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Champion Point System 2.0 speed

rabb1t_ESO
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To give some history... I hit vet rank 16 before CP 1.0 came out. I always maxed, or was over max, until CP 2.0 came out. (I think there was about 2 months when it was pushed to 810 that I had to 'catch up' to max.) When the system was converted to 2.0 I was somewhere around 1200. I'm pushing into the 1820s now and it feels PAINFULLY EXTREMELY slow.

I've done a bunch of testing over the past few days. I've worn gold training clothing as much as possible since the change to 2.0, and in these past few days of testing always worn it 100% of the time, in addition to gold training weapons. In general, my gain speed solo with an exp scroll running is about 1 CP per THREE HOURS. I've tried arenas (slightly better at maybe 1 per 2 hrs), running through skyreach, dungeons, some quick samplings of delves, and recently went through the last DLC content. I also asked my guild (requesting response from only those >1200) and someone else replied they saw a similar 0.7-1 CP per 3 play hours.

Check the math; at my current speed it will be roughly 5,322 play hours at my current speed to max. (Which there's no way my exp scrolls would last that long.) At about 4 hours played per day that's 1330 days, or 3.6 YEARS. This doesn't feel good or right. Even if we vastly increase the speed to 1 per hour, that's still nearly a full year to max.

Now, I know I don't NEED max. Most CP slotted will only change things about 10%, so, yes, an experienced player could probably do just about as well on no cp as with cp. (I accidently did a vet dungeon on an alt just after the change with zero cp allocated and had no difficulty. I've been an MMO vet since '99, and in ESO for ~7 years, so I can pretty easily overcome build shortcomings with player experience.) But here's the thing... it feels like I'm being punished at this slow of a speed because I'm multi-role. It feels 'disrespectful of my time' to be gaining this slowly. To even "feel comfortable" with a touch of flexibility for two roles on my main it feels like I'm going to need about 3-400 more points.

It also feels like I'm being punished for not having enough RL money to buy the orc that allows you to change spec out in the field, which from what I'd hear would save loadouts / respec for both CP and abilities, meaning you'd effectively only need about 1200 and all roles would be covered, as you could just re-assign what points go where per role*. Which oddly kind of feels like that completely negates the point of even having cp go over 1200. (* Not need to have all cp spots for roles unlocked at the same time like I'm doing.)

I don't know... this post likely will get zero momentum, but, in summary...

- CP gain, at some point past 1200, has gotten so slow it feels like the game is discouraging me from trying to gain them.
- As someone who has a character, and gear, that can do multiple roles, I feel like I'm being punished for that flexibility.
- As someone who can't afford the orc to change spec out in the field, I feel like I'm being punished for having role flexibility.


I get wanting that first batch to 600 be very quick, and then to 1200 to be quick. That should give the character some flexibility in a single role. But I don't know, the extreme slowness that comes later feels like a punishment, especially if you are multi-role on a character. If anything I think past 1200 it should speed up again (or at least not be anywhere near as slow as it's gotten), to encourage player flexibility.

(Yes, I've watched the '5 million exp per hour' guides, and the ones that claim 1m solo, like I'm playing, but I'm just not seeing it. Either I'm "doing it wrong", or whatever, but I'm seeing a fraction of that speed trying to reproduce it. And I'd guess I'm not alone, not counting most people don't have the time to do highly optimized grinding.)
  • Iselin
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    It isn't clamping CP to reduce power creep since it's very front loaded and beyond 1200 we're really just looking at tiny + power increments and when even those are gone, just variety, the only possible reason for slowing you down is to keep you from totally ruining the game for yourself by hitting 3600CP and then realizing that there is no progression left at all.

    I don't want to reach 3600. They don't want me to do it either and you probably shouldn't be looking for ways to get there faster.
    Edited by Iselin on May 6, 2022 11:51PM
  • LoneStar2911
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    I also want to level quickly to get everything in the green tree. Especially since I use the Jack of all Trades addon to automatically switch the slotted ones as needed. I’m almost to CP1400. And I’m going to have to level a whole LOT more to get stuff. And leveling is getting slower and slower.
  • rabb1t_ESO
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    Iselin wrote: »
    the only possible reason for slowing you down is to keep you from totally ruining the game for yourself by hitting 3600CP and then realizing that there is no progression left at all.

    But that's why I explained my history. I'd played at vet 16 for months before CP even existed. I played at max in CP 1 for.. years? before 2.0 came out. In a quick search that looks like I was beyond 810 for about 3 years.

    So, no, for me, who is a rare player, being at max wouldn't stop me from having fun playing the game. Thus my post, because NOT being max, and feeling so incredibly slow, actively feels like I'm being pushed away because it's so slow it feels unattainable.
  • bmnoble
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    That would be because the recalculation of XP to get CP only went up to CP1800 from memory after that it goes back to what it was before CP 2.0

    I am currently at CP2360 at the moment takes a bit over 860K of XP per level.

    Getting decent XP in overland grind spots is heavily dependent on you being the only one in the grind spot, if others are around your not going to get anywhere near what the guides say(Would not surprise me if most of those people showing off the grind spots are playing in the PTS where they have next to no competition for the spots)

    You gotta find a time when the location is relatively empty and return that time each day, it will take some trial and error to figure out what that time is for you, took me about a fortnight to figure out the best time for me at Spellscar.

    For example if I get to Spellscar in Craglorn at the right time I can get 2 and a half levels an hour with training gear and a 100% XP potion the moment a few other players show up and screw up the respawn pattern of the mobs in my grind loop however my XP gain drops like a rock and I try the other sides of Spellscar that are less popular to finish off the XP potion or I call it a night.

    Make sure to use the craftable heartland conqueror set as one of your training gear sets, since it doubles the weapon traits bonus.

    I find that I am better off grinding for 1 hour at a good time then trying to spend the bulk of your playtime grinding, there is no real benefit to reaching the cap, it's a long term goal no point killing yourself to get there because its only going to get gradually slower the further along you get. High CP has become even less relevant with the armoury system, I don't have the orc either I visit the guild house each time I want to swap set ups.
  • Sylvermynx
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    I guess I'm a total outlier. I don't "grind" anything.... including CP.
  • kargen27
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    I quit paying attention to CP long ago. I play the game for fun and CP happens along with everything else. I have enough to swap out slotted as needed without a respec and with the armory it is really nothing to switch from DPS to healing set-up.

    My advice is don't chase the numbers chase the fun.
    and then the parrot said, "must be the water mines green too."
  • rabb1t_ESO
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    bmnoble wrote: »
    I am currently at CP2360 at the moment takes a bit over 860K of XP per level.

    That's what I'm seeing, so I guess it's good to know it won't get slower? :pensive:
    took me about a fortnight to figure out the best time for me at Spellscar.

    It might not be so bad if I weren't limited in the times I can play. With the times I can spellscar is always busy. (And has been as long as I can remember, heh.)
    Sylvermynx wrote: »
    I guess I'm a total outlier. I don't "grind" anything.... including CP.

    But that's also part of my point. It has been so incredibly slow I've tried "grinding" these past few days to see if it's better. it's not really. And another part of my point is that I don't think you are an outlier by not grinding. I'd expect you and I are in the majority.

    I can't even imagine how it feels for someone who's a "casual player" who has maybe 5 hours a week to play. That would be like 1-2 cp per WEEK.
    kargen27 wrote: »
    My advice is don't chase the numbers chase the fun.

    Sure sure. Having been a gamer since pong I came up with a saying (for MMOs) llooonnng ago. "Never play for levels or loot. At some point you will stop playing, or the game will be shut down, and all you will have left are the memories. That is what matters."

    And yeah, I know that when I flip to tank, I have the most important CP maxed, and then the others would be like 10% less this damage type, 10% less that, so it's not critical to run without them, but still.

    But, as above, I feel like it's incredibly hard to NOT notice how slowly it's going and how impossible it feels.

  • Sylvermynx
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    Yeah, you and I are probably cheek by jowl as for grinding - I get about 1 CP every other day.... because I just can't be arsed to mess with it (I have one account at 950+ - maybe, not sure; another at 760 or so, those are on NA; EU I have one in the mid 600s, one in the high 400s - or so...). I do crafting writs on 10 characters across those 2 accounts both PC megaservers. I've got a whole bunch of master writs stockpiled on my mains because of the upcoming Zenithar event - normally I would pop a couple on each main just to boost the CP a bit, but waiting on the event now makes some sense.

    *shrug* Games which promote grinds as opposed to fun tend to not make me really happy.... so I don't grind.
  • rabb1t_ESO
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    Sylvermynx wrote: »
    I do crafting writs on 10 characters across those 2 accounts.

    You might want to double check your gain if you have other things to do you'd want to do. I checked this morning and regular daily writs seemed to only give like 1k per. I normally do 3-4 on a few characters, but it seemed like turning in a single daily delve gained about 10x the experience. Not sure on master writs though.

    Not that I'm saying how to spend your time, just that if you are doing that for exp it might not be as much as you think. (I was pretty surprised looking at the numbers this morning.)
    Edited by rabb1t_ESO on May 7, 2022 3:23AM
  • Gaeliannas
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    rabb1t_ESO wrote: »
    To give some history... <snipped>

    After CP1200 just play the game, it is painfully slow and gets worst as you noticed. If you focus on it, you will hate life, so just don't. This was ZOS's way of leveling the playing field and I think it is horrible, so I just gave up looking at it. Plus with respecs and the armory thing, they want you to throw money at it to make the most of your CP, which at 1800 you can. I refuse to buy armory slots, because the gold to respec is negligible at this point.

  • Nestor
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    At 1820, you have all the Champ Points you need. Unless your chasing Leaderboard Scores and want to change Champ Points for each Trial or part of a Trial.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • rabb1t_ESO
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    Nestor wrote: »
    At 1820, you have all the Champ Points you need.

    For single spec, sure. But my main can do all 3 roles. Granted it's pretty terribad dps, but with the points "spent" I have all the healing nodes I want, but only about one of the blue slotted CP I want for tanking, and zero for dps.

    This is why it feels like I'm being punished for multi-spec. I either would have to re-spec every time I want to change roles, or I'd need to buy the loadout orc. (And if you aren't multi-role you won't realize just how helpful that can be in some dungeon groups, or even raids where things like a permanent 2nd tank isn't needed. I can just *boop* now I'm support dps, *boop* now I'm raid off-tank.)

    (Yeah, I'm "doing fine' without those cp, but part of me still "feels less" because I don't have them.)
    Edited by rabb1t_ESO on May 7, 2022 3:46AM
  • omnidoh
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    I stopped caring about CP after 860, though I've still allocated points along the way just for funzies.
    With travel perks maxed, DPS maxed, and small boosts to recovery and such, 1200 is more than enough. There's really no point to have more, and as the OP stated, gaming experience can easily compensate for lack of gear or CP.
    I've been a gamer since Atari-days, and well... all games follow the same predictable formula.
    It's all about Anticipation, Improvisation, and rehearsal / practice.
    That's about it really.

    Games do not yet have dynamic engagement or permanent impact systems that are flexible enough to allow for seemingly countless hours of progression, unless you're playing something like Path of Exile. Game developers simply have not designed software that is robust and efficient enough to dynamically generate inexhaustible content that doesn't produce boredom or otherwise feel arbitrary. No Man's Sky was an attempt at that, along with Elite Dangerous, but if the world is TOO big, players will never encounter each other, which forces the environment into a niche of isolation.

    Not to worry though, ESO will be dead long before said gaming software platforms exist, and we'll see yet another fantasy world with it's own story and lore that we can engage in, if not literally plug into, soon enough.
    Games have already come immensely far since the days of Pong, we just need system engineers and writers to catch up. Artists and musicians are already maxed out for their contributions.
  • wolfie1.0.
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    rabb1t_ESO wrote: »
    To give some history... I hit vet rank 16 before CP 1.0 came out. I always maxed, or was over max, until CP 2.0 came out. (I think there was about 2 months when it was pushed to 810 that I had to 'catch up' to max.) When the system was converted to 2.0 I was somewhere around 1200. I'm pushing into the 1820s now and it feels PAINFULLY EXTREMELY slow.

    I've done a bunch of testing over the past few days. I've worn gold training clothing as much as possible since the change to 2.0, and in these past few days of testing always worn it 100% of the time, in addition to gold training weapons. In general, my gain speed solo with an exp scroll running is about 1 CP per THREE HOURS. I've tried arenas (slightly better at maybe 1 per 2 hrs), running through skyreach, dungeons, some quick samplings of delves, and recently went through the last DLC content. I also asked my guild (requesting response from only those >1200) and someone else replied they saw a similar 0.7-1 CP per 3 play hours.

    Check the math; at my current speed it will be roughly 5,322 play hours at my current speed to max. (Which there's no way my exp scrolls would last that long.) At about 4 hours played per day that's 1330 days, or 3.6 YEARS. This doesn't feel good or right. Even if we vastly increase the speed to 1 per hour, that's still nearly a full year to max.

    Now, I know I don't NEED max. Most CP slotted will only change things about 10%, so, yes, an experienced player could probably do just about as well on no cp as with cp. (I accidently did a vet dungeon on an alt just after the change with zero cp allocated and had no difficulty. I've been an MMO vet since '99, and in ESO for ~7 years, so I can pretty easily overcome build shortcomings with player experience.) But here's the thing... it feels like I'm being punished at this slow of a speed because I'm multi-role. It feels 'disrespectful of my time' to be gaining this slowly. To even "feel comfortable" with a touch of flexibility for two roles on my main it feels like I'm going to need about 3-400 more points.

    It also feels like I'm being punished for not having enough RL money to buy the orc that allows you to change spec out in the field, which from what I'd hear would save loadouts / respec for both CP and abilities, meaning you'd effectively only need about 1200 and all roles would be covered, as you could just re-assign what points go where per role*. Which oddly kind of feels like that completely negates the point of even having cp go over 1200. (* Not need to have all cp spots for roles unlocked at the same time like I'm doing.)

    I don't know... this post likely will get zero momentum, but, in summary...

    - CP gain, at some point past 1200, has gotten so slow it feels like the game is discouraging me from trying to gain them.
    - As someone who has a character, and gear, that can do multiple roles, I feel like I'm being punished for that flexibility.
    - As someone who can't afford the orc to change spec out in the field, I feel like I'm being punished for having role flexibility.


    I get wanting that first batch to 600 be very quick, and then to 1200 to be quick. That should give the character some flexibility in a single role. But I don't know, the extreme slowness that comes later feels like a punishment, especially if you are multi-role on a character. If anything I think past 1200 it should speed up again (or at least not be anywhere near as slow as it's gotten), to encourage player flexibility.

    (Yes, I've watched the '5 million exp per hour' guides, and the ones that claim 1m solo, like I'm playing, but I'm just not seeing it. Either I'm "doing it wrong", or whatever, but I'm seeing a fraction of that speed trying to reproduce it. And I'd guess I'm not alone, not counting most people don't have the time to do highly optimized grinding.)

    Sounds to me like your ignoring the single fastest way to gain experience in short bulk time frames. You need to incorporate master writs into your schedule.

    The other thing you appear to not be doing is that you are using just one lvl 50 character. If you want to get the most out of arenas and daily randoms you really should be doing as many of those as you can daily.

    Also, the slow down on gains is by design. Cp gains at lower levels are easier and faster at lower levels of it. And that growth slows down until you reach normal at around 1800. After that cp gains get a lot harder until you hit cap.

    So my advice is this. Roll another character have it take one of the roles you have on your main. Get it to 50 fast. Once at 50 go through some of the content again. Quests give decent xp for what they require and having an alt or two will take the strain off of getting to cap as well as make it easier to do so.
  • merpins
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    Man I got like 6 characters to vet 16. That's back when I was in college, so I had the free time to do *** like that. Yeah gaining CP passed a certain point is difficult, that's kinda the point. After cp 1400 or so, it becomes just a status symbol. You got everything you need for your role at that point, and if you want to swap to a different role, just save them to your Armory. So no I don't think ZoS should make it easier. But I still think, to this day, that ZoS should retroactively give people the CP they earned through the old CP system. I'd have ~1800 to 1900 personally, but I know tons of people that would have significantly higher CP level if they were given everything they earned.
  • wolfie1.0.
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    Man I got like 6 characters to vet 16. That's back when I was in college, so I had the free time to do *** like that. Yeah gaining CP passed a certain point is difficult, that's kinda the point. After cp 1400 or so, it becomes just a status symbol. You got everything you need for your role at that point, and if you want to swap to a different role, just save them to your Armory. So no I don't think ZoS should make it easier. But I still think, to this day, that ZoS should retroactively give people the CP they earned through the old CP system. I'd have ~1800 to 1900 personally, but I know tons of people that would have significantly higher CP level if they were given everything they earned.

    We also didn't have cp experience scrolls giving us 50, 100, 150 percent boosts. Nor did we have master writs back then or the many many repeatable quests that give experience. While they may not have granted you the flat exp boosts with the system change you wanted they have given you the tools to make it up if you really want it. I have several hundred hours of 50% exp boost scrolls that just keep adding up due to daily login rewards.
  • rabb1t_ESO
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    wolfie1.0. wrote: »
    So my advice is this. Roll another character have it take one of the roles you have on your main. Get it to 50 fast. Once at 50 go through some of the content again. Quests give decent xp for what they require and having an alt or two will take the strain off of getting to cap as well as make it easier to do so.

    I can test it more, but that was one thing I tested today. I hopped onto my primary alt and tried some of the intro quests they had in the log. (The ones that introduce DLC things, figure they'd not chain too far.) The exp was ridiculously low for the time I spent. In the hour I was tracking it was roughly half the fastest speed I'd seen. (Just exp scroll on that bod, didn't move over training gear.)

    I also checked daily dungeon exp bonus, it was similarly ridiculously low. It was like 100k. In the test I did for a normal dungeon with random bonus I would have gained an equal amount soloing skyreach for the same amount of time.

    I have 6 alts that have been max for a while (2 before any expansions, Warden maxed when that was new, Necro when N. Els was new, and a DK tank maybe 2 years ago.) I may check again, but from brief investigation yesterday and today the daily things they could do weren't a huge deal in terms of gain. (Though the daily delve and world boss seemed ok, but again, not hugely faster.)

    Again, maybe I'm "doing it wrong", so I'll double check things, but from what I saw so far things just seem painfully slow regardless of what I'm doing. (I don't have a lot of master writs to try burning those.)

    Regardless, my point is it feels painfully slow. (Whereas right around when the change happened it didn't feel this slow.) People shouldn't need to make alts or go out of their way doing specific things in specific ways for it not to feel slow.
  • rabb1t_ESO
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    and if you want to swap to a different role, just save them to your Armory.

    But that's part of my point. I only have the free one. I don't have the orc that lets me swap anywhere. Thus things like a trial where I've swapped from dps to tank (via the PC dressing room addon) don't work for CP.

    So, yes, I have enough CP for the single role at the time, but no I don't have enough to spec multi-role and re-slot what's needed at the time. And, as per my original post, I feel like I'm being punished for that flexibility as a player compared to someone who plays a single role.

    Compare this to something like ESO+ vs. not having ESO+. I'm used to moving all crafting mats through the bank to an alt every day. It's a pain, but it works. That "feels fair". Needing to respec because I'm multi-role on my main doesn't "feel fair" in the same way (since I can't afford the change anywhere orc or slots to save the loadouts.)
    So no I don't think ZoS should make it easier. But I still think, to this day, that ZoS should retroactively give people the CP they earned through the old CP system. I'd have ~1800 to 1900 personally, but I know tons of people that would have significantly higher CP level if they were given everything they earned.

    If I recall the math changed the needed exp per level. So, say you were in the old cp system at 700, and that needed a total of, I don't know total guess, 70,000,000 exp. When they converted to CP 2.0, I believe you were still 70,000,000 deep into it. People shouldn't have 'lost' anything if I recall discussion on it at the time.
    Edited by rabb1t_ESO on May 7, 2022 5:19AM
  • wolfie1.0.
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    rabb1t_ESO wrote: »
    wolfie1.0. wrote: »
    So my advice is this. Roll another character have it take one of the roles you have on your main. Get it to 50 fast. Once at 50 go through some of the content again. Quests give decent xp for what they require and having an alt or two will take the strain off of getting to cap as well as make it easier to do so.

    I can test it more, but that was one thing I tested today. I hopped onto my primary alt and tried some of the intro quests they had in the log. (The ones that introduce DLC things, figure they'd not chain too far.) The exp was ridiculously low for the time I spent. In the hour I was tracking it was roughly half the fastest speed I'd seen. (Just exp scroll on that bod, didn't move over training gear.)

    I also checked daily dungeon exp bonus, it was similarly ridiculously low. It was like 100k. In the test I did for a normal dungeon with random bonus I would have gained an equal amount soloing skyreach for the same amount of time.

    I have 6 alts that have been max for a while (2 before any expansions, Warden maxed when that was new, Necro when N. Els was new, and a DK tank maybe 2 years ago.) I may check again, but from brief investigation yesterday and today the daily things they could do weren't a huge deal in terms of gain. (Though the daily delve and world boss seemed ok, but again, not hugely faster.)

    Again, maybe I'm "doing it wrong", so I'll double check things, but from what I saw so far things just seem painfully slow regardless of what I'm doing. (I don't have a lot of master writs to try burning those.)

    Regardless, my point is it feels painfully slow. (Whereas right around when the change happened it didn't feel this slow.) People shouldn't need to make alts or go out of their way doing specific things in specific ways for it not to feel slow.

    Just remember training gear only applies to kills. So you won't see any questing returns.

    But if your going for a hyper focused cp grind. Then you really need to spam master writs. It's expensive gold wise but if your as determined as you implie then it's really worth the grind. With writworthy you can craft everything and go get a bunch of exp in a short period of time.

    But also like I said. The exp slowdown is designed that way. You are going to experience it. Zos won't change it. They don't want to have increase the cap anytime soon.
  • Darkstorne
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    You've just got to shift your mindset. 3600CP should not be a goal. It's essentially endless progression.

    I remember older MMOs used to be this way with levelling in general. Lineage 2 was my first, and I think the max level was 78 at the time, but getting there was almost impossible with the EXP grind required, and dying cost you around 5%+ of your EXP bar which could be weeks worth of grinding in the highest levels. It was so open-world PVP oriented that dying was common, so it was rarely worth aiming to pass level 75, and generally if you were at 70 or above you were considered an elite player.

    I see ESO's CP system the same way. If I see someone above 1500CP I'm impressed by the dedication and think of them as an elite player. I don't ever expect to see anyone at 3600CP. One day I'll reach 1000CP and be happy with that, but I'm in no rush to get there.
  • Gundug
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    One method of gaining Champion Points quickly is through master writs. With a 100x and 150x bonus running, with ESO Plus, without Enlightenment, I receive 40k per enchanting, alchemy, and provisioning master writ. The value is 60k for blacksmithing, clothing, woodworking and jewelry master writs. The easiest way to get master writs, aside from spending large amounts of gold, is to level all of your characters to the maximum in each crafting discipline, and then run through all of them each day doing daily writs. I find I can earn maybe 80-100 master writs after a week of doing this. 50 of the lower quality master writs equals approximately 2,000,000 xp with event and 150x scroll bonuses. 50 of the higher quality master writs would give approximately 3,000,000 xp, and for a task that takes around 15 minutes with addons and a fully equipped craft hall.

    The benefit of this route is that you will make massive gold income, along with improvement temper rewards for a moderate amount of effort after all your characters have been made fully craft ready. I personally find grinding monster kills incredibly time consuming, repetitive, and boring. No risk, high reward vs. low risk, low reward.
  • ADarklore
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    I have several armories on multiple characters and invested in the Armory Assistant... the armories don't cost that much especially if you buy Crowns on sale. Plus, several times during the year they also put armories on sale. The assistant is the most expensive part of the equation... however, if you are so heavily invested in a character and run multiple roles than I'd think you could invest a bit more money in the game to make it much easier for you to do what you want and therefore enjoy the game more.
    Edited by ADarklore on May 7, 2022 11:47AM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Sylvermynx
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    rabb1t_ESO wrote: »
    Sylvermynx wrote: »
    I do crafting writs on 10 characters across those 2 accounts.

    You might want to double check your gain if you have other things to do you'd want to do. I checked this morning and regular daily writs seemed to only give like 1k per. I normally do 3-4 on a few characters, but it seemed like turning in a single daily delve gained about 10x the experience. Not sure on master writs though.

    Not that I'm saying how to spend your time, just that if you are doing that for exp it might not be as much as you think. (I was pretty surprised looking at the numbers this morning.)

    Not why I'm doing it. It's for master writs across the 7 50s, and since I'm researching on the others I just do the writs on them too. I'd rather do writs regardless it's not much XP than wholesale kill my way through something like BRP (which I couldn't do anyway....)
  • HerrKeinTipp_MrNoTip
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    I get a CP per day easy just by doing daily writs across my toons. 30....maybe 45 mins if I am distracted. This is at mid 1600s.

    While I have recently maxxed my account to 18, the new toons are not CP yet...so this is off 8 toons.

    Part of this is coz I am always running Aetherial Ambrosia. IMO anyone up at this level can afford to do this and is silly not to. (but should also help other get here by sharing that ambrosia around ;) )

    I also get a shedload of CXP when I smash through a backlog of master writs on my main...ideally running a Mythic Aetherial or 150% scroll and even better during an event...By following the 'rules' to increase master writ drops on all toons (but frugally....without just going crazy and breaking the bank) ...I have so many and will probably use em to jump as many as 50 levels in a day next event.


    But most importantly.....having gotten to 1400....1500 and now 1600+ in the last couple months.....it actually stops mattering apart from the weight you can throw around being high level (if that matters to you lol - I am 1637 right now and not very good at a lot of this game at all haha)...I stopped being able to get anyhting more out of both the Fitness and Warfare tree (can't recall which was first) about 100 levels ago....craft tree passives are literally all that I am getting leveling up now.

    Your maths are sound if playing the way you describe...but you don't have to play that wy....and even if you do....the degree to which it matters decreases exponentially...
  • rabb1t_ESO
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    Gundug wrote: »
    One method of gaining Champion Points quickly is through master writs. With a 100x and 150x bonus running, with ESO Plus, without Enlightenment, I receive 40k per enchanting, alchemy, and provisioning master writ. The value is 60k for blacksmithing, clothing, woodworking and jewelry master writs. The easiest way to get master writs, aside from spending large amounts of gold, is to level all of your characters to the maximum in each crafting discipline, and then run through all of them each day doing daily writs

    Hum. I could do more. Like I said I have like 6 maxed, primarily for doing dailies. (Be that writs or a new zone dailies for more motifs, etc.) Typically I'll do an hour of crafting with like 4 characters doing 4 writs each. I could do more and get... 24 writs pretty easily without going too crazy. On an average day though I'll see 0-3 writs, so doing like double I probably wouldn't see as many as you.

    Guess it's worth checking though since I've seen multiple replies here that say master writs is the way to go.
    ADarklore wrote: »
    however, if you are so heavily invested in a character and run multiple roles than I'd think you could invest a bit more money in the game to make it much easier for you to do what you want and therefore enjoy the game more.

    Yeah I guess I'll have to consider it. (Being unemployed without money for bills, with recent bills including a 1 year old laptop dying at the start of this year (now back to my 8.5 year old one), brakes on the car being dead (estimate of $350 per pair), even getting the new expansion in a month seems extremely unlikely.)

    The main point though is how I feel. As someone who's played MMOs for 22+ years now, video games since pong, ESO since before CP existed, this is really the first time I've felt like the new CP system is making me feel bad. The thing with being maxed is it may have it's limits depending on your build choice, but you are free to play and do what you want without feeling like you are "missing out" on anything. Not being maxed, especially 'doing the math' and seeing years until I get there, I feel like I'm "missing out" on exp if I'm not wearing training, or missing out if I'm gaining so slowly, or because my main is multi-role I'm missing out or "less than" others because I'm not fully speced for each role. I'm just worried that if this becomes a common feeling/perception at players past that final slow point (I'd guess around 1600+?) such system will push more players away than it encourages.
    But most importantly.....having gotten to 1400....1500 and now 1600+ in the last couple months.....it actually stops mattering apart from the weight you can throw around being high level (if that matters to you lol - I am 1637 right now and not very good at a lot of this game at all haha)...I stopped being able to get anyhting more out of both the Fitness and Warfare tree (can't recall which was first) about 100 levels ago....craft tree passives are literally all that I am getting leveling up now.

    Higher cp in terms of 'being better than others' doesn't matter to me at all. (I actually avoid competitive activities, though I am looking forward to the card game.) The main point with my OP is that I "feel less than others" lately because my main is multi-spec. It 'doesn't feel good' knowing it only takes about 1200 to max a single role, and because I'm multi, if I move off of healing I now "feel less than others" in the role I'm doing.

    I guess it's not a thing probably many can relate to, maybe 1% of 1% kind of thing. But it's like, with previous CP systems ESO had I didn't really feel like I was being punished by the system. Yes, in CP 1.0 being speced to heal, tank, and do some DPS, I was also "not optimized", but I guess I felt more 'at ease' with the choices I'd made and having that flexibility.

    Again, I KNOW that it doesn't really matter, as proven by doing things like tanking a few vet trials with only really 1 (blue) tank CP slotted. Or checking ESO logs and seeing that I'm out dpsing others with zero dps cp. But... I don't know... these past couple of weeks, checking the math on how slow my gain has been... it feels like an impossible goal to get where I can have the things unlocked and just *boop* swap the slotteds, *boop*, swap again, as the system was intended.

    (Of course, without getting the change anywhere assistant, which again, feels equally impossibly far off with all my RL money hardships lately.)
  • rabb1t_ESO
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    IDK your username, server, and I don't have the crowns.....but I really wish I could gift you the armory assistant right now. It will change your life.

    *hug*
  • theendoftheriver
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    My CP is approaching 2100 this month. I have 18 characters and they all run 100% experience buffs all the time. I run thrrough the daily crafting writs on all the characters. Then I do the master writs. If I'm really feeling frisky I try to get the BG and random dungeon bonus experience. I don't grind CP at all. I make sure to get all that bonus experience from ESO+ as often as I can, usually my first four or five crafting toons covers that. If you really want to farm CP, I suggest using master writs, experience buffs, and toss in an event bonus. Grind on enemies? I guess. If that's your thing.
    Eric Dikkersun - Achernar - EZE - theendoftheriver - Orion Silvercuff
  • rabb1t_ESO
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    Hey again everyone. :smile: I'm not sure I'll ever know any real answers, but I decided to throw together a survey. At least then maybe my brain will shoosh about these thoughts.

    Answer if you can, and pass on the url for others to answer if you know anyone. I don't see any forced close date as a free member, so I think I'll leave it open through the end of the month (so, May 31st) so that way people have enough time to get word out and answer the questions without pressure. :smile:

    https://www.surveymonkey.com/r/8DYKN3V
  • Kiralyn2000
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    Sylvermynx wrote: »
    I guess I'm a total outlier. I don't "grind" anything.... including CP.

    ^

    Been playing since 2016, I'm somewhere around 950 CP. No idea what "speed" I'm getting them at, I don't really pay attention to it. Every so often, I'll notice that I've got points to spend, go to the interface and spend them. Might be 10 more points, might be 40, depending on how often I play that alt & how much I pay attention to the UI.

    Of course, I don't re-spec my characters, I've got different alts for different things. Haven't even bothered looking at this "Armory" thing. So... yeah. /shrug


    edit: did your survey. Skipped 6, 7, and 8, because none of the answers fit for me.
    (Honestly no idea how much time I spend playing in an "average" week. I have no opinion on how fast/slow I'm gaining, I don't pay attention to it. Rate of CP gain has no bearing on my enjoyment, since I'm not paying attention to them.)
  • rabb1t_ESO
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    Of course, I don't re-spec my characters, I've got different alts for different things. Haven't even bothered looking at this "Armory" thing. So... yeah. /shrug

    Yeah, I figure I'm an outlier in that my main can do 3 roles, but if someone only does 1 role on bodies, much above 1k is kind of pointless. I expect there will be a correlation between 'I have too many points' and 'no, I don't own the armory orc'.
    edit: did your survey. Skipped 6, 7, and 8, because none of the answers fit for me.
    (Honestly no idea how much time I spend playing in an "average" week. I have no opinion on how fast/slow I'm gaining, I don't pay attention to it. Rate of CP gain has no bearing on my enjoyment, since I'm not paying attention to them.)

    Totally fine. :smile: Thanks for answering the ones you did.

    I expect, if the survey lets me, to see some correlations show up between gain speed and play hours. (Not sure how detailed I can get with it.)
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