Aardappelboom wrote: »No, they are not. And let's be honest, buff uptimes and high APM does make us sweaty.
If anything, they listened to PTS feedback, seems like a good thing to me. 😃
Supreme_Atromancer wrote: »No, you're reading in to it way too much. They're using the language we ourselves use in order to communicate their intentions.
Supreme_Atromancer wrote: »No, you're reading in to it way too much. They're using the language we ourselves use in order to communicate their intentions.
What's APM? 🤨
Nothing against people with disabilities. It sucks for them, I get it. But accessibly & disability problems should be solved through using different controller types, different imputs, alternative UI settings (color blind mode or larger fonts for example) and other noninvasive methods.It seems pretty obvious Oaken... ring is designed to help people with disabilities that physically cannot mash buttons fast and continuously.
It seems pretty obvious Oaken... ring is designed to help people with disabilities that physically cannot mash buttons fast and continuously. I'm a bit astonished that anyone could take that as an attack on them. Especially since it will be available to everyone. Luckily they are making it NOT powerful enough to be abused but good enough to help disabled. Glad to see some good comments here.
Aardappelboom wrote: »No, they are not. And let's be honest, buff uptimes and high APM does make us sweaty.
If anything, they listened to PTS feedback, seems like a good thing to me. 😃
What feedback?
Templar feedback?
Nightblade being dead class feedback?
Warden's bear still has only one good morph feedback?
[snip]
Aardappelboom wrote: »No, they are not. And let's be honest, buff uptimes and high APM does make us sweaty.
If anything, they listened to PTS feedback, seems like a good thing to me. 😃
What feedback?
Templar feedback?
Nightblade being dead class feedback?
Warden's bear still has only one good morph feedback?
[snip]
It seems pretty obvious Oaken... ring is designed to help people with disabilities that physically cannot mash buttons fast and continuously. I'm a bit astonished that anyone could take that as an attack on them. Especially since it will be available to everyone. Luckily they are making it NOT powerful enough to be abused but good enough to help disabled. Glad to see some good comments here.
Dogvahkiin wrote: »It seems pretty obvious Oaken... ring is designed to help people with disabilities that physically cannot mash buttons fast and continuously. I'm a bit astonished that anyone could take that as an attack on them. Especially since it will be available to everyone. Luckily they are making it NOT powerful enough to be abused but good enough to help disabled. Glad to see some good comments here.
With this item a lazy 1-bar build can easily outdamage his 2-bar counterpart - maybe not on trial dummy, but in actual content.
The Job of the DD in content is to do dps whilst there are mechanics, movement (and lag…). This ring makes this job tremendous easier. Always. Everywhere. For bad AND for good players.
With this item there will be simply no reason to play a complex 2-bar-Necro-Dot-rota any more (for example). In actual content this Item will always outdamage such a 2-bar build … whilst only managing half the abilities, uptime and APM in “lazy mode”. Its trivializing the game – and that’s not a good thing in a combat heavy, fast-paced game.
Second, this item favors heavily a few classes – those with strong self-healing and good class-spammables (e.g. Templer and Sorcs – already the most easy classes).
Third. Build diversity. This item dumps it down even further – No room for frontbar Arena-Weapons so – Bahsei/Relequen + Tzogvin. Wow. New Meta created -.-
The trivializing of the combat-related endgame will destroy the endgame community even further – nothing to work on, no skill required. Not fun.
And I don’t get the whole “accessibility” arguments.
Why the heck should everyone participate in trifectas?! I could understand this, if there were content you couldn’t participate - but with the existent difficulty selections (normal, vet, vet-HM) there are already options for everyone. All sets and gear is accessible on normal. There is a difficulty scaling for a reason.
It’s ok and healthy for the game that there is content (remember: only achievments!) with such a high difficulty only few can reach.
And I say this as an “endgame-Raider” in a very likeable progressive-trial-guild with lots of elderly people who struggle to dps – but worked really really hard to get better and we achieved a lot together. And yep, this will be trivialized too. Very unhealthy item in my opinion.
VaranisArano wrote: »Dogvahkiin wrote: »It seems pretty obvious Oaken... ring is designed to help people with disabilities that physically cannot mash buttons fast and continuously. I'm a bit astonished that anyone could take that as an attack on them. Especially since it will be available to everyone. Luckily they are making it NOT powerful enough to be abused but good enough to help disabled. Glad to see some good comments here.
With this item a lazy 1-bar build can easily outdamage his 2-bar counterpart - maybe not on trial dummy, but in actual content.
The Job of the DD in content is to do dps whilst there are mechanics, movement (and lag…). This ring makes this job tremendous easier. Always. Everywhere. For bad AND for good players.
With this item there will be simply no reason to play a complex 2-bar-Necro-Dot-rota any more (for example). In actual content this Item will always outdamage such a 2-bar build … whilst only managing half the abilities, uptime and APM in “lazy mode”. Its trivializing the game – and that’s not a good thing in a combat heavy, fast-paced game.
Second, this item favors heavily a few classes – those with strong self-healing and good class-spammables (e.g. Templer and Sorcs – already the most easy classes).
Third. Build diversity. This item dumps it down even further – No room for frontbar Arena-Weapons so – Bahsei/Relequen + Tzogvin. Wow. New Meta created -.-
The trivializing of the combat-related endgame will destroy the endgame community even further – nothing to work on, no skill required. Not fun.
And I don’t get the whole “accessibility” arguments.
Why the heck should everyone participate in trifectas?! I could understand this, if there were content you couldn’t participate - but with the existent difficulty selections (normal, vet, vet-HM) there are already options for everyone. All sets and gear is accessible on normal. There is a difficulty scaling for a reason.
It’s ok and healthy for the game that there is content (remember: only achievments!) with such a high difficulty only few can reach.
And I say this as an “endgame-Raider” in a very likeable progressive-trial-guild with lots of elderly people who struggle to dps – but worked really really hard to get better and we achieved a lot together. And yep, this will be trivialized too. Very unhealthy item in my opinion.
"Accessibility" in this context does not mean "I can't play Vet HM trials or get trifecta achievements."
It means something like "If I do the traditional two-bar rotation with light attack weaving, my hands hurt a lot."
One-bar builds have long been used by players who have physical reasons for not being able to play the traditional way ESO expects players to be able to fight, i.e. two bars, swapping, and high APM. Those one bar build options were pretty limited, so this opens up a variety of options for those players.
It's about making ESO's combat physically accessible to players who struggle with the bar-swapping high APM design, not about giving them a ticket to end-game achievements and scorepushing.
Next thing, they will call us toxic elitsts for pulling of +120k on dummy
And it is not like most of those buffs require much to have good uptimes.
DragonRacer wrote: »I live in Florida. If I took offense at being called sweaty, I'd have a pretty hard time. LOL