a reason.
It’s ok and healthy for the game that there is content (remember: only achievments!) with such a high difficulty only few can reach.
And I say this as an “endgame-Raider” in a very likeable progressive-trial-guild with lots of elderly people who struggle to dps – but worked really really hard to get better and we achieved a lot together. And yep, this will be trivialized too. Very unhealthy item in my opinion.
Agenericname wrote: »ResidentContrarian wrote: »VaranisArano wrote: »ResidentContrarian wrote: »VaranisArano wrote: »The Devs said its an accessibility option for players who don't have access to buff uptimes, group composition, and high APM.
Regardless of what they say, doesn't change reality. If that were the true goal, that set "mythic" would be disabled in PvP.
Why? The disparity between players who optimize their group composition and buff uptimes vs the players who don't definitely exists in PVP.
Ball groups are able to provide their members with a lot of those buffs because they can have one member wear a support set to buff the whole group. Nobody else has the coordination to do that. (I should know - I wore support sets for a guild raid. PUGs aren't coordinated enough to benefit.)
Now, I'm not sure I'd want to give up my back-bar flexibility in PVP with the way I play. But this does accomplish the stated goal of making those buffs accessible to players who aren't in an optimized, coordinated group.
Well if you want to defend the 1 piece that has the power of 5+ sets and more than an entire backbar, be my guest. I really don't care about the game enough to bother redownloading the PTS, making a build, and proving just how misguided introducing the set really is.
And the argument that someone disabled needs a massive crutch everywhere in the game, that they didn't need before, because of wanting to do over 40k DPS is really just dumb. I can't even explain how stupid the argument is, because it is simply illogical.
ZOS introduces the DPS checks, ZOS introduces the DPS wall and ceiling, and now a mythic that not everyone will have, will grind for, or even have access to, is how to solve the disparity?
Hard DPS checks are a problem for players that aren't disabled, and still will be for anyone disabled or not, that isn't using the mythic meaning that it really isn't OP for accessibility. Otherwise it would have easier access than a mind-numbing grind for players with attention disabilities too.
Which DPS checks are you talking about? There aren't very many in this game. They do exist, but they're not nearly as prolific as some proclaim. There are a lot of situations where enough DPS will allow a group to bypass mechanics, but far fewer in number do you need to hit X DPS in Y seconds/minutes or fail.
As someone who prefers harder content, I would much rather ZOS raise the floor than lower the difficulty of the content. If someone chooses to use this mythic and is successful in clearing the content, it makes NO difference to my game at all. None. If ZOS reduces the difficulty of the content to make it more accessible, then they would have taken some of my enjoyment away.
As for PvP. Sure. Im pretty sure it'll be broken. Like a long list of other broken items sent into PvP-land. This isn't the first, and wont be the last. I like PvP here. I like the combat in ESO. I wouldn't use a one-bar build simply because I like the combat. That said, if you PvP in ESO and you haven't already, you should come to terms with the fact that Sheogorath is in charge of balance.
What feedback?
Templar feedback?
Nightblade being dead class feedback?
Warden's bear still has only one good morph feedback?
[snip]
demonology89 wrote: »[snip]
Taking offense with the term sweaty? Taking offense that other players will have access to a mythic that helps 1 bar builds? Claiming this mythic is the beginning of dumbing down ESO combat?
Better yet. Calling people who can only manage 1 bar for whatever reason LAZY? That not everyone is meant to achieve and complete all in game content?
For those players that do not have a disability, be humble and grateful. Ok so players that aren't disabled will use this mythic. So what. How does that cheapen what you've completed in game? People are acting as if this ring is gonna be ez mode 120k dps. No it's not.
ResidentContrarian wrote: »Agenericname wrote: »ResidentContrarian wrote: »VaranisArano wrote: »ResidentContrarian wrote: »VaranisArano wrote: »The Devs said its an accessibility option for players who don't have access to buff uptimes, group composition, and high APM.
Regardless of what they say, doesn't change reality. If that were the true goal, that set "mythic" would be disabled in PvP.
Why? The disparity between players who optimize their group composition and buff uptimes vs the players who don't definitely exists in PVP.
Ball groups are able to provide their members with a lot of those buffs because they can have one member wear a support set to buff the whole group. Nobody else has the coordination to do that. (I should know - I wore support sets for a guild raid. PUGs aren't coordinated enough to benefit.)
Now, I'm not sure I'd want to give up my back-bar flexibility in PVP with the way I play. But this does accomplish the stated goal of making those buffs accessible to players who aren't in an optimized, coordinated group.
Well if you want to defend the 1 piece that has the power of 5+ sets and more than an entire backbar, be my guest. I really don't care about the game enough to bother redownloading the PTS, making a build, and proving just how misguided introducing the set really is.
And the argument that someone disabled needs a massive crutch everywhere in the game, that they didn't need before, because of wanting to do over 40k DPS is really just dumb. I can't even explain how stupid the argument is, because it is simply illogical.
ZOS introduces the DPS checks, ZOS introduces the DPS wall and ceiling, and now a mythic that not everyone will have, will grind for, or even have access to, is how to solve the disparity?
Hard DPS checks are a problem for players that aren't disabled, and still will be for anyone disabled or not, that isn't using the mythic meaning that it really isn't OP for accessibility. Otherwise it would have easier access than a mind-numbing grind for players with attention disabilities too.
Which DPS checks are you talking about? There aren't very many in this game. They do exist, but they're not nearly as prolific as some proclaim. There are a lot of situations where enough DPS will allow a group to bypass mechanics, but far fewer in number do you need to hit X DPS in Y seconds/minutes or fail.
As someone who prefers harder content, I would much rather ZOS raise the floor than lower the difficulty of the content. If someone chooses to use this mythic and is successful in clearing the content, it makes NO difference to my game at all. None. If ZOS reduces the difficulty of the content to make it more accessible, then they would have taken some of my enjoyment away.
As for PvP. Sure. Im pretty sure it'll be broken. Like a long list of other broken items sent into PvP-land. This isn't the first, and wont be the last. I like PvP here. I like the combat in ESO. I wouldn't use a one-bar build simply because I like the combat. That said, if you PvP in ESO and you haven't already, you should come to terms with the fact that Sheogorath is in charge of balance.
The bolded part is exactly why the mythic isn't needed...they should simply adjust the few hard DPS checks they have in the game instead of adding a broken piece of gear. That's my entire point.
And as for PvP balance being bad, sure. That doesn't mean one piece that completely covers any build should be OKed.
Also, it's not balanced not because of PvP, but because there are 5-set effects and monster helms that are weaker: toothrow, treasure hunter, dreugh king, rattlecage, chudan, etc. you get the idea. The one piece solves the issue that two or more sets would be in uptime availability.
Then we talk about all the useless skills that we use in the first place to get some of those other buffs up, again all provided by a 1-piece of gear.
In PvP on my bar, 4 slots are given up for buffs. FOUR SLOTS. That's practically the entire buff bar. If I don't do that, I do without. Yet the penalty for the mythic is not having a backbar? Who cares when you gain access to every buff in the game practically that would cost either sets or bar space and you still wouldn't have it?
How can anyone see that as balanced?
It can easily be proven logically it's not balanced, but then someone comes with the "accessibility" argument. Yeah, no.
If that's the case, they should buff stats across the board for DPS instead of putting a mythic with little downside.
They won't do that because it will increase DPS and trivialize content, yet that's exactly what the mythic will do when someone isn't having any "accessibility" issues.
I'm not really sure how anyone could take offense to this. At best, it's a tongue-in-cheek comment, so give the devs a break here.
As someone who detests the whole light attack weaving, I really do support some measures to make up for that. A mythic is an interesting compromise, but still something. They should try to resolve the core issue, but I understand that could be too much for too little.
Agenericname wrote: »
I do agree its tongue-in-cheek. Im not sure how anyone could be offended by it, but, I also agree with another poster. Had I said it I could have been reported for baiting and it likely would have been considered an actionable offense. They should sell a sense of humor in the crown store.
Last week I made the fakiest fake tank that ever faked.
I ran Dungeon after Dungeon I joined guilds with the first thing out of my mouth being I loved to fake tank I even Organized a few trials and guess what?
No one cared...at least not enough to say anything.
You know...I could give two figs how many bars your build is neither could anyone I know and I know more people in this game (hey I'm retired, disabled... and I play a lot) than I care to admit.
It just really isn't that type of game anymore ...if it ever really was in the first place.
ESO is Skyrim with friends and your friends really don't have to have a lot of mad skillz to play and both of you can pretty much walk around any attempts to gatekeep.
This isn't the Hyper-Competitive MMO you're looking for....
Hell it isn't even a MMO.
Supreme_Atromancer wrote: »No, you're reading in to it way too much. They're using the language we ourselves use in order to communicate their intentions.
Redguards_Revenge wrote: »
Redguards_Revenge wrote: »
That has nothing to do with the ring, the first build isn't even with the ring. This is about a broken mist skill and bosses that don't have enough AI. Easily fixed by giving some of the bosses attacks an ability to break mist form and/or make all mag regen disabled even from sets during channel.
Redguards_Revenge wrote: »Redguards_Revenge wrote: »
That has nothing to do with the ring, the first build isn't even with the ring. This is about a broken mist skill and bosses that don't have enough AI. Easily fixed by giving some of the bosses attacks an ability to break mist form and/or make all mag regen disabled even from sets during channel.
Why can't ZoS be honest for once?
"We have OakenSoul Ring with these buffs to help sell High Isle Chapter. We will rework it 3 months later when we release the next DLC phase."
It would save a lot of time and effort of making posts like this one where someone calls out on a broken set, item, etc. and people will try to hide behind any justification to gain the power advantage over others who don't have the newest chapter. It would give me the heads up to Disappear for 3 months spare me the time trying to fulfill these peoples power fantasy in PVP who are equipping this. It will let the PVEers know that they won't change the set and to buy in to get the OP item to shorten the times of the time wall ZOS places in the game. They control the time it takes to complete a dungeon. They sell you the access to shortening it's time.
I said it years ago, and I'll say it again. Why would I pay to get my time back? I simply don't play. Let's all face it. This is to move the merch. Nothing more nothing less. I am having fun in my ESO PVP retirement doing the quests. The Psijic skill like quests were fun. I saw places, I never saw in ESO. I have enough story content to last me well into 2024. I stopped doing the events when they became almost impossible to complete unless you are really in the game.
I found new ways to make gold. Buy certain rings off of the golden. Wait about a year ...maybe even 6 months...log back in and see the prices skyrocket sell it for half of whatever they are selling it for. Sorry my 20 years of MMO have taught me the lifecycle of every MMO. I'd tell you what state ESO is in right now but you got some time.
iike i said year ago, if all they can do is sell op stuff to get people to buy, their whole system will collapse. PVP and PVE wise.
When people talk about 150k DPS think of it as inflation. That's there to make YOU feel good. ZoS controls the time it takes to complete a dungeon.
Let's say you do 2M dps and the hardest dungeon takes you about 10 minutes. The truth is, ZoS can make it so
they have you doing 50 dps and you can finish the dungeon in those 10 minutes.
The numbers not going up doesn't show progression of the character so they will never do that.
So do anybody would like a glass of water to swallow that red pill?