I always appreciate when I get an rnd with a tank that does this, speed running just feels so smooth. I didn't know the term for it, but it's often easy to see if someone is applying this strategy, and if someone tells me to do a certain thing in chat I'll always do it, unless I have a very good reason not to - such as missing a quest objective I can't go back to.
What server and platform are you on @TumlinTheJolly maybe we could run together sometime?
TumlinTheJolly wrote: »As title says... LoSing is an age-old and basic MMO strat for clumping mobs in PvE, and for some reason ESO players don't do it without constant direction in party chat. Why is this?
Supreme_Atromancer wrote: »people have a hugely diverse range of skill, experience, expectation, learning speed or investment.
TumlinTheJolly wrote: »As title says... LoSing is an age-old and basic MMO strat for clumping mobs in PvE, and for some reason ESO players don't do it without constant direction in party chat. Why is this?
Marronsuisse wrote: »TumlinTheJolly wrote: »As title says... LoSing is an age-old and basic MMO strat for clumping mobs in PvE, and for some reason ESO players don't do it without constant direction in party chat. Why is this?
ESO is my first MMO and probably a lot of other people are in the same boat. Lots of Elder Scrolls fans waiting for the next game pick it up, and the solo-ability of the game attracts people who don't usually play online games. People who haven't played MMOs aren't going to be familiar with MMO tactics.
TumlinTheJolly wrote: »Supreme_Atromancer wrote: »people have a hugely diverse range of skill, experience, expectation, learning speed or investment.
This is an OK answer. I'm mostly wondering why it's ESO in particular (vs other MMOs) that hasn't seen this strat popularised. Someone else mentioned that a lot of ESO players come from TES single player RPGs, which is probably the best answer so far.
TumlinTheJolly wrote: »Supreme_Atromancer wrote: »people have a hugely diverse range of skill, experience, expectation, learning speed or investment.
This is an OK answer. I'm mostly wondering why it's ESO in particular (vs other MMOs) that hasn't seen this strat popularised. Someone else mentioned that a lot of ESO players come from TES single player RPGs, which is probably the best answer so far.
Obviously you are doing dungeons just because of the reward for the daily random and you would like to do this as fast as possible. But did it you ever notice that there are many people doing this exactly same dungeon for the quest and because of this they don't want to run through, they would like to enjoy the story? Some are stamina chars too and they don't want to "burn" there stamina with running. I'm playing ESO since at about 18 months and I was in every dungeon many many times. Some I like, some I don't like and some (ie. March of Sacrifices - playing hide & seek...) I really hate. But whatever it is for the random daily, I respect the other players in the group - that means I don't quit because it's March of Sacrifices, if I see that some low level char is going for the quest I wait until he has finished all the talking and if I see someone starts speed running I may ask something like "anybody wants speedrunning?".
In my opinion it's not very polite to force other players to play in my way, to use my strategy because everybody in the group is random, everybody has a different play style etc.
And one more thing which was mentioned in other threads before: the reward for the daily random is not something you have to have every day, it's a reward because one is willing to play whatsoever is coming to help others to form a group. Not everybody is in the queue for the daily random, many are queuing for a specific dungeon (because of the quest, because it's the daily pledge, because they need something from this dungeon). They don't get the reward, they want to do this specific dungeon for a reason but are not member in a guild - so they need others. That's why there is a reward for the daily random dungeon.
I can't even get people to stack in melee when I'm tanking much less LoS. Every bow player thinks that bow passive that only affects bow abilities somehow makes up for losing short range synergies, healing, combat prayer, and a myriad of other short range buffs or buffs on narrow cones (like the warden shrooms). Or you know, making the WHOLE pack easier to kill because it's clumped instead of spread out all over Nirn. Or they get an add on them in a boss fight, and instead of bringing it to the boss where it can easily be killed or they can be properly saved by healers/tanks, they run away. Their solution is eschew everything that could possibly save them in favor of running around like a chicken with their head cut off.
It's infuriating as both a tank and a healer. There is no reason to be at range other than a handful of mechanics in a dungeon. In normal dungeons, even less so. Please stack up. Please. Stand inside each other's character models, stand in FRONT of the healer but behind the boss so they can buff you and heal you with all their frontal cones. Do your supports a solid and make their lives just a bit easier -- they're already sacrificing quite a bit to make you better at what you do please help them help you. I get it, you like running around. In group content you're a part of a team so be a team player.
If I see a tank stacking mobs, I'll stack. IMO LOS does not work very well in ESO, certainly nothing like it did in WOW. There are too many mobs who just don't follow and shoot you through walls. It was one of the many things I had to get used to years ago when I quit WOW. I would even LOS in WOW when I played solo so it's something I'm very familiar with.
TumlinTheJolly wrote: »A DK tank wearing Dark Convergence can group mobs so easily. Just proc Dark Conv using Turn Evil (fighter Guild) and then use Empowering Chains to drag in any that didnt get pulled. You dont need to run around like crazy and they all end up in the same place
Yeah, I use Dark Con on a few tanks. Pretty handy. I'm talking more like... sprinting through 10 or so packs and then having them all train around a corner into your AoE. Dark Con and chains are both good pulls for yoinking mobs when a pug doesn't get what's going on though! I like proccing Dark Con with Caltrops for AoE Major Breach.
TumlinTheJolly wrote: »As title says... LoSing is an age-old and basic MMO strat for clumping mobs in PvE, and for some reason ESO players don't do it without constant direction in party chat. Why is this?
Every bow player thinks that bow passive that only affects bow abilities somehow makes up for losing short range synergies, healing, combat prayer, and a myriad of other short range buffs or buffs on narrow cones (like the warden shrooms). Or you know, making the WHOLE pack easier to kill because it's clumped instead of spread out all over Nirn. Or they get an add on them in a boss fight, and instead of bringing it to the boss where it can easily be killed or they can be properly saved by healers/tanks, they run away. Their solution is eschew everything that could possibly save them in favor of running around like a chicken with their head cut off.
TumlinTheJolly wrote: »
Actually there is a difference.
TumlinTheJolly wrote: »
Actually there is a difference.
Mythgard1967 wrote: »TumlinTheJolly wrote: »
Actually there is a difference.
AGREE! He said LOS and I had no idea what he was talking about in his post...I was trying to figure out how LoS had anything to do in context.....Mob Stacking makes sense...LoS doesn't. But, I have played alot of MMO's in the last 23 years......so I might not be hip with the new meanings for old jargon.